Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard. "Don't sit here listening to me preach! There's a world out there to explore!"
1/1
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Atine, Duchess of Fiescura gets +1/+1 for each Aura attached to her.
As long as Atine is enchanted, she has vigilance. As long as Atine is enchanted by two or more Auras, she's indestructible and can't be blocked except by two or more creatures.
Illus. Marvel
2/2
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Each player sacrifices a land. Submerge in Fire deals 5 damage to each player.
The landscape copes surprisingly well with being repeatedly incinerated.
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Until end of turn, creatures you control gain "
: This creature deals 1 damage to target creature or player."The elementals that splash around in the firelake don't realise lava is harmful to other beings. ...Or perhaps they do.
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![]() , sacrifice a creature: Target player loses 2 life."Guard the entrance while the saboteurs work, even if it costs your life. Which it probably will."
2/2
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Return target creature and target noncreature nonland permanent to their owners' hands.
"Where's your numerical advantage now, Spidra?" – Don Ecriot
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Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn. The insubstantial darkness dragged the girl, screaming, away from her impassive parents.
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Flying
When Condri Glass-Peeker deals combat damage to a player, look at that player's hand. "I've always loved peering into places – isn't it great I found people who'd pay me to do it?"
3/1
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Equip
![]() Equipped creature has defender, +0/+3, and " , : Draw a card, then discard a card."They increase intelligence, not wisdom.
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You may sacrifice an artifact. If you do, destroy up to one target artifact.
You may sacrifice an enchantment. If you do, destroy up to one target enchantment. |
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Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
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![]() : Mirrorglade Concealer becomes an enchantment until end of turn. (It's no longer a creature this turn.)Some of Atine's gladetenders have granted themselves the skill of fading from view at certain times – like when she's looking for someone to blame.
2/1
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Exile up to four target cards from a single graveyard. If you exiled two or fewer cards this way, return Revise History to its owner's hand.
"Citizens' views are shaped by the past, so the past must be... tidied."
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Whenever an enchantment enters the battlefield under your control, Gladetender Panther gets +2/+2 until end of turn.
No rodents will damage Atine's ornamental gardens.
3/2
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Wilderness Heretic
(common, foil)
Atine, Duchess of Fiescura
(rare)
Submerge in Fire
(uncommon)
Lavaball Lobbing
(uncommon)
Ruthless Strategist
(uncommon)
Aetheric Disruption
(common)
Gather Ritevictims
(common)
Condri Glass-Peeker
(common)
Scholar's Robes
(common)
Frantic Cleansing
(common)
Territorial Wildman
(common)
Mirrorglade Concealer
(common)
Revise History
(common)
Gladetender Panther
(common)
Plains
(basic)



: This creature deals 1 damage to target creature or player."

