Deliverance

Printable
Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Unity Pact | Skeleton

Showing 20 of 20 Blue cards

Go to section: White (20) Blue (20) Black (20) Red (20) Green (20) Multicolour (31) Artifact (9) Land (10)

Show rarities: C U R M

 C 
Artifact Creature – Dwarf Golem
Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
 U 
Creature – Jellyfish
Flash
Flying
Whenever Blinking Gomazoa attacks or blocks, return it to your hand at the end of the combat phase.
4/4
 U 
Colour indicator U Instant
As an additional cost to cast Countersummons, discard a blue creature card from your hand.
Counter target creature spell.
 R 
Instant
Target player draws two cards then puts the top five cards of their library into their graveyard.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature can't be blocked except by creatures with flying.
 U 
Sorcery
Exchange control of two target artifacts.
Any exchange is a good exchange provided you get the better deal.
 R 
Sorcery
Look at the top X cards of target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
{1}{u}{u}
 
 C 
Instant
Counter target spell or activated ability with only one target.
 R 
Creature – Illusion
Flying
When Phantasmal Familiar enters the battlefield, draw a card.
When Phantasmal Familiar leaves the battlefield, put the top three cards of your library into your graveyard.
1/1
 M 
Sorcery
Exile target player's Library. Then that player shuffles their hand and graveyard into their library.
 R 
Creature – Spirit
Flying
{0}: Scintilating Spirit becomes the colour or colours of your choice until end of turn.
3/4
 U 
Creature – Bird
Flying
Shrivel ( Damage is dealt to this creature in the form of -1/-1 counters.)
3/3
 C 
Sorcery
Return target non-land permanent to its owner's hand.
 C 
Creature – Merfolk Warrior
Tribal Selachi gets +1/+1 for each other creature you control named Tribal Selachi.
The old adage 'strength in numbers' in practical application.
2/2
 U 
Enchantment – Aura
Enchant Creature with power 2 or less.
Enchanted creature is unblockable.
 C 
Creature – Merfolk Shaman
When Vision Seeker enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
 C 
Creature – Bird
Flying
Wavecrest Gull cannot block creatures with flying.
It spends its life skimming the waves, shunning the skies of its cousins.
1/1
 C 
Creaure – Serpent
Wavecrest Serpent's power and toughness are each equal to the number of Islands you control.
Wavecrest Serpent cannot attack unless defending player controls an Island.
*/*
 R 
Creature – Merfolk Wizard
Flash
When Wavecrest Tidemage enters the battlefield you may counter target spell. That spell's controller draws a card.
1/2
 C 
Creature – Merfolk Scout
When Wavecrest Watcher enters the battlefield look at the top two cards of your library. Put both cards either on the top or bottom of your library in any order.
1/3

Go to section: White (20) Blue (20) Black (20) Red (20) Green (20) Multicolour (31) Artifact (9) Land (10)

Show rarities: C U R M


Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | The Unity Pact | Skeleton