Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Imperturbable Guardian can't become tapped. (You can't tap it to pay a cost. If an effect would tap it, it doesn't.)
Vigilance Eternally alert, eternally wary.
6/6
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Search your library for an instant card, reveal it, and put it into your hand. Then shuffle your library.
"You seek a hasty response. Perhaps you're worried about being too late?"
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Each player discards a card. If a land card was discarded this way, return Clash with the Zerians to its owner's hand. (This isn't in your hand when you have to discard.)
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Flash, flying
When History Disruptor enters the battlefield, target player shuffles his or her graveyard into his or her library. The Condri prefer the past remain unscrutinised.
3/3
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Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
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Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player. |
Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment. 2/2
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Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard. "Don't sit here listening to me preach! There's a world out there to explore!"
1/1
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Flying
Terina Borderguard gets +1/+1 as long as you control an enchantment. Terina Borderguard gets +1/+1 as long as you control an artifact. 1/2
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Overpower
( : Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
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Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
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Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands. Do not touch.
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Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
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Enchant creature
As Chromatic Ward enters the battlefield, choose a colour. Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward. |
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Imperturbable Guardian
(rare)
Intuitive Insight
(uncommon)
Clash with the Zerians
(uncommon)
History Disruptor
(uncommon)
Creeping Mold
(common)
Mana Scars
(common)
Veniwood Borderguard
(common)
Wilderness Heretic
(common)
Terina Borderguard
(common)
Ironfist Doorkeeper
(common)
Runebound Bouncers
(common)
Reality Alarm
(common)
Compelling Deacon
(common)
Chromatic Ward
(common)
Mountain
(basic)





