[Democracy: Bottom-up Set]: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Gnome Druid Wizard
{t}: Until target land's controller's next upkeep, that land gains "{t}: Add two mana of any color to your mana pool" and "This land doesn't untap during you next untap step".
2/2
 U 
Creature – Gnome Warrior
When Gnome Warrior Uncommon Control deals combat damage to a player, that player mills three cards. Put up to one creature card milled this way with converted mana cost equal to or less than Gnome Warrior Uncommon Control's power onto the field under your control.

{3}{g}: Gnome Warrior Uncommon Control gets +2/+2 until end of turn.
1/1
 U 
Creature – Elf Cleric
When Elf Cleric Control Uncommon dies, return up to one target creature card in an opponent's graveyard to the battlefield under your control.
2/3
 U 
Creature – Human Soldier
Other Human creatures you control get +1/+1.
Tap an untapped Human you control: Tap target creature.
2/2
 C 
Creature – Gnome Druid
When Gnome Druid Common Control enters, target player mills three cards. Put up to one land card milled this way onto the battlefield under your control.
1/2
 C 
Common – Vampire Cleric
Morph {b}
When Vampire Cleric Morph Common dies, you may put a -1/-1 counter on target creature.
1/1
 C 
Creature – Elf Rogue
Whenever Elf Rogue Control Common deals combat damage to a player, you may gain control of target land that player controls until end of turn. If you do, untap that land.
2/1
 C 
Creature – Dwarf Wizard
When Dwarf Wizard Control Keyword Common enters the battlefield, ignite target artifact, creature, or land. (Put a blaze counter on that permanent. It has "At the beginning of your upkeep, this permanent deals 1 damage to you.")
2/2
 C 
Request3 – Enchantment
Whenever you attack with two or more creatures, put a quest counter on Quest for the opponent's face. If it has three quest counters on, sacrifice it and distribute four +1/+1 between any number of creatures.
 C 
Creature – Vampire Warrior
Whenever Vampire Warrior Control Common defeats a creature, put that card onto the battlefield under your control.
2/2
 C 
Creature – Human Soldier
Sacrifice Human Soldier Control Common: Exchange control of two target creatures.
2/2
 C 
Creature – Dwarf Soldier
{t}: Tap target permanent with a -1/-1, blaze, or flood counter on it. It doesn't untap during its controller's next untap step.
2/2
 C 
Creature – Elf Warrior
Morph {1}{g}

When Elf Warrior Morph Common is turned face up, target creature gets +2/+2 and gains trample until end of turn.
2/2
 C 
Creature – Lizard Wizard
Haste
At the beginning of Hopping Lizard's owner's upkeep, a player gains control of it at random. Untap it.
{t}: Draw two cards, then discard two cards.
3/2
Plains
 
 B 
Basic Land – Plains

Gold Rare GU (rare)
Gnome Warrior Uncommon Control (uncommon)
Elf Cleric Control Uncommon (uncommon)
Human Lord (uncommon)
Gnome Druid Common Control (common)
Vampire Cleric Morph Common (common)
Elf Rogue Control Common (common)
Dwarf Wizard Control Keyword Common (common)
Quest for the opponent's face (common)
Vampire Warrior Control Common (common)
Human Soldier Control Common (common)
Dwarf Soldier Control Common (common)
Elf Warrior Morph Common (common)
Hopping Lizard (common)
Plains (basic)