Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Pay any amount of life. For each 2 life you paid this way, either draw a card or return a creature card from your graveyard to your hand.
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Target creature is unblockable this turn. Draw a card.
Never ask how the Elusi get in and out. Just pay their fees and follow.
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Put a 0/-3 red Elemental Serpent
creature token with haste onto the battlefield with X+1 +1/+1 counters on it. The molten fury of the firelake Rayja strikes without warning.
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Enchant land
When enchanted land becomes tapped, you may destroy it. When enchanted land is put into a graveyard from the battlefield, you may pay 1R. If you do, return Brink of Destruction from your graveyard to the battlefield. |
Farsight Grove enters the battlefield tapped.
: Add to your mana pool.
Basic landcycling ![]() (![]() , Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
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Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn. The insubstantial darkness dragged the girl, screaming, away from her impassive parents.
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Enchant creature
As Chromatic Ward enters the battlefield, choose a colour. Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward. |
Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
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Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool. Enchanted land has " , tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.) |
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Enchant creature
Enchanted creature has " : Add one mana of any colour to your mana pool." : Return Gladetender's Touch to its owner's hand. |
Zerian Dissuader has intimidate as long as a sorcery card is in your graveyard.
FLAVOUR TEXT PENDING
2/2
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Whenever you cast a sorcery spell, Chapel-Roof Creeper gets +2/+2 until end of turn.
Each new unholy anthem causes it to grow new tendrils.
3/2
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Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
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Ritual of Dominance
(rare)
Invisible Tracks
(uncommon)
Firesnake Eruption
(uncommon)
Brink of Destruction
(uncommon)
Farsight Grove
(common)
Gather Ritevictims
(common)
Chromatic Ward
(common)
Territorial Wildman
(common)
Soliforge Conscripts
(common)
Verdant Abundance
(common)
Gladetender's Touch
(common)
Zerian Dissuader
(common)
Chapel-Roof Creeper
(common)
Challenge
(common)
Plains
(basic)




: Add
to your mana pool.
