Al-Weh'jed
Al-Weh'jed: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control |
Showing 35 of 35 Green cards
Go to section: White (35) Blue (35) Black (35) Red (35) Green (35) Multicolour (27) Artifact (12) Land (36)
Show rarities: C U R M
Islandwalk.
Incorporate 3 – (: put 3 +1/+1 counters on target creature, then sacrifice this permanent.)
Incorporate 3 – (: put 3 +1/+1 counters on target creature, then sacrifice this permanent.)
4/7
Untap up to two target creatures and put a +1/+1 counter on each of them. Whenever a creature dies this turn, you may gain 3 life.
"Find our Prince!"
: untap target land.
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
When this creature dies, you may untap target land.
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
When this creature dies, you may untap target land.
1/2
Enchant land.
Whenever enchanted land is tapped for mana, add one mana of any colour to your mana pool.
Whenever enchanted land is tapped for mana, add one mana of any colour to your mana pool.
"We owe our bountiful year to our Royal House, who upheld Maat above all else."
Choose one or both: creatures you control gains hexproof until the end of turn, or regenerate each creature you control.
Each forest you control taps for .
Invoke (: exile Chant for the Dark Silt from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
At the beginning of each end-step, if Chant for the Dark Silt is exiled, you may untap target forest.
Invoke (: exile Chant for the Dark Silt from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
At the beginning of each end-step, if Chant for the Dark Silt is exiled, you may untap target forest.
Destroy target artifact or enchantment. If this card was cast from exile, instead destroy two target artifacts and/or enchantments.
Invoke (: exile Corrosion Spell from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
Invoke (: exile Corrosion Spell from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
At the beginning of each end-step, you may tap up to two target creatures you control to put a +1/+1 counter on each of them.
"The power of Nekheb is what compels the Glyph to return all that's been done on the Shabti back to the Forces, turning the Shabti back to Clay."
0/1
Deathtouch.
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
4/2
Whenever Flood deals combat damage to an opponent, draw a card.
When Flood dies, until the end of turn, whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Incorporate 1 – (: Put a +1/+1 counter on target creature, then sacrifice this permanent.)
When Flood dies, until the end of turn, whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Incorporate 1 – (: Put a +1/+1 counter on target creature, then sacrifice this permanent.)
"A season of Floods re-nourishes the earth once more."
1/1
Trample
At the beginning of each end-step, if you gained life this turn, put a +1/+1 counter on Good-Willed Chimera.
At the beginning of each end-step, if you gained life this turn, put a +1/+1 counter on Good-Willed Chimera.
3/2
Search your library for a land card, reveal it, put it in your hand, then shuffle your library.
Invoke (: exile Hymn to Renew from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
Invoke (: exile Hymn to Renew from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
May the Forces bless him in his next life.
Reach.
When Living Vines dies, creatures you control with +1/+1 counters on them gains reach until the end of turn.
Incorporate 2 – (: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
When Living Vines dies, creatures you control with +1/+1 counters on them gains reach until the end of turn.
Incorporate 2 – (: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
2/2
When Menacing Crocodile enters the battlefield or when you cycle Menacing Crocodile, put a +1/+1 counter on another target creature.
Cycling (, discard this card: draw a card)
Cycling (, discard this card: draw a card)
2/2
: put a +1/+1 counter on Nekheb's Boon.
Remove a +1/+1 counter on Nekheb's Boon: untap target land.
Cycling (, discard this card: draw a card)
Remove a +1/+1 counter on Nekheb's Boon: untap target land.
Cycling (, discard this card: draw a card)
1/1
At the end of each turn, untap up to one target creature and put a +1/+1 counter on it.
Cycling
When you cycle Nekheb's Herald, untap target creature and put a +1/+1 counter on it.
Cycling
When you cycle Nekheb's Herald, untap target creature and put a +1/+1 counter on it.
"Behold Nekheb, she who guarantees Inevitability."
0/1
Trample
When Nekheb, Force of Renewal enters the battlefield, put a +1/+1 counter on it for each time a creature named Nekheb entered the battlefield this game.
Sacrifice Nekheb: At the beginning of the next end-step, return a card to from your graveyard your hand for each +1/+1 counter that was on Nekheb.
When Nekheb, Force of Renewal enters the battlefield, put a +1/+1 counter on it for each time a creature named Nekheb entered the battlefield this game.
Sacrifice Nekheb: At the beginning of the next end-step, return a card to from your graveyard your hand for each +1/+1 counter that was on Nekheb.
"She's like the Forces: strong but cyclic, slow but majestic."
1/1
+1 Untap up to one target Forest and one green permanent.
+1 Put a +1/+1 counter on target creature you control. It gains trample and vigilance until the end of turn.
-9 You get an emblem with "At the beginning of each opponent's end-step, tap all lands that player controls."
+1 Put a +1/+1 counter on target creature you control. It gains trample and vigilance until the end of turn.
-9 You get an emblem with "At the beginning of each opponent's end-step, tap all lands that player controls."
3
Whenever Obstructing Reeds blocks, put a +1/+1 counter on it.
"Each one we cut down, two more appear in front of us!"
2/4
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
"The sign of a plump hippo signals a bountiful fishing season."
4/7
Incorporate 2 – (: put 2 +1/+1 counters on target creature, then sacrifice this permanent.)
3/3
Reality Breacher comes into play with X +1/+1 counters on it.
When Reality Breacher dies, for each counter on each creature you control, put another one of those counter on it.
Incorporate X – (: put X +1/+1 counters on target creature, then sacrifice this permanent.)
When Reality Breacher dies, for each counter on each creature you control, put another one of those counter on it.
Incorporate X – (: put X +1/+1 counters on target creature, then sacrifice this permanent.)
"The beast is obviously not of this Reality, but where in Maat could such a monster exist, let alone thrive?"
0/0
Target creature gets +1/+1 until the end of turn. If this was cast on an end-step, instead put a +1/+1 counter on that creature
Invoke (: exile Righteous Reward from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
Invoke (: exile Righteous Reward from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
Deathtouch.
At the beginning of your end-step, sacrifice Royal Asp unless you pay .
At the beginning of your end-step, sacrifice Royal Asp unless you pay .
3/`1
Reach
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
Catalyze (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by )
1/2
At the beginning of the next end-step, search for a Plains, Island, Swamp or Mountain and put it onto the battlefield tapped. Then shuffle your library.
Invoke (: exile Sow the soil from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
Invoke (: exile Sow the soil from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)
Destroy all artifacts and enchantments. For each permanent destroyed that way, search your library for a Plains, Island, Swamp, Mountain or Forest card and put it onto the battlefield.
"All that glitter mustn't linger."
Shuffle target face-up card that was exiled this game into its owner's library.
"When a name is destroyed, so is a man's identity."
When Whispering Reeds enters the battlefield, draw a card at your next endstep.
Incorporate 1 – (: Put a +1/+1 counter on target creature, then sacrifice this permanent.)
Incorporate 1 – (: Put a +1/+1 counter on target creature, then sacrifice this permanent.)
"Duat... Maat... Serra..."
2/1
Trample
When Wild Pachyderm dies, creatures you control gains trample until the end of turn.
Incorporate 5 – (: put 5 +1/+1 counters on target creature, then sacrifice this permanent.)
When Wild Pachyderm dies, creatures you control gains trample until the end of turn.
Incorporate 5 – (: put 5 +1/+1 counters on target creature, then sacrifice this permanent.)
5/5
: The next time you would draw a card, instead you may search your library for a basic land, put it onto the battlefield tapped, then shuffle your library.
Creatures you control gains trample
Sacrifice Words of Growing: Put two +1/+1 counters on target creature.
Sacrifice Words of Growing: Put two +1/+1 counters on target creature.
:Until your next end-step, Words of Sacrifice becomes a 4/2 green Shabti Slave creature with reach. Activate this only during your end-step.
"Some are made to serve, some are made to die."
Whenever a counter is put on World-Wise Mystic, put a +1/+1 counter on each other creature you control.
: Until the end of turn, whenever a counter a put on target permanent, put two of those counters on that permanent instead.
: Until the end of turn, whenever a counter a put on target permanent, put two of those counters on that permanent instead.
"I have died and reborn countless times, throughout countless ages."
1/2
Go to section: White (35) Blue (35) Black (35) Red (35) Green (35) Multicolour (27) Artifact (12) Land (36)
Show rarities: C U R M
Al-Weh'jed: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control |
When Alchemist's Mistake enters the battlefield or when you cycle Alchemist's Mistake, creatures you control gains +2/+2, trample and reach until the end of turn.
Cycling (, discard this card: draw a card)
last 2014-09-25 14:19:27 by Link