[Democracy: Bottom-up Set]: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Draw three cards.

Omnicast {4} (Any opponent may cast Omni Recall from the graveyard for its omnicast cost. Then exile it.)
 U 
Creature – Elf Druid
Other Elf creatures you control get +1/+1.
When another Elf you control enters the battlefield, untap target land.
2/2
 U 
Creature – Elf Druid Cleric
When Gold Uncommon BG enters the battlefield, move all -1/-1, blaze, and flood counters from each land you control and distribute them onto any other lands.
5/3
 U 
Creature – Elf Druid
Morph {3}
When Elf Druid Morph Uncommon enters the battlefield or is turned face up, each player scarifices two lands, then searches er library for up to two basic land cards, puts them onto the battlefield, and shuffles er library.
3/3
 C 
Creature – Elf Druid
{t}, Return a land you control to its owner's hand: Add one mana of any type that land could produce to your mana pool.
2/1
 C 
Creature – Lizard Wizard
Haste
At the beginning of Hopping Lizard's owner's upkeep, a player gains control of it at random. Untap it.
{t}: Draw two cards, then discard two cards.
3/2
 C 
Creature – Vampire Cleric
Experience--{2}{b}: Target opponent discards a card. If a creature card was discarded this way, put a +1/+1 counter on Experienced Black Cleric. Activate this ability only once a turn and as a sorcery.
1/2
 C 
Creature – Gnome Druid
When Gnome Druid Common Control enters, target player mills three cards. Put up to one land card milled this way onto the battlefield under your control.
1/2
 C 
Creature – Human Soldier
Sacrifice Human Soldier Control Common: Exchange control of two target creatures.
2/2
 C 
Creature – Human Wizard
Morph {u}

When Human Wizard Morph Common enters the battlefield or is turned face up, you may put a flood counter on target land. That land is an Island for as long as it has a flood counter on it.
1/3
 C 
Common – Vampire Cleric
Morph {b}
When Vampire Cleric Morph Common dies, you may put a -1/-1 counter on target creature.
1/1
 C 
Reuest3 Enchantment – Quest
Completion 3

When an opponent's creature is defeated by a creature you control, put a quest counter on Kill Three Rats.

When this quest is completed, sacrifice it and you gain 7 life.
 C 
Creature – Dwarf Wizard
When Dwarf Wizard Control Keyword Common enters the battlefield, ignite target artifact, creature, or land. (Put a blaze counter on that permanent. It has "At the beginning of your upkeep, this permanent deals 1 damage to you.")
2/2
 C 
Request3 – Enchantment
Whenever you attack with two or more creatures, put a quest counter on Quest for the opponent's face. If it has three quest counters on, sacrifice it and distribute four +1/+1 between any number of creatures.
Swamp
 
 B 
Basic Land – Swamp

Omni Recall (rare)
Elf Lord (uncommon)
Gold Uncommon BG (uncommon)
Elf Druid Morph Uncommon (uncommon)
Elf Druid Control Common (common)
Hopping Lizard (common)
Experienced Black Cleric (common)
Gnome Druid Common Control (common)
Human Soldier Control Common (common)
Human Wizard Morph Common (common)
Vampire Cleric Morph Common (common)
Kill Three Rats (common)
Dwarf Wizard Control Keyword Common (common)
Quest for the opponent's face (common)
Swamp (basic)