Suvnica dumping ground: Mechanics
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Mechanics | Skeleton |
A Tezzi mechanic that reward the casting of many spells
A Rimid mechanic representing the results of their memory drain vampirism
Attempt at a fate counter mechanic.
A different Suiroza mechanic. Also has the bonus of fitting the Esper colorless theme
An attempt at champion/leader mechanic for Aynsele
A mechanic that represents Gilrog lust for power
The sorba mechanic helps you catch up when you're the underdog
Rimid card advantage mechanic
Tezzi mechanic that casts spells as creatures. Originally would put a 0/0 token with N counters on it, but I think I like this better for simplicity and lack of an alternate cost.
It now puts humans because all tokens without abilities are colorless.
A mechanic that confers card advantage to the predictor guild
An alternative champion mechanic


A Sodkar mechanic by jmgariepy
As long as there are two or more creature cards in your graveyard that share a color with ~, [effect]
A mechanic to replace the original ascend.
a proposed Simic mechanic
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".