Al-Weh'jed

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Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control

Showing 35 of 35 Blue cards

Go to section: White (35) Blue (35) Black (35) Red (35) Green (35) Multicolour (27) Artifact (12) Land (36)

Show rarities: C U R M

 C 
Instant
Counter target spell, activated or triggered ability unless its controller pays {2}.

Draw a card.

"By the power of Isfet, Syah and Nekheb, I compel you to live!"
 C 
Creature – Chimera
Flash, Flying.
"These creatures, with wings of a bird, body of a crocodile and fangs of a jackal... I believe that in another Reality, they are called Dragons."
2/3
1 comment
2014-04-02 23:27:21 by 10vernothin
 U 
Instant
Return X target creatures of the color of your choice to their owner's hands.

Draw a card.

"The Rivers washes everything clean."
1 comment
2014-03-24 23:08:40 by 10vernothin
 C 
Sorcery
Choose one:
-Target creature gains -4/-0 until the end of turn.
-Untap target permanent.
-Draw a card, then discard a card.
Invoke {1}{u} ({1}{u}: exile Confusion Charm from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
3 comments
last 2014-10-24 05:19:26 by 10vernothin
 C 
Creature – Bird
Flying

Cycling {3} ({3}, discard this card: draw a card)
1/2
 C 
Creature – Djinn
Flying, Indestructible.
When Djinn of Despair becomes target of a spell, return it to its owner's hand.
{1}{u}, {t}: Look at the top card of your library. You may put it into your graveyard.

"The Djinn were the favored of Syah; but eternal life comes at a price..."
3/4
 U 
Creature – Djinn
Flying, Indestructible
When Djinn of Promise becomes target of a spell, return Djinn of Promise to your hand.
{1} : Exile the top card of your library.
{2}{u}, put target card exiled by Djinn of Promise into its owner's graveyard: Djinn of Promise gains +X/+0 until the end of turn, where X is that card's converted mana cost.
3/4
 C 
Creature – Djinn
Flying, Defender.
When Djinn of Tricks becomes target of a spell, return it to its owner's hand.
{1}{u}, {t}: Reveal the top card of your library. Target creature gets -X/-0 until the end of turn, where X is the converted mana cost of the revealed card.

"I think they mostly do it to pass time."
2/3
1 comment
2014-03-24 18:40:24 by amuseum
 U 
Instant
Counter target spell. If that spell is countered this way, shuffle the card into its owner's library instead of into that player's graveyard.

"Now I see that the Duat is stark and full of chaos, no matter how much we try to manipulate its primal forces."
2 comments
last 2014-03-17 22:07:14 by 10vernothin
{u}{u}
 
 U 
Creature – Elemental
{u}: Flow gets +1/-1 until the end of turn.

{u}{u}: Flow can't be blocked this turn.

"Even the best irrigation ditch may be breached."
1/5
2 comments
last 2014-03-24 14:30:05 by Link
 C 
Sorcery
Target player draw 2 cards.
Invoke {1}{u} ({1}{u}: exile Flow of the River from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)

"While Syah preserves the nourishing waters that flows in the Twin Rivers, Nekheb preserves the never-ending Cycle that floods it onto our silt."
 C 
Enchantment
When Glyphic Restraints enter the battlefield, tap target permanent. It does not untap during its controller's untap phase.

Catalyze {1}{g} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {1}{g})
 C 
Sorcery
Draw a card.

Invoke {2} ({2}: exile Hymn to Recall from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)

May the Forces help you find your way.
 C 
Artifact Creature – Shabti
{1}, Tap a creature you control: Tap target creature you don't control.

"The power of Syah is what compels the Glyph to keep the Shabti alive."
0/1
 R 
Creature – Shapeshifter
Perfect Twin enters the battlefield as any creature on the battlefield.
Sacrifice Perfect Twin: each creature you control becomes a copy of the creature Perfect Twin is copying until the end of turn.

"When you live for Eternity, chances are you'll meet someone who is exactly you."
0/0
 C 
Creature – Human Wizard
When Prudent Seer enters the battlefield, until the end of turn, you may look at the top three cards of your library. If you do, put them back in any order.

"Of course we are aware of the existence of other Realities in the Duat, but that does not give us the privilege to break Maat and breach into these other Realities."
1/3
2 comments
last 2014-03-20 17:34:26 by 10vernothin
 C 
Instant
Return target creature to its owner's hand.

Cycling {2}{u} ({2}{u}, discard this card: draw a card)
 C 
Instant
Untap up to two target creatures and prevent all damage dealt to or dealt by them until the end of turn.
 R 
Creature – Sphinx
Flying
Riddler of the Twin Rivers enters the battlefield with X +1/+1 counters.
{2}{u}{u}, remove a +1/+1 counter from Riddler of the Twin Rivers: Target opponent names a card, then you exile the top card of your library. If the card is not the named card, you may cast it without paying its mana cost.
3/5
 C 
Instant
Draw a card.

Look at the top two cards of your library. Put one on top and the other on the bottom.
 R 
Enchantment – Aura
Enchant permanent.
You control enchanted permanent.

Invoke {u}{u} ({u}{u}: exile Seize Notion from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
 C 
Creature – Chimera
Serpent Chimera can't attack unless your opponent controls a non-token creature.
"Oops." – Famous Last Words.
5/7
2 comments
last 2014-12-24 23:17:27 by 10vernothin
 C 
Instant
Return target spell that was cast from exile to its owner's hand.

"It's obvious that the Forces are meant to be beheld, but not to be worshiped."
 C 
Instant
Tap up to three target creatures.

Draw a card.
 R 
Enchantment – Aura
Enchant creature.
Enchanted creature gains +2/+2, flying, indestructible, and is a blue Djinn in addition to its other types.
Whenever enchanted creature becomes target of a spell, return that creature and Syah's Blessing to its owner's hand.

"Syah's gift of Eternity comes with a price" – Al-Rahid, the Blessed
 U 
Artifact Creature – Shabti
As long as Syah's Herald is on the battlefield, target creature is a 0/1 colourless Shabti artifact creature and loses all other abilities
Cycling {1}{u}
When you cycle Syah's Herald, target creature loses all abilities and becomes a 0/1 Shabti until the end of turn.

"Behold Syah, she who bestows Eternity."
0/1
 M 
Legendary Creature – Avatar
Syah, Force of Preservation can't be blocked.
When Syah enters the battlefield, put a +1/+1 counters on it for each time a creature named Syah entered the battlefield this game.
{3}{u}: Exile Syah. Return it onto the battlefield under its owner's control at the beginning of the next endstep.
Put a -1/-1 counter on Syah: Draw a card.
1/1
 U 
Sorcery
Return target non-land permanent to its owner's hand. If this card was cast from exile, instead return up to two target non-land permanents to their owners' hands.
Invoke {u} ({u}: exile Tears of Contrition from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
 R 
Instant
Target non-land permanent's controller exiles it, then that player reveals the top card of his or her library until a card with the same converted mana cost is revealed. That player then cast it without paying its mana cost if able.
Cycling {2}{u} ({2}{u}, discard this card: draw a card)
"All things are eternal. However, they can be transformed."
 M 
Enchantment
If Uphold the Cosmic Order is in your opening hand, you may start the game with it in play.
Cards in exile cannot be cast nor be put onto the battlefield, library, hand or graveyard.
Whenever a card is exiled, you may draw a card.

"Maat must never be breached, lest the whole Duat fall into chaos."
4 comments
last 2014-03-19 20:28:12 by 10vernothin
 U 
Creature – Serpent
Flying
When Winged Asp dies, creatures you control with +1/+1 counters on them gain flying until the end of turn.
Incorporate 2 – {2}{u} ({2}{u}: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
2/2
 C 
Enchantment
{0}: Words of Protection becomes a 1/4 blue Shabti Protecter creature with defender until the end of turn. It is still an enchantment.
 R 
Enchantment
{1}: The next time you would draw a card, each opponent puts the top three cards of his or her library into the graveyard instead.
 U 
Enchantment
All creatures gets -1/-0.

Sacrifice Words of Stalling: Return target creature to its owner's hand.
 C 
Sorcery
Tap up to two target creatures, they don't untap during their next untap phase. If this card was cast from exile, you may gain 2 life.
Invoke {w} ({w}: exile Work of Miracles from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)

"I've paid for your passage, so now you're free."

Go to section: White (35) Blue (35) Black (35) Red (35) Green (35) Multicolour (27) Artifact (12) Land (36)

Show rarities: C U R M


Al-Weh'jed: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control