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CardName: Enhanced Evolution Cost: G Type: Enchantment Pow/Tgh: / Rules Text: Whenever you put a counter onto a permanent for the first time each turn, draw a card. Flavour Text: Set/Rarity: Tesla Project Uncommon

Enhanced Evolution
{g}
 
 U 
Enchantment
Whenever you put a counter onto a permanent for the first time each turn, draw a card.
Updated on 30 Aug 2016 by Inanimate

Code:

History: [-]

2016-06-28 11:50:45: CasualR created and commented on the card Enhanced Evolution

Cute. I like this. That first line of text alone is enough to make me want to build a deck around this.

I will very rarely want to activate the second ability. How about "4GU: Recharge" or something similar?

Also I feel it should cost 1GU

The alternative would be to cut the second ability and make the first ability two different abilities. That's probably better since I'm pretty sure tokens don't actually "enter the battlefield" but instead are put on permanents.

2016-06-29 11:05:27: CasualR edited Enhanced Evolution:

Replaced "UG, Sac: Draw recharge" for spliting the first effect.

Do we need the counter clause?

It's neat like Doubling Season is neat.

It is something that works with all of our loose +1/+1 counters that happen to be in green.

It makes it more {g}{u} and less {g}{w}.

Do we need it? Probably not, but it's pretty cool, so that's something. It also makes the random +1/+1 counters we have better.

Is the card better without it? Maybe, but I don't think so?

If we were to cut the counter clause, I'd cut the blue out entirely.

Does it not make your Johnny senses tingle?

2016-06-29 14:30:15: CasualR edited Enhanced Evolution:

"under your control" for token clause

I don't think this is better without the counter clause. It is a lot more usable and fun this way.

This feels more rare than uncommon maybe

@inanimate not within the set. There's certainly not enough counters in the set to justify that line of text on an uncommon. And given the prominence of tokens, both canisters and thopters, I'm inclined to agree with Continuum for a rare.

CasualR the tokens are probably easier to trigger in blue in this set due to thopters and canisters.

I'd re-add a activated ability and remove the counter clause OR move it to rare rather than being a build around uncommon.

There are currently 15 cards on color (I'm including Artifacts as on color) that produce counters. Granted, most of these are in green (none in blue?) however, there are a lot more counter effects than we are giving credit to.

There are 40 calls to tokens on color.

These counts are rough and from the cardlist as I am currently on mobile.

I would probably move this to 2G, cut the counter clause (unless we add more counter effects in these colors, which doesn't seem unlikely), then add a 3GG: Recharge effect?

Thoughts on the cost?

Other alternative is cut the counter clause and just be 1G

As is - a 1GU rare

I'd be fine cutting the counters and adding a Recharge ability, but I think I prefer the abilities it has currently. I like how it lets you net two cards per turn. Nothing else has really done this before.

Bump. Thoughts?

I still want this to only have the first clause

The first? Not the second? I've warmed up to spliting this is into two different cards, but my original thought was to have one of these at uncommon and one at rare picking up an additional ability.

Well, now that I think about it... we do have Vibrant Affluence on file.

2016-08-10 11:25:48: CasualR edited Enhanced Evolution:

Removed the token clause. Rename from Expounded Research to Enhanced Evolution

...this actually works differently than I intended... unlike Crawling Sensation each permanent can have its first time for counters independently, unlike your graveyard which is only one entity.

So, given Communal Blessing I think that gets to draw six?

2016-08-10 11:51:48: CasualR edited Enhanced Evolution:

Skeleton

I'm pretty sure that's not how it works. Or at least not how it should work.

Compare this to Kira, Great Glass-Spinner. I'm pretty sure each permanent gets a first.

But I'm not sure if it is first for the permanent or the first for you?

kira's specificalaly worded so each creature has the ability, so it'ss not really relevant to this one, but this may still be a problem. An inelegant fix: Whenever a counter is placed on a permanent you control, if it's the first counter that has been placed on a permanent you control this turn, draw a card.

"Whenever one or more counters are put onto a permanent you control for the first time each turn, draw a card."

Look at the planechase plane Stensia for what is likely the closest comparison.

Words are hard.

2016-08-30 17:20:58: Inanimate edited Enhanced Evolution:

I like this but it isn't in the current skeleton. I'll try to make room.

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