Sienira's Facets: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Benevolent Runecaster White Rare 1{w} Creature – Human Wizard 1 1 {1}{w}: Target enchanted creature gains protection from the colour of its controller's choice until end of turn. 2 1291925551 on 09 Dec 2010 by Veredictum
2 Chromatic Ward White Common 1{w} Enchantment – Aura Enchant creature
As Chromatic Ward enters the battlefield, choose a colour.
Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward.
2 1287744960 on 22 Oct 2010 by Alex
3 Compulsive Sculptor White Common 3{2}{w} Creature – Human Artificer 2 2 Whenever Compulsive Sculptor becomes tapped, put a 1/1 Construct artifact creature token onto the battlefield. 1 1287746757 on 22 Oct 2010 by Alex
4 Cumulus Crown White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature has flying.
Whenever an artifact enters the battlefield under your control, you may return Cumulus Crown and enchanted creature to their owners' hands.
0
5 Customised Weapon White Rare 3{2}{w} Enchantment – Aura Enchant Equipment
Enchanted Equipment has "Whenever equipped creature deals combat damage, gain 2 life, put a +1/+1 counter on equipped creature, and target creature gets -1/-1 until end of turn."
2 1287746907 on 22 Oct 2010 by Alex
6 Decree of Purging White Rare 6{4}{w}{w} Sorcery Choose a permanent type. Destroy all permanents of that type. (The permanent types are artifact, creature, enchantment, land and planeswalker.) 4 1287746964 on 22 Oct 2010 by Eric
7 Devoted Skyknight White Common 4{3}{w} Creature – Human Knight 3 2 Flying
Whenever Devoted Skyknight attacks or blocks, you may gain 1 life.
0
8 Enforced Deference White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature doesn't untap in its controller's untap step.
Reminisce {1}{w} ({1}{w}, Exile this card from your hand: Return target enchantment card from your graveyard to your hand.)
0
9 Flitwing Forger White Uncommon 2{1}{w} Creature – Faerie Artificer 1 1 Flying
{t}: You may put an artifact card with converted mana cost 2 or less from your hand onto the battlefield.
3 1288266825 on 28 Oct 2010 by Eric
10 Frantic Cleansing White Common 1{w} Instant You may sacrifice an artifact. If you do, destroy up to one target artifact.
You may sacrifice an enchantment. If you do, destroy up to one target enchantment.
1 1287753392 on 22 Oct 2010 by Eric
11 Glimmerbreath White Common 1{w} Creature – Elemental 0 1 Flying
Whenever an enchantment enters the battlefield under your control, you may put a +1/+1 counter on Glimmerbreath.
4 1287753709 on 22 Oct 2010 by Eric
12 Guardian of the Ralatine White Common 3{2}{w} Creature – Human Soldier 1 4 Whenever you cast a spell, Guardian of the Ralatine gains vigilance until end of turn. 0
13 Halberd Evangelist White Common 1{w} Creature – Dwarf Artificer 1 1 Flash
{1}, Sacrifice an artifact: Target creature gains first strike until end of turn.
1 1288267416 on 28 Oct 2010 by Eric
14 Imperturbable Guardian White Rare 6{4}{w}{w} Creature – Giant Soldier 6 6 Imperturbable Guardian can't become tapped. (You can't tap it to pay a cost. If an effect would tap it, it doesn't.)
Vigilance
10 1371491571 on 17 Jun 2013 by Vitenka
15 Infuse with Energy White Uncommon 2{1}{w} Enchantment – Aura Enchant artifact
At the end of your turn, untap enchanted artifact. If it's an Equipment, you may attach it to target creature.
6 1288270726 on 28 Oct 2010 by Eric
16 Ironcaste Concealer White Common 3{2}{w} Creature – Human Artificer 2 1 Flying
{1}{w}: Ironcaste Concealer becomes an artifact until end of turn. (It's no longer a creature this turn.)
4 1288272111 on 28 Oct 2010 by Eric
17 Journeyman Falconwright White Common 3{1}{w}{w} Creature – Dwarf Artificer 2 2 When Journeyman Falconwright enters the battlefield, put a 1/1 Bird artifact creature token with flying onto the battlefield. 13 1288274643 on 28 Oct 2010 by Eric
18 Lavender Mist White Uncommon 4{3}{w} Enchantment Lavender Mist enters the battlefield with a fog counter on it.
Remove a fog counter from Lavender Mist: Prevent all combat damage that would be dealt this turn.
Sacrifice Lavender Mist: Prevent all combat damage any number of target creatures would deal this turn.
2 1288274880 on 28 Oct 2010 by Eric
19 Lumina Charger White Uncommon 2{w}{w} Creature – Human Knight 2 2 Flash, first strike 1 1288633182 on 01 Nov 2010 by Eric
20 Master Falconwright White Uncommon 3{2}{w} Creature – Human Artificer 1 1 {4}, {t}: Put a 1/1 Bird artifact creature token with flying onto the battlefield. 3 1288633246 on 01 Nov 2010 by Eric
21 Mirrorglade Gazebo White Uncommon 7{5}{w}{w} Enchantment Creature – Spirit 4 4 Creatures you control have lifelink. 1 1287739447 on 22 Oct 2010 by Alex
22 Museary Patron White Rare 5{4}{w} Creature – Angel 1 1 When Museary Patron enters the battlefield, put two 1/1 Bird artifact creature tokens with flying onto the battlefield.
Flying
Museary Patron gets +1/+1 for each artifact you control.
6 1288633496 on 01 Nov 2010 by Eric
23 Naughtbringer White Mythic 4{2}{w}{w} Creature – Avatar 3 3 Flying, shroud
Unblocked creatures have
"{6}, Sacrifice this creature: Destroy target permanent."
6 1288633545 on 01 Nov 2010 by Eric
24 Reality Sculptor White Rare 4{2}{w}{w} Creature – Human Wizard 2 2 {w}{w}, {t}: Until end of turn, target permanent loses all types and becomes your choice of an artifact, an enchantment, a 2/2 creature, or a land. 2 1449759919 on 10 Dec 2015 by Link
25 Sanctify White Uncommon 2{w}{w} Instant You and permanents you control gain shroud until end of turn. 2 1288709404 on 02 Nov 2010 by Eric
26 Seal of Chastisement White Common 3{2}{w} Enchantment Lifelink
Sacrifice Seal of Chastisement: Seal of Chastisement deals 4 damage to target attacking creature.
2 1288709698 on 02 Nov 2010 by Eric
27 Seasoned Blademaster White Uncommon 2{w}{w} Creature – Human Knight 2 2 Seasoned Blademaster has protection from black as long as it's enchanted.
Seasoned Blademaster has protection from red as long as it's equipped.
1 1288709728 on 02 Nov 2010 by Eric
28 Smith of Ages White Uncommon 3{1}{w}{w} Creature – Dwarf Artificer 3 2 {2}{w}, Sacrifice Smith of Ages: Return target artifact card from your graveyard to the battlefield. 2 1288718064 on 02 Nov 2010 by Eric
29 Soliforge Avenger White Rare 2{w}{w} Creature – Dwarf Artificer 1 1 {t}: Exile Soliforge Avenger and target creature.
Whenever an artifact enters the battlefield under your control, you may untap Soliforge Avenger.
2 1288718266 on 02 Nov 2010 by Eric
30 Soliforge Conscripts White Common 4{3}{w} Creature – Dwarf Soldier 3 3 Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn. 3 1288718652 on 02 Nov 2010 by Eric
31 Soliforge Guardsmith White Uncommon 4{2}{w}{w} Creature – Dwarf Artificer 2 2 {1}{w}{w}, {t}, Sacrifice an artifact: Destroy target attacking creature. 3 1288718881 on 02 Nov 2010 by Eric
32 Soliforge Marshal White Rare 5{3}{w}{w} Creature – Dwarf Artificer 2 3 {w}{w}, {t}, Sacrifice an artifact and an enchantment: Creatures you control get +2/+2 and gain first strike until end of turn. 0
33 Steppe Pronghorn White Common 2{1}{w} Creature – Antelope 1 1 Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn.
5 1288975383 on 05 Nov 2010 by Eric
34 Stern Suppressor White Uncommon 3{2}{w} Creature – Dwarf Cleric 1 3 {1}, {t}: Target opponent reveals his or her hand.
{2}, {t}: Target opponent can't cast sorcery spells this turn.
3 1287738878 on 22 Oct 2010 by Alex
35 Suppress Diversity White Rare 4{2}{w}{w} Sorcery Choose target player and target permanent you control. For each card type that permanent has, that player sacrifices a different permanent of that type. (The card types permanents can have are artifact, creature, enchantment, land, planeswalker and tribal.) 0
36 Terina Borderguard White Common 2{1}{w} Creature – Human Knight 1 2 Flying
Terina Borderguard gets +1/+1 as long as you control an enchantment.
Terina Borderguard gets +1/+1 as long as you control an artifact.
2 1288979494 on 05 Nov 2010 by Eric
37 Terina Festival White Common 3{2}{w} Sorcery Gain 2 life for each enchantment you control and 2 life for each artifact you control. 4 1322700249 on 01 Dec 2011 by Sorrow
38 Ubiquitous Strike White Uncommon 2{1}{w} Instant Untap target creature. Until end of turn, that creature gains first strike and becomes an artifact, enchantment, and land in addition to its other types.
Draw a card.
2 1290533489 on 23 Nov 2010 by Eric
39 Wings of Lightning White Rare 2{w}{w} Enchantment – Aura Enchant creature
Enchanted creature has first strike, flying, vigilance and lifelink.
{w}{w}: Return Wings of Lightning to its owner's hand.
3 1311094950 on 19 Jul 2011 by dude1818
40 Aetheric Disruption Blue Common 4{2}{u}{u} Instant Return target creature and target noncreature nonland permanent to their owners' hands. 0
41 Aethertouch Spy Blue Rare 4{3}{u} Creature – Human Wizard 2 3 Aethertouch Spy doesn't untap during your untap step.
Whenever you cast a spell, you may untap Aethertouch Spy.
Whenever Aethertouch Spy deals combat damage to a creature, return that creature to its owner's hand.
1 1289842997 on 15 Nov 2010 by Kronik
42 Atrapice Borderguard Blue Common 2{1}{u} Creature – Human Soldier 1 2 Atrapice Borderguard gets +1/+1 as long as you control an artifact.
Atrapice Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
0
43 Atrapice Drake Blue Common 2{u}{u} Creature – Drake 2 2 Flying
As an additional cost to cast Atrapice Drake, reveal an artifact card from your hand or pay {1}.
As an additional cost to cast Atrapice Drake, reveal an instant card from your hand or pay {1}.
3 1287740905 on 22 Oct 2010 by Mshnik
44 Atrapice Research Blue Uncommon 4{2}{u}{u} Instant Draw two cards. You may discard two cards. If you do, return Atrapice Research to its owner's hand. 0
45 Challenge Blue Common 2{u}{u} Instant Counter target permanent spell. 2 1287739520 on 22 Oct 2010 by Jenesis
46 Clash with the Elusi Blue Uncommon 2{1}{u} Instant Put the top card of each player's library into that player's graveyard. If a land card was put into a graveyard this way, return Clash with the Elusi to its owner's hand. 6 1287746592 on 22 Oct 2010 by Eric
47 Condri Glass-Peeker Blue Common 4{3}{u} Creature – Faerie Rogue 3 1 Flying
When Condri Glass-Peeker deals combat damage to a player, look at that player's hand.
1 1321866173 on 21 Nov 2011 by Alex
48 Cryptic Demand Blue Rare 7{4}{u}{u}{u} Instant Counter up to one target spell. Return up to one target permanent to its owner's hand. Tap all creatures your opponents control. Draw a card. 1 1287745405 on 22 Oct 2010 by Alex
49 Don Ecriot the Schemer Blue Rare 4{1}{u}{u}{u} Legendary Creature – Vampire Rogue 1 1 Flying
Whenever you cast an instant spell, you may draw a card.
1 1289843105 on 15 Nov 2010 by Kronik
50 Ecriot Infiltrator Blue Common 3{2}{u} Creature – Human Rogue 2 1 Ecriot Infiltrator is unblockable as long as you have an instant card in your graveyard. 5 1287745125 on 22 Oct 2010 by Alex
51 Ecriot Mistward Blue Common 3{2}{u} Creature – Elemental 1 6 At the beginning of the end step, you may reveal an instant card from your hand. If you don't, sacrifice Ecriot Mistward. 0
52 Fivefold Braid Blue Mythic 5{4}{u} Instant You may reveal exactly five instant cards from your hand. If you do, you may cast any number of those cards without paying their mana costs. If you choose the same target for all five, draw five cards. 2 1291752823 on 07 Dec 2010 by Veredictum
53 Fleeting Whispersilk Blue Common 2{1}{u} Tribal Instant – Rogue Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn.
0
54 Freedom of Will Blue Uncommon 3{2}{u} Enchantment – Aura Enchant artifact or enchantment
Enchanted permanent is an X/X creature in addition to its other types, where X is its converted mana cost.
4 1287745273 on 22 Oct 2010 by Alex
55 Greedy Goldflitters Blue Rare 1{u} Creature – Faerie Rogue 3 1 Flying
At the beginning of your upkeep, sacrifice Greedy Goldflitters unless you exile an instant or artifact card from your graveyard.
2 1287753787 on 22 Oct 2010 by Eric
56 History Disruptor Blue Uncommon 5{4}{u} Creature – Faerie Rogue 3 3 Flash, flying
When History Disruptor enters the battlefield, target player shuffles his or her graveyard into his or her library.
4 1288267610 on 28 Oct 2010 by Eric
57 History Sculptor Blue Rare 4{2}{u}{u} Creature – Human Advisor 2 2 {t}: Target card in a graveyard becomes all card types until end of turn. (Instants or sorceries still can't enter the battlefield.) 3 1287745334 on 22 Oct 2010 by Alex
58 Infiltration Raid Blue Rare 3{2}{u} Instant Cast Infiltration Raid only on your turn during the declare blockers step.
You may reveal a creature card from your hand and pay its mana cost. If you do, put it onto the battlefield tapped, attacking and unblocked.
Draw a card.
4 1289521503 on 12 Nov 2010 by Eric
59 Intensive Analysis Blue Common 5{4}{u} Instant Draw cards equal to the converted mana cost of target artifact.
Reminisce {1}{u}{u} ({1}{u}{u}, Exile this card from your hand: Return target instant card from your graveyard to your hand.)
0
60 Invisible Tracks Blue Uncommon 3{2}{u} Instant Target creature is unblockable this turn. Draw a card. 1 1287744976 on 22 Oct 2010 by Alex
61 Looser of Tongues Blue Uncommon 3{2}{u} Creature – Human Rogue 1 2 {t}: Untap target permanent. 1 1287745180 on 22 Oct 2010 by Alex
62 Mantle of Insight Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature deals combat damage to a player, choose one – draw a card; or return target instant card from your graveyard to your hand.
1 1288633227 on 01 Nov 2010 by Eric
63 Master Puppetsmith Blue Uncommon 3{2}{u} Creature – Human Artificer 1 1 {3}, {t}: Put a 1/1 Construct artifact creature token onto the battlefield.
Whenever an artifact is put into a graveyard from the battlefield, you may draw a card.
0
64 Mind Erosion Blue Common 3{2}{u} Instant Target player puts the top six cards of his or her library into his or her graveyard. 9 1288633319 on 01 Nov 2010 by Eric
65 Mindblanker Blue Uncommon 3{2}{u} Creature – Vampire Wizard 2 2 {1}{u}, {t}: Target creature loses all abilities until end of turn. 8 1287741190 on 22 Oct 2010 by Alex
66 Outcast Magesmith Blue Rare 4{2}{u}{u} Creature – Human Artificer 1 3 {u}{u}, {t}: Return target artifact to its owner's hand. 0
67 Reality Alarm Blue Common 3{1}{u}{u} Enchantment – Aura Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands.
0
68 Rethinker Blue Uncommon 3{2}{u} Creature – Human Wizard 1 3 {u}{u}, {t}: Return target instant spell to its owner's hand. 1 1287747295 on 22 Oct 2010 by Alex
69 Runebound Bouncers Blue Common 1{u} Creature – Human Rogue 1 1 Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn. 0
70 Silvertongued Skypirate Blue Rare 6{4}{u}{u} Creature – Human Artificer Rogue 4 4 Flying
{u}: Target creature becomes an artifact creature in addition to its other types until end of turn.
{1}{u}: Target artifact creature gains flying until end of turn.
{3}{u}: Gain control of target artifact creature with flying.
2 1288711105 on 02 Nov 2010 by Eric
71 Stiller of Tongues Blue Uncommon 3{2}{u} Creature – Human Rogue 1 2 {t}: Tap target permanent. 1 1287745227 on 22 Oct 2010 by Alex
72 Stunning Kick Blue Common 3{2}{u} Instant Target creature gets -4/-0. That creature doesn't untap in its controller's next untap step.
Draw a card.
1 1288975765 on 05 Nov 2010 by Eric
73 Surprise Flutter Blue Common 4{3}{u} Instant Put two 1/1 blue Faerie Rogue creature tokens with flying onto the battlefield. 3 1289297400 on 09 Nov 2010 by Chris
74 Surprise Roar Blue Rare 7{5}{u}{u} Instant Put three 3/3 blue Drake creature tokens with flying onto the battlefield. 0
75 Surprise Stomp Blue Uncommon 5{4}{u} Instant Put a 3/3 Golem artifact creature token onto the battlefield.
Reminisce {1}{u}{u} ({1}{u}{u}, Exile this card from your hand: Return target instant card from your graveyard to your hand.)
0
76 Twist the Form Blue Rare 1{u} Instant Change the text of target spell or ability by replacing one permanent type with another, or by replacing instant with sorcery or vice versa. If you need loyalty or toughness, use toughness, loyalty, or converted mana cost. (Irrelevant subtypes disappear. For example, you could change "Put a 1/1 Faerie creature token" to "Put a 1-loyalty planeswalker token" or "Put an enchantment token".) 4 1287739614 on 22 Oct 2010 by Alex
77 Usurp Blue Uncommon 5{3}{u}{u} Sorcery Gain control of up to two target nonbasic lands. 3 1287738886 on 22 Oct 2010 by Alex
78 Watcher of Secrets Blue Common 2{1}{u} Creature – Human Rogue 1 1 Whenever Watcher of Secrets deals combat damage to a player, you may draw a card. 0
79 Winchwind Blue Common 4{3}{u} Instant Choose one: tap up to X target permanents; or untap up to X target permanents. X is the number of artifacts you control when you cast Winchwind. 12 1290533730 on 23 Nov 2010 by Eric
80 Bilespewer Demon Black Rare 6{5}{b} Creature – Demon 4 4 Flying
At the beginning of your upkeep, target player discards a card. Bilespewer Demon gets +2/+2 for each type the discarded card has. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
0
81 Bloodstained Cardinal Black Rare 5{3}{b}{b} Creature – Human Cleric 3 3 At the beginning of your upkeep, each player loses life equal to the number of sorcery cards in your graveyard. 0
82 Brutal Interrogation Black Common 1{b} Sorcery Choose a card type other than land. Target opponent reveals his or her hand. You may choose a card of that type. If you do, that player discards that card. 0
83 Catastrophic Collapse Black Rare 5{3}{b}{b} Sorcery All creatures get -X/-X until end of turn, where X is the number of instant cards in all graveyards. 0
84 Chapel-Roof Creeper Black Common 3{2}{b} Creature – Elemental 3 2 Whenever you cast a sorcery spell, Chapel-Roof Creeper gets +2/+2 until end of turn. 1 1289843162 on 15 Nov 2010 by Kronik
85 Chaze-Fed Ritualist Black Uncommon 1{b} Creature – Human Cleric 1 1 Whenever a player casts a sorcery or instant spell, you may put a +1/+1 counter on Chaze-Fed Ritualist. 0
86 Chokebillows Black Common 6{5}{b} Creature – Elemental 5 1 Overpower {1}{b} ({1}{b}: Target creature blocking Chokebillows gets -1/-1 until end of turn.) 0
87 Clash with the Zerians Black Uncommon 2{1}{b} Sorcery Each player discards a card. If a land card was discarded this way, return Clash with the Zerians to its owner's hand. (This isn't in your hand when you have to discard.) 2 1289846588 on 15 Nov 2010 by Alex
88 Cloak in Terror Black Common 2{1}{b} Tribal Sorcery – Cleric Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn. 2 1287739657 on 22 Oct 2010 by Jenesis
89 Compelling Deacon Black Common 2{1}{b} Creature – Vampire Cleric 1 1 Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life. 0
90 Corruption Spitter Black Uncommon 4{2}{b}{b} Creature – Worm 2 2 Overpower {1} ({1}: Target creature blocking Corruption Spitter gets -1/-1 until end of turn.) 0
91 Cruel Reality Black Uncommon 2{b}{b} Sorcery Target player reveals his or her hand. That player loses 2 life for each enchantment he or she controls, then loses 2 life for each enchantment card in his or her hand. 1 1287738869 on 22 Oct 2010 by Alex
92 Crypt Runner Black Common 2{1}{b} Creature – Vampire Cleric 2 1 When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand. 0
93 Dealer in Despair Black Common 2{1}{b} Creature – Vampire Rogue 2 1 Deathtouch
Reminisce {1}{b} ({1}{b}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
0
94 Don Spidra the Merciless Black Rare 3{1}{b}{b} Legendary Creature – Human Assassin 1 1 {t}, Exile an instant card from your graveyard: Destroy target nonblack creature. 3 1287952062 on 24 Oct 2010 by Alex
95 Eleventh Rite of Eharot Black Mythic 6{4}{b}{b} Sorcery If you have exactly 10 sorcery cards and exactly 10 other cards in your graveyard, you win the game. 12 1287753238 on 22 Oct 2010 by Eric
96 Extreme Rites Black Rare 1{b} Instant The next sorcery spell you cast this turn may be cast any time you could cast an instant.
Draw a card.
0
97 Force the Hand Black Rare 2{b}{b} Instant Target permanent's controller activates an activated ability of that permanent of your choice. You make all choices. (That player pays all costs, activating mana abilities as necessary. You can't make a choice that player can't pay for.)
While Force the Hand is on the stack and not resolving, spells and abilities can't be played.
8 1287739848 on 22 Oct 2010 by Alex
98 Gather Ritevictims Black Common 2{b}{b} Sorcery Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
4 1290165876 on 19 Nov 2010 by Alex
99 Incense Stoker Black Uncommon 3{1}{b}{b} Creature – Ogre Cleric 2 2 Whenever you cast a sorcery spell, target opponent discards a card. 0
100 Mindmulcher Cardinal Black Rare 5{4}{b} Creature – Ogre Cleric 4 4 When Mindmulcher Cardinal is put into a graveyard from the battlefield, each player puts the top half of his or her library into his or her graveyard, rounded down. Exile Mindmulcher Cardinal. 0
101 Necromantic Ritual Black Uncommon 5{3}{b}{b} Sorcery Return target creature card from an opponent's graveyard to the battlefield under your control. Gain life equal to its converted mana cost. 0
102 Ominous Toll Black Uncommon 2{1}{b} Instant Target creature's controller sacrifices it unless that player pays 4 life and discards a card. 0
103 Oppressing the Weak Black Uncommon 3{2}{b} Enchantment Whenever a creature with power 1 or less attacks or blocks, destroy it and its controller loses 1 life. 9 1288633926 on 01 Nov 2010 by Eric
104 Parched Archbishop Black Uncommon 4{3}{b} Creature – Vampire Cleric 3 2 Whenever you cast a sorcery spell, you may return Parched Archbishop from your graveyard to your hand. 0
105 Plaguepreacher Black Common 5{4}{b} Creature – Human Cleric 2 3 Flying
{t}: Target creature gets -1/-1 until end of turn.
0
106 Plunge into Muck Black Common 1{x}{b} Instant Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn. 2 1288707293 on 02 Nov 2010 by Eric
107 Pulse of Dementia Black Uncommon 4{3}{b} Sorcery Target opponent exiles the top two cards of his or her library, then puts the top two cards of his or her library into his or her graveyard. Then if you have more cards in your graveyard than that player, return Pulse of Dementia to its owner's hand. 2 1288707481 on 02 Nov 2010 by Eric
108 Pulse of Pain Black Common 3{2}{b} Sorcery Target opponent loses 4 life. Then if you have less life than that player, return Pulse of Pain to its owner's hand. 1 1323497042 on 10 Dec 2011 by jmgariepy
109 Pulse of Undeath Black Rare 6{4}{b}{b} Sorcery Return target creature card from your graveyard to the battlefield. Then if you control fewer creatures than target opponent, return Pulse of Undeath to its owner's hand. 2 1288707597 on 02 Nov 2010 by Eric
110 Ray of Darkness Black Common 2{1}{b} Sorcery Destroy target nonblack creature. It can't be regenerated. 3 1287739982 on 22 Oct 2010 by Alex
111 Revise History Black Common 3{2}{b} Instant Exile up to four target cards from a single graveyard. If you exiled two or fewer cards this way, return Revise History to its owner's hand. 0
112 Ritual of Dominance Black Rare 3{1}{b}{b} Sorcery Pay any amount of life. For each 2 life you paid this way, either draw a card or return a creature card from your graveyard to your hand. 2 1288708329 on 02 Nov 2010 by Eric
113 Ruthless Strategist Black Uncommon 2{b}{b} Creature – Human Rogue 2 2 {1}{b}, sacrifice a creature: Target player loses 2 life. 0
114 Scuraspire Borderguard Black Common 3{2}{b} Creature – Human Rogue 2 2 Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
0
115 Soulbargain Black Rare 4{1}{b}{b}{b} Creature – Elemental Horror 1 1 {0}: Exile the top card of your library. Soulbargain gets +X/+X until end of turn, where X is that card's converted mana cost. Sacrifice X permanents. 2 1288975155 on 05 Nov 2010 by Eric
116 Surprise Stab Black Common 5{4}{b} Instant Put two 2/1 black Human Rogue creature tokens onto the battlefield. 0
117 Violent Discontent Black Uncommon 3{1}{b}{b} Instant Each creature deals 1 damage to its controller. Then Violent Discontent deals 1 damage to each creature. 2 1290533690 on 23 Nov 2010 by Eric
118 Weave the Strands Black Uncommon 3{2}{b} Sorcery Exile target instant card from a graveyard. Put an X/X black Elemental creature token onto the battlefield, where X is that card's converted mana cost.
Reminisce {2}{b} ({2}{b}, Exile this card from your hand: Return target sorcery card from your graveyard to your hand.)
0
119 Zerian Dissuader Black Common 3{2}{b} Creature – Vampire Cleric 2 2 Zerian Dissuader has intimidate as long as a sorcery card is in your graveyard. 2 1289850639 on 15 Nov 2010 by Alex
120 Arrogant Hellion Red Uncommon 6{4}{r}{r} Creature – Beast 4 4 Haste
Arrogant Hellion gets +2/+2 as long as you control more lands than each opponent.
0
121 Axepreacher Ogre Red Uncommon 5{4}{r} Creature – Ogre Cleric 3 2 Whenever you cast a sorcery spell, Axepreacher Ogre gains double strike until end of turn. 0
122 Borderland Lithosaur Red Common 3{2}{r} Creature – Lizard 2 1 When Borderland Lithosaur enters the battlefield, return up to one target land card from your graveyard to your hand.
Sacrifice Borderland Lithosaur: You may put a land card from your hand onto the battlefield.
0
123 Brink of Destruction Red Uncommon 3{2}{r} Enchantment – Aura Enchant land
When enchanted land becomes tapped, you may destroy it.
When enchanted land is put into a graveyard from the battlefield, you may pay 1R. If you do, return Brink of Destruction from your graveyard to the battlefield.
0
124 Cataspire Borderguard Red Common 2{1}{r} Creature – Human Warrior 1 1 First strike
Cataspire Borderguard gets +1/+1 as long as you control five or more lands.
Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
0
125 Cloud of Smithereens Red Uncommon 3{r}{r}{r} Instant Destroy up to three target artifacts. 3 1287738852 on 22 Oct 2010 by Alex
126 Conquering Dragon Red Rare 6{5}{r} Creature – Dragon 4 4 Flying
Whenever a land enters the battlefield under your control, Conquering Dragon gets +2/+2 until end of turn. If that land is the second land to enter the battlefield under your control this turn, Conquering Dragon gains trample and first strike until end of turn.
0
127 Demented Lavaflinger Red Rare 1{r} Creature – Human Shaman 2 1 Whenever Demented Lavaflinger deals damage to a player, that player loses half his or her life, rounded up.
At the beginning of your upkeep, Demented Lavaflinger deals 3 damage to itself.
1 1287747156 on 22 Oct 2010 by Alex
128 Destructive Burrows Red Rare 4{2}{r}{r} Enchantment {1}, Sacrifice a land: Put a 2/2 red Orc creature token onto the battlefield.
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, Orcs you control can't be blocked except by two or more creatures this turn.
0
129 Devastator Ogre Red Rare 5{3}{r}{r} Creature – Ogre Shaman 5 4 {t}, Sacrifice five lands: Devastator Ogre deals 3 damage to target player and each creature he or she controls. 0
130 Disaffected Altarhand Red Common 3{2}{r} Creature – Ogre Cleric 5 2 Disaffected Altarhand can't attack unless you've cast a sorcery this turn. 0
131 Father Goron, Deep Incanter Red Rare 5{3}{r}{r} Legendary Creature – Human Cleric 3 2 Whenever you cast a sorcery spell, you may copy it and choose new targets for the copy. 0
132 Firesnake Eruption Red Uncommon 1{x}{r} Sorcery Put a 0/-3 red Elemental Serpent
creature token with haste
onto the battlefield with X+1
+1/+1 counters on it.
4 1287741505 on 22 Oct 2010 by Alex
133 Flint Levitator Red Uncommon 3{2}{r} Creature – Human Shaman 1 2 {2}{r}: Flint Levitator deals 1 damage to target creature or player. 1 1292855992 on 20 Dec 2010 by Alex
134 Friend of the Firebeast Red Rare 4{2}{r}{r} Creature – Orc Shaman 1 1 {t}: Friend of the Firebeast deals 2 damage to target creature or player.
{3}{r}{r}: Untap Friend of the Firebeast. It deals 2 damage to you.
5 1287753433 on 22 Oct 2010 by Eric
135 Grand Convocation Red Mythic 6{4}{r}{r} Sorcery Each other player may cast any number of nonland cards from his or her hand without paying their mana cost. Then you may cast any number of nonland cards from your hand without paying their mana cost. 2 1288267043 on 28 Oct 2010 by Eric
136 Grudges of the Earth Red Rare 2{r}{r} Enchantment – Aura Enchant land
Lands you control that are enchanted are indestructible and have "Sacrifice this land: This land deals 2 damage to target creature or player."
Land creatures you control that are enchanted have +2/+0 and haste.
2 1288267157 on 28 Oct 2010 by Eric
137 Hivesmasher Lithosaur Red Common 2{r}{r} Creature – Lizard 3 3 Trample
Whenever Hivesmasher Lithosaur attacks, target opponent puts two 1/1 green Insect creature tokens onto the battlefield tapped.
0
138 Impatient Deacon Red Rare 2{r}{r} Creature – Human Cleric 2 1 You may cast sorcery cards any time you could cast an instant. 3 1288267657 on 28 Oct 2010 by Eric
139 Khert Concealer Red Common 3{2}{r} Creature – Human Shaman 2 2 {1}{r}: Khert Concealer becomes a Mountain land until end of turn. (It gains "{t}: Add {r} to your mana pool" until end of turn and is no longer a creature this turn.) 0
140 Lavaball Lobbing Red Uncommon 3{2}{r} Sorcery Until end of turn, creatures you control gain "{t}: This creature deals 1 damage to target creature or player." 1 1288274855 on 28 Oct 2010 by Alex
141 Mana Scars Red Common 3{2}{r} Sorcery Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player.
5 1287741407 on 22 Oct 2010 by Alex
142 Reject the Apostate Red Common 1{r} Instant Reject the Apostate deals 2 damage to target creature. If you have a sorcery card in your graveyard, Reject the Apostate deals 4 damage to that creature instead. 0
143 Ritual of Accusation Red Common 5{4}{r} Sorcery Put two 3/1 red Elemental creature tokens with haste onto the battlefield. 0
144 Ritual of Thunder Red Rare 3{1}{r}{r} Sorcery Ritual of Thunder deals 3 damage to target creature or player.
{1}{r}: The next time you would draw a card this turn, return Ritual of Thunder from your graveyard to your hand instead.
0
145 Serpentcaller Red Uncommon 7{5}{r}{r} Creature – Orc Shaman 3 3 When Serpentcaller enters the battlefield, it deals damage to target creature or player equal to the number of lands you control. 1 1288709766 on 02 Nov 2010 by Eric
146 Shift the Blame Red Rare 1{r} Instant Target opponent gains control of target spell. 4 1287741544 on 22 Oct 2010 by Jenesis
147 Soil's Revenge Red Common 1{r} Sorcery Target land becomes a 5/2 red Elemental creature with trample until end of turn.
Reminisce {1}{r} ({1}{r}, Exile this card from your hand: Return target sorcery card from your graveyard to your hand.)
3 1288718223 on 02 Nov 2010 by Alex
148 Submerge in Fire Red Uncommon 4{2}{r}{r} Sorcery Each player sacrifices a land. Submerge in Fire deals 5 damage to each player. 0
149 Talespin Worldwalker Red Uncommon 4{3}{r} Creature – Human Shaman 1 1 {t}, Return a land card from your graveyard to your hand: Add {1}{r} to your mana pool. 7 1288977706 on 05 Nov 2010 by Eric
150 Tarmoblast Red Uncommon 2{1}{r} Instant Tarmoblast deals damage to target creature equal to the number of card types among cards in all graveyards. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal.) 0
151 Tectonic Adjustment Red Common 4{2}{r}{r} Sorcery Destroy up to one target land. Return up to one land card from your graveyard to your hand. 4 1288977797 on 05 Nov 2010 by Eric
152 Territorial Wildman Red Common 2{1}{r} Creature – Human Shaman 2 1 Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn. 2 1290533442 on 23 Nov 2010 by Eric
153 Unexpected Eruption Red Common 2{1}{r} Sorcery As an additional cost to cast Unexpected Eruption, sacrifice a land.
Add {r}{r}{r}{r} to your mana pool.
4 1290533479 on 23 Nov 2010 by Eric
154 Unstoppable Lithosaur Red Uncommon 4{3}{r} Creature – Lizard 3 1 Trample
Overpower {1}{r} ({1}{r}: Target creature blocking Unstoppable Lithosaur gets -1/-1 until end of turn.)
2 1290533562 on 23 Nov 2010 by Eric
155 Vent Frustration Red Common 1{r} Sorcery As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature.
3 1288717715 on 02 Nov 2010 by Alex
156 Vicious Territory Red Common 3{2}{r} Enchantment – Aura Enchant land
Enchanted land is a 3/3 red Elemental creature with "{r}: This creature gets +1/+0 until end of turn".
2 1291921912 on 09 Dec 2010 by Veredictum
157 Wilderness Heretic Red Common 1{r} Creature – Human Cleric 1 1 Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard.
1 1290533718 on 23 Nov 2010 by Eric
158 Zerian Apostate Red Common 3{1}{r}{r} Creature – Human Cleric 3 2 Zerian Apostate can't be blocked as long as defending player has a sorcery card in his or her graveyard. 3 1290533751 on 23 Nov 2010 by Eric
159 Arrogant Charger Green Common 2{1}{g} Creature – Centaur Warrior 3 3 When Arrogant Charger enters the battlefield, return a creature you control to your hand.
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
0
160 Atine's Disdain Green Uncommon 1{g} Instant Destroy up to X target enchantments, where X is the number of enchantments you control. 0
161 Atine, Duchess of Fiescura Green Rare 3{1}{g}{g} Legendary Creature – Human Druid 2 2 Atine, Duchess of Fiescura gets +1/+1 for each Aura attached to her.
As long as Atine is enchanted, she has vigilance.
As long as Atine is enchanted by two or more Auras, she's indestructible and can't be blocked except by two or more creatures.
8 1289681447 on 13 Nov 2010 by Jack V
162 Compulsive Enchanter Green Rare 2{1}{g} Creature – Elf Druid 2 2 Whenever an Aura becomes attached to a creature, you may draw a card. 0
163 Creeping Mold Green Common 4{2}{g}{g} Sorcery Destroy target artifact, enchantment or land. 0
164 Enraged Mastodon Green Common 5{4}{g} Creature – Beast 4 3 Overpower {1}{g} ({1}{g}: Target creature blocking Enraged Mastodon gets -1/-1 until end of turn.) 0
165 Garden Scute Green Common 1{g} Creature – Insect 1 1 Whenever a land enters the battlefield under your control, Garden Scute gets +1/+1 until end of turn.
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
0
166 Gladetender Panther Green Common 3{2}{g} Creature – Cat Wizard 3 2 Whenever an enchantment enters the battlefield under your control, Gladetender Panther gets +2/+2 until end of turn. 0
167 Gladetender's Touch Green Common 1{g} Enchantment – Aura Enchant creature
Enchanted creature has "{t}: Add one mana of any colour to your mana pool."
{g}: Return Gladetender's Touch to its owner's hand.
1 1292855448 on 20 Dec 2010 by Alex
168 Hand of Ubiquity Green Rare 2{1}{g} Creature – Dryad 1 2 {t}: Add {g} to your mana pool for each card type Hand of Ubiquity has.
{g}{g}: Choose artifact, enchantment or land. If Hand of Ubiquity isn't already the chosen type, put a +1/+1 counter on her and she becomes that type in addition to her other types.
2 1288267437 on 28 Oct 2010 by Eric
169 Heart for the Lost Green Rare 4{3}{g} Enchantment – Aura Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return an exiled card you own to your hand.
2 1288267568 on 28 Oct 2010 by Eric
170 Hooves of the World Green Mythic 8{5}{g}{g}{g} Creature – Elemental * * Hooves of the World's power and toughness are each equal to the number of lands on the battlefield.
When Hooves of the World enters the battlefield, you may sacrifice five lands. If you do, put a rage counter on Hooves of the World and it has trample.
9 1288270610 on 28 Oct 2010 by Eric
171 Hulking Baloth Green Uncommon 5{3}{g}{g} Creature – Beast 0 0 Hulking Baloth's power and toughness are each equal to the number of lands you control. 0
172 In Tune with the World Green Rare 2{1}{g} Enchantment When In Tune with the World enters the battlefield, draw a card.
Enchantment spells you cast cost one less colored mana to cast. (This effect reduces only the amount of colored mana you pay. For example, you may cast an enchantment costing {1}{g}{w} for {1}{g} or {1}{w}.)
0
173 Irresistible Allure Green Uncommon 4{2}{g}{g} Enchantment – Aura Enchant creature
All creatures able to block enchanted creature do so.
{2}{g}{g}: Return Irresistible Allure to its owner's hand.
2 1288273029 on 28 Oct 2010 by Eric
174 Khert Armodon Green Common 6{4}{g}{g} Creature – Beast 4 4 Shroud
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
0
175 Mirrorglade Artist Green Uncommon 1{g} Creature – Elf Druid 1 1 Mirrorglade Artist gets +3/+3 for each enchanted land you control. 0
176 Mirrorglade Concealer Green Common 2{1}{g} Creature – Human Druid 2 1 {1}{g}: Mirrorglade Concealer becomes an enchantment until end of turn. (It's no longer a creature this turn.) 0
177 Nature's Aid Green Common 3{2}{g} Instant Target creature gets +3/+3 until end of turn. Regenerate that creature. 3 1320853480 on 09 Nov 2011 by Alex
178 Persistent Spores Green Uncommon 4{3}{g} Enchantment When Persistent Spores enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
Whenever a Saproling you control deals combat damage to a player, put a 1/1 green Saproling creature token onto the battlefield.
{1}{g}: Return Persistent Spores to its owner's hand.
4 1288707058 on 02 Nov 2010 by Eric
179 Pools of Fortitude Green Common 2{1}{g} Enchantment – Aura Enchant land
Enchanted land has "{3}, {t}: Put a +1/+1 counter on target creature."
4 1289843573 on 15 Nov 2010 by Kronik
180 Ralatine Mirrorcaster Green Uncommon 4{2}{g}{g} Creature – Centaur Druid 3 3 Enchanted permanents you control can't be the target of spells or abilities your opponents control. 0
181 Reflections of Sunrise Green Uncommon 2{1}{g} Enchantment When Reflections of Sunrise enters the battlefield, draw a card.
Permanents you control are all colours.
{1}{g}: Return Reflections of Sunrise to its owner's hand.
0
182 Reflex Courser Green Uncommon 3{1}{g}{g} Creature – Centaur Shaman 2 2 Whenever an opponent casts an instant spell, you may draw a card and have Reflex Courser get +2/+2 until end of turn. 1 1287738843 on 22 Oct 2010 by Alex
183 Rise to the Challenge Green Rare 4{3}{g} Instant Until end of turn, target creature gains trample and gets +X/+Y, where X is the total toughness of creatures blocking or blocked by it and Y is the total power of those creatures. 4 1288708024 on 02 Nov 2010 by Jenesis
184 Saga of Atine Green Mythic 6{3}{g}{g}{g} Enchantment Whenever a permanent enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 0
185 Savage Strength Green Common 3{2}{g} Enchantment – Aura Flash
Enchant creature
Enchanted creature gets +2/+2.
0
186 Scented Briarball Green Uncommon 4{3}{g} Creature – Plant Elemental 1 1 All creatures able to block Scented Briarball do so.
Overpower {2}{g} ({2}{g}: Target creature blocking Scented Briarball gets -1/-1 until end of turn.)
0
187 Silkvine Green Uncommon 4{2}{g}{g} Enchantment Creature – Elemental Spider 1 4 Creatures you control have reach.
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature or enchantment card from your graveyard to your hand.)
0
188 Skywarper Mass Green Rare 5{3}{g}{g} Enchantment Creature – Elemental Plant 3 4 All creatures lose flying.
All creatures have trample.
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature or enchantment card from your graveyard to your hand.)
7 1288717910 on 02 Nov 2010 by Eric
189 Stubborn Mastodon Green Uncommon 5{3}{g}{g} Creature – Elephant Beast 0 0 Stubborn Mastodon enters the battlefield with three +1/+1 counters on it.
If Stubborn Mastodon would be destroyed or sacrificed, instead remove a +1/+1 counter from it and remove all damage from it.
1 1288975680 on 05 Nov 2010 by Eric
190 Tanglevine Pruner Green Common 4{2}{g}{g} Creature – Elf Wizard 2 2 Whenever an Aura becomes attached to Tanglevine Pruner, put a 3/3 green Plant Beast creature token onto the battlefield. 0
191 Uprising of the Earth Green Rare 4{2}{g}{g} Enchantment – Aura Enchant land
Lands you control that are enchanted are 4/4 creatures with trample. They're still lands.
Whenever an enchanted land you control is put into a graveyard from the battlefield, return that land card to your hand.
6 1289521707 on 12 Nov 2010 by Alex
192 Venerable Elf Green Common 2{1}{g} Creature – Elf Druid Shaman 0 1 {t}: Untap target land. 0
193 Veniwood Ancient Green Rare 3{1}{g}{g} Creature – Human Druid 1 1 {1}, Sacrifice an enchantment or land: Draw a card. 0
194 Veniwood Borderguard Green Common 2{1}{g} Creature – Human Warrior 2 2 Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment.
0
195 Venomvine Cloak Green Uncommon 3{2}{g} Enchantment – Aura Flash
Enchant creature
Enchanted creature has deathtouch.
{3}{g}: Regenerate enchanted creature.
0
196 Venomvine Lattice Green Common 3{2}{g} Enchantment Deathtouch
Sacrifice Venomvine Lattice: Venomvine Lattice deals 1 damage to target creature with flying.
1 1287738961 on 22 Oct 2010 by Alex
197 Verdant Abundance Green Common 2{1}{g} Tribal Enchantment – Druid Aura Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool.
Enchanted land has "{t}, tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.)
0
198 Wilderness Attunement Green Uncommon 3{2}{g} Enchantment {2}{g}: You may put a land card from your hand onto the battlefield.
{1}{g}: You may return target land you control to its owner's hand.
0
199 Tower of Eternity Multicolour Mythic 0 Artifact Creature Enchantment Land – Elemental 5 5 Tower of Eternity is all colours. (It isn't a spell, and it's affected by summoning sickness.)
When Tower of Eternity enters the battlefield, pay {w}{u}{b}{r}{g} or sacrifice Tower of Eternity.
{t}: Add two mana in any combination of colours to your mana pool.
{w}{u}{b}{r}{g}, {t}: Cast a nonland card from your hand without paying its mana cost.
7 1288979604 on 05 Nov 2010 by Eric
200 Tanith, Steelwing Artisan Multicolour Rare 3{1}{w}{u} Legendary Creature – Human Artificer 2 3 Flying
WU: Target creature gets +2/+2 and gains flying until end of turn.
2 1287742773 on 22 Oct 2010 by Jenesis
201 Technical Insight Multicolour Uncommon 2{w}{u} Sorcery Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. 0
202 Don Condri the Shifting Current Multicolour Rare 4{2}{u}{b} Legendary Creature – Human Rogue 2 2 Flying, flash
When Don Condri the Shifting Current enters the battlefield, you may search your library for up to two instant cards, reveal them, put them into your hand, then shuffle your library.
0
203 Intuitive Insight Multicolour Uncommon 2{u}{b} Sorcery Search your library for an instant card, reveal it, and put it into your hand. Then shuffle your library. 0
204 Authoritative Insight Multicolour Uncommon 2{b}{r} Sorcery Search your library for a sorcery card, reveal it, and put it into your hand. Then shuffle your library. 2 1287742597 on 22 Oct 2010 by Jenesis
205 Eharot the Epithet Multicolour Mythic 6{4}{b}{r} Legendary Creature – Demon 6 6 Whenever Eharot the Epithet attacks, each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. 0
206 Distant Insight Multicolour Uncommon 2{r}{g} Sorcery Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. 3 1287746395 on 22 Oct 2010 by Alex
207 Mephisto the Adaptable Multicolour Rare 3{1}{r}{g} Legendary Creature – Cat Shaman 3 3 As long as Mephisto the Adaptable has reach, he has flying. As long as he has first strike, he has double strike. As long as he has lifelink, he has deathtouch. 5 1287739022 on 22 Oct 2010 by Alex
208 Erack the Outcast Multicolour Rare 3{1}{g}{w} Legendary Creature – Human Druid 2 2 Artifact creatures you control have +1/+1.
Enchantment creatures you control have +1/+1.
Land creatures you control have +1/+1.
1 1310590269 on 13 Jul 2011 by Link
209 Illuminating Insight Multicolour Uncommon 2{g}{w} Sorcery Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. 0
210 Amphitheatre of Titans Artifact Mythic 6{6} Artifact {3}: Each player puts a 3/3 Golem artifact creature token onto the battlefield. Any player may activate this ability.
Golem creatures block each turn if able.
{w}{w}: Creatures you control gain first strike until end of turn.
2 1311904397 on 29 Jul 2011 by Link
211 Bludgeoning Warhammer Artifact Uncommon 3{3} Artifact – Equipment Equip {2}
Equipped creature has overpower {3}. (It has "{3}: Target creature blocking this creature gets -1/-1 until end of turn.")
0
212 Cathedral Gargoyle Artifact Common 2{2} Artifact Creature – Gargoyle 1 1 Flying
{t}: Cathedral Gargoyle gets -1/+3 and loses flying.
5 1292855178 on 20 Dec 2010 by Alex
213 Dampening Doors Artifact Uncommon 2{2} Artifact As Dampening Doors enters the battlefield, choose an opponent.
Whenever a creature the chosen player controls attacks, that creature gets -1/-0.
{1}{w}: Return Dampening Doors to its owner's hand.
0
214 Grimoire of Forethought Artifact Rare 4{4} Artifact When Grimoire of Forethought enters the battlefield, exile any number of cards from your hand face down. You may look at those cards at any time.
Whenever an opponent casts a spell, you may cast an instant card exiled with Grimoire of Forethought with the same converted mana cost as that spell without paying its mana cost.
7 1287752309 on 22 Oct 2010 by Alex
215 Helm of Awareness Artifact Common 2{2} Artifact – Equipment Equip {1}
Equipped creature gets +1/+1 and has vigilance.
0
216 Infiltrator's Cape Artifact Uncommon 4{4} Artifact – Equipment Flash
When Infiltrator's Cape enters the battlefield, you may attach it to target creature.
Equipped creature gets +1/+2 and has flying.
Equip {3}
3 1288270667 on 28 Oct 2010 by Eric
217 Ironcaste Waypoint Artifact Uncommon 2{2} Artifact Enchantment Creatures you control have +0/+1.
{2}{w}: Creatures you control get +1/+0 until end of turn.
0
218 Ironfist Doorkeeper Artifact Common 3{3} Artifact Creature – Golem 2 2 Overpower {3} ({3}: Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.) 0
219 Jewelled Prism Artifact Common 3{3} Artifact Flash
{t}: Add one mana of any colour to your mana pool.
0
220 Lofty Guardian Artifact Uncommon 4{4} Artifact Creature – Golem 2 3 {1}{u}: Lofty Guardian gains flying until end of turn.
Reminisce {1}{w} ({1}{w}, Exile this card from your hand: Return target artifact or creature card from your graveyard to your hand.)
0
221 Mirror of Foresight Artifact Rare 0{x} Artifact Mirror of Foresight enters the battlefield with X charge counters on it.
{1}, {t}: Look at the top X cards of your library, where X is the number of charge counters on Mirror of Foresight. Put them back in any order.
2 1287740729 on 22 Oct 2010 by Jenesis
222 Museary Gateway Artifact Common 3{3} Tribal Artifact – Artificer {t}: Target creature gets +1/+1 until end of turn.
{w}, {t}: Target Artificer creature gets +2/+2 until end of turn.
0
223 Nostalgia Portrait Artifact Rare 1{1} Artifact Enchantment Cards in your hand have reminisce {4}. (They have "{4}, Exile this card from your hand: Return target card which shares a card type with this card from your graveyard to your hand.") 0
224 Ralatine Sentinel Artifact Common 3{3} Artifact Creature – Bird 1 2 Flying
Ralatine Sentinel has shroud as long as it's enchanted.
0
225 Scholar's Robes Artifact Common 1{1} Artifact – Equipment Equip {3}
Equipped creature has defender, +0/+3, and "{1}, {t}: Draw a card, then discard a card."
0
226 Scimitar of Wastefulness Artifact Uncommon 2{2} Artifact – Equipment Equip {2}
Equipped creature gets +3/+3 and has "When this creature attacks, sacrifice a land".
2 1288709627 on 02 Nov 2010 by Eric
227 Soulblade of Honour Artifact Uncommon 1{1} Artifact – Equipment Equip {2}
{1}{w}: Until end of turn, Soulblade of Honour becomes a white Aura enchantment in addition to its other types and gains enchant creature.
Equipped creature has first strike.
Enchanted creature has lifelink and +1/+0.
10 1287741609 on 22 Oct 2010 by Jenesis
228 Uniscape Bracers Artifact Rare 1{1} Artifact – Equipment Equip {1}
Equipped creature is an artifact, enchantment, and land of all land types in addition to its other types. Equipped creature has haste.
3 1290533503 on 23 Nov 2010 by Eric
229 Voice of Ages Past Artifact Rare 6{6} Artifact Creature Enchantment – Angel 4 4 Flying
If you would draw a card, instead return a card from your graveyard to your hand. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile it instead.
3 1289843645 on 15 Nov 2010 by Alex
230 Avalanche Heights Land Rare 0 Land Creature – Elemental 1 1 (Avalanche Heights isn't a spell, and it's affected by summoning sickness.)
Avalanche Heights enters the battlefield tapped.
{t}: Add {1} to your mana pool.
Sacrifice a land: Put a +1/+1 counter on Avalanche Heights.
1 1287742818 on 22 Oct 2010 by Alex
231 Dreamy Coppice Land Uncommon 0 Land Dreamy Coppice enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target land card from your graveyard to your hand.)
0
232 Farsight Grove Land Common 0 Land Farsight Grove enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Basic landcycling {1}{g} ({1}{g}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
1 1289903270 on 16 Nov 2010 by Alex
233 Hellfire Cathedral Land Uncommon 0 Land {t}: Add 1 to your mana pool.
{t}: Add {b} to your mana pool. Hellfire Cathedral deals 1 damage to you.
{t}: Add {r} to your mana pool. Hellfire Cathedral doesn't untap in your next untap step.
0
234 Lakeside Mirrorglade Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add {g} to your mana pool. Lakeside Mirrorglade deals 1 damage to you.
{t}: Add {w} to your mana pool. Lakeside Mirrorglade doesn't untap in your next untap step.
2 1288005040 on 25 Oct 2010 by Chris
235 Library of Atrapice Land Rare 0 Artifact Land (Library of Atrapice isn't a spell.)
{t}: Add {1} to your mana pool.
{4}, {t}: Draw a card. Activate this ability only any time you could cast a sorcery.
5 1288274924 on 28 Oct 2010 by Eric
236 Rejuvenation Spring Land Uncommon 0 Land Enchantment Rejuvenation Spring is green. (It isn't a spell.)
{t}: Add 1 to your mana pool.
{3}{g}: You gain life equal to the number of enchantments you control.
2 1314201760 on 24 Aug 2011 by SadisticMystic
237 Restless Outcropping Land Common 0 Land Restless Outcropping enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Whenever you cast a red spell, Restless Outcropping becomes a 3/2 red Elemental creature until end of turn. It's still a land.
6 1288461817 on 30 Oct 2010 by Vitenka
238 Sky Temple Land Uncommon 0 Artifact Land Creature – Construct 1 1 (Sky Temple isn't a spell, and it's affected by summoning sickness.)
Flying
{t}: Add {1} to your mana pool.
0
239 Spitting Volcano Land Uncommon 0 Land When Spitting Volcano enters the battlefield, it deals 1 damage to target creature.
{t}: Add 1 to your mana pool.
{3}{r}: Return Spitting Volcano to its owner's hand.
2 1288975356 on 05 Nov 2010 by Eric
240 Starscraper Museary Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add {w} to your mana pool. Starscraper Museary deals 1 damage to you.
{t}: Add {u} to your mana pool. Starscraper Museary doesn't untap in your next untap step.
0
241 Statue of Eternity Land Mythic 0 Artifact Creature Enchantment Land – Construct 4 4 (Statue of Eternity isn't a spell, and it's affected by summoning sickness.)
{t}: Add one mana of any colour to your mana pool.
When Statue of Eternity becomes tapped, lose 3 life.
At the end of each turn, if you lost 3 or more life this turn, draw a card.
5 1292001950 on 10 Dec 2010 by Alex
242 Subterranean Waterway Land Uncommon 0 Land {t}: Add 1 to your mana pool.
{t}: Add {u} to your mana pool. Subterranean Waterway deals 1 damage to you.
{t}: Add {b} to your mana pool. Subterranean Waterway doesn't untap in your next untap step.
0
243 Summit of the Wyrm Land Mythic 0 Land {t}: Add {r} to your mana pool. Summit of the Wyrm deals 1 damage to you.
At the beginning of your upkeep, if you control no Orcs, put a 2/2 red Orc creature token with haste onto the battlefield.
{4}{r}{r}{r}, {t}: Target Orc gets +5/+5 and gains flying until end of turn.
9 1287851586 on 23 Oct 2010 by Vitenka
244 Unstable Lavafalls Land Rare 0 Land – Mountain ({t}: Add {r} to your mana pool.)
At the beginning of your upkeep, Unstable Lavafalls deals 2 damage to target creature or player, then you sacrifice a Mountain.
9 1287741703 on 22 Oct 2010 by Jenesis
245 Unwelcoming Mirrorglade Land Uncommon 0 Land {t}: Add 1 to your mana pool.
{2}{g}: Unwelcoming Mirrorglade becomes your choice of a 3/3 green Treefolk creature land or a green enchantment land until end of turn. (It's no longer any other types this turn.)
As long as Unwelcoming Mirrorglade is an enchantment, other enchantments you control have shroud.
2 1290533578 on 23 Nov 2010 by Eric
246 Venerated Plateau Land Common 0 Tribal Land – Shaman Venerated Plateau enters the battlefield tapped.
When Venerated Plateau enters the battlefield, return a land you control to its owner's hand.
{t}: Add {1}{r} to your mana pool.
Tap an untapped Shaman creature you control: Untap Venerated Plateau.
6 1287744650 on 22 Oct 2010 by Alex
247 Wild Cliffside Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add {r} to your mana pool. Wild Cliffside deals 1 damage to you.
{t}: Add {g} to your mana pool. Wild Cliffside doesn't untap in your next untap step.
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