Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cards in your hand have reminisce
. (They have " , Exile this card from your hand: Return target card which shares a card type with this card from your graveyard to your hand.") |
Flash, first strike
Traders on the village roads between Ironcaste and the city of Terina know they're safe from bandits thanks to the Lumina patrols.
2/2
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, : Target opponent reveals his or her hand. , : Target opponent can't cast sorcery spells this turn."Your unholy rituals will not serve you here."
1/3
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Creatures you control have reach.
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature or enchantment card from your graveyard to your hand.)1/4
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Flying
: Cathedral Gargoyle gets -1/+3 and loses flying.Laity are startled when they start moving. Raiders are startled when they stop.
1/1
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As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature. If you keep blocking it up, eventually it'll explode in your face.
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Overpower
![]() (![]() : Target creature blocking Chokebillows gets -1/-1 until end of turn.)When it summons you to church, you don't say no.
5/1
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Equip
![]() Equipped creature has defender, +0/+3, and " , : Draw a card, then discard a card."They increase intelligence, not wisdom.
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Whenever you cast a spell, Guardian of the Ralatine gains vigilance until end of turn.
Working in such enhanced surroundings, they're attuned to the slightest magical disturbance.
1/4
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Target player puts the top six cards of his or her library into his or her graveyard.
"We may not be vampires, but don't imagine for a moment that means you're safe." – Condri interrogator
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Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
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When Arrogant Charger enters the battlefield, return a creature you control to your hand.
Reminisce ![]() (![]() , Exile this card from your hand: Return target creature card from your graveyard to your hand.)3/3
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Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn. When a pronghorn's cornered, the rest of the herd comes to its defence.
1/1
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Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
1/1
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Nostalgia Portrait
(rare)
Lumina Charger
(uncommon)
Stern Suppressor
(uncommon)
Silkvine
(uncommon)
Cathedral Gargoyle
(common)
Vent Frustration
(common)
Chokebillows
(common)
Scholar's Robes
(common)
Guardian of the Ralatine
(common)
Mind Erosion
(common)
Disaffected Altarhand
(common)
Arrogant Charger
(common)
Steppe Pronghorn
(common)
Compelling Deacon
(common)
Plains
(basic)
. (They have "

: Target opponent reveals his or her hand.

