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CardName: Scout the Region Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land card, reveal it, put it onto the battlefield tapped. Shuffle your library, then Recharge (Create a colorless Canister artifact token with “{T}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”). Flavour Text: Set/Rarity: Tesla Project Common

Scout the Region
{2}{g}
 
 C 
Sorcery
Search your library for a basic land card, reveal it, put it onto the battlefield tapped. Shuffle your library, then Recharge (Create a colorless Canister artifact token with “{t}, Sacrifice this artifact: Untap target permanent. Activate this ability only during your turn.”).
Updated on 28 Jun 2016 by Circeus

Code:

History: [-]

2015-11-04 15:08:58: Circeus edited Scout the Region
2015-11-06 03:09:11: Doombringer edited Scout the Region:

now tracked by the mechanics page

2016-01-11 02:57:45: Doombringer edited Scout the Region:

updated canister text

2016-01-11 10:27:15: Alex edited Scout the Region:

use Canister boilerplate

It's a pity this has to be 3 mana to avoid obsoleting Rampant Growth. At 3 mana it's fighting powerful ramp spells like Cultivate and Farhaven Elf. I do like combining these two effects on one card though - it feels like a very natural pairing.

Onto the battlefield untapped?

That'd be way better than Untamed Wilds though. Although I suppose Search for Tomorrow was as well...

No, this seems the standard cost for a typical "ramp + set mechanic" spell - see Growth Spasm, Map the Wastes, Deep Reconnaissance. It's perfectly serviceable in Limited, which is the main aim for commons. And I can just about imagine some casual decks that might like this over Rampant Growth.

Also note Caravan Vigil. I think this (and particularly it being common) is heavily dependent on how much the set wants mana fixing and how god ramping turns out to be in limited.

Judging from previous playtests, ramping with canisters is pretty strong and we don't need to push ramp particularly hard if at all.

2016-02-13 06:38:07: CasualR edited Scout the Region:

Adding to skeleton.

2016-02-18 07:03:14: Doombringer edited Scout the Region:

removed from set skeleton

2016-06-28 12:34:37: CasualR edited Scout the Region:

Recharge

2016-06-28 18:47:14: Circeus edited Scout the Region:

per Peregrination

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