Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Return a land card from your graveyard to your hand: Add ![]() to your mana pool.She weaves tales of vistas lost, making them live again in her listeners' minds.
1/1
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Choose target player and target permanent you control. For each card type that permanent has, that player sacrifices a different permanent of that type. (The card types permanents can have are artifact, creature, enchantment, land, planeswalker and tribal.)
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Put a 0/-3 red Elemental Serpent
creature token with haste onto the battlefield with X+1 +1/+1 counters on it. The molten fury of the firelake Rayja strikes without warning.
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Enchanted permanents you control can't be the target of spells or abilities your opponents control.
He'll protect you if you bear the mark of his allies.
3/3
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, Return a land card from your graveyard to your hand: Add ![]() to your mana pool.She weaves tales of vistas lost, making them live again in her listeners' minds.
1/1
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Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
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Choose a card type other than land. Target opponent reveals his or her hand. You may choose a card of that type. If you do, that player discards that card.
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As an additional cost to cast Unexpected Eruption, sacrifice a land.
Add ![]() ![]() ![]() to your mana pool.Life in the unstable Khert steppes is exciting. At any time a swamp or island might disappear with no warning.
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Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
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Enchant creature
Enchanted creature has flying. Whenever an artifact enters the battlefield under your control, you may return Cumulus Crown and enchanted creature to their owners' hands. |
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Flying
: Target creature gets -1/-1 until end of turn.Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
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Whenever an enchantment enters the battlefield under your control, Gladetender Panther gets +2/+2 until end of turn.
No rodents will damage Atine's ornamental gardens.
3/2
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Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment. 2/2
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Equip
![]() Equipped creature gets +1/+1 and has vigilance. A dwarven captain's helmet lets him keep abreast of tactical developments on all sides at once.
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Talespin Worldwalker
(uncommon, foil)
Suppress Diversity
(rare)
Firesnake Eruption
(uncommon)
Ralatine Mirrorcaster
(uncommon)
Talespin Worldwalker
(uncommon)
Runebound Bouncers
(common)
Brutal Interrogation
(common)
Unexpected Eruption
(common)
Soliforge Conscripts
(common)
Cumulus Crown
(common)
Plaguepreacher
(common)
Gladetender Panther
(common)
Veniwood Borderguard
(common)
Helm of Awareness
(common)
Forest
(basic)

, Return a land card from your graveyard to your hand: Add 




