Worm
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Showing 13 of 13 Red cards
Go to section: Colourless (4) White (22) Blue (18) Black (5) Red (13) Green (9) Multicolour (18) Hybrid (2) Artifact (3)
Show rarities: N U R M
Indestructible
Whenever Behemoth blocks or becomes blocked by a creature, it deals 4 damage to that creature and 4 damage to that creature's controller.
If Behemoth would enter the battlefield, if it wasn't cast, put it onto the bottom of its owner's library instead.
Whenever Behemoth blocks or becomes blocked by a creature, it deals 4 damage to that creature and 4 damage to that creature's controller.
If Behemoth would enter the battlefield, if it wasn't cast, put it onto the bottom of its owner's library instead.
5/5


1/1
Haste
: Target creature gains haste until end of turn.
: Target creature gains flying until end of turn.


2/2

1/1
Damage that would be dealt by Flechette can't be prevented.
: Flechette deals 1 damage to target creature.

2/2

2/1


2/1
Enchant creature
Enchanted creature has "
: Exchange control of two target creatures with the same power"
Enchanted creature has "

R-0-9-3-6, ‘Jaunt’, 70% mixture. Added: C-0-0-7-2, ‘Balance’, 30% mixture. To be consumed by Client 2
Flying
:until end of turn, target creature gets +1/+1, and Kid Win loses flying.

1/1
Flying
Whenever Laserdream attacks or blocks, you may have her deal 1 damage to target creature.
Whenever Laserdream attacks or blocks, you may have her deal 1 damage to target creature.
2/1
Lung attacks each turn if able.
If Lung would be destroyed during combat, regenerate him.
At the beginning of each upkeep, put a +1/+1 counter on Lung.
If Lung would be destroyed during combat, regenerate him.
At the beginning of each upkeep, put a +1/+1 counter on Lung.
1/1
1/2



1/1
Go to section: Colourless (4) White (22) Blue (18) Black (5) Red (13) Green (9) Multicolour (18) Hybrid (2) Artifact (3)
Show rarities: N U R M
Worm: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2014-12-16 13:30:06 by cmeister2