Multiverse Design Challenge: Recent Activity
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Recent updates to Multiverse Design Challenge: (Generated at 2025-05-13 14:33:47)
You can also enter them with Alt + 0151.
BTW, since you commented about em dashes before, I've been doing them on something like Skyknight's Charm by writing two dashes with spaces before and after.
You can either draw 3 and discard 4 cards, which is reasonable; or draw 3 cards and lose 3 life, also reasonable; or discard 4 cards and lose 3 life, which will probably never be used. I think the design is fine, but it might be too odd for an entire cycle. To make it more clear, I'd probably use the template "[Good option]. Then choose 1: [bad option 1]; or [bad option 2]." It really isn't a charm at that point, though.
I don't understand this. Am I missing something?
Added Cursed Dimir Charm, Cursed Gruul Charm and Cursed Selesnya Charm.
For Challenge # 106. I just wanted to show that every color combination is cool with making some sort of appropriate drawback.
Hm. Maybe counterspells. That's a big "some colours don't get". It would be balanced if it cost sufficiently much, but it might still look wrong.
There's not much that's not okay in colourless. I don't think you'll see "destroy target artifact or enchantment" on an artifact any time soon, even though there are plenty of "destroy target permanent", because there's still the feeling of the taboo of giving red or black enchantment destruction even though Spine of Ish Sah and friends already encompass that. But apart from that... bounce, discard, burn, lifegain all have lots of precedent.
Now I'm thinking, is there such a thing as "ok for colourless", or is any effect ok if it doesn't unbalance things by giving a colour access to something it shouldn't have?
There's a few effects which are specifically seen in colourless (any size creature, milling, mindslaver) even if they also have a colour affiliation, but most things can be colourless. Even things which are strongly associated with a colour, like unconditional direct damage or flier-hate.
Well. MaRo doesn't think mono-white should get it. Others within design disagree, as evidenced by Trostani's Judgment, Angelic Edict, Excoriate etc.
Unmake is not something that mono-White should get anymore. Although that sort of removal, is ironically, okay for colorless (e.g. Spine of Ish Sah), I'd reserve it for the
charm.
I was trying to make another simic charm and ended up with Tranquility Charm, but I put it in "Cards with no home", as it's an aura rather than a true charm...
I suspect it'll be a while before we see this applied properly (cf. Quarry Colossus). After all, they still can't seem to tone down artifact removal in white (cf. Revoke Existence in the same set as Fade into Antiquity) even after saying that white is supposed to be third in that ability.
White remains the king of damage prevention in general, with all three effects, e.g. Armament of Nyx ("all damage by"), Harvestguard Alseids/Shielded Passage/Favored Hoplite ("all damage to"). For a recent white gaseous form, see Ghostly Possession. It also has partial damage prevention to players, which no other color has: Hold at Bay, Decorated Griffin, Security Blockade, Abuna Acolyte...
Hm. Good point, I was so excited to say "ooh, fog is in green", I forgot spot-fog might not be. Are "all damage to", "all damage by" and "all damage to and by" used separately, I'm not sure now?
Bah, and now I see Mark Rosewater has said that the Unexpectedly Absent effect will be in blue going forward but not in white! Maybe focusing on blocking creatures allows it to still be white?
Actually, blue shares spot damage prevention with white, not green (specifically Gaseous Form variants according to MaRo, it's only been recently reintroduced to blue, though, with Fog bank, Kiora, the Crashing Wave). It is White that share mass damage prevention: Riot Control, Safe Passage, Pollen Lullaby, Harmless Assault, Angelsong...
I've been curious myself about possibly extending green flying hate to other effects than destroying and damaging, and these are indeed rare (mostly the occasional "loses flying" effect). Tapping is the most likely and I've done something similar with Wilt Wings, but I suspect we won't see it outside "borderline" cases like hybrid mana. (interestingly enough, there has never been an anti-flying fog effect)
"Tap all fliers" is a pretty cool
effect. Looks fine to me, and quite clever.
"Prevent all combat damage" is indeed an odd one. To individual creatures it's normally white, but as you say blue gets something very similar, and blue and green get the mass version of it. I wonder if it'd feel more green/blue to say "prevent the next 1 combat damage that each creature would deal this turn"?
Thank you! :) Yeah, it's tricky giving white a mass card-draw effect, but they've done it recently for enchantments/Auras/Equipment - Mesa Enchantress, Kor Spiritdancer, Puresteel Paladin - so I do think this is reasonable in white. There is also Overwhelming Instinct in green, though...
Heh! Nice take on the challenge, and yes, these effects certainly look white but do fit within colourless as well.
Thank you. :)
The OP's premise is way off the mark because he didn't anticipate a plot twist...Jace introduces the eleventh guild...The guildless faction. These are monocolored + colorless.
Hence, Imperial Charm
Obedience Charm, another Simic charm.