Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Exile the top card of your library. Soulbargain gets +X/+X until end of turn, where X is that card's converted mana cost. Sacrifice X permanents.It will consume all you have, and then all you are.
1/1
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: Tap target permanent."A sensible citizen like yourself can see it's only wise to stay silent in troubled times like these. I'm sure your family would agree."
1/2
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Untap target creature. Until end of turn, that creature gains first strike and becomes an artifact, enchantment, and land in addition to its other types.
Draw a card. Peering through the sudden glare, each onlooker saw what they desired most.
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![]() : Flint Levitator deals 1 damage to target creature or player.Don't cross him unless you have a very sturdy helmet.
1/2
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Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment. 2/2
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![]() : Khert Concealer becomes a Mountain land until end of turn. (It gains " : Add to your mana pool" until end of turn and is no longer a creature this turn.)Some Khert shamans can take the form of their rocky home at certain times – like when a raid goes wrong.
2/2
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Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
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Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
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Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands. Do not touch.
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Enchant creature
As Chromatic Ward enters the battlefield, choose a colour. Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward. |
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Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard. "Don't sit here listening to me preach! There's a world out there to explore!"
1/1
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Enchant creature
Enchanted creature has " : Add one mana of any colour to your mana pool." : Return Gladetender's Touch to its owner's hand. |
Destroy target nonblack creature. It can't be regenerated.
Eharot doesn't generally pay attention to his worshippers' prayers, but just occasionally it amuses him to murder someone they ask him to.
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Farsight Grove enters the battlefield tapped.
: Add to your mana pool.
Basic landcycling ![]() (![]() , Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
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Soulbargain
(rare)
Stiller of Tongues
(uncommon)
Ubiquitous Strike
(uncommon)
Flint Levitator
(uncommon)
Veniwood Borderguard
(common)
Khert Concealer
(common)
Soliforge Conscripts
(common)
Runebound Bouncers
(common)
Reality Alarm
(common)
Chromatic Ward
(common)
Wilderness Heretic
(common)
Gladetender's Touch
(common)
Ray of Darkness
(common)
Farsight Grove
(common)
Forest
(basic)


: Exile the top card of your library. Soulbargain gets +X/+X until end of turn, where X is that card's converted mana cost. Sacrifice X permanents.
: Tap target permanent.
