Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon
Flying
At the beginning of your upkeep, target player discards a card. Bilespewer Demon gets +2/+2 for each type the discarded card has. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
4/4
 U 
Sorcery
Each player discards a card. If a land card was discarded this way, return Clash with the Zerians to its owner's hand. (This isn't in your hand when you have to discard.)
 U 
Creature – Lizard
Trample
Overpower {1}{r} ({1}{r}: Target creature blocking Unstoppable Lithosaur gets -1/-1 until end of turn.)
The only time its hooves stop moving is when it's dead.
3/1
 U 
Artifact Land Creature – Construct
(Sky Temple isn't a spell, and it's affected by summoning sickness.)
Flying
{t}: Add {1} to your mana pool.
Despite modern advances, there are some ancient constructions far beyond any current artificer's skill.
1/1
 C 
Creature – Antelope
Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn.
When a pronghorn's cornered, the rest of the herd comes to its defence.
1/1
 C 
Land
Restless Outcropping enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Whenever you cast a red spell, Restless Outcropping becomes a 3/2 red Elemental creature until end of turn. It's still a land.
 C 
Enchantment – Aura
Enchant creature
As Chromatic Ward enters the battlefield, choose a colour.
Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward.
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
"We call upon the forces from under our world, to come and convict our enemies of their heathen wrongdoing."
 C 
Sorcery
Choose a card type other than land. Target opponent reveals his or her hand. You may choose a card of that type. If you do, that player discards that card.
 C 
Tribal Instant – Rogue
Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn.
The Elusi are expensive, but there are many benefits to having one on your side.
 C 
Artifact Creature – Gargoyle
Flying
{t}: Cathedral Gargoyle gets -1/+3 and loses flying.
Laity are startled when they start moving. Raiders are startled when they stop.
1/1
 C 
Creature – Beast
Shroud
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
 C 
Creature – Ogre Cleric
Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
 C 
Sorcery
Destroy target nonblack creature. It can't be regenerated.
Eharot doesn't generally pay attention to his worshippers' prayers, but just occasionally it amuses him to murder someone they ask him to.
Mountain
 
 B 
Basic Land – Mountain

Bilespewer Demon (rare)
Clash with the Zerians (uncommon)
Unstoppable Lithosaur (uncommon)
Sky Temple (uncommon)
Steppe Pronghorn (common)
Restless Outcropping (common)
Chromatic Ward (common)
Ritual of Accusation (common)
Brutal Interrogation (common)
Fleeting Whispersilk (common)
Cathedral Gargoyle (common)
Khert Armodon (common)
Disaffected Altarhand (common)
Ray of Darkness (common)
Mountain (basic)