Sienira's Facets: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever a land enters the battlefield under your control, Conquering Dragon gets +2/+2 until end of turn. If that land is the second land to enter the battlefield under your control this turn, Conquering Dragon gains trample and first strike until end of turn. 4/4
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![]() : Lofty Guardian gains flying until end of turn.Reminisce ![]() (![]() , Exile this card from your hand: Return target artifact or creature card from your graveyard to your hand.)2/3
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Gain control of up to two target nonbasic lands.
Businesses which don't pay the Condri protection fees find themselves under new management.
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Overpower
( : Target creature blocking Corruption Spitter gets -1/-1 until end of turn.)There are swamps that nobody approaches, but sometimes the swamp approaches you.
2/2
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![]() : Mirrorglade Concealer becomes an enchantment until end of turn. (It's no longer a creature this turn.)Some of Atine's gladetenders have granted themselves the skill of fading from view at certain times – like when she's looking for someone to blame.
2/1
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Trample
Whenever Hivesmasher Lithosaur attacks, target opponent puts two 1/1 green Insect creature tokens onto the battlefield tapped. 3/3
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Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands. Do not touch.
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Equip
![]() Equipped creature gets +1/+1 and has vigilance. A dwarven captain's helmet lets him keep abreast of tactical developments on all sides at once.
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Overpower
![]() (![]() : Target creature blocking Chokebillows gets -1/-1 until end of turn.)When it summons you to church, you don't say no.
5/1
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Target creature gets +3/+3 until end of turn. Regenerate that creature.
"I understand the forest wants to defend itself. But why does it have to be with giant indestructible frogs?!"
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Flying
Terina Borderguard gets +1/+1 as long as you control an enchantment. Terina Borderguard gets +1/+1 as long as you control an artifact. 1/2
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Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
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Flying
Whenever Devoted Skyknight attacks or blocks, you may gain 1 life. The orcs know better than to attack when the skyknights are on patrol.
3/2
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Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
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Conquering Dragon
(rare)
Lofty Guardian
(uncommon)
Usurp
(uncommon)
Corruption Spitter
(uncommon)
Mirrorglade Concealer
(common)
Hivesmasher Lithosaur
(common)
Reality Alarm
(common)
Helm of Awareness
(common)
Chokebillows
(common)
Nature's Aid
(common)
Terina Borderguard
(common)
Territorial Wildman
(common)
Devoted Skyknight
(common)
Compelling Deacon
(common)
Swamp
(basic)


: Lofty Guardian gains flying until end of turn.
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