Sienira's Facets: Virtual Booster

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Mechanics | The Facets Of Sienira | Keyword Mechanics | FAQ
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return an exiled card you own to your hand.
 U 
Enchantment
When Persistent Spores enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
Whenever a Saproling you control deals combat damage to a player, put a 1/1 green Saproling creature token onto the battlefield.
{1}{g}: Return Persistent Spores to its owner's hand.
 U 
Instant
Untap target creature. Until end of turn, that creature gains first strike and becomes an artifact, enchantment, and land in addition to its other types.
Draw a card.
Peering through the sudden glare, each onlooker saw what they desired most.
 U 
Artifact – Equipment
Equip {2}
{1}{w}: Until end of turn, Soulblade of Honour becomes a white Aura enchantment in addition to its other types and gains enchant creature.
Equipped creature has first strike.
Enchanted creature has lifelink and +1/+0.
 C 
Creature – Vampire Cleric
When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/1
 C 
Sorcery
As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature.
If you keep blocking it up, eventually it'll explode in your face.
 C 
Creature – Elemental
Whenever you cast a sorcery spell, Chapel-Roof Creeper gets +2/+2 until end of turn.
Each new unholy anthem causes it to grow new tendrils.
3/2
 C 
Sorcery
Gain 2 life for each enchantment you control and 2 life for each artifact you control.
"Yeah, we celebrate the town's magework in all its forms. It's all just an excuse for wine, really, innit?"
 C 
Creature – Elf Druid Shaman
{t}: Untap target land.
Aspiring enchanters sometimes discover ancient families of elves in supposedly deserted glades. Those who survive don't repeat the mistake.
0/1
 C 
Creature – Elemental
At the beginning of the end step, you may reveal an instant card from your hand. If you don't, sacrifice Ecriot Mistward.
It obeys those who have a plan.
1/6
 C 
Creature – Human Knight
Flying
Whenever Devoted Skyknight attacks or blocks, you may gain 1 life.
The orcs know better than to attack when the skyknights are on patrol.
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has "{t}: Add one mana of any colour to your mana pool."
{g}: Return Gladetender's Touch to its owner's hand.
 C 
Artifact – Equipment
Equip {1}
Equipped creature gets +1/+1 and has vigilance.
A dwarven captain's helmet lets him keep abreast of tactical developments on all sides at once.
 C 
Creature – Lizard
When Borderland Lithosaur enters the battlefield, return up to one target land card from your graveyard to your hand.
Sacrifice Borderland Lithosaur: You may put a land card from your hand onto the battlefield.
2/1
Island
 
 B 
Basic Land – Island

Heart for the Lost (rare)
Persistent Spores (uncommon)
Ubiquitous Strike (uncommon)
Soulblade of Honour (uncommon)
Crypt Runner (common)
Vent Frustration (common)
Chapel-Roof Creeper (common)
Terina Festival (common)
Venerable Elf (common)
Ecriot Mistward (common)
Devoted Skyknight (common)
Gladetender's Touch (common)
Helm of Awareness (common)
Borderland Lithosaur (common)
Island (basic)