Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Land
(Library of Atrapice isn't a spell.)
{t}: Add {1} to your mana pool.
{4}, {t}: Draw a card. Activate this ability only any time you could cast a sorcery.
The site of artisans' learning and training is itself an intricately crafted masterpiece.
 U 
Enchantment Creature – Elemental Spider
Creatures you control have reach.
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature or enchantment card from your graveyard to your hand.)
1/4
 U 
Creature – Human Artificer
{4}, {t}: Put a 1/1 Bird artifact creature token with flying onto the battlefield.
He bids magnetite fly so it can get closer to the stars from whence it came.
1/1
 U 
Artifact – Equipment
Flash
When Infiltrator's Cape enters the battlefield, you may attach it to target creature.
Equipped creature gets +1/+2 and has flying.
Equip {3}
 C 
Creature – Human Rogue
Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
 C 
Creature – Elf Druid Shaman
{t}: Untap target land.
Aspiring enchanters sometimes discover ancient families of elves in supposedly deserted glades. Those who survive don't repeat the mistake.
0/1
 C 
Creature – Vampire Cleric
When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/1
 C 
Enchantment – Aura
Enchant creature
As Chromatic Ward enters the battlefield, choose a colour.
Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward.
 C 
Creature – Human Cleric
Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard.
"Don't sit here listening to me preach! There's a world out there to explore!"
1/1
 C 
Instant
Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
 C 
Instant
Put two 2/1 black Human Rogue creature tokens onto the battlefield.
The Spidra often have unexpected backup lurking around a corner.
 C 
Creature – Dwarf Artificer
When Journeyman Falconwright enters the battlefield, put a 1/1 Bird artifact creature token with flying onto the battlefield.
Crafting a brass falcon is part of Tanith's standard apprenticeship programme.
2/2
 C 
Tribal Artifact – Artificer
{t}: Target creature gets +1/+1 until end of turn.
{w}, {t}: Target Artificer creature gets +2/+2 until end of turn.
Never fight a smith in his own workshop.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}: Add one mana of any colour to your mana pool."
{g}: Return Gladetender's Touch to its owner's hand.
Mountain
 
 B 
Basic Land – Mountain

Library of Atrapice (rare)
Silkvine (uncommon)
Master Falconwright (uncommon)
Infiltrator's Cape (uncommon)
Runebound Bouncers (common)
Venerable Elf (common)
Crypt Runner (common)
Chromatic Ward (common)
Wilderness Heretic (common)
Challenge (common)
Surprise Stab (common)
Journeyman Falconwright (common)
Museary Gateway (common)
Gladetender's Touch (common)
Mountain (basic)