Sienira's Facets: Virtual Booster
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| Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice an enchantment or land: Draw a card."Learn from all things. Even destruction around you can bolster your wisdom."
1/1
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Creatures you control have lifelink.
Some enchanters layered so many augments on their villas that the buildings acquired not just character, but personalities.
4/4
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Target opponent exiles the top two cards of his or her library, then puts the top two cards of his or her library into his or her graveyard. Then if you have more cards in your graveyard than that player, return Pulse of Dementia to its owner's hand.
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Enchant creature
Whenever enchanted creature deals combat damage to a player, choose one – draw a card; or return target instant card from your graveyard to your hand. |
: Target creature gets +1/+1 until end of turn. , : Target Artificer creature gets +2/+2 until end of turn.Never fight a smith in his own workshop.
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Flying
Whenever an enchantment enters the battlefield under your control, you may put a +1/+1 counter on Glimmerbreath. Some of Atine's living creations serve no purpose but decoration.
0/1
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Trample
Whenever Hivesmasher Lithosaur attacks, target opponent puts two 1/1 green Insect creature tokens onto the battlefield tapped. 3/3
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When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/1
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As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature. If you keep blocking it up, eventually it'll explode in your face.
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Draw cards equal to the converted mana cost of target artifact.
Reminisce ![]() ![]() (![]() ![]() , Exile this card from your hand: Return target instant card from your graveyard to your hand.) |
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Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment. 2/2
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Overpower
![]() (![]() : Target creature blocking Chokebillows gets -1/-1 until end of turn.)When it summons you to church, you don't say no.
5/1
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Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
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Return target creature and target noncreature nonland permanent to their owners' hands.
"Where's your numerical advantage now, Spidra?" – Don Ecriot
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Veniwood Ancient
(rare)
Mirrorglade Gazebo
(uncommon)
Pulse of Dementia
(uncommon)
Mantle of Insight
(uncommon)
Museary Gateway
(common)
Glimmerbreath
(common)
Hivesmasher Lithosaur
(common)
Crypt Runner
(common)
Vent Frustration
(common)
Intensive Analysis
(common)
Veniwood Borderguard
(common)
Chokebillows
(common)
Creeping Mold
(common)
Aetheric Disruption
(common)
Forest
(basic)






: Target creature gets +1/+1 until end of turn.
