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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-13 20:14:16)
Heh. That's pretty interesting. Makes me want to start blinking Ichor Rats and cloning Phyrexian Vatmother... except blinking the Rats will be likely to just kill the opponent too soon... :)
I rolled Rubinia Soulsinger and created Court of Awakening as an answer.
Then I rolled Swamp Mosquito and though about just submitting Melira, Sylvok Outcast before making Glistening Scepter.
I'm not the best judge of power, so I can't offer further comment on whether this is too strong for the cost or not.
Wirewood Lodge was what was sticking out in my mind. Though, I don't really think knowing that card exists helps one way or the other.
It is cheap, but untapping comes pretty cheaply sometimes. Look at Kiora's Follower. But you're right, it would probably be overcosted because it's a land.
LOL. That's perfect, it directly answers Rubinia, and could easily go into any deck. It might need to cost more on a land, because repeatable "untap" could be very useful on your creatures, but it should work nearly as well as an answer.
Isn't it just!
LOL! Yes, that's perfect.
Rolled Gruul Charm, so I made Control Gravity.
Mmm, I'd say it's the instantness of it most likely to cause problems, yes. Nice hammer.
Nice. Very nice. Good reasoning.
It's also a seal rather than an instant, so you have to put a down payment down, occasionally before you know if you have to counter something or not.
I admit, it seemed strong to me when I made it, but I don't know if it's actually that bad.
Rolled Jace's Ingenuity, and created Wardens of the Wood to keep the card in check.
For Challenge # 105 as an answer to Jace's Ingenuity.
I got a little boggled when I randomly rolled into the Ingenuity. Why would Wizards want to drop the hammer on this card? Good, yes. But far from busted, and does something so simply that you'd kind of want it around even if it was performing too well.
Eventually, I decided that the problem was really be some sort of Snapcaster Mage or Spellbinder or something that was doing the heavy lifting. Wizards doesn't want to nix the Snapbinder Spellmage... they just want people to use a different top of the chain card, because the deck is proving to be too predictable.
So this card isn't a direct attack on Jace's Ingenuity (which is really hard to attack without coming after all card draw... and that seems excessive.) You can still use the Ingenuity on your turn, after all. The presence of Wardens of the Wood (or potential presence of the card) should make players second guess the whether Ingenuity is the best choice and maybe convince them to play with something else. Or at least diversify the top of their curve.
You know, I was assuming you always have priority to tap your own lands before your opponent does. But I guess you're right... if its your opponent's turn, he gets to tap your lands first? Very weird.
Though, I suppose that means you can combo Piracy with Early Harvest or Turnabout, targeting your opponent. So that's one more thing making Piracy not completely useless. (Although, it would be much, much better if there was a spell that said "Untap all lands." Guess it just never came up.)
Okay, edited to actually do something.
Is no one going to mention Absolute Law and/or Absolute Grace? No?
Okay, then I will, I guess. The insult seems fine, even if it is technically more efficient than both those cards (You know... because of Blue). Though, to be honest, I'd rather have the Absolute versions in a group game. It really messes with the red/black player there.
Whoa. Stifle with buyback
seems pretty good. I have a feeling this is broken, though I can't quite think of what with for the moment. Some of the best things to Stifle are creatures with bad ETB triggers like Eater of Days, but Torpor Orb already works with them; and Sundial of the Infinite works similarly to this as well. So maybe it's not a problem. I guess this lets you make Smokestack one-sided, which neither of those do, but that's probably not a huge breakage for 4 mana per turn...
Not infinite mana. But I think actually the timing doesn't work much. Under jmg's proposed situation, the sequence would go:
Except I don't think that's how it happens. After step 5, the opponent is the first one to get priority, and they can just tap all your lands for mana again before you get to...
Changed "your opponent" to "a player".
I do agree that, after looking at it again, making it say "a player" rather than "an opponent" opens up the card more.
Thanks for that, sometimes I don't realize that I don't have to be as specific as I am because a more simple, concise phrase will work.