Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Flying
Whenever a land enters the battlefield under your control, Conquering Dragon gets +2/+2 until end of turn. If that land is the second land to enter the battlefield under your control this turn, Conquering Dragon gains trample and first strike until end of turn.
4/4
 U 
Sorcery
Each player sacrifices a land. Submerge in Fire deals 5 damage to each player.
The landscape copes surprisingly well with being repeatedly incinerated.
 U 
Sorcery
Exile target instant card from a graveyard. Put an X/X black Elemental creature token onto the battlefield, where X is that card's converted mana cost.
Reminisce {2}{b} ({2}{b}, Exile this card from your hand: Return target sorcery card from your graveyard to your hand.)
 U 
Creature – Human Artificer
{4}, {t}: Put a 1/1 Bird artifact creature token with flying onto the battlefield.
He bids magnetite fly so it can get closer to the stars from whence it came.
1/1
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
"We call upon the forces from under our world, to come and convict our enemies of their heathen wrongdoing."
 C 
Instant
You may sacrifice an artifact. If you do, destroy up to one target artifact.
You may sacrifice an enchantment. If you do, destroy up to one target enchantment.
 C 
Land
Farsight Grove enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Basic landcycling {1}{g} ({1}{g}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Sorcery
Choose a card type other than land. Target opponent reveals his or her hand. You may choose a card of that type. If you do, that player discards that card.
 C 
Creature – Centaur Warrior
When Arrogant Charger enters the battlefield, return a creature you control to your hand.
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
3/3
 C 
Creature – Human Warrior
Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment.
2/2
 C 
Creature – Dwarf Artificer
When Journeyman Falconwright enters the battlefield, put a 1/1 Bird artifact creature token with flying onto the battlefield.
Crafting a brass falcon is part of Tanith's standard apprenticeship programme.
2/2
 C 
Creature – Human Cleric
Flying
{t}: Target creature gets -1/-1 until end of turn.
Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
 C 
Creature – Human Shaman
{1}{r}: Khert Concealer becomes a Mountain land until end of turn. (It gains "{t}: Add {r} to your mana pool" until end of turn and is no longer a creature this turn.)
Some Khert shamans can take the form of their rocky home at certain times – like when a raid goes wrong.
2/2
 C 
Creature – Drake
Flying
As an additional cost to cast Atrapice Drake, reveal an artifact card from your hand or pay {1}.
As an additional cost to cast Atrapice Drake, reveal an instant card from your hand or pay {1}.
2/2
Island
 
 B 
Basic Land – Island

Conquering Dragon (rare)
Submerge in Fire (uncommon)
Weave the Strands (uncommon)
Master Falconwright (uncommon)
Ritual of Accusation (common)
Frantic Cleansing (common)
Farsight Grove (common)
Brutal Interrogation (common)
Arrogant Charger (common)
Veniwood Borderguard (common)
Journeyman Falconwright (common)
Plaguepreacher (common)
Khert Concealer (common)
Atrapice Drake (common)
Island (basic)