Sienira's Facets: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Druid
Atine, Duchess of Fiescura gets +1/+1 for each Aura attached to her.
As long as Atine is enchanted, she has vigilance.
As long as Atine is enchanted by two or more Auras, she's indestructible and can't be blocked except by two or more creatures.
Illus. Marvel
2/2
 U 
Creature – Human Wizard
{u}{u}, {t}: Return target instant spell to its owner's hand.
The Dons employ nullmages for when things don't go according to plan.
1/3
 U 
Creature – Elf Druid
Mirrorglade Artist gets +3/+3 for each enchanted land you control.
He travels the length and breadth of Sienira, looking for inspiration in the gladewardens' augments.
1/1
 U 
Enchantment
Whenever a creature with power 1 or less attacks or blocks, destroy it and its controller loses 1 life.
In gang territory, the aged don't go outdoors even in broad daylight.
 C 
Enchantment
Deathtouch
Sacrifice Venomvine Lattice: Venomvine Lattice deals 1 damage to target creature with flying.
Atine doesn't have a problem with birds fouling the Ralatine's roofs.
 C 
Creature – Faerie Rogue
Flying
When Condri Glass-Peeker deals combat damage to a player, look at that player's hand.
"I've always loved peering into places – isn't it great I found people who'd pay me to do it?"
3/1
 C 
Creature – Dwarf Artificer
Flash
{1}, Sacrifice an artifact: Target creature gains first strike until end of turn.
"I don't care what your problem is, a good polearm will always help!"
1/1
 C 
Instant
Put two 1/1 blue Faerie Rogue creature tokens with flying onto the battlefield.
The Condri lure marks into winged ambushes to ensure they get paid.
 C 
Creature – Human Soldier
Atrapice Borderguard gets +1/+1 as long as you control an artifact.
Atrapice Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
1/2
 C 
Creature – Human Shaman
Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
 C 
Sorcery
Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player.
 C 
Instant
Exile up to four target cards from a single graveyard. If you exiled two or fewer cards this way, return Revise History to its owner's hand.
"Citizens' views are shaped by the past, so the past must be... tidied."
 C 
Creature – Beast
Shroud
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
 C 
Land
Farsight Grove enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Basic landcycling {1}{g} ({1}{g}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Swamp
 
 B 
Basic Land – Swamp

Atine, Duchess of Fiescura (rare)
Rethinker (uncommon)
Mirrorglade Artist (uncommon)
Oppressing the Weak (uncommon)
Venomvine Lattice (common)
Condri Glass-Peeker (common)
Halberd Evangelist (common)
Surprise Flutter (common)
Atrapice Borderguard (common)
Territorial Wildman (common)
Mana Scars (common)
Revise History (common)
Khert Armodon (common)
Farsight Grove (common)
Swamp (basic)