Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target permanent's controller activates an activated ability of that permanent of your choice. You make all choices. (That player pays all costs, activating mana abilities as necessary. You can't make a choice that player can't pay for.)
While Force the Hand is on the stack and not resolving, spells and abilities can't be played. |
: Add 1 to your mana pool. : Add to your mana pool. Subterranean Waterway deals 1 damage to you. : Add to your mana pool. Subterranean Waterway doesn't untap in your next untap step. |
Target opponent exiles the top two cards of his or her library, then puts the top two cards of his or her library into his or her graveyard. Then if you have more cards in your graveyard than that player, return Pulse of Dementia to its owner's hand.
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Destroy up to three target artifacts.
The wilderness's reaction to the delicate magework was about as good as could be expected.
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Destroy target nonblack creature. It can't be regenerated.
Eharot doesn't generally pay attention to his worshippers' prayers, but just occasionally it amuses him to murder someone they ask him to.
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Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
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Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
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Put two 1/1 blue Faerie Rogue creature tokens with flying onto the battlefield.
The Condri lure marks into winged ambushes to ensure they get paid.
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Destroy up to one target land. Return up to one land card from your graveyard to your hand.
Life in the unstable Khert steppes is exciting. At any time there might be a new plain or forest out of nowhere.
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Flying
: Cathedral Gargoyle gets -1/+3 and loses flying.Laity are startled when they start moving. Raiders are startled when they stop.
1/1
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Equip
![]() Equipped creature gets +1/+1 and has vigilance. A dwarven captain's helmet lets him keep abreast of tactical developments on all sides at once.
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Gain 2 life for each enchantment you control and 2 life for each artifact you control.
"Yeah, we celebrate the town's magework in all its forms. It's all just an excuse for wine, really, innit?"
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Flying
Whenever an enchantment enters the battlefield under your control, you may put a +1/+1 counter on Glimmerbreath. Some of Atine's living creations serve no purpose but decoration.
0/1
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Enchant creature
Enchanted creature has " : Add one mana of any colour to your mana pool." : Return Gladetender's Touch to its owner's hand. |
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Force the Hand
(rare)
Subterranean Waterway
(uncommon)
Pulse of Dementia
(uncommon)
Cloud of Smithereens
(uncommon)
Ray of Darkness
(common)
Disaffected Altarhand
(common)
Challenge
(common)
Surprise Flutter
(common)
Tectonic Adjustment
(common)
Cathedral Gargoyle
(common)
Helm of Awareness
(common)
Terina Festival
(common)
Glimmerbreath
(common)
Gladetender's Touch
(common)
Plains
(basic)

: Add 1 to your mana pool.
to your mana pool. Subterranean Waterway deals 1 damage to you.


