Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Until end of turn, target creature gains trample and gets +X/+Y, where X is the total toughness of creatures blocking or blocked by it and Y is the total power of those creatures.
 U 
Instant
Destroy up to three target artifacts.
The wilderness's reaction to the delicate magework was about as good as could be expected.
 U 
Creature – Elf Druid
Mirrorglade Artist gets +3/+3 for each enchanted land you control.
He travels the length and breadth of Sienira, looking for inspiration in the gladewardens' augments.
1/1
 U 
Creature – Vampire Cleric
Whenever you cast a sorcery spell, you may return Parched Archbishop from your graveyard to your hand.
The cathedral laity are always careful to keep the crypts immaculate, lest they provoke the inhabitants.
3/2
 C 
Creature – Human Rogue
Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
 C 
Sorcery
Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
 C 
Enchantment – Aura
Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands.
Do not touch.
 C 
Creature – Dwarf Artificer
Flash
{1}, Sacrifice an artifact: Target creature gains first strike until end of turn.
"I don't care what your problem is, a good polearm will always help!"
1/1
 C 
Instant
Return target creature and target noncreature nonland permanent to their owners' hands.
"Where's your numerical advantage now, Spidra?" – Don Ecriot
 C 
Land
Farsight Grove enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Basic landcycling {1}{g} ({1}{g}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Enchantment – Aura
Enchant land
Enchanted land has "{3}, {t}: Put a +1/+1 counter on target creature."
When a noble arrives at a mirrorglade, the outdoor baths are one of the first places she visits.
 C 
Creature – Human Shaman
Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
 C 
Instant
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
 C 
Creature – Lizard
When Borderland Lithosaur enters the battlefield, return up to one target land card from your graveyard to your hand.
Sacrifice Borderland Lithosaur: You may put a land card from your hand onto the battlefield.
2/1
Mountain
 
 B 
Basic Land – Mountain

Rise to the Challenge (rare)
Cloud of Smithereens (uncommon)
Mirrorglade Artist (uncommon)
Parched Archbishop (uncommon)
Runebound Bouncers (common)
Creeping Mold (common)
Reality Alarm (common)
Halberd Evangelist (common)
Aetheric Disruption (common)
Farsight Grove (common)
Pools of Fortitude (common)
Territorial Wildman (common)
Plunge into Muck (common)
Borderland Lithosaur (common)
Mountain (basic)