Worm
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Showing 18 of 18 Multicolour cards
Go to section: Colourless (4) White (22) Blue (18) Black (5) Red (13) Green (9) Multicolour (18) Hybrid (2) Artifact (3)
Show rarities: N R M
, : Tap target attacking or blocking creature and remove it from combat.
, : Gain control of target tapped creature for as long as you control Regent. It doesn't untap during your untap step.
, : Untap target creature you control but don't own. Activate this ability only at the beginning of your upkeep.
, : Gain control of target tapped creature for as long as you control Regent. It doesn't untap during your untap step.
, : Untap target creature you control but don't own. Activate this ability only at the beginning of your upkeep.
2/1
: Untap all other creatures you control. They gain hexproof until end of turn. If it's the combat phase, remove them all from combat and after this step, there is an additional declare attackers and declare blockers step.
1/1
, : Target creature gets -1/-1 until end of turn. Tap that creature and put a regency counter on it.
, , Remove four regency counters from a creature: Gain control of that creature. Its owner loses life equal to its converted mana cost.
, , Remove four regency counters from a creature: Gain control of that creature. Its owner loses life equal to its converted mana cost.
1/2
You may choose not to untap Regent, Master Controller during your untap step.
, : Gain control of target creature for as long as Regent, Master Controller remains tapped.
, : Gain control of target creature for as long as Regent, Master Controller remains tapped.
1/1
Whenever a permanent dealt damage by Jack Slash this turn is put into a graveyard from the battlefield, you may have its controller reveal their hand. You choose a nonland card from it. That player discards that card.
: Jack Slash deals damage equal to its power to target creature or planeswalker.
: Jack Slash deals damage equal to its power to target creature or planeswalker.
2/2
If Lung would be dealt damage, instead regenerate Lung and put a +1/+1 counter on it.
As long as Lung has five or more +1/+1 counters on it, it has flying.
: Lung deals 1 damage to target creature.
As long as Lung has five or more +1/+1 counters on it, it has flying.
: Lung deals 1 damage to target creature.
2/2
Whenever Lung attacks or blocks, put a +1/+1 counter on it.
If there are 6 or more +1/+1 counters on Lung, its activated abilities cost less to activate.
: Regenerate Lung.
: Lung gets +2/+0 until end of turn.
If there are 6 or more +1/+1 counters on Lung, its activated abilities cost less to activate.
: Regenerate Lung.
: Lung gets +2/+0 until end of turn.
2/2
: For each attacking creature, prevent all damage that creature would deal this turn unless its controller pays .
2/2
Flying, Indestructible
3/3
, : Exile target Equipment or target Equipment card from a graveyard.
, : Target player reveals his or her have and exiles an Equipment card from it.
Treat Armsmaster as though it is equipped with each Equipment card in exile.
, : Target player reveals his or her have and exiles an Equipment card from it.
Treat Armsmaster as though it is equipped with each Equipment card in exile.
2/2
, Sacrifice a creature with no activated abilities: Search your library for a creature card with one or more activated abilities and with power, toughness, or converted mana cost equal to that of the sacrificed creature. Put that card onto the battlefield, then shuffle your library.
Double Strike, Indestructible
Whenever Leviathan, Endbringer becomes blocked, put a tide counter on each of up to two target non-basic lands with the same controller as that creature. Those lands are islands (This effect lasts indefinitely). Then, if there have been no extra combats this turn and all non-basic lands the defending player controls are islands, untap Leviathan and there is an additional combat step after this one.
Whenever Leviathan, Endbringer becomes blocked, put a tide counter on each of up to two target non-basic lands with the same controller as that creature. Those lands are islands (This effect lasts indefinitely). Then, if there have been no extra combats this turn and all non-basic lands the defending player controls are islands, untap Leviathan and there is an additional combat step after this one.
8/6
Flying, Menace, Haste
Prevent all damage that would be dealt to Glory Girl by the first source that would damage it each turn.
Prevent all damage that would be dealt to Glory Girl by the first source that would damage it each turn.
3/1
Flying, vigilance
: Lady Photon deals 1 damage to target creature.
: Prevent all damage that would be dealt to target creature this turn.
: Lady Photon deals 1 damage to target creature.
: Prevent all damage that would be dealt to target creature this turn.
3/3
Flying
Prevent all damage that would be dealt to Alexandria, Eternal Mind.
If a card would be put into a graveyard, exile it instead.
: Return target card exiled with Alexandria to its owner's hand.
Prevent all damage that would be dealt to Alexandria, Eternal Mind.
If a card would be put into a graveyard, exile it instead.
: Return target card exiled with Alexandria to its owner's hand.
4/4
Whenever Echidna blocks a creature with toughness less than Echidna's power, exile that creature.
: Regenerate Echidna.
: Put a token onto the battlefield that's a copy of a creature exiled with Echidna, except it has a base toughness of 1 and "this creature attacks each turn if able."
: Regenerate Echidna.
: Put a token onto the battlefield that's a copy of a creature exiled with Echidna, except it has a base toughness of 1 and "this creature attacks each turn if able."
6/6
If you would activate a loyalty ability of Scion, activate one of his loyalty abilities at random instead.
+2 Each player loses 2 life.
+1 Draw a card.
0 Scion gains all activated abilities of target creature.
-1 Exile target permanent.
+2 Each player loses 2 life.
+1 Draw a card.
0 Scion gains all activated abilities of target creature.
-1 Exile target permanent.
4
Go to section: Colourless (4) White (22) Blue (18) Black (5) Red (13) Green (9) Multicolour (18) Hybrid (2) Artifact (3)
Show rarities: N R M
Worm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Whenever Armsmaster becomes equipped, if it wasn't equipped, that equipment gains all abilities of each card exiled with Armsmaster for as long as it's equipped to Armsmaster.
2015-03-30 02:01:29 by Link