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Recent updates to Sienira's Facets: (Generated at 2025-05-03 00:18:59)
But it steals it every turn. As you say, they can steal it back temporarily.
There's no way you're allowed to put an ability that good on a body that efficient.
But it steals it every turn. As you say, they can steal it back temporarily.
The card reads very well, until you realize that the targets would have to be chosen before the sacrifices. It would feel better to make the sacrifice/s be an additional cost.
Given the Flash, the ETB ability could wreak havoc on Reminisce or the Eleventh Rite. However, five mana seems a bit much to hold open just for such an occasion.
The card reads very well, until you realize that the targets would have to be chosen before the sacrifices. It would feel better to make the sacrifice/s be an additional cost.
The ability could be triggered, but I doubt it would be any clearer that way. On the other hand, forcing the attacker to choose between combat damage and permanent destruction could be fun, and would let you reduce the activation cost. I have to wonder how many people will be bitten by giving their opponents' unblocked creatures the same ability.
The ability could be triggered, but I doubt it would be any clearer that way. On the other hand, forcing the attacker to choose between combat damage and permanent destruction could be fun, and would let you reduce the activation cost. I have to wonder how many people will be bitten by giving their opponents' unblocked creatures the same ability.
This was simply to let Johnny break Reminisce, wasn't it? I see infinite turns in its future. That said, the flavor is so sweet. It really wants some tear-jerking artwork.
I like to use personal pronouns for Magic cards; call that a deliberate divergence from Wizards' standard templating. But you're right that the flavour of the artifact bit is problematic, I'll agree. Not quite sure what to do about that.
Seems like about what I was aiming for. The common Journeyman Falconwright makes one token, the uncommon makes many, so the uncommon needs to be less aggressively costed.
Seems like about what I was aiming for. The common Journeyman Falconwright makes one token, the uncommon makes many, so the uncommon needs to be less aggressively costed.
Seems like about what I was aiming for. The common Journeyman Falconwright makes one token, the uncommon makes many, so the uncommon needs to be less aggressively costed.
Seems like about what I was aiming for. The common Journeyman Falconwright makes one token, the uncommon makes many, so the uncommon needs to be less aggressively costed.
The "her" and "she" surprise me, particularly as a non-legendary creature. Even then, "it" is standard templating. Part of me really wants to like this card, but the ability to make her an artifact throws off the flavor.
The flavor text sounds great when spoken, but would probably read better as "No matter your problem," which can't be misinterpreted as its own sentence the first time through.
It's not really. But the pseudo-psychobabble flavour texts don't have to really work in every case, I think. This one's the hardest to flavour out of the five because there's no real flavour to sorceries the way there is to the other types. Other suggestions welcomed.
It's not really. But the pseudo-psychobabble flavour texts don't have to really work in every case, I think. This one's the hardest to flavour out of the five because there's no real flavour to sorceries the way there is to the other types. Other suggestions welcomed.
There are other global Auras - notably all the common Guildpact Magemarks like Infiltrator's Magemark. There's actually deliberate synergy between this and Brink of Destruction, as well as the obvious mirror in green, Uprising of the Earth. But yeah, this is definitely a Johnny card indeed :)
As the first global Aura I've seen, it's a bit goofy to wrap the brain around. Definitely a Johnny card; on its own it basically reads "RR, sacrifice a land: That land deals 2 damage to target creature or player." Even with Genju of the Spires, though, it doesn't seem as broken as it first appears. The land creature bonus probably doesn't justify its complexity cost.
The set theme does include Lands being affiliated with RED-green.
The set theme does include Lands being affiliated with RED-green.
Hee. That's my hope. It's kinda like the Unglued card Incoming!, but works with instants and sorceries too. That's actually its biggest downfall, because a Wrath effect halfway up the stack really discourages anyone from adding any creatures above it. But in this set, red wants sorceries to be able to get in on the action.
The set theme does include Lands being affiliated with RED-green.
This card is begging to be broken in half. On the other hand, what a way to jump-start a slow game!
The set theme does include Lands being affiliated with RED-green.