Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose a permanent type. Destroy all permanents of that type. (The permanent types are artifact, creature, enchantment, land and planeswalker.)
 U 
Creature – Human Knight
Flash, first strike
Traders on the village roads between Ironcaste and the city of Terina know they're safe from bandits thanks to the Lumina patrols.
2/2
 U 
Artifact – Equipment
Equip {2}
Equipped creature has overpower {3}. (It has "{3}: Target creature blocking this creature gets -1/-1 until end of turn.")
 U 
Creature – Elf Druid
Mirrorglade Artist gets +3/+3 for each enchanted land you control.
He travels the length and breadth of Sienira, looking for inspiration in the gladewardens' augments.
1/1
 C 
Artifact Creature – Golem
Overpower {3} ({3}: Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)
Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
 C 
Instant
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
 C 
Creature – Elf Druid Shaman
{t}: Untap target land.
Aspiring enchanters sometimes discover ancient families of elves in supposedly deserted glades. Those who survive don't repeat the mistake.
0/1
 C 
Creature – Human Rogue
Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}: Add one mana of any colour to your mana pool."
{g}: Return Gladetender's Touch to its owner's hand.
 C 
Creature – Human Rogue
Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
2/2
 C 
Creature – Human Knight
Flying
Terina Borderguard gets +1/+1 as long as you control an enchantment.
Terina Borderguard gets +1/+1 as long as you control an artifact.
1/2
 C 
Instant
You may sacrifice an artifact. If you do, destroy up to one target artifact.
You may sacrifice an enchantment. If you do, destroy up to one target enchantment.
 C 
Instant
Draw cards equal to the converted mana cost of target artifact.
Reminisce {1}{u}{u} ({1}{u}{u}, Exile this card from your hand: Return target instant card from your graveyard to your hand.)
 C 
Sorcery
As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature.
If you keep blocking it up, eventually it'll explode in your face.
Swamp
 
 B 
Basic Land – Swamp

Decree of Purging (rare)
Lumina Charger (uncommon)
Bludgeoning Warhammer (uncommon)
Mirrorglade Artist (uncommon)
Ironfist Doorkeeper (common)
Plunge into Muck (common)
Venerable Elf (common)
Runebound Bouncers (common)
Gladetender's Touch (common)
Scuraspire Borderguard (common)
Terina Borderguard (common)
Frantic Cleansing (common)
Intensive Analysis (common)
Vent Frustration (common)
Swamp (basic)