Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, each player loses life equal to the number of sorcery cards in your graveyard.
Some Zerians make no secret of how they rose to power.
3/3
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Flying
: You may put an artifact card with converted mana cost 2 or less from your hand onto the battlefield.The fae approach artifice like anything else: hastily.
1/1
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Each player sacrifices a land. Submerge in Fire deals 5 damage to each player.
The landscape copes surprisingly well with being repeatedly incinerated.
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Rejuvenation Spring is green. (It isn't a spell.)
: Add 1 to your mana pool.![]() : You gain life equal to the number of enchantments you control. |
Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
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Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn. The insubstantial darkness dragged the girl, screaming, away from her impassive parents.
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Enchant land
Enchanted land has " , : Put a +1/+1 counter on target creature."When a noble arrives at a mirrorglade, the outdoor baths are one of the first places she visits.
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Farsight Grove enters the battlefield tapped.
: Add to your mana pool.
Basic landcycling ![]() (![]() , Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
Flying
When Condri Glass-Peeker deals combat damage to a player, look at that player's hand. "I've always loved peering into places – isn't it great I found people who'd pay me to do it?"
3/1
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Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
"We call upon the forces from under our world, to come and convict our enemies of their heathen wrongdoing."
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Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player. |
Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
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Flying
![]() : Ironcaste Concealer becomes an artifact until end of turn. (It's no longer a creature this turn.)Some of the museary magesmiths can hide inside their kitesails at certain times – like when tax collectors call.
2/1
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You may sacrifice an artifact. If you do, destroy up to one target artifact.
You may sacrifice an enchantment. If you do, destroy up to one target enchantment. |
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Bloodstained Cardinal
(rare)
Flitwing Forger
(uncommon)
Submerge in Fire
(uncommon)
Rejuvenation Spring
(uncommon)
Creeping Mold
(common)
Gather Ritevictims
(common)
Pools of Fortitude
(common)
Farsight Grove
(common)
Condri Glass-Peeker
(common)
Ritual of Accusation
(common)
Mana Scars
(common)
Runebound Bouncers
(common)
Ironcaste Concealer
(common)
Frantic Cleansing
(common)
Island
(basic)



: You may put an artifact card with converted mana cost 2 or less from your hand onto the battlefield.

: You gain life equal to the number of enchantments you control.
