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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-15 16:01:27)
"Another" instead of "a"
Compare to Bloodbriar in Eldritch Moon! We were close!!
Interesting. Narrow stuff can work, but this seems a bit too narrow.
Really nice. Rarity is iffy, though defendable.
edited name and flavor text
This seems a little pushed for common, but I like it a lot.
I have no idea if this could be a common, but it seems somewhat balanced.
Possible replacement for Canister Addict to better help
/
sacrifice.
added to set skeleton
The Reprint returns!
removing from set skeleton
ETB version of Border Blockade.
Now that we have a thopter slot at white for common
Gold Enthralling Victor
I agree with a lot of Inanimate's comment above, also I was pushing for
/
control but after a furtherlook at the skeleton and chatting with Inanimate I think maybe a
/
Act of Treason core set style archetype could work well making use of
/
's sacrifice outlets.
Common card for B/R Treason
CasualR: It can care if the set wants it. See the recent dude in EMN.
Circeus, the problem is that we simply didn't have the space. We can only have 4 DFCs at common, so we went the Werewolf route and had them all in two colors to be able to have a reasonable archetype; and we can only have around 7 tokens in the set that affect the board, so we had to divide them up as best we could.
We've been considering pushing that last rule a bit, and trying to stretch for more tokens in the set - heck, I think we've already stretched to 8 - so we could certainly try to find more room in black, for example. But the problem is that Canisters are simply out of the color pie for every other color. White can't ramp; and black and red can't untap creatures.
We can stretch the color pie a bit, sure, but that's one major reason we cut down to just
. Besides, as long as they have a presence in draft, I'm confident it'll feel like Kaladesh revolves around the concepts.
For now, let's try stretching the tokens to about 10. That gives us 2 more designs. I'd like to see some proposals over where those cards should go. Perhaps we add back in a black canister and a white Thopter. That way, every color gets a feeling of being involved in the artifice of Kaladesh, or at least using it to their advantage.
Unfortunately, we can't stretch DFCs in this way. But I'm okay with the revolution of Kaladesh not being a universal concept - in the second set, perhaps it spreads out further, but in the first it should be more of a niche movement, no?
Fixed minor typo
I'm pretty sure BR in this set is well positioned to fit either role. The real questions are which fits more flavorfully on Kaladesh, and what do we want more of.
"In Limited, both have a similar strategy of playing a mana curve of creatures while using their spells to remove blockers, often finishing off the game with damage directly at the opponent." Both of these quotes sound like what I would consider disruptive aggro. Maybe my terminology is off. Can you give an example of a set that has
strategy similar to what you had in mind or can you make a couple rough drafts of some cards that you would consider key players in what you are going for?
"At first blush, the two colors seem a natural fit for an aggressive, low-mana strategy, but the high efficiency of black and red's kill spells strongly pushes the colors toward control. Why attack recklessly when you can slow down a little and use your removal to control tempo?"
http://magic.wizards.com/en/articles/archive/making-magic/designing-rakdos-2012-12-10
Red usually isn't the color for control in draft, especially when paired with Black. The only exception I can find is RoE where all aggro was changed to support the major set goal of letting people get giant creatures. I don't see anything about our setting or design goals that leads us to red control.
Can you explain your reason about the adjacent archetypes?
I'm not familiar with
control. Can you give an example of a set that did it right?
I'm happy to update the skeleton over the weekend.
Also note that
is not required or planned to be raid, especially considering its adjacent archetypes suit it better to control.