Superhero
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Showing 29 of 29 Multicolour cards
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Show rarities: U R M
Each defending mutant you control gains +0/+1 for each other defending mutant you control.
At the beginning of your upkeep, you may draw a card; or you may put a 0/1 colorless Mutant Recruit creature token onto the battlefield.
: Gain control of target mutant with power equal to or less than the amount of cards in your hand.
At the beginning of your upkeep, you may draw a card; or you may put a 0/1 colorless Mutant Recruit creature token onto the battlefield.

Illus. Marvel
2/2
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
Players have no maximum hand size.
, Put a -1/-1 counter on Despair: Each player puts cards equal to his or her hand from the top of his or her library into the graveyard. Each player then draws X cards, where X is Despair's toughness.
Players have no maximum hand size.

Illus. DC
0/6
Hexproof
Whenever an opponent loses life, each of that player's opponents may draw a card.
Whenever a source an opponent controls causes you to lose life, you may have that source's controller discard a card.
Whenever an opponent loses life, each of that player's opponents may draw a card.
Whenever a source an opponent controls causes you to lose life, you may have that source's controller discard a card.
Illus. DC
1/1
You may have Mystique enter the battlefield as a copy of any creature on the battlefield except it has "


,
: Destroy target creature. Mystique becomes a copy of that creature and gains this ability."





2/2
Haste
: Gambit deals 1 damage to target creature or player. You lose 1 life.

1/1
Trample, Double-strike.
At the end of each combat, remove all damage and -1/-1 counters on Wolverine.
If Wolverine would die, regenerate it instead.
At the end of each combat, remove all damage and -1/-1 counters on Wolverine.
If Wolverine would die, regenerate it instead.
3/3
First-strike.
If a creature dealt damage by Batman would die this turn, return it to its owner's hand instead.

: Return Batman from your graveyard onto the battlefield tapped.
If a creature dealt damage by Batman would die this turn, return it to its owner's hand instead.


Illus. DC
3/1
Destroy all mutants.
"No more mutants."
Illus. Marvel
Indestructible, Shroud.
The Living Tribunal can't attack or block.
You don't lose the game by having 0 or less life.
At the beginning of your upkeep, if you have 0 or less life, flip a coin. If you win the flip, until your next turn, The Living Tribunal can attack or block. If you lose the flip, sacrifice The Living Tribunal.
The Living Tribunal can't attack or block.
You don't lose the game by having 0 or less life.
At the beginning of your upkeep, if you have 0 or less life, flip a coin. If you win the flip, until your next turn, The Living Tribunal can attack or block. If you lose the flip, sacrifice The Living Tribunal.
Illus. Marvel
10/10
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
Dream gets +1/+1 for each tapped creature on the battlefield.
At the beginning of each upkeep, each player puts a 1/1 green and blue Dreamkin illusion creature token onto the battlefield tapped.
Dream gets +1/+1 for each tapped creature on the battlefield.
At the beginning of each upkeep, each player puts a 1/1 green and blue Dreamkin illusion creature token onto the battlefield tapped.
Illus. DC
0/3
As long as Ironman is equipped, it gains flying.
As long as Ironman is equipped, it gains "
,
: Ironman deals X damage to target creature or player, where X is the number of equipments attached on Ironman."
As long as Ironman is equipped, it gains "


Illus. Marvel
2/2
Flying
Magneto gains +1/+1 for each artifact in play.
,
: Gain control of target artifact.

, sacrifice an artifact: Magneto Deals X damage to target creature or player, where X is that artifact's converted mana cost.
Magneto gains +1/+1 for each artifact in play.




Illus. Marvel
4/4
Wither
Whenever Rogue deals damage to a creature or is dealt damage by a creature, Rogue gains all activated abilities of that creature until the end of turn.
Whenever Rogue deals damage to a creature or is dealt damage by a creature, Rogue gains all activated abilities of that creature until the end of turn.
2/3

Illus. Marvel
First-strike, Haste.
As long as Thor, God of Thunder is equipped, Thor gains trample and indestructible.
As long as Thor, God of Thunder is equipped, Thor gains trample and indestructible.
Illus. Marvel
7/2





Illus. Marvel
2/1
Flying
,
: Put a token that's a copy of target artifact or creature with converted mana cost X or less onto the battlefield. Sacrifice it at the end of turn.


1/3
Hexproof
John Constantine, Hellblazer can't be blocked.
Whenever John Constantine deals combat damage, sacrifice another creature or John Constantine deals damage to you equal to its power.
John Constantine, Hellblazer can't be blocked.
Whenever John Constantine deals combat damage, sacrifice another creature or John Constantine deals damage to you equal to its power.
Illus. DC
4/4
Gain control of target creature until the end of turn. That creature fights another target creature.
Illus. Marvel
Play only during combat.
Exile target attacking creature, then return it under its owner's control at beginning of the next combat.
Exile target attacking creature, then return it under its owner's control at beginning of the next combat.
Vigilance
Whenever Wonder Woman attacks, each opponent reveals all cards from his or her hand and Wonder Woman gains +1/+1 until the end of turn for each instant card revealed this way.
: Put an equipment card from your hand onto the battlefield attached to Wonder Woman. Activate this only when Wonder Woman's attacking.
Whenever Wonder Woman attacks, each opponent reveals all cards from his or her hand and Wonder Woman gains +1/+1 until the end of turn for each instant card revealed this way.

5/5
Whenever this creature enters the battlefield or transforms into Denaerys Targaryan, put three Dragon Egg artifact tokens onto the battlefield.
Whenever another human dies, transform Denaerys Targaryan.
Whenever another human dies, transform Denaerys Targaryan.
Illus. G.R.R. Martin
2/2
Whenever this creature transforms into Mother of Dragons, sacrifice all Dragon Eggs and put a 4/4 red, white and black Dragon creature tokens with flying onto the battlefield for each permanent sacrificed this way.
When you control no dragons, transform Mother of Dragons.
When you control no dragons, transform Mother of Dragons.
4/4
Spiderman can only be blocked by creatures with flying or reach.

: Tap target creature, it doesn't untap during its next untap step. Spiderman deals 1 damage to it.

,
: Regenerate target creature.





Illus. Marvel
2/3
Flying



,
: Storm deals 2 damage to each creature you don't control. Draw a card.





Illus. Marvel
4/3
Nightcrawler enters the battlefield tapped.
: Exile Nightcrawler and target permanent you control, then return both cards under your control.



,
: Exile Nightcrawler and target non-land permanent.






2/1
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
Haste
When Desire enters the battlefield and at the beginning of each player's upkeep, choose a player at random. That player gains control of Desire.
Creatures your opponents control must attack you or a planeswalker that you control if able.
Haste
When Desire enters the battlefield and at the beginning of each player's upkeep, choose a player at random. That player gains control of Desire.
Creatures your opponents control must attack you or a planeswalker that you control if able.
Illus. DC
5/5
Endless (At the beginning of each upkeep, if this card is in your graveyard, put it onto the battlefield. If this card would be exiled, instead return it to its owner's hand.)
: Transform Delirium. Activate this only at the beginning of your upkeep.

Illus. DC
0/7
Whenever Delight would die or put in exile, each player may search your library for a card and exile it face down. Put all cards exiled this way in your hand, and shuffle your library. Then end your turn.
Illus. DC
0/-7
At the beginning of each end-step, if you control a permanent named Infinity Gauntlet, a permanent named Soul Gem, a permanent named Time Gem, a permanent named Power Gem, a permanent named Mind Gem, a permanent named Space Gem and a permanent named Reality Gem, take an extra turn after this one.
Illus. Marvel
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Superhero: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
When the last time counter is removed from Ozymandias, the game is over and is considered a draw.
Suspend 10 –
last 2014-12-07 01:49:24 by SadisticMystic