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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-13 10:48:10)
Thank you!
Lots of the real split cards are punny (I think?) either deliberately, or because you have to try as many different interpretations of the name as possible before you find one that fits the colour.
Yeah, I couldn't remember if I've seen "doesn't draw" before. I was trying to think of something that was "halt", and I could think of things in some colours, and despaired when I realised it had to be in UB. Then I thought of milling, and thence to this. I'm not sure it works, but it felt quite B but also plausibly dark-ish U :)
Hm, maybe. It was originally just "tap target creature", but I thought that might be too weak. Once most of the cycle was one-mana effects I wanted to keep that up if I could. Also notice this is sorcery (it needn't be, but another in the cycle was iirc).
I guess I was thinking of detain, which is exactly that. But that mightn't work outside RTR. Again, just "tap target creature" might be ok? I didn't realise that was in green at all?
Yay, Duck // Cover :) Very interesting effect on your Cover. A single-target Ixidron does actually feel very
: in blue it's polymorphing/shape-changing, and in black it's a virtual kill spell, coupled with "loss of identity". I don't know whether it's okay to just cost 1 mana, but I suppose Pongify did.
My instinct says that a non-cantrip Crippling Chill, or half a Frost Breath, needs to cost more than 1 mana. But Hands of Binding does that plus cipher for 2, so maybe it is okay at just 1.
I'm not sure about that effect in white. It's done it once or twice - Kor Hookmaster - but I'd say it's primary in blue, secondary in green.
Aha, nice. Yes, I thought that phrase was a nice candidate when I saw it. I'd been thinking of using "fast" to mean "held fast in place", but I hadn't thought of granting haste in black/red; that works well, and the parallel between the two sides is very pleasing here.
Nice punny use of "halt" :) Very interesting effect on that side too. It's like "they discard a card", but not quite the same.
OK, let's see how many of these I can do:
Duck // Cover Halt // Lame Fast // Furious Body // Soul Strong // Weak
Wow, it is really hard getting the colour combinations right.
So, the allied cycle is WU UB BR RG GW, with each card consisting of two consecutive hybrid combinations, IN THAT ORDER.
And likewise, the enemy cycle is WB BG GU UR RW.
So for this challenge you could technically mix and match allied and enemy, like "WU // UR", but I don't know if you could get a whole cycle like that? And if you don't, the colour pairs are fixed, you need exactly a name for a card with WU on the left and UB on the right, colour-gradated so U in the middle, and the same for the other nine?
Indeed, yes. This adds some restrictions to Challenge # 106 but removes others. A hybrid split card where the middle colours line up and that doesn't have any "choose one" is an entry for this. A hybrid card with 3+ modes total (with or without fuse) is an entry for Challenge # 106. A hybrid split card where the middle colours line up and where it does have "choose one" or fuse is an entry for both :)
Oh, cool, a list of example split card names is really useful, I wondered about automating finding them before but never tried it.
So these cards can be hybrid split cards, but DON'T need to have two modes and DON'T need to have fuse? :) That's slightly less contorted than what we were trying before :)
I'm going for "The artwork will show creatures being dragged over something nasty" to save me. I'd invoke the Planar Chaos defense with black tapping... but... it's the Planar Chaos defense.
As another example, I created Will // Grace.
As an initial entry to Challenge # 106b, based on one of the more amusing pairs in http://toothycat.net/wiki/wiki.pl?MagicTheGathering/SplitCardNames .
"Grace" in Magic generally refers to protection from black - Voice of Grace, Sphere of Grace - so it's natural for this effect. Compare also Brave the Elements. Green gets to dabble here too with things like Autumn's Veil, so I thought it might be reasonable to extend "grace" into green.
Red and green both get to make their stuff uncounterable (eg Vexing Shusher), which has an association with "will" to me, so I find this card irresistible. The
side here is card disadvantage unlike Insist/Overmaster, but it can be used at instant speed in response to a counterspell which I think makes up for it.
I finally finished my cycle of allied-hybrid-pair split cards, and I thought before I posted them other people might like to have a go.
Be warned: creating a whole cycle of hybrid split cards is really, really hard. It's a project I've been off-and-on working on for months and only just finished (prompted by Challenge # 106). But making one or two ought to be a challenging-but-doable design challenge.
If you like, to save you the effort of looking for lists of "X and Y" names, you can take a look here: http://toothycat.net/wiki/wiki.pl?MagicTheGathering/SplitCardNames
It's up to you whether you let the ones that clash with existing cards put you off using those or not. And of course that list is of course very far from exhaustive, so certainly do feel free to come up with your own.
Come to think of it, I've actually considered a variant of this before: spell cards with
abilities.
Ah, yes, here we are: dude1818 created Power Spike, and over there I mentioned my design of
Switchable-Once Unsummon

: Change the target of ~.
Instant,
Return target creature to its owner's hand.
Hee. That's a rather fun concept. Lightning Storm paved the way, of course. Presumably this would be in a set where there were a number of stacktivation cards but only one cycle of charms.
Amusing name :) Pity that "tow" sounds more like tapping than damaging. And, of course, that tapping creatures isn't really black at all...
super charms: Supportive Charm