Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Pay any amount of life. For each 2 life you paid this way, either draw a card or return a creature card from your graveyard to your hand.
 U 
Sorcery
Target player reveals his or her hand. That player loses 2 life for each enchantment he or she controls, then loses 2 life for each enchantment card in his or her hand.
 U 
Enchantment
Lavender Mist enters the battlefield with a fog counter on it.
Remove a fog counter from Lavender Mist: Prevent all combat damage that would be dealt this turn.
Sacrifice Lavender Mist: Prevent all combat damage any number of target creatures would deal this turn.
 U 
Instant
Tarmoblast deals damage to target creature equal to the number of card types among cards in all graveyards. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal.)
 C 
Sorcery
Target opponent loses 4 life. Then if you have less life than that player, return Pulse of Pain to its owner's hand.
The cathedral bells toll the oppressive rhythm of the city.
 C 
Creature – Elf Druid Shaman
{t}: Untap target land.
Aspiring enchanters sometimes discover ancient families of elves in supposedly deserted glades. Those who survive don't repeat the mistake.
0/1
 C 
Creature – Drake
Flying
As an additional cost to cast Atrapice Drake, reveal an artifact card from your hand or pay {1}.
As an additional cost to cast Atrapice Drake, reveal an instant card from your hand or pay {1}.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
Whenever an artifact enters the battlefield under your control, you may return Cumulus Crown and enchanted creature to their owners' hands.
 C 
Land
Farsight Grove enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Basic landcycling {1}{g} ({1}{g}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Enchantment – Aura
Enchant land
Enchanted land is a 3/3 red Elemental creature with "{r}: This creature gets +1/+0 until end of turn".
 C 
Creature – Human Rogue
Whenever Watcher of Secrets deals combat damage to a player, you may draw a card.
"Remember, your primary aim is reconnaissance. But if you get the chance to rough things up a bit, feel free."
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}: Add one mana of any colour to your mana pool."
{g}: Return Gladetender's Touch to its owner's hand.
 C 
Creature – Vampire Cleric
Zerian Dissuader has intimidate as long as a sorcery card is in your graveyard.
FLAVOUR TEXT PENDING
2/2
 C 
Creature – Antelope
Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn.
When a pronghorn's cornered, the rest of the herd comes to its defence.
1/1
Plains
 
 B 
Basic Land – Plains

Ritual of Dominance (rare)
Cruel Reality (uncommon)
Lavender Mist (uncommon)
Tarmoblast (uncommon)
Pulse of Pain (common)
Venerable Elf (common)
Atrapice Drake (common)
Cumulus Crown (common)
Farsight Grove (common)
Vicious Territory (common)
Watcher of Secrets (common)
Gladetender's Touch (common)
Zerian Dissuader (common)
Steppe Pronghorn (common)
Plains (basic)