Al-Weh'jed

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Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control

Showing 27 of 27 Multicolour cards

Go to section: White (35) Blue (35) Black (35) Red (35) Green (35) Multicolour (27) Artifact (12) Land (36)

Show rarities: U R M

 U 
Artifact Creature – Shabti
Relic of Ma'at is all colors.
{t}: add one mana of any color to your mana pool.
Catalyze {w}{u}{b}{r}{b} (Whenever you cast a spell that shares a card type with this permanent, you may sacrifice it. If you do, reduce the cost of that spell by {w}{u}{b}{r}{b})

Inscribed on him is the history of all the secrets of the Du'at, if one can read it.
0/1
2 comments
last 2014-03-24 16:29:35 by 10vernothin
 R 
Instant
Destroy each creature that dealt damage this turn, then return all creatures to their owner's hands.

"If the Forces were good, they would have break my chains; if the Forces were just, they would have avenged my people. There needs to be something more!"
 U 
Instant
Exile target attacking creature.

Draw a card.

"By Syah, if you didn't want to be sold into slavery, you shouldn't have attacked a weapons vendor!"
3 comments
last 2014-03-14 06:27:17 by Alex
 U 
Artifact
{t}: add {w} or {u} to your mana pool.
{2}{w}{u}: target player skips his or her next combat phase.

"Maat is not eternal servitude. Maat is not beating your fellow man senseless onto the ground. That is not the Maat we should believe in!"
5 comments
last 2014-03-14 18:24:51 by 10vernothin
 R 
Instant
Counter target spell. Its controller loses life equal to its converted mana cost.


"In the royal palace, you never know who'll be next in line."
 U 
Sorcery
Draw three cards. Target player discards cards equal to the amount drawn this way.

"Even though the Duat is a mysterious and diverse place, the cycle of the Forces endure. It is Ma'at, the cosmic order of everything."
5 comments
last 2014-05-13 01:19:51 by 10vernothin
 U 
Artifact
{t}, put a charge counter on Totem of Intrigue: Add {u} or {b} to your mana pool.
Remove a charge counter on Totem of Intrigue: target player skips his next end step.

"The Duat is both wonderous and treacherous. Believe in it, but don't approach it like you would your closest friend, or it will swallow you whole."
-Scherazad, to the Prince
2 comments
last 2014-03-14 18:07:31 by 10vernothin
 U 
Instant
Destroy target creature. If this card was cast from exile, instead destroy up to two target creature.

Invoke {1}{b}{r} ({1}{b}{r}: exile Deceptive Trap from your hand. As long as this card is exiled, you may cast it as if it was an instant and you may spend mana as it were mana of any colour to cast it.)

"Cursed by Heka and hungry for graverobbers."
 R 
Creature – Zombie Rogue
Haste
{b}{r}: Destroy target untapped creature. Activate this ability only when Restless Assassin is attacking.

"The location of the treasure must be kept secret with paid silence... preferably the permanent kind."
3/2
 U 
Artifact
{t}: add {b} or {r} into your mana pool.

Whenever a creature enters the battlefield, you may have that creature's controller skips his or her next upkeep.

"This has the workings of Isfet written all over it. Literally."
 R 
Creature – Human Berserker
Double-Strike, Trample.
When Barbarian Martyr dies, creatures you control gains double-strike and trample until the end of turn.
Incorporate 4 – {r}{g} ({r}{g}: put 4 +1/+1 counters on target creature, then sacrifice this permanent.)

"I fought against our King. Now I die for him."
4/4
 U 
Creature – Human Barbarian
Haste

Southern Savage can only be blocked by 2 or more creatures.

Whenever Southern Savage attacks, put a +1/+1 counter on it.
2/1
 U 
Artifact
{t}: Add {g} or {r} to your mana pool. You may then have Totem of the Wild deal 1 damage to each player.
Whenever Totem of the Wild deals damage to a player, until their next turn, that player can't activate abilities on permanents they control unless they're mana abilities.

"How can anyone not believe in the obvious nature of the Forces and of Maat?"
 R 
Enchantment
Creatures you control gains +1/+1.

At the beginning of each upkeep, untap each permanent you control with one or more counters on it.

"Hwet and Nekheb gives us bounty and prosperity; so we, in return, give them our lives."
 U 
Instant
Return up to two permanent cards from your graveyard to your hand. You may gain life equal to the greatest converted mana cost amongst the cards .

"You should count yourself lucky; our Prince has granted you amnesty. But if it was me, I would let you rot for what you have done." -Cleokhara, Sanctum Adept
 U 
Artifact
{t}: add {g} or {w} to your mana pool.
{g}{w}, return Totem of Righteousness to its owner's hand: Until your next upkeep, permanents entering the battlefield does not cause abilities to trigger.

"The Royal house upholds Maat above all else, that is why the Forces still function the way they do." -Khemnistra
 U 
Instant
Destroy all creatures, then return each creature destroyed this way to the battlefield under its owner's control.

"Awe and fear is what we must inspire to the world. We must never let them forget what we are able to do." -Lord Herankhet, to his initiates
4 comments
last 2014-03-13 15:30:29 by 10vernothin
 R 
Legendary Creature – Zombie
Deathtouch, Vigilance.
Irakhep, Last Pharaoh gets +1/+1 for each Shabti you control.
Whenever a non-Shabti creature dies, put a 1/1 colourless Shabti Worker artifact creature token onto the battlefield.

Irakhep, the Last of a once great Empire. Some say he was cursed by the sole virtue of being the Last, yet others say his curse entails something more sinister.
2/2
 R 
Sorcery
Destroy up to X target non-land permanents.

"Rid of them all! I do not want to see a child left behind."
 U 
Enchantment – Aura
Enchant non-land permanent.

At the beginning of the next end-step, target permanent's controller sacrifices it. Return Rotting Plague to the battlefield enchanting another non-land permanent at random.
 U 
Creature – Djinn
Flying, indestructible.
When Djinn of Wonders becomes target of a spell, return it to its owner's hand.
When Djinn of Wonders enters the battlefield, exile the top three cards of your library. You may play cards exiled by Djinn of Wonders.
"Three wishes, that's it."
3/2
2 comments
last 2014-03-27 16:26:55 by 10vernothin
 R 
Enchantment
Whenever you cast a spell, you may sacrifice a non-land, non-token permanent you control. If you do, reduce the mana cost of that spell by that permanent's casting cost. (For example, sacrificing a permanent that costs {1}{u} will reduce the mana cost of your next spell by {1}{u}.)
 U 
Instant
Return target permanent to its owner's hand, then put a gold artifact token onto the battlefield with "Sacrifice this artifact: add one mana of any colour to your mana pool."
 R 
Enchantment
At the beginning of your upkeep, reveal an instant or sorcery card from your hand. Until the end of turn, it gains Invoke {u}{r}.

Spells in exile costs {2} less to cast.
 U 
Creature – Human Nomad
{w}, {t}, Tap another creature you control: Put a +1/+1 counter on Desert Nomad.

{1}{r}, {t}: Another target creature you control gains +X/+0 and trample until the end of turn, where X is Desert Nomad's Power.
2/2
3 comments
last 2014-10-22 00:14:25 by jmgariepy
 R 
Sorcery
Each creature you control gains +3/+0, first-strike, lifelink, and can't be blocked unless blocked by two or more creatures until the end of turn.

"Living in the Burning Sands prepares one for even the worst of fights."
2 comments
last 2014-06-21 22:09:49 by 10vernothin
 M 
Planeswalker – Scharazad
+2 Target opponent names a card, then you reveal the top card of your library. Put that card in your hand if it was not the named card. Otherwise, put the top two cards of your library into your graveyard.
0 Until the end of turn, you may play target exiled card you own.
-4 Destroy target permanent.
3
2 comments
last 2014-03-14 22:09:38 by Alex

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Show rarities: U R M


Al-Weh'jed: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | New Creature Types | The Five Forces of Weljed | Deck Archetypes: Aggro | Deck Archetypes: Control