Worm
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Showing 22 of 22 White cards
Go to section: Colourless (4) White (22) Blue (18) Black (5) Red (13) Green (9) Multicolour (18) Hybrid (2) Artifact (3)
Show rarities: N C U R M
Insect creatures you control get +1/+1

: Put a 1/1 white Wasp insect token with flying onto the battlefield.


1/1




2/2

1/2
Birds you control have +1/-1
1/1
Damage that would be dealt by Foil can't be prevented.
Creatures dealt damage by Foil this turn can't be regenerated this turn.
Creatures dealt damage by Foil this turn can't be regenerated this turn.
2/2
Flying, Menace, Indestructible.
2/2
Shroud
: Creatures you control get shroud until end of turn.

Creatures you don't control can't attack unless their controller pays
for each of those creatures.
Spells you don't control cost
more to cast.
Activated abilities of creatures you don't control cost
more to activate.

Spells you don't control cost

Activated abilities of creatures you don't control cost

2/2
Indestructible
: Each player chooses a creature other than Khonsu. Exile each tapped creature chosen this way, then tap each untapped creature chosen this way.

: Exile Khonsu, then return it to the battlefield. It gains haste.



5/5
Flying, first strike
2/4

1/1

2/2

1/1




1/1
Flying, vigilance

,
: Purity deals X damage to target attacking or blocking creature.

,
: Destroy target artifact.






4/2

1/2
Flying, Indestructible
When Simurgh, Tinkernest enters the battlefield, each player reveals their library and puts all artifact cards directly into play.
At the end of each player's turn, they must sacrifice an artifact.
When Simurgh, Tinkernest enters the battlefield, each player reveals their library and puts all artifact cards directly into play.
At the end of each player's turn, they must sacrifice an artifact.
6/6
Flying
If The Simurgh would be destroyed, regenerate it.
Whenever another creature without a fate counter on it attacks or blocks, put a fate counter on it.
Whenever a creature with a fate counter attacks or blocks, destroy all attacking creatures and all blocking creatures.
If The Simurgh would be destroyed, regenerate it.
Whenever another creature without a fate counter on it attacks or blocks, put a fate counter on it.
Whenever a creature with a fate counter attacks or blocks, destroy all attacking creatures and all blocking creatures.
7/7




2/2
Weld enters the battlefield with three +1/+1 counters on him.

as a sorcery: Put a +1/+1 counter on Weld.
When Weld attacks or blocks, remove a +1/+1 counter from him.


When Weld attacks or blocks, remove a +1/+1 counter from him.
0/0
Indestructible
: Exile target artifact.
Weld gets +X/+X, where X is the total converted mana cost of all cards exiled by it.

Weld gets +X/+X, where X is the total converted mana cost of all cards exiled by it.
2/2
Go to section: Colourless (4) White (22) Blue (18) Black (5) Red (13) Green (9) Multicolour (18) Hybrid (2) Artifact (3)
Show rarities: N C U R M
Worm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
last 2014-12-16 14:29:41 by Vitenka