Tesla Project: Recent Activity
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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-15 21:25:14)
Could this be a death trigger? Flavored as being "processed" into a canister.
Could this be a thopter?
removing from skeleton
No longer supports any of our current archetypes. Though I'd like suggestions for cards that use its flavor text.
Do we want two 2/2's at common? I'd rather push Pioneer Researcher or move one of the card's cmc. As making this a 2/1 seems aesthetically worse.
removing from skeleton
Green now has 2 vanilla's and quite a few french vanilla. Going to remove this from the skeleton
What are you talking about? It's not split.
I think this is still pretty damn good, especially if we have anything close to a g aggro deck. I remember Sigiled Skink playing very well, and this being significantly harder to kill makes it a lot more valuable regardless of the presence of the tap archetype.
added 1 toughness
Can we make this anything being sacced? Otherwise it doesn't mesh with the black half of the archetype.
Now costs W
Canisters are far more comparable to Eldrazi Scions, which only appeared 6 times at common in BFZ.
5-6 commons is what we are aiming at I believe.
This still really isn't doing it for me, revolt not being in green at all now makes me think GW tap isn't working.
added 1 toughness
Why split the trigger? Its wordier and harder to parse.
As is - a 1GU rare
I'd be fine cutting the counters and adding a Recharge ability, but I think I prefer the abilities it has currently. I like how it lets you net two cards per turn. Nothing else has really done this before.
There are currently 15 cards on color (I'm including Artifacts as on color) that produce counters. Granted, most of these are in green (none in blue?) however, there are a lot more counter effects than we are giving credit to.
There are 40 calls to tokens on color.
These counts are rough and from the cardlist as I am currently on mobile.
I would probably move this to 2G, cut the counter clause (unless we add more counter effects in these colors, which doesn't seem unlikely), then add a 3GG: Recharge effect?
Thoughts on the cost?
Other alternative is cut the counter clause and just be 1G
CasualR the tokens are probably easier to trigger in blue in this set due to thopters and canisters.
I'd re-add a activated ability and remove the counter clause OR move it to rare rather than being a build around uncommon.
I agree that I'm not such a fan of this as either a reprint or a functional reprint
@inanimate not within the set. There's certainly not enough counters in the set to justify that line of text on an uncommon. And given the prominence of tokens, both canisters and thopters, I'm inclined to agree with Continuum for a rare.
This feels more rare than uncommon maybe
I don't think this is better without the counter clause. It is a lot more usable and fun this way.
"under your control" for token clause
Do we need it? Probably not, but it's pretty cool, so that's something. It also makes the random +1/+1 counters we have better.
Is the card better without it? Maybe, but I don't think so?
If we were to cut the counter clause, I'd cut the blue out entirely.
Does it not make your Johnny senses tingle?
It's neat like Doubling Season is neat.
It is something that works with all of our loose +1/+1 counters that happen to be in green.
It makes it more
and less 
.
Do we need the counter clause?
Replaced "UG, Sac: Draw recharge" for spliting the first effect.
The alternative would be to cut the second ability and make the first ability two different abilities. That's probably better since I'm pretty sure tokens don't actually "enter the battlefield" but instead are put on permanents.