Superhero
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Showing 4 of 4 Green cards
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+3 You draw cards and gain life equal to the number of creatures you control.
0 Look at the top 5 cards of your library, then exile a creature card from among them. Put an X/Y green Cosplay creature token onto the battlefield, where X is its power and Y is its toughness. Put the rest on the bottom of your library.
-12 Exile your library. For each creature card exiled this way, put an X/Y green Cosplay creature token onto the battlefield, where X is its power and Y is its toughness. They gain haste.
0 Look at the top 5 cards of your library, then exile a creature card from among them. Put an X/Y green Cosplay creature token onto the battlefield, where X is its power and Y is its toughness. Put the rest on the bottom of your library.
-12 Exile your library. For each creature card exiled this way, put an X/Y green Cosplay creature token onto the battlefield, where X is its power and Y is its toughness. They gain haste.
4
Lands you control can be tapped for any type of mana that a land on the battlefield can produce.
: Add
to your mana pool.



: Until the end of turn, creatures you control gain trample and +2/+2 for each type of colored mana your lands can produce. (For example, if lands you control can be tapped for
or
, then creatures gain +4/+4 until the end of turn.)








Kicker
Trample.
When The Thing enters the battlefield, if it was kicked, The Thing deals 6 damage to target creature.

Trample.
When The Thing enters the battlefield, if it was kicked, The Thing deals 6 damage to target creature.
"It's clobberin' time!"
Illus. Marvel
6/6
Go to section: Colourless (1) White (8) Blue (9) Black (3) Red (8) Green (4) Multicolour (29) Hybrid (3) Artifact (12) Land (10)
Show rarities: C U M
Superhero: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
last 2014-12-05 13:25:57 by Vitenka