CardName: Quest x Control
Cost:
Type: Enchantment - Quest
Pow/Tgh: /
Rules Text: When Quest x Control enters the battlefield, put a cool X/Y
Boss creature token and other underling creature tokens
under nobody's control. When a player defeats this boss,
that player gets a reward.
Flavour Text:
Set/Rarity: [Democracy: Bottom-up Set] Rare
Quest x Control
R
Enchantment – Quest
When Quest x Control enters the battlefield, put a cool X/Y Boss creature token and other underling creature tokens under nobody's control. When a player defeats this boss, that player gets a reward.
"Nobody's control". A neutral player is created. He doesn't have turns. He is not a real player, can't be targeted or affected by spells or abilities, and can't be chosen as such, such as True-name nemesis (he doesn't have a name /rimshot).
During the quest controller's turn, he may have his creatures directly attack any of the boss and underling creatures, and those creatures automatically block creatures attacking them. If a boss is attacked, then an opponent may choose to have underlings block these attackers instead of creatures attacking that underling.
Inspired by Xenagos' Game Day Challenge Deck. Xenagos and the Reveler creatures give a reward when they leave the battlefield. That's basically what I imagine as Bosses and Underlings. However, Bosses should be harder to remove, so they should probably also have something similar to Xenagos Ascended's ability "This can't leave the battlefield as long as an [Underling] is in play." This may be simplified if Boss is a supertype with this inherent ability.
Quest X Control integration.
"Nobody's control". A neutral player is created. He doesn't have turns. He is not a real player, can't be targeted or affected by spells or abilities, and can't be chosen as such, such as True-name nemesis (he doesn't have a name /rimshot).
During the quest controller's turn, he may have his creatures directly attack any of the boss and underling creatures, and those creatures automatically block creatures attacking them. If a boss is attacked, then an opponent may choose to have underlings block these attackers instead of creatures attacking that underling.
Inspired by Xenagos' Game Day Challenge Deck. Xenagos and the Reveler creatures give a reward when they leave the battlefield. That's basically what I imagine as Bosses and Underlings. However, Bosses should be harder to remove, so they should probably also have something similar to Xenagos Ascended's ability "This can't leave the battlefield as long as an [Underling] is in play." This may be simplified if Boss is a supertype with this inherent ability.