Sienira's Facets: Virtual Booster
| Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Target permanent's controller activates an activated ability of that permanent of your choice. You make all choices. (That player pays all costs, activating mana abilities as necessary. You can't make a choice that player can't pay for.)
While Force the Hand is on the stack and not resolving, spells and abilities can't be played. |
Rejuvenation Spring is green. (It isn't a spell.)
: Add 1 to your mana pool.![]() : You gain life equal to the number of enchantments you control. |
Whenever a player casts a sorcery or instant spell, you may put a +1/+1 counter on Chaze-Fed Ritualist.
His flock don't like to speculate what he's addicted to.
1/1
|
Until end of turn, creatures you control gain "
: This creature deals 1 damage to target creature or player."The elementals that splash around in the firelake don't realise lava is harmful to other beings. ...Or perhaps they do.
|
Target player puts the top six cards of his or her library into his or her graveyard.
"We may not be vampires, but don't imagine for a moment that means you're safe." – Condri interrogator
|
|
You may sacrifice an artifact. If you do, destroy up to one target artifact.
You may sacrifice an enchantment. If you do, destroy up to one target enchantment. |
Equip
![]() Equipped creature has defender, +0/+3, and " , : Draw a card, then discard a card."They increase intelligence, not wisdom.
|
As an additional cost to cast Unexpected Eruption, sacrifice a land.
Add ![]() ![]() ![]() to your mana pool.Life in the unstable Khert steppes is exciting. At any time a swamp or island might disappear with no warning.
|
Atrapice Borderguard gets +1/+1 as long as you control an artifact.
Atrapice Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 1/2
|
Zerian Apostate can't be blocked as long as defending player has a sorcery card in his or her graveyard.
"They'll be out at matins, so now's the time to loot the vestry."
3/2
|
|
First strike
Cataspire Borderguard gets +1/+1 as long as you control five or more lands. Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard. 1/1
|
Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
|
Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
|
Whenever an Aura becomes attached to Tanglevine Pruner, put a 3/3 green Plant Beast creature token onto the battlefield.
The trimmings from enchanted hedges have a tendency to follow you home.
2/2
|
|
Force the Hand
(rare)
Rejuvenation Spring
(uncommon)
Chaze-Fed Ritualist
(uncommon)
Lavaball Lobbing
(uncommon)
Mind Erosion
(common)
Frantic Cleansing
(common)
Scholar's Robes
(common)
Unexpected Eruption
(common)
Atrapice Borderguard
(common)
Zerian Apostate
(common)
Cataspire Borderguard
(common)
Runebound Bouncers
(common)
Compelling Deacon
(common)
Tanglevine Pruner
(common)
Forest
(basic)

: Add 1 to your mana pool.
: You gain life equal to the number of enchantments you control.