Deliverance
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Mechanics | The Unity Pact | Skeleton |
Showing 20 of 20 Black cards
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Show rarities: C U R M
Destroy target non-vampire creature, it can't be regenerated.
What kills most beings is a mere distraction for a Vampire. Heaven help the guilty party once the vampire digs its way out however...
Target payer discards two cards at random unless they discard a creature card.
Non-Black creatures get -1/-1.
A lasting legacy of the Darklord's rampage, the cursed moon thankfully only appears once every 130 nights.
Regenerate target creature and it is Indestructible until end of turn, you lose 2 life.
, Sacrifice Expendable Familiar: Add to your mana pool.
2/2
Intimidate
"I don't know why, but removing the flesh from their faces makes them much scarier than a regular zombie."
Sanguinius the Necrotic
Sanguinius the Necrotic
2/2
Haunted Survivor can't block.
2/1
At the beginning of each opponent’s upkeep, if that player has no cards in hand, he or she loses 2 life.
2/2
When Madir Cryptguard dies, you may return target Vampire creature card from your graveyard to your hand.
Cryptguards protect their lords by day and feed them by night.
3/2
Flying, First Strike
Sacrifice a creature: Madir Deathknight gets +2/+2 until end of turn.
Sacrifice a creature: Madir Deathknight gets +2/+2 until end of turn.
3/3
Flying
Whenever Madir Recruiter deals damage to a creature, put a -1/-1 counter on that creature and it becomes a Black Minion in addition to its other colours and types.
: Gain control of target minion.
Whenever Madir Recruiter deals damage to a creature, put a -1/-1 counter on that creature and it becomes a Black Minion in addition to its other colours and types.
: Gain control of target minion.
Recruitment is mandatory!
3/3
Each player may discard up to three cards. Then each player loses 3 life minus the number of cards he or she discarded this way.
First Strike
: Order of the Unholy Light gets +2/+1 until end of turn.
: Order of the Unholy Light gets +2/+1 until end of turn.
2/2
Enchant Creature
Enchanted creature gets -1/-1.
If enchanted creature is black it gets +2/+1 instead.
Enchanted creature gets -1/-1.
If enchanted creature is black it gets +2/+1 instead.
Flying, First Strike
Whenever Salidar the Undying would die, instead put three -1/-1 counters divided as you choose on up to three other target creatures you control. If you can't, exile Salidar.
Whenever Salidar the Undying would die, instead put three -1/-1 counters divided as you choose on up to three other target creatures you control. If you can't, exile Salidar.
3/3
Target player draws X cards and loses X life.
Spend only on X.
Spend only on X.
The cost to one's soul is commensurate with the power one gains.
Enchant Non-Land Permanent
At the start of your upkeep, the controller of enchanted permanent loses 2 life.
At the start of your upkeep, the controller of enchanted permanent loses 2 life.
Resilient 2 (If a source would deal combat damage to this, prevent 2 of that damage)
4/3
Valurian Thrall gets +1/+1 as long as you control a Vampire.
2/2
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Show rarities: C U R M
Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |
2013-03-10 04:39:08 by Shiny_Umbreon