[Democracy: Bottom-up Set]: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity

CardName: Gnome Warrior Uncommon Control Cost: 1gg Type: Creature - Gnome Warrior Pow/Tgh: 1/1 Rules Text: When Gnome Warrior Uncommon Control deals combat damage to a player, that player mills three cards. Put up to one creature card milled this way with converted mana cost equal to or less than Gnome Warrior Uncommon Control's power onto the field under your control. {3}{g}: Gnome Warrior Uncommon Control gets +2/+2 until end of turn. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Uncommon

Gnome Warrior Uncommon Control
{1}{g}{g}
 
 U 
Creature – Gnome Warrior
When Gnome Warrior Uncommon Control deals combat damage to a player, that player mills three cards. Put up to one creature card milled this way with converted mana cost equal to or less than Gnome Warrior Uncommon Control's power onto the field under your control.

{3}{g}: Gnome Warrior Uncommon Control gets +2/+2 until end of turn.
1/1
Updated on 20 Aug 2020 by amuseum

Code:

History: [-]

2014-04-08 23:39:58: amuseum created and commented on the card Gnome Warrior Uncommon Control

Tribal X Control integration. Part of 20 card cycle at common/uncommon.

Gnomes deal with opponent's library. Warrior/Soldier sometimes deal with creatures.

2014-04-08 23:44:21: amuseum edited Gnome Warrior Uncommon Control

Um wow; that's a lot of words. I hope that's fixable.

Ok, so it deals damage in the form of summoning cheap creatures from your opponents library. That's pretty cool.

Feels kinda ninja-like, and kinda "Increase creature's power" (but then, everything wants that

I'd suggest linking the size you can summon to the gnome's casting cost, instead of power - and removing about 75% of the words; but other than that a fun little mechanic.

Oh, and it's also milling on the sly?

But can we really fit 20 variants of this in? It'll be pretty beserk.

only gnome will do the milling. other races will do different things (humans swap permanents, dwarf set things on fire, vampire bite people, etc.)

this is pretty wordy due to "CMC <= power" clause (and the cardname), hence uncommon.

Twenty subtle variations on a mechanic is a lot less nice-feeling to me than a single strong identity mechanic would be.

well i'm trying to give each race an identity on the control theme. until someone comes forth with a "control" mechanic. in comparison, the morph cycle would be as you like it, since everyone will have morph.

2020-06-08 16:07:42: amuseum edited Gnome Warrior Uncommon Control
2020-08-20 03:42:49: amuseum edited Gnome Warrior Uncommon Control

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Runeclaw Bear
(Signed-in users don't get captchas and can edit their comments)