Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-01-31 16:37:39)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-01-31 16:37:39)
You're right, this is way to cheap at 5. I was silly. I feel like Platinum Angel being 7cmc and colorless means this can be 6 with a heavy white commitment, especially since something like Worship only costs 4.
Reminder text could clear that up. Just something that tells people that damage greater than or equal to toughness kills creatures. It would be a rare occasion to let the players see behind the curtain, too.
Yeah, unless you're in a poison-heavy environment, or mass milling or something - this is WAY too cheap for that first ability.
The second one though - I like that second one. It's interesting, you can build around it. Though I fear some players will try it on with "You deal it damage, but its toughness can't change, so dealing it more damage won't help kill it." which is wrong, but I can just hear the whining already.
A.) That second ability is awesome. B.) 90% of the time this is going to read "You win." How many decks have you built that have some amount of enchantment removal? Now imagine this enchantment backed up with a modest amount of counterspells, so that the few Demystifys that you are packing are guaranteed to be countered. Platinum Emperion and Platinum Angel started as 8 and 7cc spells. Granted, they have big creatures attached, but if you removed the creature from Platinum Angel, it would probably still be a 7cc spell...
Also, could I cost this more aggressively?
Is there too much going on on this card? I like it the way it is, and I like the flavor, but as with many of my recent designs, there is a lot of text on this.
I'll probably cut off the second part. My card designs are always way too... busy.
I've considered many different variations on this. This is just one possible iteration of the idea.
Thanks! This is actually an attempt to salvage one of my first card designs, which, funnily enough, was a completely top-down design based on a character from a story I wrote.
Fascinating!
It doesn't actually need it. But Wizards would probably include it anyway because otherwise a lot of people would get confused.
Does this need to specify creatures and planeswalkers in the damage-dealing portion?
Yeah, that pair of changes make this look rather nicer.
Making it 2 damage syncs it up to Ghostly Prison and Propaganda, in a way. That's nice.
2 damage makes sense to me. The +1 is decidedly weaker than Chandra's first first ability... and there are going to be plenty of times when you will be getting no advantage from it besides the loyalty counter. Maybe if you did that and reduced this card to

it would be par for the course? The -2 doesn't need two permanents, though. 4cc spells shouldn't hit the table and kill two lands... that's fine as is.
Could I bump up the numbers to make it more exciting, having him deal 2 damage and shuffle in two permanents? Or is that a lost cause?
All three abilities seem rather weak. The -2 will usually hit land, and okay, repeatable land destruction is a bit too good for this to cost -1, but it still doesn't look good at -2. The +1 is all right, but I don't think I'd particularly want to play this card just for that. And the -7 is pretty good, but I'm not sure it's worth 4 turns of +ing this guy.