Sienira's Facets: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Atine, Duchess of Fiescura gets +1/+1 for each Aura attached to her.
As long as Atine is enchanted, she has vigilance. As long as Atine is enchanted by two or more Auras, she's indestructible and can't be blocked except by two or more creatures.
Illus. Marvel
2/2
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Destroy up to three target artifacts.
The wilderness's reaction to the delicate magework was about as good as could be expected.
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You and permanents you control gain shroud until end of turn.
Though the demonic Zerian church is more well-known, there are chapels to a benevolent god in Terina as well. He intervenes for the good of his people, not on a demon's capricious whims.
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Overpower
( : Target creature blocking Corruption Spitter gets -1/-1 until end of turn.)There are swamps that nobody approaches, but sometimes the swamp approaches you.
2/2
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Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands. Do not touch.
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Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
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Flash
, Sacrifice an artifact: Target creature gains first strike until end of turn."I don't care what your problem is, a good polearm will always help!"
1/1
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Put two 1/1 blue Faerie Rogue creature tokens with flying onto the battlefield.
The Condri lure marks into winged ambushes to ensure they get paid.
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Gain 2 life for each enchantment you control and 2 life for each artifact you control.
"Yeah, we celebrate the town's magework in all its forms. It's all just an excuse for wine, really, innit?"
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Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
"We call upon the forces from under our world, to come and convict our enemies of their heathen wrongdoing."
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Equip
![]() Equipped creature has defender, +0/+3, and " , : Draw a card, then discard a card."They increase intelligence, not wisdom.
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Flying
: Target creature gets -1/-1 until end of turn.Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
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Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
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Target creature gets +3/+3 until end of turn. Regenerate that creature.
"I understand the forest wants to defend itself. But why does it have to be with giant indestructible frogs?!"
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Atine, Duchess of Fiescura
(rare)
Cloud of Smithereens
(uncommon)
Sanctify
(uncommon)
Corruption Spitter
(uncommon)
Reality Alarm
(common)
Creeping Mold
(common)
Halberd Evangelist
(common)
Surprise Flutter
(common)
Terina Festival
(common)
Ritual of Accusation
(common)
Scholar's Robes
(common)
Plaguepreacher
(common)
Disaffected Altarhand
(common)
Nature's Aid
(common)
Forest
(basic)









: Draw a card, then discard a card."