Sienira's Facets: Virtual Booster
| Sienira's Facets: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Target permanent's controller activates an activated ability of that permanent of your choice. You make all choices. (That player pays all costs, activating mana abilities as necessary. You can't make a choice that player can't pay for.)
While Force the Hand is on the stack and not resolving, spells and abilities can't be played. |
, Return a land card from your graveyard to your hand: Add ![]() to your mana pool.She weaves tales of vistas lost, making them live again in her listeners' minds.
1/1
|
Equip
![]() Equipped creature gets +3/+3 and has "When this creature attacks, sacrifice a land". Barbarians rarely care about collateral damage.
|
When Persistent Spores enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
Whenever a Saproling you control deals combat damage to a player, put a 1/1 green Saproling creature token onto the battlefield. ![]() : Return Persistent Spores to its owner's hand. |
Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands. Do not touch.
|
|
Enchant creature
Enchanted creature doesn't untap in its controller's untap step. Reminisce ![]() (![]() , Exile this card from your hand: Return target enchantment card from your graveyard to your hand.)"My shrubbery bows when I walk past, and so shall you." – Atine
|
Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 2/2
|
Zerian Apostate can't be blocked as long as defending player has a sorcery card in his or her graveyard.
"They'll be out at matins, so now's the time to loot the vestry."
3/2
|
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
|
Put two 1/1 blue Faerie Rogue creature tokens with flying onto the battlefield.
The Condri lure marks into winged ambushes to ensure they get paid.
|
|
Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
|
Overpower
( : Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
|
Flash
Enchant creature Enchanted creature gets +2/+2. Not all gladewardens are as obsessed with aesthetics as Atine. Some are happy with augments of a more brutal and direct kind.
|
Enchant land
Enchanted land is a 3/3 red Elemental creature with " : This creature gets +1/+0 until end of turn". |
|
Force the Hand
(rare)
Talespin Worldwalker
(uncommon)
Scimitar of Wastefulness
(uncommon)
Persistent Spores
(uncommon)
Reality Alarm
(common)
Enforced Deference
(common)
Scuraspire Borderguard
(common)
Zerian Apostate
(common)
Plunge into Muck
(common)
Surprise Flutter
(common)
Soliforge Conscripts
(common)
Ironfist Doorkeeper
(common)
Savage Strength
(common)
Vicious Territory
(common)
Plains
(basic)


, Return a land card from your graveyard to your hand: Add 

