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Mechanics | Skeleton | Storyline | Limited Archetypes | Creature Types |
Recent updates to Tesla Project: (Generated at 2025-05-13 22:06:57)
You ninja! Yes I like removing the when it dies clause. Punch, take, walk away tall. Not that you're likely to waste a card on taking a can without killing them, but it works flavor-wise and saves good text. yasova dragonclaw
"It's mine because I'm bigger" flavor can be green? see also ferocious, garruk's packleader
Card name idk. Green is usually assigned emotionally-neutral card names, simple nouns, or action words without feelings. "Mine Because I'm Bigger" isn't very pithy, and because it refers to an actor with a will, feels red as you say
Oh, also, "When that creature dies this turn" is unnecessary, even from a flavor perspective. You don't need a creature to die to take their stuff when you mug them. That should let you move the canister line to the bottom of the text where it's less in the way.
So they can be tapped by an opponent, thus creating interesting decisions? I admit, that's a rare scenario.
NymphadoraTonks' idea is an astute one. In theory, a canister could replace the land slot of every pack, just like the Snow-Covered Lands in Coldsnap do. The problem is, if you were in a draft, you'd have to draft them, prioritizing them more than another card you could have taken... and there's a max cap to the amount of canisters you could have. Maybe if they designed the set around that, it wouldn't be such a big problem; but that's a pretty big overhaul right now.
On this card: Even considering the textiness, the flavor is pretty weird. I blame the title of the card. It's too oblique, and not on the nose. I'm guessing part of the reason why that's the case is because this card is in the wrong color for its flavor. It should be red. That's the color of punching someone in the nose to take their stuff, isn't it?
Well, if we follow through with Aether Animist They could be creatures fairly easily, which makes just saccing weird.
Artifacts often have a history of tapping to be "used" like Expedition Map and what not
Also why must canisters tap, if they're going to be sacrificed anyways?
This is probably a stupid idea you already considered some time ago but, spitball idea: what if Canister was a card? A card that pretty much no one ever played, but got referred to by other cards a lot?
Bogbrew Witch or Sift through sands would cost a lot more text if they had to put tokens on the field, instead of referring to other cards.
But then you have to start using cunning wish's tournament technology, or other thing-you-own-from-outside-game wordings.
I think the flavor makes sense - kill them to get their Canister. The problem is the textiness.
This needs to be updated with the new text.
This card needs a rework using the new laws etc.
I think the body could be a little more exciting.
I'm not a fan of protection from artifacts. Can we achieve this without that text?
I'm thinking if this is the only Revolution starter card then it should probably be redesigned as an instant card.
Judging from previous playtests, ramping with canisters is pretty strong and we don't need to push ramp particularly hard if at all.
Also note Caravan Vigil. I think this (and particularly it being common) is heavily dependent on how much the set wants mana fixing and how god ramping turns out to be in limited.