Deliverance

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Showing 20 of 20 Black cards

Go to section: White (20) Blue (20) Black (20) Red (20) Green (20) Multicolour (31) Artifact (9) Land (10)

Show rarities: C U R M

 C 
Creature – Skeleton Soldier
{3}{b}: Regenerate Bone Legion. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
3/3
1 comment
2013-03-10 04:39:08 by Shiny_Umbreon
 U 
Instant
Destroy target non-vampire creature, it can't be regenerated.
What kills most beings is a mere distraction for a Vampire. Heaven help the guilty party once the vampire digs its way out however...
 C 
Sorcery
Target payer discards two cards at random unless they discard a creature card.
2 comments
last 2013-03-10 15:26:54 by Camruth
 R 
Enchant
Non-Black creatures get -1/-1.
A lasting legacy of the Darklord's rampage, the cursed moon thankfully only appears once every 130 nights.
 C 
Instant
Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
1 comment
2013-03-10 04:43:35 by Shiny_Umbreon
 C 
Creature – Thrull
{t}, Sacrifice Expendable Familiar: Add {b}{b} to your mana pool.
2/2
2 comments
last 2013-03-10 15:29:12 by Camruth
 C 
Creature – Zombie Minion
Intimidate
"I don't know why, but removing the flesh from their faces makes them much scarier than a regular zombie."
Sanguinius the Necrotic
2/2
1 comment
2013-03-10 04:45:15 by Shiny_Umbreon
 C 
Creature – Human Citizen
Haunted Survivor can't block.
2/1
6 comments
last 2013-03-11 05:11:03 by Camruth
 C 
Creature – Demon Hound
At the beginning of each opponent’s upkeep, if that player has no cards in hand, he or she loses 2 life.
2/2
1 comment
2013-03-10 04:50:33 by Shiny_Umbreon
 U 
Creature – Human Minion
When Madir Cryptguard dies, you may return target Vampire creature card from your graveyard to your hand.
Cryptguards protect their lords by day and feed them by night.
3/2
 R 
Creature – Vampire Knight
Flying, First Strike
Sacrifice a creature: Madir Deathknight gets +2/+2 until end of turn.
3/3
5 comments
last 2011-03-07 10:45:48 by Alex
 M 
Creature – Vampire Shaman
Flying
Whenever Madir Recruiter deals damage to a creature, put a -1/-1 counter on that creature and it becomes a Black Minion in addition to its other colours and types.
{2}{b}{b}: Gain control of target minion.
Recruitment is mandatory!
3/3
 U 
Sorcery
Each player may discard up to three cards. Then each player loses 3 life minus the number of cards he or she discarded this way.
3 comments
last 2012-07-18 08:33:58 by Camruth
 R 
Creature – Human Knight
First Strike
{1}{b}: Order of the Unholy Light gets +2/+1 until end of turn.
2/2
3 comments
last 2013-01-06 06:09:17 by Camruth
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets -1/-1.
If enchanted creature is black it gets +2/+1 instead.
3 comments
last 2013-03-11 02:39:19 by Shiny_Umbreon
 R 
Legendary Creature – Vampire Knight
Flying, First Strike
Whenever Salidar the Undying would die, instead put three -1/-1 counters divided as you choose on up to three other target creatures you control. If you can't, exile Salidar.
3/3
1 comment
2013-01-22 12:18:56 by Jack V
 R 
Sorcery
Target player draws X cards and loses X life.
Spend only {b} on X.
The cost to one's soul is commensurate with the power one gains.
1 comment
2011-08-30 03:47:50 by Camruth
 U 
Enchantment – Aura
Enchant Non-Land Permanent
At the start of your upkeep, the controller of enchanted permanent loses 2 life.
2 comments
last 2012-06-09 18:45:06 by Vitenka
 U 
Creature – Human Warrior
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
4/3
 C 
Creature – Human Minion
Valurian Thrall gets +1/+1 as long as you control a Vampire.
2/2
2 comments
last 2013-03-10 15:34:55 by Camruth

Go to section: White (20) Blue (20) Black (20) Red (20) Green (20) Multicolour (31) Artifact (9) Land (10)

Show rarities: C U R M


Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Unity Pact | Skeleton