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Mechanics | Foundations | Sect Evolution |
Recent updates to Foundations: (Generated at 2025-05-01 11:05:27)
Foundations: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Foundations | Sect Evolution |
Recent updates to Foundations: (Generated at 2025-05-01 11:05:27)
The first line of text doesn't apply to your opponents. They can tap your Desert Pool during your upkeep to deny you the mana. You probably want to rewrite it as "Players can only activate ~ during their turn". Though, I think Alex's simple version works better.
Oh, also, if you keep Alex's version, you need to remove the "Island" subtype, since then you could tap it for blue mana during your opponent's upkeep.
I think this is trying to be Rainbow Vale. Do you want something like "
: Add 
to your mana pool. Any player may activate this ability but only on his or her turn"?
Being an island also lets you fetch it a lot more easily. Apart from that; yeah - no one will use the
:
ability now manaburn is gone.
Of note: I don't think the "Opponents may steal this mana" clause works right now; everyone will always just try to drain it of mana as soon as it untaps, meaning no one ever gets it at a useful time.
Why would this be an Island? Wouldn't it always be better to tap for
than just
?
Sadly not: once you cast it from the graveyard, the game loses track of the object it was in the graveyard, as it's become an entirely new object on the stack or the battlefield.
Mmm.... if you've got a sacrifice on the board, can you cast this from graveyard again and again and again? That's somewhat different from the usual "Comes back to life" stuff, if intentional.
I'm not sure why you would want to cast the creature as opposed to put it directly into play. Sorcery speed issues, perhaps? The fact that your opponent can counter it is considered a control factor? "Whenever you cast a green creature" style cards?
Shouldn't it be "

, Sacrifice a creature: You may cast ~ from your graveyard without paying its mana cost until end of turn."? It's simpler to make the cost for the ability and make the creature free.
A slight templating adjustment:
"If you control no Plains, exile ~" should be "When you control no Plains, exile Sunlight Above."
and
"If you control at least one Swamp, ~ deals wither damage" can be simplified to "Sunlight Above has wither as long as you control a Swamp."
As far as the card is concerned, it's a bit overburdened with keywords. I don't really think anyone enjoys Baneslayer Angel designwise, as it's just a conglomeration of abilities and solid stats. I think you've done a much better job exploring the concept of it being a Sun-elemental through the static and triggered effects, and you might want to further explore this idea of its powers being impacted by different lands, as though the lands change the weather/sunlight.
Hm. If it does count as prevention, then Everlasting Torment would neatly negate both disadvantages :)
The more I think about the wording, the more boggled I get. I assume the first line is technically "Prevent all damage GLC would deal to players". Otherwise, my head hurts a little when I try to warp it around "GLC can't deal damage to players". How come? He got a thing against players? He seems willing to deal damage to creatures... feels like some weird double standard that he's created for himself. Once upon a time, I used to deliver the mail, and I swear, I knew guys like this.