Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature card from your graveyard to the battlefield. Then if you control fewer creatures than target opponent, return Pulse of Undeath to its owner's hand.
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Until end of turn, creatures you control gain "
: This creature deals 1 damage to target creature or player."The elementals that splash around in the firelake don't realise lava is harmful to other beings. ...Or perhaps they do.
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Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
"You seek a new realm. Perhaps you're hesitant to settle down?"
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Each player discards a card. If a land card was discarded this way, return Clash with the Zerians to its owner's hand. (This isn't in your hand when you have to discard.)
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As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature. If you keep blocking it up, eventually it'll explode in your face.
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool. Enchanted land has " , tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.) |
Whenever you cast a sorcery spell, Chapel-Roof Creeper gets +2/+2 until end of turn.
Each new unholy anthem causes it to grow new tendrils.
3/2
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Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player. |
When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/1
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At the beginning of the end step, you may reveal an instant card from your hand. If you don't, sacrifice Ecriot Mistward.
It obeys those who have a plan.
1/6
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: Target creature gets +1/+1 until end of turn. , : Target Artificer creature gets +2/+2 until end of turn.Never fight a smith in his own workshop.
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Flying
![]() : Ironcaste Concealer becomes an artifact until end of turn. (It's no longer a creature this turn.)Some of the museary magesmiths can hide inside their kitesails at certain times – like when tax collectors call.
2/1
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Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
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Flying
Whenever Devoted Skyknight attacks or blocks, you may gain 1 life. The orcs know better than to attack when the skyknights are on patrol.
3/2
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Pulse of Undeath
(rare)
Lavaball Lobbing
(uncommon)
Distant Insight
(uncommon)
Clash with the Zerians
(uncommon)
Vent Frustration
(common)
Verdant Abundance
(common)
Chapel-Roof Creeper
(common)
Mana Scars
(common)
Crypt Runner
(common)
Ecriot Mistward
(common)
Museary Gateway
(common)
Ironcaste Concealer
(common)
Creeping Mold
(common)
Devoted Skyknight
(common)
Swamp
(basic)



: This creature deals 1 damage to target creature or player."

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