Link's Unplaced Cards: Recent Activity
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Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 08:27:13)
| Link's Unplaced Cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Recent updates to Link's Unplaced Cards: (Generated at 2026-06-15 08:27:13)
Made tuck effect globale and avoidable.
Jmgariepy, I still used the word target, but, as Alex points out, I used it incorrectly.
I'm going to changed that second effect, because it won't work right. Let's try something slightly different.
All targets have to be around before the ability can even be activated. That's what the word target means. You can choose targets based on another target ("target player and target creature that player controls", or "target creature and another target creature with the same CMC controlled by a different player"), but never based on anything that's determined on resolution ("reveal the top card of target player's library, and ~ deals damage to target creature that shares a colour with that card").
I got to be honest. If I didn't know you designed the card, and it popped up in a new set, I'd call BS. Almost every card that can adversely affect your opponent targets something, unless it hits everything. If Wizards did that, it would create a precedent, and, in 10 years, half the game wouldn't target anymore. That's the way developers work, unfortunately. They cite a card like Unyaro Bee Sting and say "Hey! Green gets direct damage! How about if card X does direct damage! How about we flavor it as a bee sting?"
Though, now that I think about it, you can target a player without ruffling any feathers. If you let that player choose, even if it's a very restrictive choice, like a creature with the same CMC, then you should be fine. It won't always hit the right thing... but that probably gives the card charm.
What if it said "Put target creature card in a graveyard onto the battlefield under your control, then choose target creature with CMC = to that creature's CMC. Put that creature on the bottom of its owner's library?"
Well, it does because you are targeting it, and targets are chosen before the ability before the ability is even on the stack. You could remove the targeting restriction in the second part to get around it, but being able to do things to your opponent's creatures without targeting them is a big no-no. You could restrict the ability to not target, but only creatures you control, which does the trick, but may not be the droid you're looking for.
Someone told me that the target of the second part of the ability has to already be on the battlefield. Is that right? If so, this doesn't work the way I want it to, which makes me sad.
I know this is broken, but I wish it wasn't.
Psychatog kill math just got a whole lot easier. (As did Wild Mongrel.)
Usually I think I'm pretty good with wording, but I don't know how to word this.
Yeah, this is meant to be a commander. It sprung from me contemplating a cycle with Harsel, Dawn Harbinger, with enemy-colored creatures that have wedge abilities. Both of these need more thought put into them: although I like their abilities, I'm not sure if it feel like the "right" fusion of the colors. I think this one comes closer than Harsel, perhaps, though the protection from creatures is subject to change. As Alex has shown, it's mostly a white ability.
Funky! And prot-creatures isn't excessive on a legend. Beloved Chaplain was useful but didn't break anything; even Commander Eesha didn't make many waves.
Amusing that this is a 5-colour commander (presumably deliberately).
Interesting "Graveyard to bottom of deck, or maybe I can swap it form one of my creatures" abiity; that is going to be massively overshadowed by being a "And I equip it and smash your face in, or heck, don't bother and have a perfect defence" unblockable 2 drop.
Changed size and creature type.
I wanted a Painter's Servant I could use in Commander, though obviously not FOR a commander. There's no reason for this to be legendary, I suppose.
I thought about making a cycle of cards like this (with a
creature that has a 

ability, etc.), but I'm not sure this fits as nicely into the colors as I would like.
Why do I always make a mistake? I need to use the preview button.
You're right. I could have sworn I had it costed higher. Well, now it is.
I find it fun that this can make Planeswalker tokens that don't fret about another version of themselves popping up. Maybe that's dangerous, though. I think allowing any player to do it somewhat balances it, but obviously the deck playing this is going to include more combos.
Yeah, seems a good fit for the community set. It's "puts a copy of that permanent onto the battlefield, except that it's a colorless enchantment with no name and no other types" that I find interesting, the current implementation may be the best, but it might be something else.
Nice design!


seems quite cheap for a permanent +2/+0 though.
I believe removing type creature does remove power and toughness. Yeah, I agree this fits the Community Set in theme. It's a very weird card. Goes somewhat insane with Mangara of Corondor and other cards which exile themselves to pay some particularly steep cost such as Planar Guide. Hilarious with Ring of Ma'Ruf, and quite scary with Relic of Progenitus!
Also goes quite odd with things that flicker themselves... most things like Flickering Spirit are somewhat pointless, but Sengir Nosferatu works pretty well, and Ghost Council of Orzhova works very well, especially as the tokens have no name.
And yet, in all these cases, the cost of
that you wisely put on there means that it's not really broken. Just fun in a Johnny kind of way.
(Okay, it is somewhat broken with Mangara of Corondor. But so were many untap effects, as I exploited in a casual MTGO deck at the time.)