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CardName: Human Soldier Control Common Cost: 2ww Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Sacrifice Human Soldier Control Common: Exchange control of two target creatures. Flavour Text: Set/Rarity: [Democracy: Bottom-up Set] Common

Human Soldier Control Common
{2}{w}{w}
 
 C 
Creature – Human Soldier
Sacrifice Human Soldier Control Common: Exchange control of two target creatures.
2/2
Created on 08 Apr 2014 by amuseum

Code:

History: [-]

2014-04-08 16:59:58: amuseum created and commented on the card Human Soldier Control Common

Tribal x Control integration. Part of a cycle of commons/uncommons for each race X class combination.

Humans are the merchant race. So their control theme is to trade and exchange permanents. The Soldier here deals with creatures, Cleric enchantments, Rogue artifacts and Wizard lands. Soldier and Cleric ones are common and they require a sacrifice. Rogue and Wizard are uncommon and have abilities that can be activated repeatedly.

2014-04-08 17:00:40: amuseum edited Human Soldier Control Common

That's a very nice white answer card. Making it common is... "very bold of you, minister" is the quote, I think?

Yeah, wow. So much you can do. It's like white's version of flicker. Mind... blown. I think that's a good thing.

i figure it's card disadvantage--you trade 2 for 1 of theirs--so it should be okay at common. whereas the uncommon ones can be used repeatedly, but those card types are less relevant compared to the common ones: creatures for limited, and enchantments because of swapping quests.

but we were looking to have hot potatoes to give them; so it's potentially two for one and continuing damage. Not to mention the possibilities in giving them stuff that's already about to die, etc.

but this is not the only card that can steal. the oppnent has his own spells to get his creature back. i guess we have to playtest the whole control theme to see the hot potato effects in action.

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