[Democracy: Bottom-up Set]: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Agenda (Behold, My Majesty) Colourless None 0 Request3 Enchantment – Agenda
‑‑‑‑
Enchantment – Agenda
Whenever a creature enters the battlefield under your control, put an agenda counter on Agenda.

When Agenda has 5 or more agenda counters on it, fulfill the agenda.
‑‑‑‑
Creatures you control get +1/+0 for each agenda counter on Behold, My Majesty.
2 1396545201 on 03 Apr 2014 by cmeister2
2 Agendas Colourless None 0 Request3 Enchantment – Agenda Hidden Agenda (You may cast this face down as an Enchantment for {3}. Turn it face up somehow?)
When this is turned face up, do a thing.
4 1396518021 on 03 Apr 2014 by cmeister2
3 Discussion: Quest Mechanic Colourless None 0 The obvious quest mechanic is to revisit the ascensions. All of them are: "When X, put a quest counter on Discussion: Quest Mechanic, while it has Y or more, Z" Where X is something you can build towards, Z is a good thing (either one-off or continual), and Y varies. 13 1396358609 on 01 Apr 2014 by Vitenka
4 Discussion: Rules of spellmorph Colourless None 0 Discussion 14 1396366369 on 01 Apr 2014 by Jack V
5 Discussion: Tribal Colourless None 0 Discussion 21 1396366274 on 01 Apr 2014 by Link
6 Gift Colourless None 0 Request2 How about Gift as a mechanic – giving stuff to opponents. Lots of traps, lots of stuff that's powered up by having that as a downside, stuff that triggers when someone gains control of etc. as well as plain old theft effects. 2 1396941397 on 08 Apr 2014 by amuseum
7 Quest x Control Colourless Rare 0 Enchantment – Quest When Quest x Control enters the battlefield, put a cool X/Y Boss creature token and other underling creature tokens under nobody's control. When a player defeats this boss, that player gets a reward. 1 1398586512 on 27 Apr 2014 by amuseum
8 Vote 2 - Results! Colourless None 0 Result Results from vote 2; comment below to work out our next step. 12 1396355325 on 01 Apr 2014 by cmeister2
9 Cleric Lord White Uncommon 3{2}{w} Creature – Dwarf Cleric 2 2 Other Cleric creatures you control get +1/+1.
Tap an untapped Cleric you control: Move any number of -1/-1 counters from target creature to another target creature.
1 1405810798 on 19 Jul 2014 by amuseum
10 Community Questant White None 2{1}{w} Request3 – Creature 2 2 As long as you control ? or more creatures, Community Questant gets +5/+5 and has vigilance. 2 1396639054 on 04 Apr 2014 by Jack V
11 Counterless Quest Static White Uncommon 2{1}{w} Request3 Enchantment – Quest As long as three equipments you control are each attached to a creature, creatures you control get +2/+2 and have indestructible. 1 1397153900 on 10 Apr 2014 by amuseum
12 Dwarf Cleric Control Uncommon White Uncommon 4{3}{w} Creature – Dwarf Cleric 3 3 {2}{w}, {t}: Remove all -1/-1, blaze, and flood counters from target permanent. If you do, its controller loses 1 life for each counter removed this way. 1 1397197826 on 11 Apr 2014 by amuseum
13 Dwarf Soldier Control Common White Common 2{w}{w} Creature – Dwarf Soldier 2 2 {t}: Tap target permanent with a -1/-1, blaze, or flood counter on it. It doesn't untap during its controller's next untap step. 1 1405825605 on 20 Jul 2014 by amuseum
14 Everquest White Rare 4{2}{w}{w} Request3 Legendary Enchantment – Quest Whenever you put a quest counter on another Quest, put a quest counter on Everquest.

When there are 20 quest counters on Everquest, you win the game.
6 1396480973 on 02 Apr 2014 by amuseum
15 Great Human, Paladin White Mythic 5{2}{w}{w}{w} Legendary Creature – Human Cleric Soldier 3 3 Protection from everything
{1}{w}{w}: Target permanent gains protection from everything until end of turn.
1 1405747240 on 19 Jul 2014 by amuseum
16 Human Lord White Uncommon 3{2}{w} Creature – Human Soldier 2 2 Other Human creatures you control get +1/+1.
Tap an untapped Human you control: Tap target creature.
1 1405799106 on 19 Jul 2014 by amuseum
17 Human Soldier Control Common White Common 4{2}{w}{w} Creature – Human Soldier 2 2 Sacrifice Human Soldier Control Common: Exchange control of two target creatures. 5 1396976398 on 08 Apr 2014 by amuseum
18 Kill Three Rats White Common 2{1}{w} Reuest3 Enchantment – Quest Completion 3

When an opponent's creature is defeated by a creature you control, put a quest counter on Kill Three Rats.

When this quest is completed, sacrifice it and you gain 7 life.
5 1396499643 on 03 Apr 2014 by amuseum
19 Poetic Justice White Uncommon 4{2}{w}{w} Enchantment – Quest Morph {w}{w}

When Poetic Justice is turned face up, destroy up to one target attacking creature at end of combat.

Whenever a creature deals damage to you, you may put a quest counter on Poetic Justice.

Creatures can't attack you unless their controller pays {x} for each creature they control that's attacking you, where X is the number of quest counters on Poetic Justice.
2 1396580454 on 04 Apr 2014 by amuseum
20 Soldier Lord White Uncommon 3{1}{w}{w} Creature – Dwarf Soldier 2 2 Other Soldier creatures you control get +1/+1.
Soldier creatures you control have vigilance.
1 1405809670 on 19 Jul 2014 by amuseum
21 Counterless Quest Trigger Blue Rare 3{1}{u}{u} Request3 Enchantment – Quest At the beginning of your upkeep, if you have exactly seven cards in hand, draw a card. 3 1397159982 on 10 Apr 2014 by amuseum
22 Gnome Lord Blue Uncommon 3{2}{u} Creature – Gnome Wizard 2 2 Other Gnome creatures you control get +1/+1.
Whenever Gnome Lord or another Gnome you control deals damage to a player, you may draw a card, then discard a card.
1 1405799978 on 19 Jul 2014 by amuseum
23 Great Gnome, Illusionist Blue Mythic 4{2}{u}{u} Legendary Creature – Gnome Rogue Wizard 2 2 Hexproof
Great Gnome, Illusionist can't be blocked.
Whenever Great Gnome deals combat damage to a player, that player reveals all cards in er hand and the top card of er library. Then search that player's library for a card with the same name as a card revealed this way and you may play it without paying its mana cost. Then that player shuffles er library.
2 1405746965 on 19 Jul 2014 by amuseum
24 Human Wizard Morph Common Blue Common 2{1}{u} Creature – Human Wizard 1 3 Morph {u}

When Human Wizard Morph Common enters the battlefield or is turned face up, you may put a flood counter on target land. That land is an Island for as long as it has a flood counter on it.
1 1397260169 on 11 Apr 2014 by amuseum
25 Omni Recall Blue Rare 2{1}{u} Instant Draw three cards.

Omnicast {4} (Any opponent may cast Omni Recall from the graveyard for its omnicast cost. Then exile it.)
1 1398265317 on 23 Apr 2014 by amuseum
26 Wizard Lord Blue Uncommon 3{2}{u} Creature – Human Wizard 2 2 Other Wizard creatures you control get +1/+1.
Tap an untapped Wizard you control: Add one mana of that Wizard's color to your mana pool. Spend this mana only to cast instant or sorcery spells.
1 1405810187 on 19 Jul 2014 by amuseum
27 Elf Cleric Control Uncommon Black Uncommon 5{3}{b}{b} Creature – Elf Cleric 2 3 When Elf Cleric Control Uncommon dies, return up to one target creature card in an opponent's graveyard to the battlefield under your control. 1 1398235635 on 23 Apr 2014 by amuseum
28 Elf Rogue Control Common Black Common 2{1}{b} Creature – Elf Rogue 2 1 Whenever Elf Rogue Control Common deals combat damage to a player, you may gain control of target land that player controls until end of turn. If you do, untap that land. 1 1405826929 on 20 Jul 2014 by amuseum
29 Experienced Black Cleric Black Common 3{2}{b} Creature – Vampire Cleric 1 2 Experience--{2}{b}: Target opponent discards a card. If a creature card was discarded this way, put a +1/+1 counter on Experienced Black Cleric. Activate this ability only once a turn and as a sorcery. 1 1396667351 on 05 Apr 2014 by amuseum
30 Great Vampire, Bloodmage Black Mythic 8{5}{b}{b}{b} Legendary Creature – Vampire Cleric Rogue 6 6 Flying, intimidate, deathtouch, lifelink, protection from white and from green
Whenever Great Vampire, Bloodmage deals combat damage to a player, that player discards a card.
1 1405748193 on 19 Jul 2014 by amuseum
31 Rogue Lord Black Uncommon 3{2}{b} Creature – Elf Rogue 2 2 Other Rogue creatures you control get +1/+1.
Rogue creatures you control have intimidate.
1 1405809614 on 19 Jul 2014 by amuseum
32 Vampire Cleric Morph Common Black Common 1{b} Common – Vampire Cleric 1 1 Morph {b}
When Vampire Cleric Morph Common dies, you may put a -1/-1 counter on target creature.
1 1398207875 on 22 Apr 2014 by amuseum
33 Vampire Lord Black Uncommon 3{1}{b}{b} Creature – Vampire Rogue 2 2 Other Vampire creatures you control get +1/+1.

When Vampire Lord or another Vampire creature you control enters the field, put up to one target creature card from an opponent's graveyard with power less than the Vampire's power onto the field under your control.
2 1405800665 on 19 Jul 2014 by amuseum
34 Vampire Rogue Morph Common Black Common 3{2}{b} Common – Vampire Rogue 2 1 Morph {1}{b}
Deathtouch
1 1398200574 on 22 Apr 2014 by amuseum
35 Counterless Quest Activated Red Uncommon 3{2}{r} Request3 Enchantment – Quest {1}{r}: Counterless Quest Activated deals 1 damage to target creature.

{3}: Counterless Quest Activated deals 3 damage to target creature and/or target player. Activate this ability only if you control two or more Dwarfs or Warriors.
1 1397154462 on 10 Apr 2014 by amuseum
36 Duelist Convocation Red Rare 6{3}{r}{r}{r} Sorcery Gain control of all Warrior creatures. Each Warrior creature you control fights another creature you don't control. 2 1406044330 on 22 Jul 2014 by Alex
37 Dwarf Lord Red Uncommon 3{2}{r} Creature – Dwarf Warrior 2 2 Other Dwarf creatures you control get +1/+1.
When Dwarf Lord or another Dwarf enters the battlefield, you may ignite target artifact, creature, or land. (reminder text)
1 1405797833 on 19 Jul 2014 by amuseum
38 Dwarf Warrior Control Uncommon Red Uncommon 3{1}{r}{r} Creature – Dwarf Warrior 2 3 Whenever Dwarf Warrior Control Uncommon deals damage to a creature, ignite that creature. (Put a blaze counter on that permanent. It has "At the beginning of your upkeep, this permanent deals 1 damage to you.") 1 1405825931 on 20 Jul 2014 by amuseum
39 Dwarf Wizard Control Keyword Common Red Common 3{2}{r} Creature – Dwarf Wizard 2 2 When Dwarf Wizard Control Keyword Common enters the battlefield, ignite target artifact, creature, or land. (Put a blaze counter on that permanent. It has "At the beginning of your upkeep, this permanent deals 1 damage to you.") 3 1397057471 on 09 Apr 2014 by amuseum
40 Great Dwarf, Battlemage Red Mythic 6{4}{r}{r} Legendary Creature – Dwarf Warrior Wizard 4 4 Haste
Whenever a creature you control attacks, ignite target artifact, creature, or land. (Put a blaze counter on that permanent. It has "At the beginning of your upkeep, this permanent deals 1 damage to you.")
1 1405749386 on 19 Jul 2014 by amuseum
41 Hopping Lizard Red Common 2{1}{r} Creature – Lizard Wizard 3 2 Haste
At the beginning of Hopping Lizard's owner's upkeep, a player gains control of it at random. Untap it.
{t}: Draw two cards, then discard two cards.
2 1398702486 on 28 Apr 2014 by amuseum
42 Quest for Blaze Elemental Red Rare 2{r}{r} Enchantment – Quest Whenever a permanent you control ignites another permanent, put a quest counter on Quest for Blaze Elemental.

{r}{r}{r}, Remove four quest counters from Quest for Blaze Elemental and sacrifice it: Create a 6/6 red Elemental creature with haste and trample. Sacrifice it at end of turn.
1 1397201163 on 11 Apr 2014 by amuseum
43 Quest for the opponent's face Red Common 1{r} Request3 – Enchantment Whenever you attack with two or more creatures, put a quest counter on Quest for the opponent's face. If it has three quest counters on, sacrifice it and distribute four +1/+1 between any number of creatures. 5 1396615819 on 04 Apr 2014 by Jack V
44 Quest of Giant Red Rare 4{3}{r} Request3 Enchantment – Quest Whenever a creature you control attacks, put a quest counter on Quest of Giant.
As long as Quest of Giant has 5 or more quest counters on it, Quest of Giant becomes a 20/10 Giant creature.
1 1397114111 on 10 Apr 2014 by cmeister2
45 Vampire Warrior Control Common Red Common 4{2}{r}{r} Creature – Vampire Warrior 2 2 Whenever Vampire Warrior Control Common defeats a creature, put that card onto the battlefield under your control. 1 1398319938 on 24 Apr 2014 by amuseum
46 Warrior Lord Red Uncommon 3{2}{r} Creature – Vampire Warrior 2 2 Other Warrior creatures you control get +1/+1.
Warriors you control have haste.
1 1405809544 on 19 Jul 2014 by amuseum
47 Druid Lord Green Uncommon 3{1}{g}{g} Creature – Gnome Druid 2 2 Other Druid creatures you control get +1/+1.
Druid creatures you control have "{t}: Add to your mana pool one mana of any color that a land you control could produce."
3 1405810335 on 19 Jul 2014 by amuseum
48 Elf Druid Control Common Green Common 2{1}{g} Creature – Elf Druid 2 1 {t}, Return a land you control to its owner's hand: Add one mana of any type that land could produce to your mana pool. 1 1405815032 on 20 Jul 2014 by amuseum
49 Elf Druid Morph Uncommon Green Uncommon 4{3}{g} Creature – Elf Druid 3 3 Morph {3}
When Elf Druid Morph Uncommon enters the battlefield or is turned face up, each player scarifices two lands, then searches er library for up to two basic land cards, puts them onto the battlefield, and shuffles er library.
1 1405827838 on 20 Jul 2014 by amuseum
50 Elf Lord Green Uncommon 3{1}{g}{g} Creature – Elf Druid 2 2 Other Elf creatures you control get +1/+1.
When another Elf you control enters the battlefield, untap target land.
1 1405798458 on 19 Jul 2014 by amuseum
51 Elf Warrior Control Uncommon Green Uncommon 3{2}{g} Creature – Elf Warrior 3 3 Elf Warrior Control Uncommon gets +1/+1 for each land you control but don't own. 1 1405826670 on 20 Jul 2014 by amuseum
52 Elf Warrior Morph Common Green Common 2{1}{g} Creature – Elf Warrior 2 2 Morph {1}{g}

When Elf Warrior Morph Common is turned face up, target creature gets +2/+2 and gains trample until end of turn.
1 1398300167 on 24 Apr 2014 by amuseum
53 Gnome Druid Common Control Green Common 3{2}{g} Creature – Gnome Druid 1 2 When Gnome Druid Common Control enters, target player mills three cards. Put up to one land card milled this way onto the battlefield under your control. 2 1396998975 on 08 Apr 2014 by amuseum
54 Gnome Warrior Uncommon Control Green Uncommon 3{1}{g}{g} Creature – Gnome Warrior 1 1 When Gnome Warrior Uncommon Control deals combat damage to a player, that player mills three cards. Put up to one creature card milled this way with converted mana cost equal to or less than Gnome Warrior Uncommon Control's power onto the field under your control.

{3}{g}: Gnome Warrior Uncommon Control gets +2/+2 until end of turn.
5 1397000399 on 08 Apr 2014 by amuseum
55 Great Elf, Ranger Green Mythic 3{1}{g}{g} Legendary Creature – Elf Druid Warrior 3 3 You may play land cards from any player's graveyard.
Whenever a land enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
1 1405748700 on 19 Jul 2014 by amuseum
56 Gold Uncommon WU Multicolour Uncommon 3{1}{w}{u} Creature – Human Soldier Rogue 2 3 Whenever Gold Uncommon WU blocks a creature, its controller may pay {2}. If e doesn't, prevent all damage dealt by that creature this turn. 1 1406487187 on 27 Jul 2014 by amuseum
57 Gold Rare UB Multicolour Rare 4{2}{u}{b} Creature – Vampire Cleric Rogue 4 2 When Gold Rare UB deals combat damage to a player, you draw a card and lose 1 life.
When Gold Rare UB dies, distribute up to four -1/-1 counters among any number of target creatures.
1 1406617239 on 29 Jul 2014 by amuseum
58 Gold Rare BR Multicolour Rare 6{4}{b}{r} Creature – Vampire Cleric Wizard 3 3 When Gold Rare BR enters the battlefield, target opponent reveals their hand. Put up to one creature card from among them onto the battlefield under your control. Put a -1/-1 on that creature. 1 1406616502 on 29 Jul 2014 by amuseum
59 Gold Uncommon BR Multicolour Uncommon 4{2}{b}{r} Creature – Vampire Rogue Wizard 2 2 When Gold Uncommon BR enters the battlefield, destroy target permanent with a counter on it. 1 1406485408 on 27 Jul 2014 by amuseum
60 Gold Rare GW Multicolour Rare 4{2}{g}{w} Creature – Elf Druid Soldier 4 4 Lands and Soldiers you control have hexproof. 1 1405901099 on 21 Jul 2014 by amuseum
61 Gold Rare BG Multicolour Rare 4{2}{b}{g} Creature – Elf Rogue Druid 4 2 Whenever Gold Rare BG deals combat damage to a player, that player reveals er hand and graveyard. You may choose a land card from that player's hand and graveyard and put it under your control. 1 1406485145 on 27 Jul 2014 by amuseum
62 Gold Uncommon BG Multicolour Uncommon 5{3}{b}{g} Creature – Elf Druid Cleric 5 3 When Gold Uncommon BG enters the battlefield, move all -1/-1, blaze, and flood counters from each land you control and distribute them onto any other lands. 1 1406483511 on 27 Jul 2014 by amuseum
63 Gold Rare GU Multicolour Rare 3{1}{g}{u} Creature – Gnome Druid Wizard 2 2 {t}: Until target land's controller's next upkeep, that land gains "{t}: Add two mana of any color to your mana pool" and "This land doesn't untap during you next untap step". 3 1406079967 on 23 Jul 2014 by amuseum
64 Gold Uncommon GU Multicolour Uncommon 2{g}{u} Creature – Gnome Warrior Wizard 2 2 Flash
When Gold Uncommon GU enters the battlefield, tap target permanent. It can't untap as long as you control Gold Uncommon GU.
4 1406486743 on 27 Jul 2014 by amuseum
65 Gold Rare UR Multicolour Rare 3{1}{u}{r} Creature – Gnome Rogue Warrior 2 1 Haste
{t}: Switch target creature's power and toughness until end of turn.
{t}: Target player discards er hand. At the beginning of the next end step, that player draws as many cards discarded this way. Activate this ability only any time you could cast a sorcery.
1 1406660671 on 29 Jul 2014 by amuseum
66 Gold Uncommon RW Multicolour Uncommon 2{r}{w} Creature – Dwarf Warrior Cleric 2 2 First strike, lifelink 1 1406485885 on 27 Jul 2014 by amuseum
67 Request (3) - Quests Hybrid None 0 Request3 The community decided that quests were a theme we wanted to explore. Add your ideas for quests as cards with type "Request3" 22 1396432209 on 02 Apr 2014 by cmeister2
68 Request (4) - Tribal Hybrid None 0 Request4 The community decided that tribal was a theme we wanted to explore. Add your ideas for tribal as cards with type "Request4" and link them below. 6 1397113528 on 10 Apr 2014 by cmeister2
69 Artifact Control Omni Artifact Uncommon 2{2} Artifact Creature – Construct 4 4 Any player may cast Artifact Control Omni from the graveyard. 3 1398236239 on 23 Apr 2014 by amuseum
70 Vote 1 - Top-down or Bottom-up? Land None 0 Vote The direction for a set is decided on by whether it is governed by Story/Theme (top-down) or whether Mechanics play a bigger part.
Examples of a top-down set: Theros
Examples of a bottom-up set: Ravnica
17 1395326404 on 20 Mar 2014 by Jack V
71 Vote 2 - Bottom up ideas Land None 0 Vote As we are a bottom-up set, we need to choose which mechanical idea(s) to pursue. See Alex's post for thoughts.

In the comments below, vote for your favourite ideas (in order); we'll try and combine the most popular.
44 1395842480 on 26 Mar 2014 by Alex
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