Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equip
![]() Equipped creature is an artifact, enchantment, and land of all land types in addition to its other types. Equipped creature has haste. Your shadow will be everywhere.
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, Return a land card from your graveyard to your hand: Add ![]() to your mana pool.She weaves tales of vistas lost, making them live again in her listeners' minds.
1/1
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, : Put a 1/1 Construct artifact creature token onto the battlefield.Whenever an artifact is put into a graveyard from the battlefield, you may draw a card. 1/1
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Enchant creature
Whenever enchanted creature deals combat damage to a player, choose one – draw a card; or return target instant card from your graveyard to your hand. |
Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn. The Elusi are expensive, but there are many benefits to having one on your side.
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Flying
Terina Borderguard gets +1/+1 as long as you control an enchantment. Terina Borderguard gets +1/+1 as long as you control an artifact. 1/2
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Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
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First strike
Cataspire Borderguard gets +1/+1 as long as you control five or more lands. Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard. 1/1
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: Untap target land.Aspiring enchanters sometimes discover ancient families of elves in supposedly deserted glades. Those who survive don't repeat the mistake.
0/1
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You may sacrifice an artifact. If you do, destroy up to one target artifact.
You may sacrifice an enchantment. If you do, destroy up to one target enchantment. |
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Whenever an enchantment enters the battlefield under your control, Gladetender Panther gets +2/+2 until end of turn.
No rodents will damage Atine's ornamental gardens.
3/2
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Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
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Whenever you cast a sorcery spell, Chapel-Roof Creeper gets +2/+2 until end of turn.
Each new unholy anthem causes it to grow new tendrils.
3/2
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: Target creature gets +1/+1 until end of turn. , : Target Artificer creature gets +2/+2 until end of turn.Never fight a smith in his own workshop.
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Uniscape Bracers
(rare)
Talespin Worldwalker
(uncommon)
Master Puppetsmith
(uncommon)
Mantle of Insight
(uncommon)
Fleeting Whispersilk
(common)
Terina Borderguard
(common)
Territorial Wildman
(common)
Cataspire Borderguard
(common)
Venerable Elf
(common)
Frantic Cleansing
(common)
Gladetender Panther
(common)
Plunge into Muck
(common)
Chapel-Roof Creeper
(common)
Museary Gateway
(common)
Swamp
(basic)

, Return a land card from your graveyard to your hand: Add 
