Sienira's Facets: Virtual Booster
| Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , , Sacrifice an artifact and an enchantment: Creatures you control get +2/+2 and gain first strike until end of turn.He earned his reputation at the Battle of Darkwood on the shockwave of an exploding skyship.
2/3
|
Target creature's controller sacrifices it unless that player pays 4 life and discards a card.
The cathedral bells inspire dread as far as they can be heard.
|
Draw two cards. You may discard two cards. If you do, return Atrapice Research to its owner's hand.
"So much truth to uncover, and so many irrelevant distractions on the way!"
|
![]() , : Return target instant spell to its owner's hand.The Dons employ nullmages for when things don't go according to plan.
1/3
|
Flying
: Target creature gets -1/-1 until end of turn.Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
|
|
Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
|
Gain 2 life for each enchantment you control and 2 life for each artifact you control.
"Yeah, we celebrate the town's magework in all its forms. It's all just an excuse for wine, really, innit?"
|
Whenever an Aura becomes attached to Tanglevine Pruner, put a 3/3 green Plant Beast creature token onto the battlefield.
The trimmings from enchanted hedges have a tendency to follow you home.
2/2
|
Whenever you cast a spell, Guardian of the Ralatine gains vigilance until end of turn.
Working in such enhanced surroundings, they're attuned to the slightest magical disturbance.
1/4
|
Equip
![]() Equipped creature has defender, +0/+3, and " , : Draw a card, then discard a card."They increase intelligence, not wisdom.
|
|
Shroud
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
|
Enchant land
Enchanted land is a 3/3 red Elemental creature with " : This creature gets +1/+0 until end of turn". |
Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
|
At the beginning of the end step, you may reveal an instant card from your hand. If you don't, sacrifice Ecriot Mistward.
It obeys those who have a plan.
1/6
|
|
Soliforge Marshal
(rare)
Ominous Toll
(uncommon)
Atrapice Research
(uncommon)
Rethinker
(uncommon)
Plaguepreacher
(common)
Cloak in Terror
(common)
Terina Festival
(common)
Tanglevine Pruner
(common)
Guardian of the Ralatine
(common)
Scholar's Robes
(common)
Khert Armodon
(common)
Vicious Territory
(common)
Disaffected Altarhand
(common)
Ecriot Mistward
(common)
Forest
(basic)


, Sacrifice an artifact and an enchantment: Creatures you control get +2/+2 and gain first strike until end of turn.



