Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice an enchantment or land: Draw a card."Learn from all things. Even destruction around you can bolster your wisdom."
1/1
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Flying
: You may put an artifact card with converted mana cost 2 or less from your hand onto the battlefield.The fae approach artifice like anything else: hastily.
1/1
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: Add to your mana pool. : Add to your mana pool. Wild Cliffside deals 1 damage to you. : Add to your mana pool. Wild Cliffside doesn't untap in your next untap step. |
Haste
Arrogant Hellion gets +2/+2 as long as you control more lands than each opponent. They can't think, but they still manage to be proud.
4/4
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Whenever an Aura becomes attached to Tanglevine Pruner, put a 3/3 green Plant Beast creature token onto the battlefield.
The trimmings from enchanted hedges have a tendency to follow you home.
2/2
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Whenever you cast a sorcery spell, Chapel-Roof Creeper gets +2/+2 until end of turn.
Each new unholy anthem causes it to grow new tendrils.
3/2
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Enchant creature
Enchanted creature has " : Add one mana of any colour to your mana pool." : Return Gladetender's Touch to its owner's hand. |
![]() : Khert Concealer becomes a Mountain land until end of turn. (It gains " : Add to your mana pool" until end of turn and is no longer a creature this turn.)Some Khert shamans can take the form of their rocky home at certain times – like when a raid goes wrong.
2/2
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Equip
![]() Equipped creature has defender, +0/+3, and " , : Draw a card, then discard a card."They increase intelligence, not wisdom.
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Flying
: Target creature gets -1/-1 until end of turn.Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
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Enchant land
Enchanted land is a 3/3 red Elemental creature with " : This creature gets +1/+0 until end of turn". |
Atrapice Borderguard gets +1/+1 as long as you control an artifact.
Atrapice Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 1/2
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Flying
Whenever an enchantment enters the battlefield under your control, you may put a +1/+1 counter on Glimmerbreath. Some of Atine's living creations serve no purpose but decoration.
0/1
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Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn. The Elusi are expensive, but there are many benefits to having one on your side.
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Veniwood Ancient
(rare)
Flitwing Forger
(uncommon)
Wild Cliffside
(uncommon)
Arrogant Hellion
(uncommon)
Tanglevine Pruner
(common)
Chapel-Roof Creeper
(common)
Gladetender's Touch
(common)
Khert Concealer
(common)
Scholar's Robes
(common)
Plaguepreacher
(common)
Vicious Territory
(common)
Atrapice Borderguard
(common)
Glimmerbreath
(common)
Fleeting Whispersilk
(common)
Forest
(basic)


: You may put an artifact card with converted mana cost 2 or less from your hand onto the battlefield.
to your mana pool. Wild Cliffside deals 1 damage to you.

