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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-05-05 07:13:55)
I'm fine with how it is. I'm not sure why you're not.
Hmm. So it's either Salt Marsh or Polluted Delta restricted to basics. Seems very good; I imagine some control decks would rather have this than Watery Grave. So this should probably be rare.
Hmm. Adding tap for (1), put the land on top, but get any land. Certainly looks powerful. Very good also with Blinkmoth Nexus/Inkmoth Nexus. I wonder if this is comparable to Thawing Glaciers? If so it's probably way too good.
indestructible then? you can animate them to become unkillable creatures. or anti-armageddon
That's boring and doesn't give the land any sort of combo potential. You already made a hexproof land, anyway.
just use hexproof if you want to protect the land.
Pretty powerful. Tron decks would love this in Modern, I think.
at least on the cards, a line break means a separate paragraph. so you don't need to deal with br. you just have to set the margins between Ps and we don't have to deal with extra blank lines that set the paragraphs so far apart. ultimately, i'd rather have blank lines than have two paragraphs stick to each other.
on the comments, as Vitenka brought up, it is hard to format the line breaks. i always forget to double-space after a line. may i suggest using white-space: pre-wrap. in fact, that should be the default behavior for all text elements.
as for the card, i wanted to invoke the flavor of darkness encompassing everything. celestial dawn was the closest thing and it does feel mythic to me.