Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, each player loses life equal to the number of sorcery cards in your graveyard.
Some Zerians make no secret of how they rose to power.
3/3
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Creatures you control have lifelink.
Some enchanters layered so many augments on their villas that the buildings acquired not just character, but personalities.
4/4
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Put a 3/3 Golem artifact creature token onto the battlefield.
Reminisce ![]() ![]() (![]() ![]() , Exile this card from your hand: Return target instant card from your graveyard to your hand.) |
Rejuvenation Spring is green. (It isn't a spell.)
: Add 1 to your mana pool.![]() : You gain life equal to the number of enchantments you control. |
Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
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Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
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![]() : Khert Concealer becomes a Mountain land until end of turn. (It gains " : Add to your mana pool" until end of turn and is no longer a creature this turn.)Some Khert shamans can take the form of their rocky home at certain times – like when a raid goes wrong.
2/2
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Venerated Plateau enters the battlefield tapped.
When Venerated Plateau enters the battlefield, return a land you control to its owner's hand. : Add ![]() to your mana pool.Tap an untapped Shaman creature you control: Untap Venerated Plateau. |
Flying
Terina Borderguard gets +1/+1 as long as you control an enchantment. Terina Borderguard gets +1/+1 as long as you control an artifact. 1/2
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Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard. "Don't sit here listening to me preach! There's a world out there to explore!"
1/1
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Zerian Apostate can't be blocked as long as defending player has a sorcery card in his or her graveyard.
"They'll be out at matins, so now's the time to loot the vestry."
3/2
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Enchant creature
Enchanted creature doesn't untap in its controller's untap step. Reminisce ![]() (![]() , Exile this card from your hand: Return target enchantment card from your graveyard to your hand.)"My shrubbery bows when I walk past, and so shall you." – Atine
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Whenever Watcher of Secrets deals combat damage to a player, you may draw a card.
"Remember, your primary aim is reconnaissance. But if you get the chance to rough things up a bit, feel free."
1/1
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Target creature gets +3/+3 until end of turn. Regenerate that creature.
"I understand the forest wants to defend itself. But why does it have to be with giant indestructible frogs?!"
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Bloodstained Cardinal
(rare)
Mirrorglade Gazebo
(uncommon)
Surprise Stomp
(uncommon)
Rejuvenation Spring
(uncommon)
Challenge
(common)
Plunge into Muck
(common)
Khert Concealer
(common)
Venerated Plateau
(common)
Terina Borderguard
(common)
Wilderness Heretic
(common)
Zerian Apostate
(common)
Enforced Deference
(common)
Watcher of Secrets
(common)
Nature's Aid
(common)
Island
(basic)






: Add 1 to your mana pool.
: You gain life equal to the number of enchantments you control.
