Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Artificer Rogue
Flying
{u}: Target creature becomes an artifact creature in addition to its other types until end of turn.
{1}{u}: Target artifact creature gains flying until end of turn.
{3}{u}: Gain control of target artifact creature with flying.
4/4
 U 
Creature – Faerie Rogue
Flash, flying
When History Disruptor enters the battlefield, target player shuffles his or her graveyard into his or her library.
The Condri prefer the past remain unscrutinised.
3/3
 U 
Instant
Tarmoblast deals damage to target creature equal to the number of card types among cards in all graveyards. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal.)
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, choose one – draw a card; or return target instant card from your graveyard to your hand.
 C 
Sorcery
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
The insubstantial darkness dragged the girl, screaming, away from her impassive parents.
 C 
Creature – Human Artificer
Whenever Compulsive Sculptor becomes tapped, put a 1/1 Construct artifact creature token onto the battlefield.
"I'll be there in a moment! Just let me finish this walker!"
2/2
 C 
Creature – Human Shaman
Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
 C 
Instant
Put two 2/1 black Human Rogue creature tokens onto the battlefield.
The Spidra often have unexpected backup lurking around a corner.
 C 
Sorcery
Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
 C 
Sorcery
Gain 2 life for each enchantment you control and 2 life for each artifact you control.
"Yeah, we celebrate the town's magework in all its forms. It's all just an excuse for wine, really, innit?"
 C 
Creature – Faerie Rogue
Flying
When Condri Glass-Peeker deals combat damage to a player, look at that player's hand.
"I've always loved peering into places – isn't it great I found people who'd pay me to do it?"
3/1
 C 
Tribal Enchantment – Druid Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool.
Enchanted land has "{t}, tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.)
 C 
Instant
Target creature gets -4/-0. That creature doesn't untap in its controller's next untap step.
Draw a card.
"Frankly, I'd be terrified of her kick even without the concussion runes."
 C 
Artifact – Equipment
Equip {3}
Equipped creature has defender, +0/+3, and "{1}, {t}: Draw a card, then discard a card."
They increase intelligence, not wisdom.
Swamp
 
 B 
Basic Land – Swamp

Silvertongued Skypirate (rare)
History Disruptor (uncommon)
Tarmoblast (uncommon)
Mantle of Insight (uncommon)
Gather Ritevictims (common)
Compulsive Sculptor (common)
Territorial Wildman (common)
Surprise Stab (common)
Creeping Mold (common)
Terina Festival (common)
Condri Glass-Peeker (common)
Verdant Abundance (common)
Stunning Kick (common)
Scholar's Robes (common)
Swamp (basic)