Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter up to one target spell. Return up to one target permanent to its owner's hand. Tap all creatures your opponents control. Draw a card.
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Destroy up to three target artifacts.
The wilderness's reaction to the delicate magework was about as good as could be expected.
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, : Put a 1/1 Construct artifact creature token onto the battlefield.Whenever an artifact is put into a graveyard from the battlefield, you may draw a card. 1/1
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: Add to your mana pool. : Add to your mana pool. Wild Cliffside deals 1 damage to you. : Add to your mana pool. Wild Cliffside doesn't untap in your next untap step. |
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
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Target player puts the top six cards of his or her library into his or her graveyard.
"We may not be vampires, but don't imagine for a moment that means you're safe." – Condri interrogator
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: Target creature gets +1/+1 until end of turn. , : Target Artificer creature gets +2/+2 until end of turn.Never fight a smith in his own workshop.
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Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
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Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment. 2/2
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Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
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Return target creature and target noncreature nonland permanent to their owners' hands.
"Where's your numerical advantage now, Spidra?" – Don Ecriot
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Enchant land
Enchanted land is a 3/3 red Elemental creature with " : This creature gets +1/+0 until end of turn". |
You may sacrifice an artifact. If you do, destroy up to one target artifact.
You may sacrifice an enchantment. If you do, destroy up to one target enchantment. |
Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
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Cryptic Demand
(rare)
Cloud of Smithereens
(uncommon)
Master Puppetsmith
(uncommon)
Wild Cliffside
(uncommon)
Plunge into Muck
(common)
Mind Erosion
(common)
Museary Gateway
(common)
Disaffected Altarhand
(common)
Veniwood Borderguard
(common)
Creeping Mold
(common)
Aetheric Disruption
(common)
Vicious Territory
(common)
Frantic Cleansing
(common)
Runebound Bouncers
(common)
Forest
(basic)




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: Put a 1/1 Construct artifact creature token onto the battlefield.
to your mana pool.
to your mana pool. Wild Cliffside doesn't untap in your next untap step.
,