Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose target player and target permanent you control. For each card type that permanent has, that player sacrifices a different permanent of that type. (The card types permanents can have are artifact, creature, enchantment, land, planeswalker and tribal.)
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Enchanted permanents you control can't be the target of spells or abilities your opponents control.
He'll protect you if you bear the mark of his allies.
3/3
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Haste
Arrogant Hellion gets +2/+2 as long as you control more lands than each opponent. They can't think, but they still manage to be proud.
4/4
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Flash
When Infiltrator's Cape enters the battlefield, you may attach it to target creature. Equipped creature gets +1/+2 and has flying. Equip ![]() |
Whenever a land enters the battlefield under your control, Garden Scute gets +1/+1 until end of turn.
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)1/1
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Zerian Dissuader has intimidate as long as a sorcery card is in your graveyard.
FLAVOUR TEXT PENDING
2/2
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Draw cards equal to the converted mana cost of target artifact.
Reminisce ![]() ![]() (![]() ![]() , Exile this card from your hand: Return target instant card from your graveyard to your hand.) |
Enchant creature
As Chromatic Ward enters the battlefield, choose a colour. Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward. |
Whenever Watcher of Secrets deals combat damage to a player, you may draw a card.
"Remember, your primary aim is reconnaissance. But if you get the chance to rough things up a bit, feel free."
1/1
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Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment. 2/2
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Exile up to four target cards from a single graveyard. If you exiled two or fewer cards this way, return Revise History to its owner's hand.
"Citizens' views are shaped by the past, so the past must be... tidied."
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Enchant land
Enchanted land is a 3/3 red Elemental creature with " : This creature gets +1/+0 until end of turn". |
When Journeyman Falconwright enters the battlefield, put a 1/1 Bird artifact creature token with flying onto the battlefield.
Crafting a brass falcon is part of Tanith's standard apprenticeship programme.
2/2
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Flying
Ralatine Sentinel has shroud as long as it's enchanted. Atine's daughter sculpts filigree falcons. Atine enjoys bringing them to life to patrol the skies around her mansion.
1/2
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Suppress Diversity
(rare)
Ralatine Mirrorcaster
(uncommon)
Arrogant Hellion
(uncommon)
Infiltrator's Cape
(uncommon)
Garden Scute
(common)
Zerian Dissuader
(common)
Intensive Analysis
(common)
Chromatic Ward
(common)
Watcher of Secrets
(common)
Veniwood Borderguard
(common)
Revise History
(common)
Vicious Territory
(common)
Journeyman Falconwright
(common)
Ralatine Sentinel
(common)
Forest
(basic)






