Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
All creatures get -X/-X until end of turn, where X is the number of instant cards in all graveyards.
Don Spidra would rather die than let his secrets be stolen.
 U 
Creature – Dwarf Artificer
{1}{w}{w}, {t}, Sacrifice an artifact: Destroy target attacking creature.
"Loot a dwarven forge? I'd sooner try to steal a tooth from a dragon."
– Vinco, city thief
2/2
 U 
Creature – Human Wizard
{u}{u}, {t}: Return target instant spell to its owner's hand.
The Dons employ nullmages for when things don't go according to plan.
1/3
 U 
Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
"You seek a new realm. Perhaps you're hesitant to settle down?"
 C 
Creature – Human Artificer
Flying
{1}{w}: Ironcaste Concealer becomes an artifact until end of turn. (It's no longer a creature this turn.)
Some of the museary magesmiths can hide inside their kitesails at certain times – like when tax collectors call.
2/1
 C 
Creature – Human Shaman
Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
2/1
 C 
Enchantment
Deathtouch
Sacrifice Venomvine Lattice: Venomvine Lattice deals 1 damage to target creature with flying.
Atine doesn't have a problem with birds fouling the Ralatine's roofs.
 C 
Creature – Elemental
At the beginning of the end step, you may reveal an instant card from your hand. If you don't, sacrifice Ecriot Mistward.
It obeys those who have a plan.
1/6
 C 
Tribal Artifact – Artificer
{t}: Target creature gets +1/+1 until end of turn.
{w}, {t}: Target Artificer creature gets +2/+2 until end of turn.
Never fight a smith in his own workshop.
 C 
Sorcery
Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player.
 C 
Creature – Elemental
Whenever you cast a sorcery spell, Chapel-Roof Creeper gets +2/+2 until end of turn.
Each new unholy anthem causes it to grow new tendrils.
3/2
 C 
Creature – Human Druid
{1}{g}: Mirrorglade Concealer becomes an enchantment until end of turn. (It's no longer a creature this turn.)
Some of Atine's gladetenders have granted themselves the skill of fading from view at certain times – like when she's looking for someone to blame.
2/1
 C 
Creature – Human Soldier
Whenever you cast a spell, Guardian of the Ralatine gains vigilance until end of turn.
Working in such enhanced surroundings, they're attuned to the slightest magical disturbance.
1/4
 C 
Creature – Human Cleric
Flying
{t}: Target creature gets -1/-1 until end of turn.
Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
2/3
Plains
 
 B 
Basic Land – Plains

Catastrophic Collapse (rare)
Soliforge Guardsmith (uncommon)
Rethinker (uncommon)
Distant Insight (uncommon)
Ironcaste Concealer (common)
Territorial Wildman (common)
Venomvine Lattice (common)
Ecriot Mistward (common)
Museary Gateway (common)
Mana Scars (common)
Chapel-Roof Creeper (common)
Mirrorglade Concealer (common)
Guardian of the Ralatine (common)
Plaguepreacher (common)
Plains (basic)