Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Return target artifact to its owner's hand.Those who show more inclination to unmake than to make are not welcome in Atrapice.
1/3
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: Add 1 to your mana pool. : Add to your mana pool. Subterranean Waterway deals 1 damage to you. : Add to your mana pool. Subterranean Waterway doesn't untap in your next untap step. |
![]() : Flint Levitator deals 1 damage to target creature or player.Don't cross him unless you have a very sturdy helmet.
1/2
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You and permanents you control gain shroud until end of turn.
Though the demonic Zerian church is more well-known, there are chapels to a benevolent god in Terina as well. He intervenes for the good of his people, not on a demon's capricious whims.
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Target land becomes a 5/2 red Elemental creature with trample until end of turn.
Reminisce ![]() (![]() , Exile this card from your hand: Return target sorcery card from your graveyard to your hand.) |
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Flash
, Sacrifice an artifact: Target creature gains first strike until end of turn."I don't care what your problem is, a good polearm will always help!"
1/1
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Flying
Ralatine Sentinel has shroud as long as it's enchanted. Atine's daughter sculpts filigree falcons. Atine enjoys bringing them to life to patrol the skies around her mansion.
1/2
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Shroud
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
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Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
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Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn. When a pronghorn's cornered, the rest of the herd comes to its defence.
1/1
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Flash
Enchant creature Enchanted creature gets +2/+2. Not all gladewardens are as obsessed with aesthetics as Atine. Some are happy with augments of a more brutal and direct kind.
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Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
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Target player puts the top six cards of his or her library into his or her graveyard.
"We may not be vampires, but don't imagine for a moment that means you're safe." – Condri interrogator
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Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
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Outcast Magesmith
(rare)
Subterranean Waterway
(uncommon)
Flint Levitator
(uncommon)
Sanctify
(uncommon)
Soil's Revenge
(common)
Halberd Evangelist
(common)
Ralatine Sentinel
(common)
Khert Armodon
(common)
Disaffected Altarhand
(common)
Steppe Pronghorn
(common)
Savage Strength
(common)
Plunge into Muck
(common)
Mind Erosion
(common)
Cloak in Terror
(common)
Swamp
(basic)


: Return target artifact to its owner's hand.
to your mana pool. Subterranean Waterway doesn't untap in your next untap step.




