Sienira's Facets: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Ogre Cleric
When Mindmulcher Cardinal is put into a graveyard from the battlefield, each player puts the top half of his or her library into his or her graveyard, rounded down. Exile Mindmulcher Cardinal.
His congregation walk out gibbering and drooling. On a good day.
4/4
 U 
Land
{t}: Add 1 to your mana pool.
{2}{g}: Unwelcoming Mirrorglade becomes your choice of a 3/3 green Treefolk creature land or a green enchantment land until end of turn. (It's no longer any other types this turn.)
As long as Unwelcoming Mirrorglade is an enchantment, other enchantments you control have shroud.
 U 
Creature – Plant Elemental
All creatures able to block Scented Briarball do so.
Overpower {2}{g} ({2}{g}: Target creature blocking Scented Briarball gets -1/-1 until end of turn.)
Fighting a thornbush is a bad idea. It's got more thorns than you have limbs.
1/1
 U 
Creature – Ogre Cleric
Whenever you cast a sorcery spell, target opponent discards a card.
"Yes, I go to the Fog Street Chapel. Although I can never quite remember what happens in there." – Armando, market trader
2/2
 C 
Creature – Faerie Rogue
Flying
When Condri Glass-Peeker deals combat damage to a player, look at that player's hand.
"I've always loved peering into places – isn't it great I found people who'd pay me to do it?"
3/1
 C 
Instant
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
 C 
Artifact Creature – Gargoyle
Flying
{t}: Cathedral Gargoyle gets -1/+3 and loses flying.
Laity are startled when they start moving. Raiders are startled when they stop.
1/1
 C 
Artifact
Flash
{t}: Add one mana of any colour to your mana pool.
The smiths would make more of them if they could stop the Zerians using them in their twisted rituals.
 C 
Sorcery
Target land becomes a 5/2 red Elemental creature with trample until end of turn.
Reminisce {1}{r} ({1}{r}, Exile this card from your hand: Return target sorcery card from your graveyard to your hand.)
 C 
Sorcery
Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
 C 
Tribal Sorcery – Cleric
Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
 C 
Creature – Human Warrior
First strike
Cataspire Borderguard gets +1/+1 as long as you control five or more lands.
Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
1/1
 C 
Creature – Human Soldier
Whenever you cast a spell, Guardian of the Ralatine gains vigilance until end of turn.
Working in such enhanced surroundings, they're attuned to the slightest magical disturbance.
1/4
 C 
Creature – Human Artificer
Flying
{1}{w}: Ironcaste Concealer becomes an artifact until end of turn. (It's no longer a creature this turn.)
Some of the museary magesmiths can hide inside their kitesails at certain times – like when tax collectors call.
2/1
Plains
 
 B 
Basic Land – Plains

Mindmulcher Cardinal (rare)
Unwelcoming Mirrorglade (uncommon)
Scented Briarball (uncommon)
Incense Stoker (uncommon)
Condri Glass-Peeker (common)
Plunge into Muck (common)
Cathedral Gargoyle (common)
Jewelled Prism (common)
Soil's Revenge (common)
Creeping Mold (common)
Cloak in Terror (common)
Cataspire Borderguard (common)
Guardian of the Ralatine (common)
Ironcaste Concealer (common)
Plains (basic)