Sienira's Facets: Virtual Booster
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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Enchant creature
Enchanted creature has first strike, flying, vigilance and lifelink. ![]() ![]() |
Enchant artifact
At the end of your turn, untap enchanted artifact. If it's an Equipment, you may attach it to target creature. "And besides, now it goes with the lavender on the terrace." – Atine, Duchess of Fiescura
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Flash, first strike
Traders on the village roads between Ironcaste and the city of Terina know they're safe from bandits thanks to the Lumina patrols.
2/2
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Target player reveals his or her hand. That player loses 2 life for each enchantment he or she controls, then loses 2 life for each enchantment card in his or her hand.
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Flying
![]() ![]() Some of the museary magesmiths can hide inside their kitesails at certain times – like when tax collectors call.
2/1
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Flying
Whenever an enchantment enters the battlefield under your control, you may put a +1/+1 counter on Glimmerbreath. Some of Atine's living creations serve no purpose but decoration.
0/1
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Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands. Do not touch.
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Equip
![]() Equipped creature gets +1/+1 and has vigilance. A dwarven captain's helmet lets him keep abreast of tactical developments on all sides at once.
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Target land becomes a 5/2 red Elemental creature with trample until end of turn.
Reminisce ![]() ![]() ![]() ![]() |
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn. The insubstantial darkness dragged the girl, screaming, away from her impassive parents.
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![]() Aspiring enchanters sometimes discover ancient families of elves in supposedly deserted glades. Those who survive don't repeat the mistake.
0/1
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Put two 2/1 black Human Rogue creature tokens onto the battlefield.
The Spidra often have unexpected backup lurking around a corner.
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When Arrogant Charger enters the battlefield, return a creature you control to your hand.
Reminisce ![]() ![]() ![]() ![]() 3/3
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Choose a card type other than land. Target opponent reveals his or her hand. You may choose a card of that type. If you do, that player discards that card.
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Wings of Lightning
(rare)
Infuse with Energy
(uncommon)
Lumina Charger
(uncommon)
Cruel Reality
(uncommon)
Ironcaste Concealer
(common)
Glimmerbreath
(common)
Reality Alarm
(common)
Helm of Awareness
(common)
Soil's Revenge
(common)
Gather Ritevictims
(common)
Venerable Elf
(common)
Surprise Stab
(common)
Arrogant Charger
(common)
Brutal Interrogation
(common)
Forest
(basic)