Superhero
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Showing 12 of 12 Artifact cards
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Show rarities: U R M
Equipped creature gains "
: Prevent all damage dealt to target creature and remove all -1/-1 counters from it. If that creature has intimidate, prevent all damage dealt by it."
Equip

Equip

Illus. DC
You may choose to not untap equipped creature during your upkeep.
Equipped creature gains "
,
: put an X/X green Construct artifact creature onto the battlefield."
Whenever equipped creature becomes untapped, destroy all Constructs.
Equip
Equipped creature gains "


Whenever equipped creature becomes untapped, destroy all Constructs.
Equip

Illus. DC
(Equipment with no equip costs cannot be equipped.)
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control.


: Equipped creature gains all activated abilities of target creature until the end of turn.
At the beginning of your upkeep, if Indigo Lantern Ring is unattached, attach it to target creature you control.



Illus. DC
Mjolnir can only be attached to creatures with 7 or more power.
Equipped creature gains flying.

, Unattach Mjolnir: Mjolnir deals 3 damage to target creature or player and you gain 3 life.
Equip
Equipped creature gains flying.


Equip

Illus. Marvel
Imprint – When Orange Lantern Ring enters the battlefield, choose a creature you control. Exile all other creatures you control.
Equipped creature gains "
,
: Put a token that's a copy of a creature card exiled under Orange Lantern Ring. It gains haste."
Equip
Equipped creature gains "


Equip

Illus. DC
You may use mana of any color to cast spells or pay for abilities.
: Add
to your mana pool.
: Exile the top card of target player's library. You may play that card until the end of turn.



Illus. Marvel
Equipped creature gains +3/+3 and must attack each turn if able.
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature.
Equip
Whenever Red Lantern Ring becomes unattached from a creature, sacrifice that creature.
Equip

Illus. DC








Illus. Marvel
Ultron enters the battlefield with X +1/+1 counters, where X is the amount of times a creature named Ultron entered the battlefield this game.
At the beginning of your upkeep, if Ultron is in your graveyard, return it to your hand.
When Ultron has 20 or more counters on it, it gains flying, indestructible and trample.
At the beginning of your upkeep, if Ultron is in your graveyard, return it to your hand.
When Ultron has 20 or more counters on it, it gains flying, indestructible and trample.
Illus. Marvel
0/0
Equipped creature gains flying and "

,
: This creature deals 1 damage to target creature or player and 1 damage to itself. Draw a card."
Equip




Equip

Illus. DC
Equipped creature has intimidate and gains "
,
: Put an X/1 colorless Horror creature token with intimidate onto the battlefield. It gains haste. Exile it at the beginning of the next end-step."
Equip


Equip

Illus. DC
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Superhero: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Whenever Black Lantern Ring becomes unattached from a creature, exile that creature.
2014-08-20 22:24:48 by 10vernothin