Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose target player and target permanent you control. For each card type that permanent has, that player sacrifices a different permanent of that type. (The card types permanents can have are artifact, creature, enchantment, land, planeswalker and tribal.)
 U 
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
"You seek to augment reality. Perhaps you don't like to admit the way things are?"
 U 
Artifact Enchantment
Creatures you control have +0/+1.
{2}{w}: Creatures you control get +1/+0 until end of turn.
The sight strengthens weary troops' morale.
 U 
Sorcery
Target opponent exiles the top two cards of his or her library, then puts the top two cards of his or her library into his or her graveyard. Then if you have more cards in your graveyard than that player, return Pulse of Dementia to its owner's hand.
 C 
Creature – Elf Druid Shaman
{t}: Untap target land.
Aspiring enchanters sometimes discover ancient families of elves in supposedly deserted glades. Those who survive don't repeat the mistake.
0/1
 C 
Instant
Return target creature and target noncreature nonland permanent to their owners' hands.
"Where's your numerical advantage now, Spidra?" – Don Ecriot
 C 
Enchantment – Aura
Enchant creature
As Chromatic Ward enters the battlefield, choose a colour.
Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward.
 C 
Instant
Reject the Apostate deals 2 damage to target creature. If you have a sorcery card in your graveyard, Reject the Apostate deals 4 damage to that creature instead.
 C 
Creature – Drake
Flying
As an additional cost to cast Atrapice Drake, reveal an artifact card from your hand or pay {1}.
As an additional cost to cast Atrapice Drake, reveal an instant card from your hand or pay {1}.
2/2
 C 
Creature – Human Rogue
Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
 C 
Creature – Human Cleric
Zerian Apostate can't be blocked as long as defending player has a sorcery card in his or her graveyard.
"They'll be out at matins, so now's the time to loot the vestry."
3/2
 C 
Tribal Artifact – Artificer
{t}: Target creature gets +1/+1 until end of turn.
{w}, {t}: Target Artificer creature gets +2/+2 until end of turn.
Never fight a smith in his own workshop.
 C 
Creature – Human Shaman
{1}{r}: Khert Concealer becomes a Mountain land until end of turn. (It gains "{t}: Add {r} to your mana pool" until end of turn and is no longer a creature this turn.)
Some Khert shamans can take the form of their rocky home at certain times – like when a raid goes wrong.
2/2
 C 
Instant
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
Forest
 
 B 
Basic Land – Forest

Suppress Diversity (rare)
Illuminating Insight (uncommon)
Ironcaste Waypoint (uncommon)
Pulse of Dementia (uncommon)
Venerable Elf (common)
Aetheric Disruption (common)
Chromatic Ward (common)
Reject the Apostate (common)
Atrapice Drake (common)
Runebound Bouncers (common)
Zerian Apostate (common)
Museary Gateway (common)
Khert Concealer (common)
Plunge into Muck (common)
Forest (basic)