Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Rogue
Flying, flash
When Don Condri the Shifting Current enters the battlefield, you may search your library for up to two instant cards, reveal them, put them into your hand, then shuffle your library.
2/2
 U 
Enchantment
Lavender Mist enters the battlefield with a fog counter on it.
Remove a fog counter from Lavender Mist: Prevent all combat damage that would be dealt this turn.
Sacrifice Lavender Mist: Prevent all combat damage any number of target creatures would deal this turn.
 U 
Land
Dreamy Coppice enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Reminisce {1}{g} ({1}{g}, Exile this card from your hand: Return target land card from your graveyard to your hand.)
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add {r} to your mana pool. Wild Cliffside deals 1 damage to you.
{t}: Add {g} to your mana pool. Wild Cliffside doesn't untap in your next untap step.
 C 
Creature – Human Cleric
Zerian Apostate can't be blocked as long as defending player has a sorcery card in his or her graveyard.
"They'll be out at matins, so now's the time to loot the vestry."
3/2
 C 
Creature – Elemental
Overpower {1}{b} ({1}{b}: Target creature blocking Chokebillows gets -1/-1 until end of turn.)
When it summons you to church, you don't say no.
5/1
 C 
Creature – Antelope
Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn.
When a pronghorn's cornered, the rest of the herd comes to its defence.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
Whenever an artifact enters the battlefield under your control, you may return Cumulus Crown and enchanted creature to their owners' hands.
 C 
Tribal Enchantment – Druid Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool.
Enchanted land has "{t}, tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.)
 C 
Sorcery
As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature.
If you keep blocking it up, eventually it'll explode in your face.
 C 
Creature – Human Shaman
{1}{r}: Khert Concealer becomes a Mountain land until end of turn. (It gains "{t}: Add {r} to your mana pool" until end of turn and is no longer a creature this turn.)
Some Khert shamans can take the form of their rocky home at certain times – like when a raid goes wrong.
2/2
 C 
Instant
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
 C 
Tribal Land – Shaman
Venerated Plateau enters the battlefield tapped.
When Venerated Plateau enters the battlefield, return a land you control to its owner's hand.
{t}: Add {1}{r} to your mana pool.
Tap an untapped Shaman creature you control: Untap Venerated Plateau.
 C 
Tribal Instant – Rogue
Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn.
The Elusi are expensive, but there are many benefits to having one on your side.
Swamp
 
 B 
Basic Land – Swamp

Don Condri the Shifting Current (rare)
Lavender Mist (uncommon)
Dreamy Coppice (uncommon)
Wild Cliffside (uncommon)
Zerian Apostate (common)
Chokebillows (common)
Steppe Pronghorn (common)
Cumulus Crown (common)
Verdant Abundance (common)
Vent Frustration (common)
Khert Concealer (common)
Plunge into Muck (common)
Venerated Plateau (common)
Fleeting Whispersilk (common)
Swamp (basic)