Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each other player may cast any number of nonland cards from his or her hand without paying their mana cost. Then you may cast any number of nonland cards from your hand without paying their mana cost.
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Dreamy Coppice enters the battlefield tapped.
: Add to your mana pool.Reminisce ![]() (![]() , Exile this card from your hand: Return target land card from your graveyard to your hand.) |
![]() : Flint Levitator deals 1 damage to target creature or player.Don't cross him unless you have a very sturdy helmet.
1/2
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Flash, flying
When History Disruptor enters the battlefield, target player shuffles his or her graveyard into his or her library. The Condri prefer the past remain unscrutinised.
3/3
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Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
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Overpower
( : Target creature blocking Ironfist Doorkeeper gets -1/-1 until end of turn.)Wrestling your way into a museary is rarely attempted, and never succeeds.
2/2
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When Arrogant Charger enters the battlefield, return a creature you control to your hand.
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)3/3
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Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool. Enchanted land has " , tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.) |
Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
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Enchant creature
As Chromatic Ward enters the battlefield, choose a colour. Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward. |
Flying
Terina Borderguard gets +1/+1 as long as you control an enchantment. Terina Borderguard gets +1/+1 as long as you control an artifact. 1/2
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Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
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Choose one: tap up to X target permanents; or untap up to X target permanents. X is the number of artifacts you control when you cast Winchwind.
"Raise the drawbridge, lower the portcullis, arm the springblades..."
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Grand Convocation
(mythic)
Dreamy Coppice
(uncommon)
Flint Levitator
(uncommon)
History Disruptor
(uncommon)
Challenge
(common)
Ironfist Doorkeeper
(common)
Arrogant Charger
(common)
Territorial Wildman
(common)
Verdant Abundance
(common)
Compelling Deacon
(common)
Chromatic Ward
(common)
Terina Borderguard
(common)
Disaffected Altarhand
(common)
Winchwind
(common)
Swamp
(basic)


: Add
to your mana pool.
