Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile up to four target cards from a single graveyard. If you exiled two or fewer cards this way, return Revise History to its owner's hand.
"Citizens' views are shaped by the past, so the past must be... tidied."
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Target permanent's controller activates an activated ability of that permanent of your choice. You make all choices. (That player pays all costs, activating mana abilities as necessary. You can't make a choice that player can't pay for.)
While Force the Hand is on the stack and not resolving, spells and abilities can't be played. |
: Tap target permanent."A sensible citizen like yourself can see it's only wise to stay silent in troubled times like these. I'm sure your family would agree."
1/2
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Put a 0/-3 red Elemental Serpent
creature token with haste onto the battlefield with X+1 +1/+1 counters on it. The molten fury of the firelake Rayja strikes without warning.
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Equip
![]() Equipped creature gets +3/+3 and has "When this creature attacks, sacrifice a land". Barbarians rarely care about collateral damage.
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Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
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Target land becomes a 5/2 red Elemental creature with trample until end of turn.
Reminisce ![]() (![]() , Exile this card from your hand: Return target sorcery card from your graveyard to your hand.) |
Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands. Do not touch.
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool. Enchanted land has " , tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.) |
Put two 2/1 black Human Rogue creature tokens onto the battlefield.
The Spidra often have unexpected backup lurking around a corner.
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Enchant land
Enchanted land is a 3/3 red Elemental creature with " : This creature gets +1/+0 until end of turn". |
Flying
Terina Borderguard gets +1/+1 as long as you control an enchantment. Terina Borderguard gets +1/+1 as long as you control an artifact. 1/2
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Flying
Whenever an enchantment enters the battlefield under your control, you may put a +1/+1 counter on Glimmerbreath. Some of Atine's living creations serve no purpose but decoration.
0/1
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Equip
![]() Equipped creature has defender, +0/+3, and " , : Draw a card, then discard a card."They increase intelligence, not wisdom.
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Revise History
(common, foil)
Force the Hand
(rare)
Stiller of Tongues
(uncommon)
Firesnake Eruption
(uncommon)
Scimitar of Wastefulness
(uncommon)
Cloak in Terror
(common)
Soil's Revenge
(common)
Reality Alarm
(common)
Verdant Abundance
(common)
Surprise Stab
(common)
Vicious Territory
(common)
Terina Borderguard
(common)
Glimmerbreath
(common)
Scholar's Robes
(common)
Mountain
(basic)

: Tap target permanent.


