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CardName: Imperturbable Guardian Cost: 4WW Type: Creature - Giant Soldier Pow/Tgh: 6/6 Rules Text: Imperturbable Guardian can't become tapped. (You can't tap it to pay a cost. If an effect would tap it, it doesn't.) Vigilance Flavour Text: Eternally alert, eternally wary. Set/Rarity: Sienira's Facets Rare |
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http://vitenka.com/AlexMtg/Set-files/Imperturbable%20Guardian.jpg
Heh!
Hmm, image size seems a bit wrong. Don't suppose there's a way to bulk include the image links?
I don't really know what you mean. The Import Data function can be used to make mass edits to a large number of cards, yes.
vigilance is redundant
It is, except how many people think tapping is required to attack? By explicitly having vigilance, you don't have to worry about whether its first ability is pseudo-vigilance or defender.
I'm with Dude here. I do think Vigilance should be first, though: keyword abilities come before most other effects.
or you could just add that to the reminder text which is already there.
Vigilance is cleaner. People often don't read reminder text.
I had the same problem when I designed the same exact card for an older set of mine (Except mine was a 5/6 for and was a 'Creature - Angel Beast'. It was also a super-relevant creature in set, since the setting was "tapped/untapped matters" and there were a pile of Master Decoys in set). The reminder text told players they could attack... but despite the reminder text which clearly spelled out what the card could and couldn't do, players would sit there asking each other if the creature could attack. So I added Vigilance. Problem solved.
I over-fixed it in the image version, which does need the two abilities in that order to work.