Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever a land enters the battlefield under your control, Conquering Dragon gets +2/+2 until end of turn. If that land is the second land to enter the battlefield under your control this turn, Conquering Dragon gains trample and first strike until end of turn. 4/4
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Enchant creature
Whenever enchanted creature deals combat damage to a player, choose one – draw a card; or return target instant card from your graveyard to your hand. |
Flash
Enchant creature Enchanted creature has deathtouch. ![]() : Regenerate enchanted creature.Atine's cloak is notable not for the thorns or the blade-repelling force, but for the aura of majesty its shifting colours impart.
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Draw two cards. You may discard two cards. If you do, return Atrapice Research to its owner's hand.
"So much truth to uncover, and so many irrelevant distractions on the way!"
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Target opponent loses 4 life. Then if you have less life than that player, return Pulse of Pain to its owner's hand.
The cathedral bells toll the oppressive rhythm of the city.
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Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn. The Elusi are expensive, but there are many benefits to having one on your side.
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Farsight Grove enters the battlefield tapped.
: Add to your mana pool.
Basic landcycling ![]() (![]() , Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
![]() : Khert Concealer becomes a Mountain land until end of turn. (It gains " : Add to your mana pool" until end of turn and is no longer a creature this turn.)Some Khert shamans can take the form of their rocky home at certain times – like when a raid goes wrong.
2/2
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Gain 2 life for each enchantment you control and 2 life for each artifact you control.
"Yeah, we celebrate the town's magework in all its forms. It's all just an excuse for wine, really, innit?"
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Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment. 2/2
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Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
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Enchant creature
As Chromatic Ward enters the battlefield, choose a colour. Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward. |
Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
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Target land becomes a 5/2 red Elemental creature with trample until end of turn.
Reminisce ![]() (![]() , Exile this card from your hand: Return target sorcery card from your graveyard to your hand.) |
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Conquering Dragon
(rare)
Mantle of Insight
(uncommon)
Venomvine Cloak
(uncommon)
Atrapice Research
(uncommon)
Pulse of Pain
(common)
Fleeting Whispersilk
(common)
Farsight Grove
(common)
Khert Concealer
(common)
Terina Festival
(common)
Veniwood Borderguard
(common)
Cloak in Terror
(common)
Chromatic Ward
(common)
Creeping Mold
(common)
Soil's Revenge
(common)
Plains
(basic)




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