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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-18 22:22:14)
By "defending," do you mean blocking? Also, Righteousness makes me wonder if this could actually cost
less.
By comparison with Might of Oaks, I assume this is meant to be UEOT?
That's exactly the card I was thinking of.
Another cycle: Limpid Burst, Dawnglow Burst, Twilight Burst, Verdant Burst.
I wasn't sure if there would be a mythic in the cycle, but I decided the idea of this ultra-simple mythic was too good to resist :)
This is about the same with or without the targetting restriction. I added it to balance out the cycle, and I think black can do that sometimes, even though it's a lot more of a white thing.
I'm worried it costs a little much compared to most kill spells, but it does kill (almost) everything including regenerators and indestructible creatures at instant speed, so 3BB is probably right.
I wanted to let this hit attacking or defending creatures, or possibly only defending creatures, but I couldn't think of a good wording, as I think it's a bit annoying to kill blockers when they've already blocked.
The original cycle just had three to four combinations of plus or minus 13, but white wanted to give it to a defender, so I gave targetting restrictions to all colours.
For a little while, white had +0/+13, which would be similar to this and an equally good common, but blue could only really be common, so white had to do something else.
Red would be +13/+0, but that was too similar to green and I couldn't have both.
This was always the common in the cycle, but it kept changing size. I several times tried to tack on a "draw a card" rider, which balanced quite well across the rest of the cycle, but mostly detracted from them.
Blue has similar effects to this quite a bit; the most similar is "3U. Instant. -7/-0," which is practically the same. The almost-useless targeting restriction (see below) is also a nod to not making this strictly better.
I went back and forth with "what combination of cards should have an attacking/defending rider". I think my favourite was blue "target attacking", white "target defending", and then try and pair black and green with another reversed pair so black was slightly restricted in what it can hit, and green could basically always hit your creatures. But I couldn't think of anything for the second pair. So I made black take attacking only, leaving green and this unpaired. Green was most fun when it was simplest, so to avoid having two unadorned, I made this "attacking or defending" even though that's almost always useless. Maybe I should switch that with green?
I'm not sure about that, but I suppose Beguiler of Wills agrees with you.
Also, if Wizards printed this, it might have a smaller body for the same cost.
It also works with creatures with flash, which is why I made sure Eivolar's Familiar had flash.
Oh, sorry - I do the brainstorming thing a lot. I pretty much write down my thought process as I have it on these challenges.
I often don't like it when people post half-ideas to challenge threads, actually. If someone says "Let me brainstorm: you could do A or B or C or D", where each of those is the germ of an idea without putting in the time to flesh it out, it feels to me like people are "grabbing" the best ideas without putting in the effort to create a proper submission.
On the other hand, I think it's normally okay if there's what feels like a major problem with an idea such that (the person posting the comment thinks) it probably can't be made to work in this form; that's not grabbing a good idea because you've already tried and failed to make it fit the challenge.
As for
Divination, I'm sure it'll be printed sooner or later. If anything it may be slightly on the strong side.
Thank you! Yeah, the "draw a... no wait, to the top of your library" thought process was exactly the one I went through. Normally I hate "to the top of your library" cards as it feels so annoying they you don't get it, and then a let down when you finally do, but as a little bonus it felt just right: more like "making your next draw what it SHOULD have been" rather than "wasting a spell to get more spells".
Good point about mandatory. I debated briefly if it should be, and decided "more creatures" was more green, but you're right, if that land-screws you that's really annoying. I'll make it optional after all, that's barely stronger and a lot more convenient.
Green could probably get "may put a creature or land on top" which would really help filter, but still fit green's theme, but that doesn't fit the slayer flavour.
Oh, you're right, that's a great 3-cycle. You could maybe add a symmetric rider that could justify different rarities depending which card it was on(I think they would ideally do something more than just "UU draw 2 cards") but I think it's a lot nicer as it is.
(I approve of brainstorming round the challenges, so long as they seem in spirit, do people agree?)
Hmm... I considered a cycle through blue, black and red, something like
Target player draws 2 cards, 
Target player draws a card then discards a card, 
Target player discards 2 cards; but then I realised that although it's a fun three-way-mirror that's inherently restricted to three cards, those would all be common, and definitely none of them is rare or mythic. So time to try another tack.
Heh, yes, this is very Goatnapper, isn't it? :)
And yeah, I'm also surprised that a 2/2 haste for
hasn't happened yet. It would probably be uncommon when it does, so this is great. Without the Vampire bit it could be core-set-able, but the Vampire ability ties it in to the cycle better. Good stuff.
Hmm, Beast Hunt / Gift of the Gargantuan on a bear? Plausible, but it's quite good compared with Elvish Visionary.
...Oh, wait, it's just on top of library. OK, that's fine then. It could even be a drawback, if you're wanting another land; I'd make it optional.
Potential Slayer
Vampire Slayer
Buffy, the Vampire Slayer
One option for three colors is to show a character at three stages of development. But that probably means two of them have to be non-legendary, hence the progression from potential to buffy.
White gets lots of overpowered WW 2/2 creatures, the challenge was just deciding what bonus it got. I think I made the ability quite this strong when considering upgrading it to mythic, and inserting a Faith card at BB rare, but couldn't think of anything for it, so this could be simplified down slightly and still be rare.
I debated on color, but decided that Buffy was driven by passion and duty, but that duty tended to win in the end, hence white.
I considered a "first slayer" card at mythic, but decided that would probably have to be red, and I'd already used that for the normal vampire slayer.
I don't think red has ever got a RR 2/2 haste, but it seems like the card practically exists, given that Goblin Guide is too good, and Goblin War Buggy is not good, and there's a few 2 CMC multicolor creatures with haste.
At the last minute I tacked on the vampire clause, which should rarely matter, but hopefully will be a nice bonus when it does. I think it fits the flavour -- inexperienced slayers will often have a moment of glory, and then be living on borrowed time afterwards. I considered giving this the "vampire, zombie or blah" treatment, as vampire slayers do fight lots of stuff, but decided that it should just be vampires for flavour reasons. Goatnapper shows red does sometimes do a "randomly care about a creature type" thing :]
I want the cycle to be 2/2 for CC, but that unfortunately makes the common one tricky. Green is one of the few colors that gets 2/2s at all, and should get MORE for GG, as it often gets 2/2 with a small bonus for 1G. However, I didn't want the common to be that overwhelming, so I stopped with the nice-but-not-overpowering creature-scry effect.
I decided creature-scry was a reasonable green choice (I also considered blue), as it smooths out your deck, but only if it's full of decent creatures to start with.
I wasn't sure about the color flavour-wise, but I decided "natural" was a good fit for potential slayers. I considered trying to go for the "preparation" and "look to the future" flavour (inspired by Kendra) which would be blue, but didn't think I could capture it mechanically.