Suvnica dumping ground: Card List

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# Name Colour Rarity Cost Type P T Card text
1 Bookwurm Colourless Common 6{6} Creature – Serpent 0 0 Bookwurm enters the battlefield with X +1/+1 counters on it, where X is the amount of {c} spent to cast it.
When Bookwurm enters the battlefield, draw a card.
2 Floating Statuary Colourless Common 3{1}{2/w} Creature 2 2 Floating Statuary is colorless.
Flying, Defender
3 Grohm Hireling Colourless Common 3{3} Creature – Beast 2 2 {1}{r}: Grohm Hireling gets +1/+0 until end of turn.
{1}{g/r}: Grohm Hireling gains trample until end of turn.
4 Ivy Lane Champion Colourless Rare 4{2/g}{2/g} Creature – Warrior 1 1 Ivy Lane Champion enters the battlefield with a +1/+1 counter on it for each colorless creatures you control.
5 Sage's Row Champion Colourless Rare 4{2/u}{2/u} Creature – Vedalken Wizard 2 2 When Sage's Row Champion enters the battlefield, creatures your opponents control get -1/-0 until your next turn for each colorless creature you control.
6 Shadow Lane Champion Colourless Rare 4{2/b}{2/b} Creature – Elf Rogue 1 2 When Shadow Lane Champion enters the battlefield, each opponent reveals their hand. You may chose X cards amongst the revealed card, where X is the number of colorless creatures you control. Those players discard those cards.
7 Smelt Ward Champion Colourless Rare 4{2/r}{2/r} Creature – Goblin Warrior 2 1 When Smelt Ward Champion enters the battlefield, it deals damage to target creature or player equal to twice the number of colorless creatures you control.
8 Smiter of the Guilded Colourless Common 3{3} Creature – Artificer 2 1 When Smiter of the Guilded dies, it deals 2 damage to target player or colored creature.
9 Suiroza Hireling Colourless Common 3{3} Creature – Weird 2 2 {1}: Suiroza Hireling gets -1/+1 until end of turn.
{u}: Suiroza Hireling gets +1/-1 until end of turn.
10 Sunspire Champion Colourless Rare 4{2/w}{2/w} Creature – Human Soldier 2 2 When Sunspire Champion enters the battlefield, put a 1/1 colorless Human creature token on the battlefield for each colorless creature you control.
11 Walltown Protector Colourless Common 6{4}{2/w} Creature – Human 3 2 Walltown Protector is colorless.
When Walltown Protector enters the battlefield, if {w} was spent to cast it, you may tap up to two target colored creatures.
12 Wildwood Wyrm Colourless Common 8{8} Creature – Wurm 6 6 Wildwood Wyrm can't attack unless you control another colorless creature.
13 Armelle's Squire White Common 3{2}{w} Creature 2 1 lodestar — First strike (Whenever this creature attacks or blocks alone, it gains all lodestar abilities of other creatures you control.)
14 Charge Leader White Uncommon 4{3}{w} Creature – Human Knight 2 2 Flying
Whenever Charge Leader attacks, each attacking colorless creature gain flying until end of turn.
15 Gate Absolver White Common 5{3}{w/b}{w} Creature – Kor Soldier 2 5 Opponents casting enchantment spells is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, put a 1/1 black Thrull token with lifelink onto the battlefield.
16 Halos of the Premissants White Mythic 6{5}{w} Instant Prevent all damage a source of your choice would deal this turn. Create X white 3/3 angel tokes with flying, where X is the amount of damage prevented this way.
17 Improvised Barricade White Uncommon 0{0} Creature – Wall 0 2 Defender
18 Interpreter of the Pacts White Common 1{w} Creature – Cat Cleric 1 1 Opponents gaining life is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, Interpreter of the Pacts gets +0/+3 until the end of your next turn.
19 Militia Proponent White Uncommon 4{3}{w} Creature – Soldier 2 3 First strike
Colorless creatures you control get +1/+1.
20 Plafko's Linerunner White Common 2{1}{w} Creature – Dwarf Scout 2 2 {4}{w}: Tap target creature.
21 Shield from Injustice White Uncommon 1{w} Instant Target creature you control gains protection from the color of your choice until end of turn.
Dauntless — If you control the creature with the lowest power, instead each creature you control gains protection from the color of your choice until end of turn.
22 Token of Arrest White Common 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block.
{3}{u}, sacrifice Token of Arrest: Put a 2/2 blue drake token with flying onto the battlefield.
23 Agent of Minds Blue Uncommon 2{1}{u} Creature – Rogue 2 1 Whenever Agent of Minds deals damage to an opponent, you may draw a card.
{1}{u}{b}: Agent of Minds can't be blocked this turn.
24 Anamnesis Blue Uncommon 4{2}{u}{u} Sorcery Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Draw two cards, then put a card from your hand on top of your library.
25 Battle Foresight Blue Common 5{3}{u}{u} Instant Predict {u}{u} (As you draw this card, you may reveal and exile it. If you do, until your next turn, you may cast it for its predict cost.)
Counter target spell.
26 Chelopteryx Blue Common 3{2}{u} Creature – Turtle 1 3 Premonition 3 (When you cast this spell, reveal the top 3 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
Flying
27 Faceless Subordination Blue Common 2{1}{u} Sorcery Voidmind — As an additional cost to cast Faceless Subordination, turn a creature you control face down.
Target creature gets +1/+0 for each colorless creature you control and can't be blocked this turn.
28 Fatefinder Nymph Blue Common 2{1}{u} Creature – Nymph 1 3 Seek fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Defender, flying
Fatefinder Nymph has "{t}: Tap target creature." as long as there is a fate counter on it.
29 Flood With Idea Blue Common 4{2}{u}{u} Instant incarnate 1 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 1 1/1 colorless human token onto the battlefield.)
Counter target colored spell.
30 Frantic Glances Blue Common 2{1}{u} Instant Creatures you control gain "{t}: Scry 1." until end of turn. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
31 Impressor of the Cliffs Blue Rare 2{1}{u} Creature – Faerie 2 1 Flying
When Impressor of the Cliffs enters the battlefield, scry 2.
{2}{u}{t}, {t}: Reveal the top card of your library. Target player's creatures get -X/-0 until end of turn, where X is the revealed card's converted mana cost.
32 Interrupt Thoughts Blue Common 5{4}{u} Enchantment – Aura Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
{2}{b}, Pay two life: Untap enchanted creature. It gets +2/+2 until end of turn.
33 Memory Sipper Blue Common 2{1}{u} Creature – Vampire 1 2 Voidmind{2}{u}, {t}, Turn a creature you control face-down: Draw a card.
34 Mnemonic Tether Blue Common 4{3}{u} Instant Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Return target creature to its owner's hand.
35 Moonlace* Blue Rare 1{u} Instant Target spell or permanent becomes colorless.
36 Obscure Blue Common 3{2}{u} Instant Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Counter target spell unless its controller pays {3}.
37 Shuffle Reflections Blue Common 3{1}{u/r}{u} Sorcery incarnate 2 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 2 1/1 colorless human token onto the battlefield.)
Draw two cards, then discard a card.
38 Student Transport Blue Common 3{2}{u} Creature – Drake 2 2 Flying
Student Transport has hexproof if you cast an enchantment this turn.
39 Twine Destinies Blue Rare 4{3}{u} Sorcery Premonition 5 (When you cast this spell, reveal the top 5 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
Draw two cards, then discard two cards.
40 Voidmind Apprentice Blue Uncommon 4{2}{u}{u} Creature – Human Wizard 3 3 Flying
Voidmind{3}, {t}, Turn Voidmind Apprentice face-down: Counter target spell.
41 Weird's Scream Blue Rare 3{1}{u}{u} Instant Counter target sorcery or creature spell.
incarnate 2 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 2 1/1 colorless human token onto the battlefield.)
42 Alley Hireling Black Common 3{2}{b} Creature – Vampire 2 2 Deathtouch
Graverush{2}{b}, Exile Alley Hireling from your graveyard: Target creature gains deathtouch until end of turn.
43 Army of the Mindless Black Rare 7{5}{b}{b} Sorcery Return all creature cards in target player's graveyard to the battlefield face-down. (They're colorless 2/2s.)
44 Augur Spree Black Rare 4{2}{b}{b} Enchantment {2}: The next time a player would draw a card this turn, instead name a nonland card and they reveal the top card of their library. If it is the named card, exile it and they lose three life, then they put the top card of their library into their hand.
45 Big Vampire Black Common 6{5}{b} Creature – Vampire Assassin 4 5 Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Flying
46 Bribe Archivist Black Uncommon 4{3}{b} Creature – Zombie Soldier 2 4 Attacking you with more than two creatures is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, you may draw a card and lose one life.
47 Challenger's Ordeal Black Common 2{b/g}{b} Instant Target creature gets -2/-2 until end of turn. At the beginning of the next upkeep, put two +1/+1 counters on it.
48 Constable of Equities Black Uncommon 3{2}{b} Creature – Knight 2 2 {1}{b}{w}, {t}: The next time target opponent would gain life this turn, instead that opponent gains no life and you gain that much life.
49 Crushing Rents Black Common 2{1}{b} Sorcery Target player sacrifices a creature and loses 1 life.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
50 Crypt Sealmaster Black Uncommon 5{3}{b}{b} Creature – Vampire Knight 3 3 Targeting cards in graveyards is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, target creature they control gets -2/-2 until the end of the next turn.
51 Empress of Dejection Black Uncommon 4{3}{b} Creature – Wizard 2 3 {b}, Sacrifice a creature: Empress of Dejection gets +2/+2 until end of turn.
52 Frightful Unmender Black Uncommon 3{2}{b} Creature – Vampire Assassin 2 1 Whenever Frightful Unmender or another creature you control dies, you may pay {2}. If you do, each opponent discards a card.
53 Maai Rushdagger Black Common 3{2}{b} Creature – Hound Rogue 1 3 Deathtouch
54 Mind Shear Black Common 1{b} Sorcery Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Target player discards a card.
55 Mortuary visit Black Uncommon 3{2}{b} Sorcery Choose one — Search your library for a creature card and put that card into your graveyard, then shuffle your library; or return target creature card from your graveyard to your hand.
56 Opiate of the Mind Black Common 1{b} Instant Voidmind — Until end of turn, target creature gets +1/+1 for each colorless creature you control and gains lifelink.
57 Parapet Stalker Black Uncommon 2{1}{b} Creature – Vampire Shaman 2 2 Lifelink
Voidmind — Turn Parapet Stalker face down: Remove all counters from target permanent.
58 Poisoned Morsels Black None 2{1}{b} Instant Regenerate target creature.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
59 Reincarnated Judge Black Uncommon 2{1}{b} Creature – Spirit 2 1 Controlling more than one monocolored creature is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, they sacrifices a creature.
60 Voidmind Squad Black Rare 5{3}{b}{b} Sorcery Return up to three target creature cards from your graveyard to the battlefield face-down. (They're colorless 2/2s.)
61 Wall of Skulls Black Common 3{2}{b} Creature – Wall 0 3 Defender
{1}{r/b}: Wall of Skulls gets +1/+1 until end of turn.
62 Zhavi Shunner Black Common 4{2}{w/b}{b} Creature – Human Cleric 2 3 Flying
Opponents casting nonwhite, nonblack spells is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, each opponent loses 1 life and you gain life equal to the life lost this way.
63 Acidic Speech Red Common 1{r} Sorcery Target creature you control deals 2 damage to target creature or player.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
64 Controvert Red Common 4{3}{r} Sorcery As an additional cost to cast Controvert, discard a card.
Draw two cards.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
65 Fireswinger v. 2 Red Common 2{1}{r} Creature – Goblin Rogue 1 1 Whenever Fireswinger v. 2 attacks, it deals one damage to target creature.
Graverush{1}{r}, exile Fireswinger v. 2 from your graveyard: Target creature gains "Whenever this creature attacks, it deals one damage to target creature" until end of turn.
66 Flamewreath Clan Leafbinder Red Rare 4{3}{r} Creature – Bear Shaman 3 2 Invigorate — Whenever Flamewreath Clan Leafbinder's power or toughness increases, other creatures you control gain "If this would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead." until end of turn.
67 Grounded Lightning Red Common 5{4}{r} Sorcery incarnate 3 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 3 1/1 colorless human token onto the battlefield.)
Destroy target land.
68 Horned Shylock Red Common 3{2}{r} Creature – Devil 2 2 Haste
Profanate 1 (At the beginning of your upkeep, exile one card from your graveyard. When you do, this gains +1/+1 until end of turn. If you can't, you lose 1 life.)
69 Ignite Minds Red Rare 4{3}{r} Instant For each creature you control that dealt damage to a player this turn, exile the top card of your library. Until end of turn, you may play cards exiled this way.
70 Knife Madcaps Red Common 2{1}{r} Instant Target creature gets +1/+0 and gains first strike until end of turn.
Encore — If you cast another instant or sorcery spell this turn, put a +1/+1 counter on that creature.
71 Read the Flames Red Common 2{1}{r} Instant Discard two cards, then if you have less than two cards in hand, draw two cards.
72 Reject Reality Red Common 4{3}{r} Instant As an additional cost to cast Reject Reality, discard a card.
Counter target instant or sorcery spell.
Draw a card.
73 Shoot the Mouth Off Red Common 4{3}{r} Sorcery Target creature gets +2/+0. Creatures with power less than that creature's power can't block this turn.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
74 Shut the Hecklers Red Common 2{r/u}{r} Instant incarnate 1 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 1 1/1 colorless human token onto the battlefield.)
Spells can't be countered this turn.
75 Steam Invocation Red Uncommon 2{1}{r} Sorcery incarnate 1 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 1 1/1 colorless human token onto the battlefield.)
Steam Invocation deals 3 damage to target creature or planeswalker.
76 Trench of Embers Red Common 3{2}{r} Creature – Wall 0 4 Defender
{2}{w}, {t}: Trench of Embers deals 1 damage to each attacking creature.
77 Brier Seer Green Common 2{1}{g} Creature – Elf 1 1 Premonition 3 (When you cast this spell, reveal the top 3 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
{t}: Add {g} to your mana pool.
78 Exploration Party Green Rare 4{3}{g} Creature – Elf Scout 3 3 Vigilance
{4}{r}: Creatures you control get +1/+0 until end of turn.
Invigorate — Whenever Exploration Party's power or toughness increases, untap each other creature you control.
79 Fatetouched Green Common 3{2}{g} Creature – Centaur Shaman 2 2 Leadership (You may have this enter the battlefield with a fate counter on it for each creature with leadership you control. Your creature with the most counters on it is your leader.)
{g}, Remove a fate counter from your leader: Fatetouched gets +1/+1 until end of turn.
80 Fireswat Green None 3{g}{2/r} Instant Destroy target enchantment or artifact. Then if it was attached to a creature, Fireswat deals 3 damage to that creature.
81 Fresh Sprouting Green Common 3{2}{g} Instant Predict {g} (As you draw this card, you may reveal and exile it. If you do, until your next turn, you may cast it for its predict cost.)
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
82 Omen Bear Green Uncommon 2{1}{g} Creature – Bear 2 2 Premonition 2 (When you cast this spell, reveal the top 2 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
83 Oracle of Wyldwood Green Rare 3{2}{g} Creature – Human Druid 2 2 You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a basic land card.
84 Predicted Strength Green Common 4{3}{g} Instant Predict {1}{g} (As you draw this card, you may reveal and exile it. If you do, until your next turn, you may cast it for its predict cost.)
Target creature gets +3/+3 until end of turn. You gain life equal to its power.
85 Raunchy Explorer Green Uncommon 2{1}{g} Creature – Rhino 2 2 {1}{g}{r}: Raunchy Explorer gains trample and gets +X/+0 until end of turn, where X is the total toughness of creatures blocjing it.
86 Read the Rings Green Common 2{1}{g} Instant Premonition 6 (When you cast this spell, reveal the top 6 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
Reveal the top card of your library. If it is a land, put it on the battlefield. Otherwise, put it into your graveyard.
87 Soulhewer Mutant Green Common 3{2}{g} Creature – Elf Mutant 2 2 {b}, Sacrifice Soulhewer Mutant: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.
88 Sprouter Thallid Green Rare 3{1}{g}{g} Creature – Fungus 3 3 When Sprouter Thallid enters the battlefield, put a basic forest from your hand onto the battlefield or sacrifice Sprouter Thallid.
89 Window of Opportunity Green Common 2{1}{g} Sorcery Return target multicolored card from your graveyard to your hand.
90 Wurm of Yrknus Wilds Green Rare 4{2}{g}{g} Creature – Wurm 2 2 Other creatures deal damage to Wurm of Yrknus Wilds in the form of +1/+1 counter.
91 Aspire to Fairness Multicolour Common 2{w}{u} Instant Target blue creature and target white creature gain flying until end of turn.
92 Battleshaper's Insight Multicolour Uncommon 3{1}{u}{w} Instant Choose target creature an opponent controls. Until end of turn, whenever that creature would deal damage to you, prevent that damage and you draw that many cards.
93 Common Court Multicolour Common 3{1}{w}{u} Instant Tap target permanent. It doesn't untap during its controller’s next untap step.
Untap target permanent.
94 Suiroza Fate Multicolour None 2{u}{w} Instant For each fate counter on permanents you control, choose target permanent. You may tap or untap each of those permanents.
95 Suiroza Guildmage Multicolour Rare 3{1}{u}{w} Creature – Vedalken Wizard 1 1 Other white creatures you control have hexproof.
Other blue creatures you control have first strike.
96 The Stick Multicolour Rare 4{2}{w}{u} Creature – Spirit 2 2 Flash
When The Stick enters the battlefield, other permanents enter the battlefield tapped this turn.
97 Wall of Books Multicolour Uncommon 3{1}{w}{u} Creature – Wall 0 2 Defender
When you draw a card for the first time each turn, put two +1/+1 counters on Wall of Books.
Remove a +1/+1 counter from Wall of Books: Wall of Books can block an additional creature this turn.
98 Aspire to Knowledge Multicolour Common 2{u}{b} Instant Target blue creature and target black creature gain "Whenever this creature deals damage to a player, draw a card." until end of turn.
99 Common Oblivion Multicolour Common 3{1}{u}{b} Instant Target player discards a card.
Target player draws a card.
100 Curse with Pensiveness Multicolour Common 3{1}{u}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -3/-0 and its abilities can't trigger or be activated.
101 Envoy of the Mindmeld Multicolour Common 6{4}{u}{b} Creature – Merfolk Shaman 2 6 {1}{u/b}, {t}: Look at the top two cards of your library. Put one of them into your hand and the other back on top of your library, then discard a card.
102 Memory Holder Multicolour Common 2{u}{b} Creature – Vampire 1 1 Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Lifelink, Hexproof
103 Pluck Ideas Multicolour Rare 5{3}{u}{b} Sorcery Target opponent draws two cards, then reveals their hand. You may cast one card revealed this way without paying its mana cost.
104 Rimid Fate Multicolour None 2{u}{b} Instant Target creature gets -2/-1 for each fate counters on permanents its owner controls.
105 Rimid Guildmage Multicolour Rare 3{1}{u}{b} Creature – Vampire Wizard 2 2 You may cast black creature spells as though they had flash.
Other blue creatures you control have "when this creature dies, target player loses 1 life and you gain 1 life".
106 Roar of Incompetence Multicolour Common 2{u}{b} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-1 and blocks each turn if able.
107 Spurn into Reality Multicolour Uncommon 3{1}{u}{b} Instant Voidmind — As an additional cost to cast Spurn into Reality, turn a creature you control face-down.
Counter target instant or sorcery spell. Put a 2/2 colorless Zombie creature token onto the battlefield.
108 Thought Gorger Multicolour Rare 3{1}{u}{b} Creature – Vampire 2 2 Whenever a card or cards is put into an opponent's graveyard, that player loses one life and you gain one life.
{1}{u},{t}: Target player mills two cards.
109 Thrallmaster Exvaren Multicolour Rare 4{2}{u}{b} Legendary Creature – Vampire 3 3 Flying
Voidmind — At the beginning of your upkeep, sacrifice Thrallmaster Exvaren unless you turn a face-up creature you control face down.
Colorless creatures you control get +1/+1.
Thrallmaster Exvaren gets +1/+1 for each colorless creature you control.
110 Voidmind Obligations Multicolour Common 2{u}{b} Instant Counter target spell unless its controller pays 4 life.
111 Aspire to Murder Multicolour Common 2{b}{r} Instant Target black creature and target red creature gain intimidate until end of turn.
112 Brokerer of Fates Multicolour Rare 3{1}{b}{r} Creature – Goblin Rogue 3 1 At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. Brokerer of Fates deals damage to each player equal to that card's converted mana cost.
113 Common Funeral Multicolour Common 3{1}{b}{r} Instant Common Funeral deals 2 damage to target creature. You gain that much life.
Common Funeral deals 2 damage to target creature.
114 Fire Swarm Multicolour Uncommon 2{r}{b} Creature – Bat Elementals 2 1 Haste, Flying
Graverush{b/r}, Exile Fire Swarm from your graveyard: Target creature gains haste and flying until end of turn.
115 Hungry Hungry Horsefly Multicolour Common 2{r}{b} Creature – Insect 2 3 Flying, haste
When Hungry Hungry Horsefly enters the battlefield, discard a card unless you've already discarded a card this turn.
116 Peel Off Layers Multicolour Common 8{6}{r}{b} Sorcery Destroy target creature or land.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
117 Persecution by Strawmen Multicolour None 2{b}{r} Sorcery Persecution by Strawmen deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
118 Rakdar Guildmage Multicolour None 3{1}{b}{r} Creature – Demon Wizard 2 2 Other black creatures you control have double strike.
Other red creatures you control have intimidate.
119 Sokdar Fate Multicolour None 2{b}{r} Instant Target player discards a card for each fate counter on permanents they control.
120 Soul Devourer Multicolour Uncommon 2{b}{r} Creature – Shade 1 1 {b/r}, Mill two cards: Soul Devourer gets +1/+1 until end of turn.
121 Thrillrusher Multicolour Uncommon 3{1}{r}{b} Creature – Ogre Rogue 3 3 When Thrillrusher enters the battlefield, add {r} or {b} to your mana pool.
122 Untold Treachery Multicolour Rare 4{2}{r}{b} Instant Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn.
123 Aspire to Freedom Multicolour Common 2{g}{r} Instant Target red creature ad target green creature gain trample until end of turn.
124 Coildasher Multicolour Common 4{2}{r}{g} Creature – Naga Warrior 2 2 Deathtouch, haste
125 Common Ritual Multicolour Common 3{1}{r}{g} Instant Target creature gets +2/+1 and gains trample until end of turn.
Target creature gets +2/+1 and gains trample until end of turn.
126 Grohm Fate Multicolour None 2{g}{r} Instant For each fate counter on permanents you control, you may choose target creature. Each of those creatures get +2/+2 until end of turn.
127 Grohm Grower Multicolour Uncommon 2{r}{g} Creature – Shaman 2 1 Haste
{t}: Put a +1/+1 counter on Grohm Grower.
128 Grohm Guildmage Multicolour Rare 3{1}{r}{g} Creature – Rhino Wizard Other green creatures you control have "Whenever this creature becomes blocked, it deals 1 damage to target player."
Other red creatures you control have "{1}{g}: Regenerate this creature.".
129 Grohm Spider Multicolour Rare 4{2}{r}{g} Creature – Spider 2 4 Reach
{1}{r}: Grohm Spider gains +1/+0 until end of turn.
Invigorate — Whenever Grohm Spider's power or toughness increases, it gains protection from creatures with flying until end of turn.
130 Indrik Herdmaster Multicolour Uncommon 3{1}{r}{g} Creature – Elf 2 3 At the beginning of your upkeep, put a +1/+1 counter on target creature chosen at random.
131 Savage Warden Multicolour Rare 3{1}{r}{g} Creature – Orc Shaman 3 1 Flash.
The next creature card you cast this turn can be cast as though it had flash. That creature gains haste until end of turn.
132 Undug Secrets Multicolour Common 5{3}{r}{g} Sorcery Reveal cards from the top of your library until you reveal two land cards. Put one onto the battlefield tapped, the other into your hand, and all other cards into your graveyard. Undug Secrets deals damage to target opponent equal to the number of cards revealed this way.
133 Walls of Battering Multicolour Uncommon 6{4}{r}{g} Creature – Elemental 5 5 If Walls of Battering would assign enough damage to the creatures it's blocking to destroy all of them, you may have it assign the rest of its damage to the attacking player.
134 Aspire to Destiny Multicolour Common 2{g}{w} Instant Target white creature and target green creature get +2/+2 until end of turn.
135 Aynsele Fate Multicolour None 2{g}{w} Instant Target creature gets +2/+2 for each fate counter on permanents you control.
136 Aynsele Guildmage Multicolour Rare 3{1}{g}{w} Creature – Elf Wizard 2 2 Other white creatures you control have trample.
Other green creatures you control have lifelink.
137 Break Through Cover Multicolour Uncommon 2{x}{w}{g} Sorcery Destroy X target enchantments or artifacts, then put X 1/1 white Pegasus tokens with flying onto the battlefield.
138 Gift of Halos Multicolour Common 4{2}{g}{w} Enchantment – Aura Enchant creature
Enchanted creature has flying and trample.
{3}{w/g}: Enchanted creature gets +2/+2 until end of turn. Activate this ability only once per turn.
139 Inspirer of Vocations Multicolour Common 4{2}{g}{w} Creature – Cat Advisor 3 3 When Inspirer of Vocations enters the battlefield, put two fate counters on target creature.
{t}, Remove X counters from amongst creatures you control: You gain X life.
140 Instill Simplicity Multicolour Common 2{g}{w} Instant Choose one or both —
• Destroy target enchantment.
• Destroy target artifact.
141 Kelanor Ylissen Multicolour Mythic 3{1}{w}{g} Planeswalker 3 +1 The next time a creature enters the battlefield under your control this turn, draw a card.
-2 Creatures you control gain hexproof and lifelink until your next turn.
-7 You get an emblem with "Whenever a creature you control attacks, you may exile target nonland permanent until that creature leaves the battlefield."
142 Vernal Enchantress Multicolour Uncommon 4{2}{w}{g} Creature – Elf Druid 2 2 You may cast enchantment cards as though they had flash.
Whenever you cast an enchantment spell, you may draw a card.
143 *Castigate Multicolour Common 2{w}{b} Instant Target opponent reveals their hand. You choose a nonland card from it and exile that card.
144 Aspire to Status Quo Multicolour Common 2{w}{b} Instant Target white creature and target black creature gain lifelink until end of turn.
145 Common Loophole Multicolour Common 3{1}{w}{b} Instant Target player loses 2 life.
Target player gains 2 life.
146 Compact Revisionary Multicolour Common 3{1}{w}{b} Creature – Kor Advisor 2 3 When Compact Revisionary enters the battlefield, target nonwhite, nonblack creature gets -2/-2 until end of turn.
147 Mass Rebirth Multicolour Rare 6{4}{w}{b} Sorcery Each player returns any number of creature cards from their graveyard to their hand. You gain life equal to the combined power and toughness of all creatures returned this way by your opponents.
148 Misuse Law Multicolour Rare 5{3}{w}{b} Sorcery Destroy all creature. Each player loses a life and draws a card for each creature put into a graveyard this way that they control.
149 Urgent Order Multicolour Common 2{w}{b} Sorcery Target creature gets +2/+1 and gains your choice of intimidate or vigilance.
150 Zhavi Fate Multicolour None 2{b}{w} Instant For each fate counter on permanents you control, target opponent loses 1 life and you gain 1 life.
151 Zhavi Guildmage Multicolour Rare 3{1}{w}{b} Creature – Human Wizard 2 2 Other black creatures you control have protection against Red.
Other white creatures you control have "whenever this creature deals combat damage to a player, that player discards a card."
152 Aspire to Power Multicolour Common 2{g}{b} Instant Regenerate target black creature and target green creature.
153 Bloodbond Beetle Multicolour Uncommon 2{b}{g} Creature – Insect 1 1 When Bloodbond Beetle enters the battlefield, put a +1/+1 counter on target creature.
{2}{b}{g}, Exile a creature card from your graveyard: Return Bloodbond Beetle from your graveyard to the top of your library.
154 Common Return Multicolour Common 3{1}{b}{g} Instant Put target creature card from a graveyard in its owner's hand.
Put target creature card from a graveyard on top of its owner's library.
155 Fleshstripper Attercop Multicolour Common 5{3}{g}{b} Creature – Spider Skeleton 2 3 Reach
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
{g/b}, Mill two cards: Regenerate Fleshstripper Attercop.
156 Fungal Carcass Multicolour Uncommon 5{3}{g}{b} Creature – Plant Zombie 2 2 {g/b}{g/b}: Return Fungal Carcass from your graveyard to your hand. If Fungal Carcass is returned to your hand this way, you may put a +1/+1 counter on target creature.
157 Gilrog Fate Multicolour None 2{b}{g} Instant For each fate counter on permanents you control, choose target card in a graveyard. Return each of those cards to their owner's hand.
158 Gilrog Guildmage Multicolour Rare 3{1}{b}{g} Creature – Insect Wizard 2 2 Other black creatures you control must be blocked if able.
Other green creatures you control have deathtouch.
159 Gilrog Racketeering Multicolour Rare 4{2}{b}{g} Enchantment Creatures you control have deathtouch.
At the end of each player's turn, if no creature died this turn, sacrifice a creature. If you do, draw a card.
160 Ophidian Engine Multicolour Mythic 5{3}{b}{g} Creature – Horror 3 3 Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
Whenever Ophidian Engine is dealt damage by a creature, put a 1/1 green and black snake token with Deathtouch onto the battlefield.
Sacrifice a Snake: Ophidian Engine gains trample until end of turn.
161 Spore Druid Multicolour Rare 2{g}{b} Creature – Human Shaman 2 2 {g/b}{g/b}, pay one life: Choose one — Draw a card; or put a land card from your hand onto the battlefield.
162 The Harder they Fall Multicolour Rare 4{2}{g}{b} Instant The next time a creature dies this turn, draw cards equal to its power.
163 Turf Takeover Multicolour Common 4{2}{g}{b} Instant Destroy target enchantment. Its controller discards a card.
164 Aspire to Truth Multicolour Common 2{u}{g} Instant Target green creature and target blue creature gain hexproof until end of turn.
165 Cimis Fate Reviewer Multicolour Uncommon 4{2}{u}{g} Creature 2 3 Seek fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Cimis Fate Reviewer has "Whenever this creature attack, other creatures can't be bocked this turn." as long as there is a fate counter on it.
166 Common Evolution Multicolour Common 3{1}{g}{u} Instant Target creature becomes 4/4 and loses all abilities until end of turn.
Target creature becomes 0/1 and loses all abilities until end of turn.
167 Kisme Fate Multicolour None 2{u}{g} Instant Look at the top X card of your library, where X is the number of fate counters on permanent you control. You may reveal a card from among them and put the revealed card into your hand. Put the rest on the bottom of your library in any order.
168 Kisme Guildmage Multicolour Rare 3{1}{u}{g} Creature – Merfolk Wizard Other green creatures you control have protection from instants.
Other blue creatures you control get +1/+1.
169 Kisme Leader Multicolour Mythic 4{g}{g}{u}{u} Legendary Creature – Amphin Cleric 3 3 Islandwalk
Spells you cast have Premonition 2. (Whenever you cast a spell, reveal the top 2 cards of your library. Put all revealed cards with the same name as that spell into your hand and the rest on the bottom of your library)
170 Oracular Fronds Multicolour Common 5{3}{g}{u} Instant Seek fate (When you cast this, you may choose land or nonland, then reveal the top card of your library.)
Draw three cards, then put a card from your hand on top of your library. If you sought fate correctly, you gain life equal to the number of cards in your hand.
171 Sporulate Multicolour Common 2{g}{u} Instant Look at the top five cards of your library. You may reveal a land card from among them and put it into your hand. Then put the rest back on top of your library in any order.
172 Standstilll Capitator Multicolour Common 2{g}{u} Creature – Vedalken Wizard 2 2 Hexproof
Standstilll Capitator's power and toughness can't change.
173 Tender's Scrutiny Multicolour Rare 4{2}{g}{u} Enchantment – Aura Premonition 3 (When you cast this spell, reveal the top 3 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
Enchant creature.
Enchanted creature gets +1/+1 and has flying and trample.
174 Aerial Ballet Multicolour Uncommon 5{3}{u}{r} Sorcery incarnate 4 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 4 1/1 colorless human token onto the battlefield.)
Put two 2/2 red and blue Drake creature tokens with flying onto the battlefield. They gain haste until end of turn.
175 Aspire to Anarchy Multicolour Common 2{u}{r} Instant Target blue creature and target red creature gain "{t}: draw a card, then discard a card." until end of turn.
176 Brain Smelter Multicolour Uncommon 2{u}{r} Creature – Goblin Wizard 1 1 Haste
{t}: Exile the top card of target player's library. You may play that card this turn.
177 Common Vision Multicolour Common 3{1}{u}{r} Instant Target creature gets +3/+0 until end of turn.
Target creature gets -3/-0 until end of turn.
178 Diogenes, Enraged Scholar Multicolour Mythic 3{u}{r}{r} Planeswalker – Diogenes 3 +1 Until your next upkeep, whenever an instant or sorcery card is put into a graveyard, Diogenes deals 1 damage to target creatrure or player.
-1 Draw a card, then discard a card.
-6 Return any number of instants and sorceries from your graveyard to your hand. For each card returned this way, Diogenes deals 1 damage to target player.
179 Impulsive Scholar Multicolour Rare 3{1}{u}{r} Creature – Goblin Wizard 1 2 Whenever you cast an instant or sorcery spell, you may pay {u/r}. If you do, draw a card.
180 Knife Juggler Multicolour Common 3{1}{u}{r} Creature – Goblin Rogue 3 2 First strike, prowess
181 Mindbroil Multicolour Uncommon 4{2}{u}{r} Sorcery Draw two cards. Mindbroil deals 2 damage to target player.
incarnate 3 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 3 1/1 colorless human token onto the battlefield.)
182 Mindrace Multicolour Uncommon 2{u}{r} Sorcery Target player mills five cars. Mindrace deals damage to that player equal to the number of creature cards put in a graveyard that way.
183 Oenanda, Outlawed Philosopher Multicolour Rare 5{3}{u}{r} Legendary Creature – Wizard 3 2 Haste
{t}: Put a 2/2 red and blue drake token with haste and flying onto the battlefield.
Whenever you cast your second instant or sorcery spell each turn, untap Oenanda, Outlawed Philosopher.
184 Suicidal Dash Multicolour Common 2{u}{r} Instant Target creature you control gets +2/+0 and gains haste, hexproof and flying until end of turn. Sacrifice it at the beginning of the next end step.
185 Tezzi Fate Multicolour None 2{u}{r} Instant For each fate counter on permanents you control, you may draw a card, then discard a card.
186 Tezzi Guildmage Multicolour Rare 3{1}{r}{u} Creature – Goblin Wizard 2 2 Other blue creatures you control have "Whenever this creature attacks, it gets +1/+0 until end of turn."
Other red creatures you control have flying.
187 Thought Experiment Multicolour Rare 4{2}{u}{r} Enchantment Whenever you cast an instant or sorcery spell, you may pay [TBD]. If you do, put a 2/2 red and blue Drake creature token with flying onto the battlefield.
188 Wit Lash Multicolour Uncommon 2{u}{r} Instant The next time an opponent would draw a card outside their draw phase this turn, instead they skip that draw and Wit Lash deals 2 damage to them.
189 Aspire to Justice Multicolour Common 2{w}{r} Instant Target red creature and target white creature gain first strike until end of turn.
190 Barricade Seizer Multicolour Uncommon 2{r}{w} Creature – Dwarf Soldier 1 1 Vigilance
Whenever Barricade Seizer attacks, it gets +2/+0 until your next upkeep.
191 Common Fight Multicolour Common 3{1}{r}{w} Instant Target creature gains flying until end of turn.
Target creature gains haste until end of turn.
192 New World Helix Multicolour Uncommon 2{r}{w} Instant New World Helix deals 2 damage to target creature or opponent and you gain 2 life.
Dauntless — If you control the creature with the lowest power, instead New World Helix deals 3 damage to target creature or player and you gain 3 life.
193 Sorba Fate Multicolour None 2{r}{w} Instant Sorba Fate deals 2 damage to target player for each fate counters on permanents they control.
194 Sorba Guildmage Multicolour Rare 3{1}{r}{w} Creature – Dwarf Wizard 2 2 Other red creatures you control have "Whenever this creature attack, tap target creature you don't control."
Other white creatures you control have haste.
195 [Oddball Enchantment] Multicolour Rare 5{3}{w}{r} Enchantment Tapped creatures can block as though they were untapped.
Untapped creatures can't block.
{w}{r}: Choose target creature, then randomly choose one — Tap that creature; or untap it.
196 Bully's Punition Hybrid Common 2{u/w}{u/w} Instant Prevent all damage that would be dealt to and dealt by target creature this turn. Tap it. It doesn't untap during its controller next untap step.
197 Emanation Sprayer Hybrid Common 3{1}{u/b}{u/b} Creature – Vampire Rogue 2 2 Whenever Emanation Sprayer attacks, another target creature gets -2/-0 until end of turn.
198 Mind Blanketing Hybrid Rare 4{2}{u/b}{u/b} Enchantment If a player would draw a card except the first one they draw in their draw step each turn, that player mills two cards instead.
{3}{u}, Sacrifice Mind Blanketing: dDraw two cards.
199 Reminiscent Whispers Hybrid Common 3{2}{u/b} Instant Voidmind — As an additional cost to cast Reminiscent Whispers, turn a creature you control face down.
For each colorless creature on the battlefield, target player mills two cards.
200 Rimid Assassin Hybrid Rare 2{u/b}{u/b} Creature – Human Rogue 1 2 When an opponent draws a card except the first one they draw in each of their steps, you may cast Rimid Assassin without paying its mana cost.
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
201 Shielded Voidmind Hybrid Uncommon 2{1}{u/b} Creature – Zombie 1 3 If an effect you don't control would cause you to discard a card, you may sacrifice Shielded Voidmind instead.
202 Strike Dumb Hybrid Rare 2{1}{u/b} Instant Counter target activated or triggered ability.
203 Yorn Theft Hybrid Uncommon 4{2}{u/b}{u/b} Sorcery Each player mills two cards.
Draw a card for each nonland card put into a graveyard this way.
204 Energy Pump Hybrid Common 1{r/b} Enchantment – Aura Enchanted creature has "{b/r}, Pay one life: This creature gets +1/+1 until end of turn."
205 Oppressive Landlord Hybrid Uncommon 2{b/r}{b/r} Creature – Human Rogue 2 3 At the beginning of your upkeep, Oppressive Landlord deals 1 damage to each player and 1 damage to target opponent chosen at random.
206 Sokdar Ubichist Hybrid Uncommon 2{1}{r/b} Creature – Human Assassin 2 2 Sokdar Ubichist can block only creatures with intimidate.
207 Zealous Interrogator Hybrid Uncommon 1{r/b} Creature – Goblin 2 1 Whenever Zealous Interrogator enters the battlefield or blocks, you lose 2 life.
208 Guardian of the Glens Hybrid Uncommon 5{3}{g/w}{g/w} Creature – Rhino Warrior 2 2 Leadership (You may have this enter the battlefield with a fate counter on it for each creature with leadership you control. Your creature with the most counters on it is your leader.)
Your leader has "Remove a fate counter from this creature: It gets +1/+1 until end of turn."
209 Call for Juries Hybrid Common 3{2}{w/b} Sorcery Put two 1/1 black Thrull tokens with lifelink onto the battlefield.
210 Cemetery Patrol Hybrid Uncommon 5{3}{w/b}{w/b} Creature – Cat Soldier 2 4 Lifelink
Opponents' creatures blocking Cemetery Patrol is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, return target creature from your graveyard to your hand.
211 Cleanse the Streets Hybrid Rare 4{1}{w/b}{w/b}{w/b} Sorcery Exile all tokens.
212 Orzhov Freeholder Hybrid Uncommon 2{1}{w/b} Creature – Soldier 1 3 Protection from colorless creatures
213 Death Unended Hybrid Common 2{g/b}{g/b} Sorcery Choose one or both — Return target creature card from your graveyard to your hand; and/or put target creature card from your graveyard on top of your library.
214 Leech Beast Hybrid Uncommon 2{g/b}{g/b} Creature – Horror 1 2 Leech 1, Leech 1 (During your upkeep, you may have up to two creatures you control get -1/-1 until end of turn. For each of those creatures, this creature gets +1/+1 until your next upkeep.)
215 Auspix of Seasons Hybrid Uncommon 4{2}{g/u}{g/u} Creature – Elf Shaman 2 2 Predict {1}{g/u} (As you draw this card, you may reveal and exile it. If you do, until your next turn, you may cast it for its predict cost.)
Flash
216 Eternal Fate Hybrid Uncommon 1{g/u} Instant Target creature's power and toughness can't change this turn.
217 Steer Weapons Hybrid Common 5{3}{u/r}{u/r} Instant Choose one — Creatures without flying can't block this turn; or creatures target player controls attack this turn if able.
218 Tezzi Transmuter Hybrid Uncommon 3{2}{u/r} Creature – Wizard 3 1 {t}: Exchange the power and toughness of Tezzi Transmuter and of another creature chosen at random.
219 Pact's Addenda Artifact None 4{4} Artifact As Pact's Addenda enters the battlefield, choose a color.
All cards not on the battlefield are that color.
220 Thoughtriding Prefect Colourless Blue Common 5{3}{2/u} Creature – Vampire 1 3 Thoughtriding Prefect is colorless.
When Thoughtriding Prefect enters the battlefield, if you control more colorless creature than target opponent, that player mills four cards.
221 Impressionable Explorer Colourless Green Rare 6{2}{2/g}{2/g} Creature – Scout 3 4 Devoid (This card has no color.)
You may have Impressionable Explorer enter the battlefield tapped. If you do, search your library for two basic forest cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
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