Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
CardName: Pulse of Dementia Cost: 3B Type: Sorcery Pow/Tgh: Rules Text: Target opponent exiles the top two cards of his or her library, then puts the top two cards of his or her library into his or her graveyard. Then if you have more cards in your graveyard than that player, return Pulse of Dementia to its owner's hand. Flavour Text: Set/Rarity: Sienira's Facets Uncommon |
History: [-] Add your comments: |
Part of me wonders whether the exile clause is really necessary, but part of me thinks it probably is, just to make it powerful enough for milling to be a viable strategy.
As a pure mill card, it feels blue, but as a Pulse, black works well. In particular, the contrast with Mind Erosion plays up the differences between Blue and Black.
The aim of the exile clause was to allow its self-buyback effect to have a chance of triggering; I think it'll be pretty hard to self-mill enough to get the buyback otherwise. I imagine that's what you meant by "make it powerful enough".