Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Watcher of Secrets deals combat damage to a player, you may draw a card.
"Remember, your primary aim is reconnaissance. But if you get the chance to rough things up a bit, feel free."
1/1
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Enchant land
Lands you control that are enchanted are 4/4 creatures with trample. They're still lands. Whenever an enchanted land you control is put into a graveyard from the battlefield, return that land card to your hand. |
Target opponent exiles the top two cards of his or her library, then puts the top two cards of his or her library into his or her graveyard. Then if you have more cards in your graveyard than that player, return Pulse of Dementia to its owner's hand.
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All creatures able to block Scented Briarball do so.
Overpower ![]() (![]() : Target creature blocking Scented Briarball gets -1/-1 until end of turn.)Fighting a thornbush is a bad idea. It's got more thorns than you have limbs.
1/1
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, : Target opponent reveals his or her hand. , : Target opponent can't cast sorcery spells this turn."Your unholy rituals will not serve you here."
1/3
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Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn. When a pronghorn's cornered, the rest of the herd comes to its defence.
1/1
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Whenever a land enters the battlefield under your control, Garden Scute gets +1/+1 until end of turn.
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)1/1
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool. Enchanted land has " , tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.) |
Flash
, Sacrifice an artifact: Target creature gains first strike until end of turn."I don't care what your problem is, a good polearm will always help!"
1/1
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![]() : Khert Concealer becomes a Mountain land until end of turn. (It gains " : Add to your mana pool" until end of turn and is no longer a creature this turn.)Some Khert shamans can take the form of their rocky home at certain times – like when a raid goes wrong.
2/2
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Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 2/2
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Choose one: tap up to X target permanents; or untap up to X target permanents. X is the number of artifacts you control when you cast Winchwind.
"Raise the drawbridge, lower the portcullis, arm the springblades..."
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Flying
Ralatine Sentinel has shroud as long as it's enchanted. Atine's daughter sculpts filigree falcons. Atine enjoys bringing them to life to patrol the skies around her mansion.
1/2
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Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
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Watcher of Secrets
(common, foil)
Uprising of the Earth
(rare)
Pulse of Dementia
(uncommon)
Scented Briarball
(uncommon)
Stern Suppressor
(uncommon)
Steppe Pronghorn
(common)
Garden Scute
(common)
Verdant Abundance
(common)
Halberd Evangelist
(common)
Khert Concealer
(common)
Scuraspire Borderguard
(common)
Winchwind
(common)
Ralatine Sentinel
(common)
Runebound Bouncers
(common)
Forest
(basic)




: Target opponent reveals his or her hand.