Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Destroy up to three target artifacts.
The wilderness's reaction to the delicate magework was about as good as could be expected.
 
 R 
Instant
Counter up to one target spell. Return up to one target permanent to its owner's hand. Tap all creatures your opponents control. Draw a card.
 U 
Creature – Beast
Hulking Baloth's power and toughness are each equal to the number of lands you control.
All forests have big creatures in. But most of those creatures at least fit into the forest.
0/0
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +3/+3 and has "When this creature attacks, sacrifice a land".
Barbarians rarely care about collateral damage.
 U 
Enchantment
Lavender Mist enters the battlefield with a fog counter on it.
Remove a fog counter from Lavender Mist: Prevent all combat damage that would be dealt this turn.
Sacrifice Lavender Mist: Prevent all combat damage any number of target creatures would deal this turn.
 C 
Instant
Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
 C 
Enchantment
Deathtouch
Sacrifice Venomvine Lattice: Venomvine Lattice deals 1 damage to target creature with flying.
Atine doesn't have a problem with birds fouling the Ralatine's roofs.
 C 
Enchantment – Aura
Enchant land
Enchanted land is a 3/3 red Elemental creature with "{r}: This creature gets +1/+0 until end of turn".
 C 
Creature – Human Shaman
Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
 C 
Creature – Human Rogue
Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
 C 
Instant
Put two 2/1 black Human Rogue creature tokens onto the battlefield.
The Spidra often have unexpected backup lurking around a corner.
 C 
Creature – Vampire Cleric
When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/1
 C 
Creature – Human Knight
Flying
Whenever Devoted Skyknight attacks or blocks, you may gain 1 life.
The orcs know better than to attack when the skyknights are on patrol.
3/2
 C 
Artifact Creature – Gargoyle
Flying
{t}: Cathedral Gargoyle gets -1/+3 and loses flying.
Laity are startled when they start moving. Raiders are startled when they stop.
1/1
Island
 
 B 
Basic Land – Island

Cloud of Smithereens (uncommon, foil)
Cryptic Demand (rare)
Hulking Baloth (uncommon)
Scimitar of Wastefulness (uncommon)
Lavender Mist (uncommon)
Challenge (common)
Venomvine Lattice (common)
Vicious Territory (common)
Territorial Wildman (common)
Runebound Bouncers (common)
Surprise Stab (common)
Crypt Runner (common)
Devoted Skyknight (common)
Cathedral Gargoyle (common)
Island (basic)