Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant Soldier
Imperturbable Guardian can't become tapped. (You can't tap it to pay a cost. If an effect would tap it, it doesn't.)
Vigilance
Eternally alert, eternally wary.
6/6
 U 
Creature – Centaur Shaman
Whenever an opponent casts an instant spell, you may draw a card and have Reflex Courser get +2/+2 until end of turn.
"You may discover your urban tricks don't work so well out here in the glades, sewer rat."
2/2
 U 
Instant
Target creature's controller sacrifices it unless that player pays 4 life and discards a card.
The cathedral bells inspire dread as far as they can be heard.
 U 
Sorcery
Each player discards a card. If a land card was discarded this way, return Clash with the Zerians to its owner's hand. (This isn't in your hand when you have to discard.)
 C 
Creature – Human Rogue
Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
1/1
 C 
Enchantment
Deathtouch
Sacrifice Venomvine Lattice: Venomvine Lattice deals 1 damage to target creature with flying.
Atine doesn't have a problem with birds fouling the Ralatine's roofs.
 C 
Creature – Dwarf Soldier
Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
3/3
 C 
Artifact – Equipment
Equip {3}
Equipped creature has defender, +0/+3, and "{1}, {t}: Draw a card, then discard a card."
They increase intelligence, not wisdom.
 C 
Sorcery
Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
 C 
Creature – Drake
Flying
As an additional cost to cast Atrapice Drake, reveal an artifact card from your hand or pay {1}.
As an additional cost to cast Atrapice Drake, reveal an instant card from your hand or pay {1}.
2/2
 C 
Creature – Human Knight
Flying
Whenever Devoted Skyknight attacks or blocks, you may gain 1 life.
The orcs know better than to attack when the skyknights are on patrol.
3/2
 C 
Sorcery
As an additional cost to cast Unexpected Eruption, sacrifice a land.
Add {r}{r}{r}{r} to your mana pool.
Life in the unstable Khert steppes is exciting. At any time a swamp or island might disappear with no warning.
 C 
Creature – Ogre Cleric
Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
5/2
 C 
Creature – Vampire Rogue
Deathtouch
Reminisce {1}{b} ({1}{b}, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
2/1
Island
 
 B 
Basic Land – Island

Imperturbable Guardian (rare)
Reflex Courser (uncommon)
Ominous Toll (uncommon)
Clash with the Zerians (uncommon)
Runebound Bouncers (common)
Venomvine Lattice (common)
Soliforge Conscripts (common)
Scholar's Robes (common)
Creeping Mold (common)
Atrapice Drake (common)
Devoted Skyknight (common)
Unexpected Eruption (common)
Disaffected Altarhand (common)
Dealer in Despair (common)
Island (basic)