Foundations: Recent Activity
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Mechanics | Foundations | Sect Evolution |
Recent updates to Foundations: (Generated at 2025-05-01 14:29:12)
Foundations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Foundations | Sect Evolution |
Recent updates to Foundations: (Generated at 2025-05-01 14:29:12)
Indeed. If anything, the wording needs to be like Gifts Ungiven / Realms Uncharted: start off with the bad effect. Something like "An opponent chooses two of those cards. Shuffle the chosen cards into your library. Put the other one onto the battlefield under your control.." I will admit it comes out sounding a bit sideways.
I like the idea behind this card, but unfortunately, it doesn't do what you think it does. If I was a Spike at a tournament, I would find the non-basic land I wanted and "fail to find" the other two non-basic lands, giving my opponent no option but to choose the land I want to put into play. You probably want to have this card do nothing if your opponent can't reveal 3 different non-basic lands.
It's definitely not your opinion doing the choosing. ;)
Interesting variant on Realms Uncharted. Might I suggest:
"Search your library for three nonbasic land cards and reveal them. An opponent chooses one of those cards. Put the chosen card onto the battlefield. Shuffle the rest into your library."
I like this. Nice synergy between abilities. Just a few templating ideas:
"Islandwalk
When you control no Islands, sacrifice Ocean's Sunder.
At the beginning of your upkeep, target opponent gains control of target Island you control."
dude: Please stop making templating suggestions to Sorrow and other creators who haven't asked for them. It's fine for people to use Multiverse to create cardsets that aren't templated according to modern templating rules. For cases like this where the meaning is clear, there's no need. If there's a card that's really ambiguous what it means, by all means ask for clarification, but nitpicking templating isn't something that every cardset creator wants.
Seems kind of underwhelming. Maybe make the damage unpreventable or not let the creatures regenerate? Also, your templating needs works. Try:
"As an additional cost to cast Mark of Harm, sacrifice X Swamps and/or Mountains.
Mark of Harm deals X damage to each creature. [The damage can't be prevented.] [Creatures dealt damage this way can't be regenerated this turn.]"
I didn't know what I was doing with this card other than making a big whitey.
Ouch. Should be like

2/2, or at least 

3/3. Why the heavy cost?
Wow, why is this common?
You can't sacrifice lands you don't control. I think this should read "When CARDNAME enters the battlefield, sacrifice it unless you sacrifice three lands."
The protection should not have been permanent. I did intend for all of the generals to be able to return themselves from being exiled, regardless of the manner in which they were exiled.
Fun build around card - I can see a Blue/Red haste deck with an infinite mana combo and these - heh SHENANIGANS
The cost should be worded "
,
, Sacrifice CARDNAME:"
Affinity for your hand size? Hmmm... "Creature spells and artifact spells you cast cost
less to cast..." is what it should say, I think.
This is a no-no, at least by the current Magic team's book: Sets do not contain both +1/+1 and -1/-1 counters.