Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, each player loses life equal to the number of sorcery cards in your graveyard.
Some Zerians make no secret of how they rose to power.
3/3
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As Dampening Doors enters the battlefield, choose an opponent.
Whenever a creature the chosen player controls attacks, that creature gets -1/-0. ![]() : Return Dampening Doors to its owner's hand. |
Creatures you control have lifelink.
Some enchanters layered so many augments on their villas that the buildings acquired not just character, but personalities.
4/4
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When Reflections of Sunrise enters the battlefield, draw a card.
Permanents you control are all colours. ![]() : Return Reflections of Sunrise to its owner's hand. |
Wilderness Heretic gets +2/+2 as long as you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard. "Don't sit here listening to me preach! There's a world out there to explore!"
1/1
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Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
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First strike
Cataspire Borderguard gets +1/+1 as long as you control five or more lands. Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard. 1/1
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Equip
![]() Equipped creature has defender, +0/+3, and " , : Draw a card, then discard a card."They increase intelligence, not wisdom.
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Enchant creature
As Chromatic Ward enters the battlefield, choose a colour. Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward. |
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn. The insubstantial darkness dragged the girl, screaming, away from her impassive parents.
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Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
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Whenever an enchantment enters the battlefield under your control, Gladetender Panther gets +2/+2 until end of turn.
No rodents will damage Atine's ornamental gardens.
3/2
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Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool. Enchanted land has " , tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.) |
Atrapice Borderguard gets +1/+1 as long as you control an artifact.
Atrapice Borderguard gets +1/+1 as long as you have an instant card in your graveyard. 1/2
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Bloodstained Cardinal
(rare)
Dampening Doors
(uncommon)
Mirrorglade Gazebo
(uncommon)
Reflections of Sunrise
(uncommon)
Wilderness Heretic
(common)
Challenge
(common)
Cataspire Borderguard
(common)
Scholar's Robes
(common)
Chromatic Ward
(common)
Gather Ritevictims
(common)
Cloak in Terror
(common)
Gladetender Panther
(common)
Verdant Abundance
(common)
Atrapice Borderguard
(common)
Plains
(basic)



: Return Dampening Doors to its owner's hand.

: Draw a card, then discard a card."