Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact Creature Enchantment Land – Construct
(Statue of Eternity isn't a spell, and it's affected by summoning sickness.)
{t}: Add one mana of any colour to your mana pool.
When Statue of Eternity becomes tapped, lose 3 life.
At the end of each turn, if you lost 3 or more life this turn, draw a card.
4/4
 U 
Sorcery
Exile target instant card from a graveyard. Put an X/X black Elemental creature token onto the battlefield, where X is that card's converted mana cost.
Reminisce {2}{b} ({2}{b}, Exile this card from your hand: Return target sorcery card from your graveyard to your hand.)
 U 
Creature – Centaur Druid
Enchanted permanents you control can't be the target of spells or abilities your opponents control.
He'll protect you if you bear the mark of his allies.
3/3
 U 
Sorcery
Put a 0/-3 red Elemental Serpent
creature token with haste
onto the battlefield with X+1
+1/+1 counters on it.
The molten fury of the firelake Rayja strikes without warning.
 C 
Creature – Human Knight
Flying
Terina Borderguard gets +1/+1 as long as you control an enchantment.
Terina Borderguard gets +1/+1 as long as you control an artifact.
1/2
 C 
Sorcery
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
The insubstantial darkness dragged the girl, screaming, away from her impassive parents.
 C 
Land
Farsight Grove enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Basic landcycling {1}{g} ({1}{g}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Tribal Enchantment – Druid Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool.
Enchanted land has "{t}, tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.)
 C 
Creature – Elemental
Overpower {1}{b} ({1}{b}: Target creature blocking Chokebillows gets -1/-1 until end of turn.)
When it summons you to church, you don't say no.
5/1
 C 
Creature – Human Shaman
{1}{r}: Khert Concealer becomes a Mountain land until end of turn. (It gains "{t}: Add {r} to your mana pool" until end of turn and is no longer a creature this turn.)
Some Khert shamans can take the form of their rocky home at certain times – like when a raid goes wrong.
2/2
 C 
Creature – Human Cleric
Zerian Apostate can't be blocked as long as defending player has a sorcery card in his or her graveyard.
"They'll be out at matins, so now's the time to loot the vestry."
3/2
 C 
Creature – Human Artificer
Whenever Compulsive Sculptor becomes tapped, put a 1/1 Construct artifact creature token onto the battlefield.
"I'll be there in a moment! Just let me finish this walker!"
2/2
 C 
Creature – Drake
Flying
As an additional cost to cast Atrapice Drake, reveal an artifact card from your hand or pay {1}.
As an additional cost to cast Atrapice Drake, reveal an instant card from your hand or pay {1}.
2/2
 C 
Enchantment – Aura
Enchant land
Enchanted land is a 3/3 red Elemental creature with "{r}: This creature gets +1/+0 until end of turn".
Plains
 
 B 
Basic Land – Plains

Statue of Eternity (mythic)
Weave the Strands (uncommon)
Ralatine Mirrorcaster (uncommon)
Firesnake Eruption (uncommon)
Terina Borderguard (common)
Gather Ritevictims (common)
Farsight Grove (common)
Verdant Abundance (common)
Chokebillows (common)
Khert Concealer (common)
Zerian Apostate (common)
Compulsive Sculptor (common)
Atrapice Drake (common)
Vicious Territory (common)
Plains (basic)