Sienira's Facets: Virtual Booster
Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Ritual of Thunder deals 3 damage to target creature or player.
![]() ![]() |
Flash
When Infiltrator's Cape enters the battlefield, you may attach it to target creature. Equipped creature gets +1/+2 and has flying. Equip ![]() |
Equip
![]() Equipped creature has overpower ![]() ![]() |
Gain control of up to two target nonbasic lands.
Businesses which don't pay the Condri protection fees find themselves under new management.
|
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
|
Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player. |
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool. Enchanted land has " ![]() |
Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands. Do not touch.
|
Enchant creature
As Chromatic Ward enters the battlefield, choose a colour. Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward. |
Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard. "Don't sit here listening to me preach! There's a world out there to explore!"
1/1
|
When Arrogant Charger enters the battlefield, return a creature you control to your hand.
Reminisce ![]() ![]() ![]() ![]() 3/3
|
Whenever Watcher of Secrets deals combat damage to a player, you may draw a card.
"Remember, your primary aim is reconnaissance. But if you get the chance to rough things up a bit, feel free."
1/1
|
Equip
![]() Equipped creature gets +1/+1 and has vigilance. A dwarven captain's helmet lets him keep abreast of tactical developments on all sides at once.
|
When Journeyman Falconwright enters the battlefield, put a 1/1 Bird artifact creature token with flying onto the battlefield.
Crafting a brass falcon is part of Tanith's standard apprenticeship programme.
2/2
|
|
Ritual of Thunder
(rare)
Infiltrator's Cape
(uncommon)
Bludgeoning Warhammer
(uncommon)
Usurp
(uncommon)
Plunge into Muck
(common)
Mana Scars
(common)
Verdant Abundance
(common)
Reality Alarm
(common)
Chromatic Ward
(common)
Wilderness Heretic
(common)
Arrogant Charger
(common)
Watcher of Secrets
(common)
Helm of Awareness
(common)
Journeyman Falconwright
(common)
Island
(basic)