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CardName: Everquest Cost: 2ww Type: Request3 Legendary Enchantment - Quest Pow/Tgh: / Rules Text: Whenever you put a quest counter on another Quest, put a quest counter on Everquest. When there are 20 quest counters on Everquest, you win the game. Flavour Text: Yo Dawg, I heard you like quests, so I put an quest counter in your quest so you can quest while you quest. Set/Rarity: [Democracy: Bottom-up Set] Rare

Everquest
{2}{w}{w}
 
 R 
Request3 Legendary Enchantment – Quest
Whenever you put a quest counter on another Quest, put a quest counter on Everquest.

When there are 20 quest counters on Everquest, you win the game.
Yo Dawg, I heard you like quests, so I put an quest counter in your quest so you can quest while you quest.
Updated on 03 Apr 2014 by amuseum

Code:

History: [-]

2014-04-02 23:22:52: amuseum created and commented on the card Everquest

hmm, an easy(?) combo win with two of these out and another quest.

The funny thing is, this isn't that hard to do with some Zendikar Quests. Just don't sacrifice them... let the counters build on a card like Quest for Ancient Secrets. Leave that, and a few easy to achieve landfall quests, and you'll be at 20 in no time.

Hmm. I guess it depends whether we'd be proposing errata to add the Quest subtype to the old quests or not...

Difficulty of deciding on the numbers aside; I think this is a reasonably nice way of doing victory-point quests, without actually doing them.

Make it uncommon so that it's something players will actually see relatively often, and ship it. (Maybe say "When you put a quest counter on an incomplete quest"?) And, uh, as amuseum says this also goes kinda bad if you have multiple copies of it, they'll trigger off each other and gain counters at stupid rate. Easy enough to fix, but blegh words words words.

easy fix: make it legendary so you only have one copy in play at a time.

2014-04-03 15:27:44: amuseum edited Everquest

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