Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Exile Soliforge Avenger and target creature.Whenever an artifact enters the battlefield under your control, you may untap Soliforge Avenger. 1/1
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Enchant creature
Whenever enchanted creature deals combat damage to a player, choose one – draw a card; or return target instant card from your graveyard to your hand. |
Destroy up to three target artifacts.
The wilderness's reaction to the delicate magework was about as good as could be expected.
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Creatures you control have +0/+1.
![]() : Creatures you control get +1/+0 until end of turn.The sight strengthens weary troops' morale.
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Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool. Enchanted land has " , tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.) |
Enchant land
Enchanted land is a 3/3 red Elemental creature with " : This creature gets +1/+0 until end of turn". |
Gain 2 life for each enchantment you control and 2 life for each artifact you control.
"Yeah, we celebrate the town's magework in all its forms. It's all just an excuse for wine, really, innit?"
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Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
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Farsight Grove enters the battlefield tapped.
: Add to your mana pool.
Basic landcycling ![]() (![]() , Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) |
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Shroud
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
4/4
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Enchant creature
Enchanted creature doesn't untap in its controller's untap step. Reminisce ![]() (![]() , Exile this card from your hand: Return target enchantment card from your graveyard to your hand.)"My shrubbery bows when I walk past, and so shall you." – Atine
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Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
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Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
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Soliforge Avenger
(rare)
Mantle of Insight
(uncommon)
Cloud of Smithereens
(uncommon)
Ironcaste Waypoint
(uncommon)
Challenge
(common)
Verdant Abundance
(common)
Vicious Territory
(common)
Terina Festival
(common)
Compelling Deacon
(common)
Farsight Grove
(common)
Khert Armodon
(common)
Enforced Deference
(common)
Disaffected Altarhand
(common)
Cloak in Terror
(common)
Island
(basic)

: Exile Soliforge Avenger and target creature.


