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Recent updates to Yet another card dump (Circeus's): (Generated at 2024-05-02 02:58:29)
fix mana
FWIW, the abilities are in this precise order because they go 1) multicolor ability 2) hybrid ability 3) & 4) monocolor abilities
you try coming up with on that requires both red and blue, is short enough and does doesn't get too close to one on a different command (counter and damage is on Dimir Command. draw and damage is on Rakdos). Go on.
A cycle of 10 commands requires 40 different effects. It is not easy to do, and this cycle is frickin five years old. I was only updating the "can't be countered" templare <Selesnya Command
No it won't. that's to be dealt with in the rules, not the remidner text. There's a reason the last ability is worded the way it is.
Note the bulleted list templating on recent commands; it's much easier to read
I'm all for guild commands - they are on my short list of designs to try my hand on, so more power to you there, but this wall of text is prime evidence why the updated template for modal spells was needed.
Having a "can't be countered"-mode is clever and useful, but you don't put it in the middle. Make it the first or last.
The first mode seems quite complex and multi-parted for a command.
Due to the way enchant works this will go to the graveyard onnce it's no longer attached to a creature - even if it's still attached to a land.
The idea is that the lands picked would be stuff like Memorials, fetchlands, evolving wilds etc. See also cards like The Gitrog Monster.
Also thanks for pointing out the missing test on the reminder. Going to fix that now.
misremembered how it was supposed to work. Was tired okay XD
This ablity feels painful to track. If it's used on abilities which actually join the target to the land, it would be OK - but here you might well want to target a creature that you control (to give it a bit of protection) and a land that an opponent controls.