Tesla Project: Recent Activity
Tesla Project: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-12 00:37:37)
Has haste on both sides due to necessity.
See Scrap for Parts. Changed version for the Thopter archetype.
Added flying to front side, as it was necessary for my playtest file. Curious whether this is okay alongside ones that gain the keyword on the second side, or not. It could always gain a second keyword, perhaps?
2/5 instead of 3/4. Previously overlapped with Stilt Strider
Just finished my first playtest file. It includes playtest cards for Renown, Revolution, Canisters, Thopters, Crew, and Justice. The other cards are Reprints labeled with asterisks. There are one or two non-Reprint non-mechanic cards.
It's a rough draft set-wise, but the cards are all intended to be solid designs.
Here you are. It's also bundled with an updated Tesla art file. And here is the playtest file for Cockatrice, with all the new Tesla cards from this set file.
We do need red common revolutionaries, but we also need vastly more simple cards. The rules text for the backside is both difficult to interpret and incredibly wordy. If we put this at common, it's a massive red flag - if we put it at uncommon, it works very well.
I have quite a few red common revolutionaries in my playtest file which I'll be importing into Multiverse today, when I'm done working on the second part of my playtest series. With them, we should have more than enough red revolutionaries at common.
Alrighty then. "When" it is.
Is the question of whether this should be a common or uncommon more of a question of our needs of our set skeleton. I would think that rebel ability Threaten would be fine, but we might want it one location or the other. I don't think we are finalizing the set yet, so I wouldn't think we would need to set anything in stone anyways.
I am more of the opinion that we need more common revolutionaries in general, hence making this a common first.
I don't think increasing the cost would really help. It makes the card harsher while still potentially oppressive. I'm also not keen on making it have to be canisters you sac.
Making one of the artifacts have to be itself would line up much better with From Beyond and make me much happier.
The difference between "when" and "whenever" is purely flavour and expectations. Rules-wise they're completely identical. There are plenty of ways to get "when" abilities to trigger more than once (Brink of Disaster on something indestructible, Ceremonial Guard with a regeneration shield, Aven Liberator with Master of the Veil) or indeed to have "whenever" abilities trigger only once (Beacon Hawk attacking someone with Dread).
The rule is to use "When" for something that by default will only happen once, without the intervention of other cards, and "Whenever" for something that can be expected to happen multiple times without any specific other requirement. Thus the difference between revolution's once-only transform and Huntmaster's repeated transformation is exactly the relevant difference.
To Inanimate: I can see the argument. People reckoned the Innistrad common werewolves were too complex for common, and Maro said they would have been except that the "if no spells"/"if two spells" triggers on all of them quickly coalesced from 6 lines of rules text into "standard werewolf ability".
The idea is that revolution is the same. So Revolution + "rebels ETB transformed" all coalesces into "rebel ability".
The question is really: is Act of Treason plus some other minor ability too complex for common? Threaten and Act of Treason were originally uncommon, but they've been common for a while now, and there are plenty of common Threaten effects with a minor variation - Traitorous Instinct, Portent of Betrayal, Smelt-Ward Gatekeepers etc. In particular, those which have moved rarity (Act of Treason, Traitorous Instinct) have always moved from uncommon to common.
That said, this ability is still seeing print at uncommon too, occasionally - Enthralling Victor and Turn Against most recently. This card would certainly be fine at uncommon.
changed to 2 mana 2/2 from being a 3 mana 3/2
Oh I'm sure if he was in origins he would of been
. But getting nearly killed has a way of making you change your priorities.
I really like the idea behind this card, and it tells a story I've been wanting to see for a long time. It could work on Baral for sure, but man, I was hoping Baral could be a monowhite or white/blue villain. (He seemed very white/blue)
This seems very strong!
That backside is way too wordy for common, is it not?
or just increase the activated abilities cost...