Deliverance
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Mechanics | The Unity Pact | Skeleton |
Showing 20 of 20 Blue cards
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Show rarities: C U R M
Whenever another Dwarf creature you control dies, if Ancestor Golem is in your graveyard you may return it to your hand.
1/4
Flash
Flying
Whenever Blinking Gomazoa attacks or blocks, return it to your hand at the end of the combat phase.
Flying
Whenever Blinking Gomazoa attacks or blocks, return it to your hand at the end of the combat phase.
4/4
As an additional cost to cast Countersummons, discard a blue creature card from your hand.
Counter target creature spell.
Counter target creature spell.
Target player draws two cards then puts the top five cards of their library into their graveyard.
Enchant Creature
Enchanted creature can't be blocked except by creatures with flying.
Enchanted creature can't be blocked except by creatures with flying.
Exchange control of two target artifacts.
Any exchange is a good exchange provided you get the better deal.
Look at the top X cards of target opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.
Counter target spell or activated ability with only one target.
Flying
When Phantasmal Familiar enters the battlefield, draw a card.
When Phantasmal Familiar leaves the battlefield, put the top three cards of your library into your graveyard.
When Phantasmal Familiar enters the battlefield, draw a card.
When Phantasmal Familiar leaves the battlefield, put the top three cards of your library into your graveyard.
1/1
Exile target player's Library. Then that player shuffles their hand and graveyard into their library.
Flying
: Scintilating Spirit becomes the colour or colours of your choice until end of turn.
: Scintilating Spirit becomes the colour or colours of your choice until end of turn.
3/4
Flying
Shrivel ( Damage is dealt to this creature in the form of -1/-1 counters.)
Shrivel ( Damage is dealt to this creature in the form of -1/-1 counters.)
3/3
Return target non-land permanent to its owner's hand.
Tribal Selachi gets +1/+1 for each other creature you control named Tribal Selachi.
The old adage 'strength in numbers' in practical application.
2/2
Enchant Creature with power 2 or less.
Enchanted creature is unblockable.
Enchanted creature is unblockable.
When Vision Seeker enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/1
Flying
Wavecrest Gull cannot block creatures with flying.
Wavecrest Gull cannot block creatures with flying.
It spends its life skimming the waves, shunning the skies of its cousins.
1/1
Wavecrest Serpent's power and toughness are each equal to the number of Islands you control.
Wavecrest Serpent cannot attack unless defending player controls an Island.
Wavecrest Serpent cannot attack unless defending player controls an Island.
*/*
Flash
When Wavecrest Tidemage enters the battlefield you may counter target spell. That spell's controller draws a card.
When Wavecrest Tidemage enters the battlefield you may counter target spell. That spell's controller draws a card.
1/2
When Wavecrest Watcher enters the battlefield look at the top two cards of your library. Put both cards either on the top or bottom of your library in any order.
1/3
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Show rarities: C U R M
Deliverance: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The Unity Pact | Skeleton |