Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant land
Lands you control that are enchanted are indestructible and have "Sacrifice this land: This land deals 2 damage to target creature or player." Land creatures you control that are enchanted have +2/+0 and haste. |
![]() ![]() , , Sacrifice an artifact: Destroy target attacking creature."Loot a dwarven forge? I'd sooner try to steal a tooth from a dragon."
– Vinco, city thief 2/2
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Each player sacrifices a land. Submerge in Fire deals 5 damage to each player.
The landscape copes surprisingly well with being repeatedly incinerated.
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Until end of turn, creatures you control gain "
: This creature deals 1 damage to target creature or player."The elementals that splash around in the firelake don't realise lava is harmful to other beings. ...Or perhaps they do.
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: Target creature gets +1/+1 until end of turn. , : Target Artificer creature gets +2/+2 until end of turn.Never fight a smith in his own workshop.
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Trample
Whenever Hivesmasher Lithosaur attacks, target opponent puts two 1/1 green Insect creature tokens onto the battlefield tapped. 3/3
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Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
"We call upon the forces from under our world, to come and convict our enemies of their heathen wrongdoing."
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Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
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Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
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Atrapice Borderguard gets +1/+1 as long as you control an artifact.
Atrapice Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 1/2
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Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn. The Elusi are expensive, but there are many benefits to having one on your side.
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Enchant creature
Enchanted creature doesn't untap in its controller's untap step. Reminisce ![]() (![]() , Exile this card from your hand: Return target enchantment card from your graveyard to your hand.)"My shrubbery bows when I walk past, and so shall you." – Atine
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Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
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Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment. 2/2
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Grudges of the Earth
(rare)
Soliforge Guardsmith
(uncommon)
Submerge in Fire
(uncommon)
Lavaball Lobbing
(uncommon)
Museary Gateway
(common)
Hivesmasher Lithosaur
(common)
Ritual of Accusation
(common)
Plunge into Muck
(common)
Creeping Mold
(common)
Atrapice Borderguard
(common)
Fleeting Whispersilk
(common)
Enforced Deference
(common)
Cloak in Terror
(common)
Veniwood Borderguard
(common)
Swamp
(basic)




, Sacrifice an artifact: Destroy target attacking creature.


