Superhero

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Mechanics

Showing 10 of 10 Land cards

Go to section: Colourless (1) White (8) Blue (9) Black (3) Red (8) Green (4) Multicolour (29) Hybrid (3) Artifact (12) Land (10)

Show rarities: R

 R 
Legendary Land
Asgard, First of the Nine Realms enters the battlefield tapped.
{t}: Add {r}, {g} or {w} to your mana pool.
{2}{r}{g}{w}, {t}:
 R 
Legendary Land
Genosha, Ruins of Paradise enters the battlefield tapped.
{t}: add {b}, {r}, or {g} to your mana pool.
{2}{b}{r}{g}, {t}:
 R 
Legendary Land
Gotham, City of Solitudes enters the battlefield tapped.
{t}: Add {r}, {w} or {b} to your mana pool.
{2}{r}{w}{b}, {t}: The next time a creature you control attacks alone, it gains vigilance and +1/+1 for each creature your opponents controls.
Illus. DC
2 comments
last 2014-11-06 20:34:17 by 10vernothin
 R 
Legendary Land
House of Mystery enters the battlefield tapped.
{t}: Add {r}, {u} or {g} to your mana pool.
{2}{r}{g}{u}, {t}: Remove target attacking creature from the game. Return it onto the battlefield under its owner's control during the next combat step attacking an opponent if able. It gains trample and flying.
Illus. DC
 R 
Legendary Land
Oa, the Center of All enters the battlefield tapped.
{t}: add {w}, {b} or {g} to your mana pool.
{2}{w}{b}{g}, {t}: Until the end of turn, each creature you control gains +X/+0, where X is the highest toughness among creatures you control.
Illus. DC
 R 
Legendary Land
S.H.I.E.L.D Headquarters enters the battlefield tapped.
{t}: Add {w}, {u} or {b} to your mana pool.
{2}{w}{u}{b}, {t}:
 R 
Legendary Land
The Dreaming enters the battlefield tapped.
{t}: Add {u}, {b} or {g} to your mana pool.
{2}{u}{b}{g}, {t}: Tap all untapped permanents and untap all tapped permanents. Activate this only once per turn.
Illus. DC
 R 
Legendary Land
The Hall of Justice enters the battlefield tapped.
{t}: Add {r}, {w} or {u} to your mana pool.
{2}{r}{w}{u}, {t}: All legendary creatures you control gain double-strike, lifelink and hexproof until the end of turn. They must attack this turn if able.
Illus. DC
 R 
Legendary Land
The Hellfire Club enters the battlefield tapped.
{t}: Add {b}, {u}, or {r} to your mana pool.
{2}{u}{b}{r}, {t}: Tap target permanent. If it becomes untapped before its controller's next untap phase, gain control of it.
Illus. Marvel
 R 
Legendary Land
Xavier's, School for Gifted Youngsters enters the battlefield tapped.
{t}: Add {g}, {w}, or {u} to your mana pool.
{2}{g}{w}{u}, {t}: Until the end of turn, each mutant you control gains +1/+1 for each other mutant you control. Untap them.

Go to section: Colourless (1) White (8) Blue (9) Black (3) Red (8) Green (4) Multicolour (29) Hybrid (3) Artifact (12) Land (10)

Show rarities: R


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Mechanics