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Recent updates to Yet another card dump (Circeus's): (Generated at 2025-08-10 14:48:55)
Y'know, the annoying part is that this is basically right fucking back to where this card started off in the first place >
Ooh, with first strike! Awesome. So this can block a 3/3 and shoot down a flying 4/2 as well.
Replacement abilities can't target though. Maybe this could be worded like Laccolith Grunt? The Laccoliths had a nice take on firster-strike.
sillier name
Well.. almost. You're tapping two lands, sacrificing one. Assuming you tap the target too, it's 3 mana of the land you're sacrificing, but at the cost of tapping this (instead of getting
from it)
So, astonishingly, it's not quite as colour flexible as the Fallen-Empires lands. I liked those lands.
Turns any Island into a Svyelunite Temple, any Plains into a Ruins of Trokair, etc. Nice.
Well, it is different from mana seism in that it makes red mana.
A oneoff Squandered Resources. At first it looks waayy better than Mana Seism, but once you remember you need to pay X mana for this, it works out basically the same.
was

It's not meant to be used for aura removal, but I'll admit it tickles my fancy somewhat that it can do it. Since we know that maro thinks Chaos Warp a bad breach of the pie, it's probably not a card that is very realistic.
I made it a sorceyr to mitigate the aura removal aspect, but now it's somewhat underwhelming (
is the correct cost for a 2/2 intimidate French vanilla!), so I'll lower it to 

I was actually joking. My "exaggeration" tag accidentally turned into a 2/2 HTML creature. Oops.
Link is right, it does seem more green, but I think it could work in red. Unattaching Auras and Equipment might be an issue that it wouldn't be in green.
It does seem green, but it's not nonred by virtue of being enchantment removal. This doesn't directly neutralise enchantments at all (they still keep all their abilities, they just stop being enchantments). You'd need another burn spell to kill it, and once you're comboing two red cards you can do Word of Seizing/Zealous Conscripts plus Crack the Earth/Misguided Rage.
...I suppose it's Aura removal. This turns the Aura into a nonenchantment creature, it becomes unattached but stays on the battlefield; then once this effect ends it turns back into being an Aura, but now it's unattached so it goes to the graveyard. Hm.
Seems Green.
Enchantment removal in red? Horrible! <exaggeration>