Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Tribal Instant – Rogue
Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn.
The Elusi are expensive, but there are many benefits to having one on your side.
 
 R 
Enchantment – Aura
Enchant Equipment
Enchanted Equipment has "Whenever equipped creature deals combat damage, gain 2 life, put a +1/+1 counter on equipped creature, and target creature gets -1/-1 until end of turn."
 U 
Creature – Vampire Cleric
Whenever you cast a sorcery spell, you may return Parched Archbishop from your graveyard to your hand.
The cathedral laity are always careful to keep the crypts immaculate, lest they provoke the inhabitants.
3/2
 U 
Creature – Beast
Hulking Baloth's power and toughness are each equal to the number of lands you control.
All forests have big creatures in. But most of those creatures at least fit into the forest.
0/0
 U 
Enchantment – Aura
Enchant artifact
At the end of your turn, untap enchanted artifact. If it's an Equipment, you may attach it to target creature.
"And besides, now it goes with the lavender on the terrace." – Atine, Duchess of Fiescura
 C 
Sorcery
Destroy up to one target land. Return up to one land card from your graveyard to your hand.
Life in the unstable Khert steppes is exciting. At any time there might be a new plain or forest out of nowhere.
 C 
Creature – Human Rogue
Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
2/2
 C 
Instant
Choose one: tap up to X target permanents; or untap up to X target permanents. X is the number of artifacts you control when you cast Winchwind.
"Raise the drawbridge, lower the portcullis, arm the springblades..."
 C 
Creature – Human Cleric
Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard.
"Don't sit here listening to me preach! There's a world out there to explore!"
1/1
 C 
Enchantment
Deathtouch
Sacrifice Venomvine Lattice: Venomvine Lattice deals 1 damage to target creature with flying.
Atine doesn't have a problem with birds fouling the Ralatine's roofs.
 C 
Enchantment – Aura
Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands.
Do not touch.
 C 
Land
Farsight Grove enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Basic landcycling {1}{g} ({1}{g}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature – Human Artificer
Flying
{1}{w}: Ironcaste Concealer becomes an artifact until end of turn. (It's no longer a creature this turn.)
Some of the museary magesmiths can hide inside their kitesails at certain times – like when tax collectors call.
2/1
 C 
Creature – Human Soldier
Atrapice Borderguard gets +1/+1 as long as you control an artifact.
Atrapice Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
1/2
Mountain
 
 B 
Basic Land – Mountain

Fleeting Whispersilk (common, foil)
Customised Weapon (rare)
Parched Archbishop (uncommon)
Hulking Baloth (uncommon)
Infuse with Energy (uncommon)
Tectonic Adjustment (common)
Scuraspire Borderguard (common)
Winchwind (common)
Wilderness Heretic (common)
Venomvine Lattice (common)
Reality Alarm (common)
Farsight Grove (common)
Ironcaste Concealer (common)
Atrapice Borderguard (common)
Mountain (basic)