Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 06:57:35)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 06:57:35)
Actually, is this too good? Uncounterable planeswalker removal makes me a tad nervous, but it is easily removable itself.
Do you think this could be a 1/1? Either way, can the other permanent stay a 3/3, or would it be better as a 2/2?
Does this feel like it needs flash in order to be relevant?
Someone commented that he felt more like an anarchist than a patriot, but what's more patriotic that hurting your enemies, or converting them to your cause?
Compare to Beast Within and Awakener Druid.
Oh, that's a good point. It probably should.
Well, yes. But the most common category of things that could change that would be looters and similar.
Actually, as currently phrased, activating this on someone else's turn (e.g. when this is blocking) would lead to you drawing this and then getting the effect on something else. Perhaps it should trigger in any end step, not just yours?
Most often, it will be this, unless you shuffle your library or otherwise reorganize it somehow.
Hee-hee-hee. Funky. Possibly not even broken, because you need some good frobbling to get Emrakul or Darksteel Colossus on top of your library at the right time. Perhaps a bit swingy, though: "Will it be an Island, a Counterspell, or Emrakul?"
Well, I restricted it to colored creatures, so at least now it doesn't break artifacts.
Well, technically, it comes with it's own drawback built-in: The fact that the creatures you really want to play with this card will not share the same mana base as this card. For example, this card is an awesome way to cheat a Divinity of Pride, and the rest of the avatar cylce in Morningtide, into play for

... but you normally wouldn't put that card in a deck that played 4 colors.
It's true, though, that this card breaks when paired up with cards like Triskellion. Find a way to return that card to your hand (Skeleton Shard perhaps?), and you have one hell of a machine gun. Since the card now costs 6, that's probably fair. I really wish, however, that you could find a reasonable way to make this card not allow you to play creatures with a casting cost greater than 7, though. Well, a way that wasn't all icky.
:(
The best drawback for this is probably making it cost a lot itself.
Definitely an interesting concept, but it's also very hard to find an appropriate drawback.
If it weren't for weird layering issues, I'd suggest having it just remove abilities from creatures, but then you need a static P/T value. Which would make the design fairly pointless.