Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target card in a graveyard becomes all card types until end of turn. (Instants or sorceries still can't enter the battlefield.)2/2
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Target player reveals his or her hand. That player loses 2 life for each enchantment he or she controls, then loses 2 life for each enchantment card in his or her hand.
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Flash, flying
When History Disruptor enters the battlefield, target player shuffles his or her graveyard into his or her library. The Condri prefer the past remain unscrutinised.
3/3
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When Serpentcaller enters the battlefield, it deals damage to target creature or player equal to the number of lands you control.
The legend says Rayja erupts in firesnake form. It's hard to be sure, because eyewitnesses only tend to say "Aaagh!"
3/3
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When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/1
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When Journeyman Falconwright enters the battlefield, put a 1/1 Bird artifact creature token with flying onto the battlefield.
Crafting a brass falcon is part of Tanith's standard apprenticeship programme.
2/2
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Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment. 2/2
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Enchant creature
Enchanted creature has flying. Whenever an artifact enters the battlefield under your control, you may return Cumulus Crown and enchanted creature to their owners' hands. |
Overpower
( : Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
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Whenever a land enters the battlefield under your control, Garden Scute gets +1/+1 until end of turn.
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)1/1
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Draw cards equal to the converted mana cost of target artifact.
Reminisce ![]() ![]() (![]() ![]() , Exile this card from your hand: Return target instant card from your graveyard to your hand.) |
Choose a card type other than land. Target opponent reveals his or her hand. You may choose a card of that type. If you do, that player discards that card.
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Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 2/2
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Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard. "Don't sit here listening to me preach! There's a world out there to explore!"
1/1
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History Sculptor
(rare)
Cruel Reality
(uncommon)
History Disruptor
(uncommon)
Serpentcaller
(uncommon)
Crypt Runner
(common)
Journeyman Falconwright
(common)
Veniwood Borderguard
(common)
Cumulus Crown
(common)
Ironfist Doorkeeper
(common)
Garden Scute
(common)
Intensive Analysis
(common)
Brutal Interrogation
(common)
Scuraspire Borderguard
(common)
Wilderness Heretic
(common)
Plains
(basic)


: Target card in a graveyard becomes all card types until end of turn. (Instants or sorceries still can't enter the battlefield.)




