Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land Creature – Elemental
(Avalanche Heights isn't a spell, and it's affected by summoning sickness.)
Avalanche Heights enters the battlefield tapped.
{t}: Add {1} to your mana pool.
Sacrifice a land: Put a +1/+1 counter on Avalanche Heights.
1/1
 U 
Instant
Target creature is unblockable this turn. Draw a card.
Never ask how the Elusi get in and out. Just pay their fees and follow.
 U 
Artifact
As Dampening Doors enters the battlefield, choose an opponent.
Whenever a creature the chosen player controls attacks, that creature gets -1/-0.
{1}{w}: Return Dampening Doors to its owner's hand.
 U 
Creature – Human Rogue
{1}{b}, sacrifice a creature: Target player loses 2 life.
"Guard the entrance while the saboteurs work, even if it costs your life. Which it probably will."
2/2
 C 
Enchantment – Aura
Enchant creature
As Chromatic Ward enters the battlefield, choose a colour.
Enchanted creature has protection from the chosen colour. This effect doesn't remove Chromatic Ward.
 C 
Creature – Human Druid
{1}{g}: Mirrorglade Concealer becomes an enchantment until end of turn. (It's no longer a creature this turn.)
Some of Atine's gladetenders have granted themselves the skill of fading from view at certain times – like when she's looking for someone to blame.
2/1
 C 
Instant
Choose one: tap up to X target permanents; or untap up to X target permanents. X is the number of artifacts you control when you cast Winchwind.
"Raise the drawbridge, lower the portcullis, arm the springblades..."
 C 
Instant
Draw cards equal to the converted mana cost of target artifact.
Reminisce {1}{u}{u} ({1}{u}{u}, Exile this card from your hand: Return target instant card from your graveyard to your hand.)
 C 
Artifact – Equipment
Equip {3}
Equipped creature has defender, +0/+3, and "{1}, {t}: Draw a card, then discard a card."
They increase intelligence, not wisdom.
 C 
Instant
Exile up to four target cards from a single graveyard. If you exiled two or fewer cards this way, return Revise History to its owner's hand.
"Citizens' views are shaped by the past, so the past must be... tidied."
 C 
Creature – Antelope
Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn.
When a pronghorn's cornered, the rest of the herd comes to its defence.
1/1
 C 
Creature – Vampire Cleric
Zerian Dissuader has intimidate as long as a sorcery card is in your graveyard.
FLAVOUR TEXT PENDING
2/2
 C 
Sorcery
As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature.
If you keep blocking it up, eventually it'll explode in your face.
 C 
Creature – Elf Druid Shaman
{t}: Untap target land.
Aspiring enchanters sometimes discover ancient families of elves in supposedly deserted glades. Those who survive don't repeat the mistake.
0/1
Island
 
 B 
Basic Land – Island

Avalanche Heights (rare)
Invisible Tracks (uncommon)
Dampening Doors (uncommon)
Ruthless Strategist (uncommon)
Chromatic Ward (common)
Mirrorglade Concealer (common)
Winchwind (common)
Intensive Analysis (common)
Scholar's Robes (common)
Revise History (common)
Steppe Pronghorn (common)
Zerian Dissuader (common)
Vent Frustration (common)
Venerable Elf (common)
Island (basic)