Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ritual of Thunder deals 3 damage to target creature or player.
![]() : The next time you would draw a card this turn, return Ritual of Thunder from your graveyard to your hand instead. |
Put the top card of each player's library into that player's graveyard. If a land card was put into a graveyard this way, return Clash with the Elusi to its owner's hand.
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Enchant artifact
At the end of your turn, untap enchanted artifact. If it's an Equipment, you may attach it to target creature. "And besides, now it goes with the lavender on the terrace." – Atine, Duchess of Fiescura
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Overpower
( : Target creature blocking Corruption Spitter gets -1/-1 until end of turn.)There are swamps that nobody approaches, but sometimes the swamp approaches you.
2/2
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Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard. "Don't sit here listening to me preach! There's a world out there to explore!"
1/1
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When Journeyman Falconwright enters the battlefield, put a 1/1 Bird artifact creature token with flying onto the battlefield.
Crafting a brass falcon is part of Tanith's standard apprenticeship programme.
2/2
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Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
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When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/1
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Farsight Grove enters the battlefield tapped.
: Add to your mana pool.
Basic landcycling ![]() (![]() , Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
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: Untap target land.Aspiring enchanters sometimes discover ancient families of elves in supposedly deserted glades. Those who survive don't repeat the mistake.
0/1
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Enchant creature
Enchanted creature doesn't untap in its controller's untap step. Reminisce ![]() (![]() , Exile this card from your hand: Return target enchantment card from your graveyard to your hand.)"My shrubbery bows when I walk past, and so shall you." – Atine
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At the beginning of the end step, you may reveal an instant card from your hand. If you don't, sacrifice Ecriot Mistward.
It obeys those who have a plan.
1/6
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Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
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Ritual of Thunder
(rare)
Clash with the Elusi
(uncommon)
Infuse with Energy
(uncommon)
Corruption Spitter
(uncommon)
Wilderness Heretic
(common)
Journeyman Falconwright
(common)
Runebound Bouncers
(common)
Crypt Runner
(common)
Farsight Grove
(common)
Disaffected Altarhand
(common)
Venerable Elf
(common)
Enforced Deference
(common)
Ecriot Mistward
(common)
Creeping Mold
(common)
Forest
(basic)




: Add
to your mana pool.