Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land Creature – Elemental
(Avalanche Heights isn't a spell, and it's affected by summoning sickness.)
Avalanche Heights enters the battlefield tapped.
{t}: Add {1} to your mana pool.
Sacrifice a land: Put a +1/+1 counter on Avalanche Heights.
1/1
 U 
Creature – Ogre Cleric
Whenever you cast a sorcery spell, target opponent discards a card.
"Yes, I go to the Fog Street Chapel. Although I can never quite remember what happens in there." – Armando, market trader
2/2
 U 
Enchantment
Lavender Mist enters the battlefield with a fog counter on it.
Remove a fog counter from Lavender Mist: Prevent all combat damage that would be dealt this turn.
Sacrifice Lavender Mist: Prevent all combat damage any number of target creatures would deal this turn.
 U 
Artifact Creature – Golem
{1}{u}: Lofty Guardian gains flying until end of turn.
Reminisce {1}{w} ({1}{w}, Exile this card from your hand: Return target artifact or creature card from your graveyard to your hand.)
2/3
 C 
Sorcery
As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature.
If you keep blocking it up, eventually it'll explode in your face.
 C 
Creature – Human Warrior
First strike
Cataspire Borderguard gets +1/+1 as long as you control five or more lands.
Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
1/1
 C 
Creature – Beast
Shroud
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
 C 
Creature – Vampire Cleric
Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
 C 
Enchantment – Aura
Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands.
Do not touch.
 C 
Tribal Enchantment – Druid Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool.
Enchanted land has "{t}, tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.)
 C 
Instant
Choose one: tap up to X target permanents; or untap up to X target permanents. X is the number of artifacts you control when you cast Winchwind.
"Raise the drawbridge, lower the portcullis, arm the springblades..."
 C 
Artifact
Flash
{t}: Add one mana of any colour to your mana pool.
The smiths would make more of them if they could stop the Zerians using them in their twisted rituals.
 C 
Enchantment
Lifelink
Sacrifice Seal of Chastisement: Seal of Chastisement deals 4 damage to target attacking creature.
Trespassers will be treated with extreme prejudice
- Inscription on the Ralatine gate
 C 
Instant
You may sacrifice an artifact. If you do, destroy up to one target artifact.
You may sacrifice an enchantment. If you do, destroy up to one target enchantment.
Island
 
 B 
Basic Land – Island

Avalanche Heights (rare)
Incense Stoker (uncommon)
Lavender Mist (uncommon)
Lofty Guardian (uncommon)
Vent Frustration (common)
Cataspire Borderguard (common)
Khert Armodon (common)
Compelling Deacon (common)
Reality Alarm (common)
Verdant Abundance (common)
Winchwind (common)
Jewelled Prism (common)
Seal of Chastisement (common)
Frantic Cleansing (common)
Island (basic)