Suvnica dumping ground
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Mechanics | Skeleton |
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Floating Statuary is colorless.
Flying, Defender
Flying, Defender
2/2




2/2
Ivy Lane Champion enters the battlefield with a +1/+1 counter on it for each colorless creatures you control.
1/1
When Sage's Row Champion enters the battlefield, creatures your opponents control get -1/-0 until your next turn for each colorless creature you control.
2/2
When Shadow Lane Champion enters the battlefield, each opponent reveals their hand. You may chose X cards amongst the revealed card, where X is the number of colorless creatures you control. Those players discard those cards.
1/2
When Smelt Ward Champion enters the battlefield, it deals damage to target creature or player equal to twice the number of colorless creatures you control.
2/1
When Smiter of the Guilded dies, it deals 2 damage to target player or colored creature.
2/1


2/2
When Sunspire Champion enters the battlefield, put a 1/1 colorless Human creature token on the battlefield for each colorless creature you control.
2/2
Walltown Protector is colorless.
When Walltown Protector enters the battlefield, if
was spent to cast it, you may tap up to two target colored creatures.
When Walltown Protector enters the battlefield, if

If we are not allowed into the city, why should we allow the casted into our homes?
3/2
Wildwood Wyrm can't attack unless you control another colorless creature.
6/6
lodestar — First strike (Whenever this creature attacks or blocks alone, it gains all lodestar abilities of other creatures you control.)
2/1
Flying
Whenever Charge Leader attacks, each attacking colorless creature gain flying until end of turn.
Whenever Charge Leader attacks, each attacking colorless creature gain flying until end of turn.
2/2
Opponents casting enchantment spells is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, put a 1/1 black Thrull token with lifelink onto the battlefield.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, put a 1/1 black Thrull token with lifelink onto the battlefield.
2/5
Prevent all damage a source of your choice would deal this turn. Create X white 3/3 angel tokes with flying, where X is the amount of damage prevented this way.
Defender
0/2
Opponents gaining life is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, Interpreter of the Pacts gets +0/+3 until the end of your next turn.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, Interpreter of the Pacts gets +0/+3 until the end of your next turn.
1/1
First strike
Colorless creatures you control get +1/+1.
Colorless creatures you control get +1/+1.
"Who says we need the guild to protect ourselves? We can form our own militia, our own patrols without bounding ourselves to selfish philosophies!"
2/3


2/2
Target creature you control gains protection from the color of your choice until end of turn.
Dauntless — If you control the creature with the lowest power, instead each creature you control gains protection from the color of your choice until end of turn.
Dauntless — If you control the creature with the lowest power, instead each creature you control gains protection from the color of your choice until end of turn.
Enchant creature
Enchanted creature can't attack or block.

, sacrifice Token of Arrest: Put a 2/2 blue drake token with flying onto the battlefield.
Enchanted creature can't attack or block.


Whenever Agent of Minds deals damage to an opponent, you may draw a card.


: Agent of Minds can't be blocked this turn.



2/1
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Draw two cards, then put a card from your hand on top of your library.
Draw two cards, then put a card from your hand on top of your library.
Predict 
(As you draw this card, you may reveal and exile it. If you do, until your next turn, you may cast it for its predict cost.)
Counter target spell.


Counter target spell.
Premonition 3 (When you cast this spell, reveal the top 3 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
Flying
Flying
Illus. Néstor Domínguez
1/3
Voidmind — As an additional cost to cast Faceless Subordination, turn a creature you control face down.
Target creature gets +1/+0 for each colorless creature you control and can't be blocked this turn.
Target creature gets +1/+0 for each colorless creature you control and can't be blocked this turn.
Seek fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Defender, flying
Fatefinder Nymph has "
: Tap target creature." as long as there is a fate counter on it.
Defender, flying
Fatefinder Nymph has "

1/3
incarnate 1 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 1 1/1 colorless human token onto the battlefield.)
Counter target colored spell.
Counter target colored spell.
Creatures you control gain "
: Scry 1." until end of turn. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)

Flying
When Impressor of the Cliffs enters the battlefield, scry 2.


,
: Reveal the top card of your library. Target player's creatures get -X/-0 until end of turn, where X is the revealed card's converted mana cost.
When Impressor of the Cliffs enters the battlefield, scry 2.




2/1
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.

, Pay two life: Untap enchanted creature. It gets +2/+2 until end of turn.
Enchanted creature doesn't untap during its controller's untap step.


Voidmind — 
,
, Turn a creature you control face-down: Draw a card.



1/2
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Return target creature to its owner's hand.
Return target creature to its owner's hand.
It's hard to follow a lead when you've got one latched to your mind.
Target spell or permanent becomes colorless.
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Counter target spell unless its controller pays
.
Counter target spell unless its controller pays

incarnate 2 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 2 1/1 colorless human token onto the battlefield.)
Draw two cards, then discard a card.
Draw two cards, then discard a card.
Flying
Student Transport has hexproof if you cast an enchantment this turn.
Student Transport has hexproof if you cast an enchantment this turn.
2/2
Premonition 5 (When you cast this spell, reveal the top 5 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
Draw two cards, then discard two cards.
Draw two cards, then discard two cards.
Flying
Voidmind —
,
, Turn Voidmind Apprentice face-down: Counter target spell.
Voidmind —


3/3
Counter target sorcery or creature spell.
incarnate 2 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 2 1/1 colorless human token onto the battlefield.)
incarnate 2 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 2 1/1 colorless human token onto the battlefield.)
Deathtouch
Graverush —
, Exile Alley Hireling from your graveyard: Target creature gains deathtouch until end of turn.
Graverush —


2/2
Return all creature cards in target player's graveyard to the battlefield face-down. (They're colorless 2/2s.)

Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Flying
Flying
4/5
Attacking you with more than two creatures is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, you may draw a card and lose one life.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, you may draw a card and lose one life.
2/4
Target creature gets -2/-2 until end of turn. At the beginning of the next upkeep, put two +1/+1 counters on it.




2/2
Target player sacrifices a creature and loses 1 life.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
Targeting cards in graveyards is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, target creature they control gets -2/-2 until the end of the next turn.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, target creature they control gets -2/-2 until the end of the next turn.
3/3

2/3
Whenever Frightful Unmender or another creature you control dies, you may pay
. If you do, each opponent discards a card.

2/1
Deathtouch
1/3
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Target player discards a card.
Target player discards a card.
Choose one — Search your library for a creature card and put that card into your graveyard, then shuffle your library; or return target creature card from your graveyard to your hand.
Voidmind — Until end of turn, target creature gets +1/+1 for each colorless creature you control and gains lifelink.
Lifelink
Voidmind — Turn Parapet Stalker face down: Remove all counters from target permanent.
Voidmind — Turn Parapet Stalker face down: Remove all counters from target permanent.
2/2
Regenerate target creature.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
Controlling more than one monocolored creature is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, they sacrifices a creature.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, they sacrifices a creature.
2/1
Return up to three target creature cards from your graveyard to the battlefield face-down. (They're colorless 2/2s.)
Defender

: Wall of Skulls gets +1/+1 until end of turn.


0/3
Flying
Opponents casting nonwhite, nonblack spells is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, each opponent loses 1 life and you gain life equal to the life lost this way.
Opponents casting nonwhite, nonblack spells is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, each opponent loses 1 life and you gain life equal to the life lost this way.
2/3
Target creature you control deals 2 damage to target creature or player.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
As an additional cost to cast Controvert, discard a card.
Draw two cards.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
Draw two cards.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
Whenever Fireswinger v. 2 attacks, it deals one damage to target creature.
Graverush —
, exile Fireswinger v. 2 from your graveyard: Target creature gains "Whenever this creature attacks, it deals one damage to target creature" until end of turn.
Graverush —


1/1
Invigorate — Whenever Flamewreath Clan Leafbinder's power or toughness increases, other creatures you control gain "If this would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead." until end of turn.
3/2
incarnate 3 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 3 1/1 colorless human token onto the battlefield.)
Destroy target land.
Destroy target land.
Haste
Profanate 1 (At the beginning of your upkeep, exile one card from your graveyard. When you do, this gains +1/+1 until end of turn. If you can't, you lose 1 life.)
Profanate 1 (At the beginning of your upkeep, exile one card from your graveyard. When you do, this gains +1/+1 until end of turn. If you can't, you lose 1 life.)
2/2
For each creature you control that dealt damage to a player this turn, exile the top card of your library. Until end of turn, you may play cards exiled this way.
Target creature gets +1/+0 and gains first strike until end of turn.
Encore — If you cast another instant or sorcery spell this turn, put a +1/+1 counter on that creature.
Encore — If you cast another instant or sorcery spell this turn, put a +1/+1 counter on that creature.
Discard two cards, then if you have less than two cards in hand, draw two cards.
As an additional cost to cast Reject Reality, discard a card.
Counter target instant or sorcery spell.
Draw a card.
Counter target instant or sorcery spell.
Draw a card.
Target creature gets +2/+0. Creatures with power less than that creature's power can't block this turn.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
incarnate 1 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 1 1/1 colorless human token onto the battlefield.)
Spells can't be countered this turn.
Spells can't be countered this turn.
incarnate 1 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 1 1/1 colorless human token onto the battlefield.)
Steam Invocation deals 3 damage to target creature or planeswalker.
Steam Invocation deals 3 damage to target creature or planeswalker.
Defender

,
: Trench of Embers deals 1 damage to each attacking creature.



0/4
Premonition 3 (When you cast this spell, reveal the top 3 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
: Add
to your mana pool.


1/1
Vigilance

: Creatures you control get +1/+0 until end of turn.
Invigorate — Whenever Exploration Party's power or toughness increases, untap each other creature you control.


Invigorate — Whenever Exploration Party's power or toughness increases, untap each other creature you control.
3/3
Leadership (You may have this enter the battlefield with a fate counter on it for each creature with leadership you control. Your creature with the most counters on it is your leader.)
, Remove a fate counter from your leader: Fatetouched gets +1/+1 until end of turn.

2/2
Destroy target enchantment or artifact. Then if it was attached to a creature, Fireswat deals 3 damage to that creature.
Predict
(As you draw this card, you may reveal and exile it. If you do, until your next turn, you may cast it for its predict cost.)
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.

Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Premonition 2 (When you cast this spell, reveal the top 2 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
2/2
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a basic land card.
Play with the top card of your library revealed.
You may play the top card of your library if it's a basic land card.
2/2
Predict 
(As you draw this card, you may reveal and exile it. If you do, until your next turn, you may cast it for its predict cost.)
Target creature gets +3/+3 until end of turn. You gain life equal to its power.


Target creature gets +3/+3 until end of turn. You gain life equal to its power.



2/2
Premonition 6 (When you cast this spell, reveal the top 6 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
Reveal the top card of your library. If it is a land, put it on the battlefield. Otherwise, put it into your graveyard.
Reveal the top card of your library. If it is a land, put it on the battlefield. Otherwise, put it into your graveyard.

His master unwittingly showed him far more than they ever intended.
2/2
When Sprouter Thallid enters the battlefield, put a basic forest from your hand onto the battlefield or sacrifice Sprouter Thallid.
3/3
Return target multicolored card from your graveyard to your hand.
Other creatures deal damage to Wurm of Yrknus Wilds in the form of +1/+1 counter.
2/2
Target blue creature and target white creature gain flying until end of turn.
Choose target creature an opponent controls. Until end of turn, whenever that creature would deal damage to you, prevent that damage and you draw that many cards.
Tap target permanent. It doesn't untap during its controller’s next untap step.
Untap target permanent.
Untap target permanent.
For each fate counter on permanents you control, choose target permanent. You may tap or untap each of those permanents.
Other white creatures you control have hexproof.
Other blue creatures you control have first strike.
Other blue creatures you control have first strike.
"Leave them to us, the lost and the weak, the poor and the lonely. We'll teach them all the same glory."
1/1
Flash
When The Stick enters the battlefield, other permanents enter the battlefield tapped this turn.
When The Stick enters the battlefield, other permanents enter the battlefield tapped this turn.
2/2
Defender
When you draw a card for the first time each turn, put two +1/+1 counters on Wall of Books.
Remove a +1/+1 counter from Wall of Books: Wall of Books can block an additional creature this turn.
When you draw a card for the first time each turn, put two +1/+1 counters on Wall of Books.
Remove a +1/+1 counter from Wall of Books: Wall of Books can block an additional creature this turn.
0/2
Target blue creature and target black creature gain "Whenever this creature deals damage to a player, draw a card." until end of turn.
Target player discards a card.
Target player draws a card.
Target player draws a card.
Enchant creature
Enchanted creature gets -3/-0 and its abilities can't trigger or be activated.
Enchanted creature gets -3/-0 and its abilities can't trigger or be activated.



2/6
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Lifelink, Hexproof
Lifelink, Hexproof
1/1
Target opponent draws two cards, then reveals their hand. You may cast one card revealed this way without paying its mana cost.
Target creature gets -2/-1 for each fate counters on permanents its owner controls.
You may cast black creature spells as though they had flash.
Other blue creatures you control have "when this creature dies, target player loses 1 life and you gain 1 life".
Other blue creatures you control have "when this creature dies, target player loses 1 life and you gain 1 life".
2/2
Enchant creature
Enchanted creature gets -2/-1 and blocks each turn if able.
Enchanted creature gets -2/-1 and blocks each turn if able.
Voidmind — As an additional cost to cast Spurn into Reality, turn a creature you control face-down.
Counter target instant or sorcery spell. Put a 2/2 colorless Zombie creature token onto the battlefield.
Counter target instant or sorcery spell. Put a 2/2 colorless Zombie creature token onto the battlefield.
Whenever a card or cards is put into an opponent's graveyard, that player loses one life and you gain one life.

,
: Target player mills two cards.



2/2
Flying
Voidmind — At the beginning of your upkeep, sacrifice Thrallmaster Exvaren unless you turn a face-up creature you control face down.
Colorless creatures you control get +1/+1.
Thrallmaster Exvaren gets +1/+1 for each colorless creature you control.
Voidmind — At the beginning of your upkeep, sacrifice Thrallmaster Exvaren unless you turn a face-up creature you control face down.
Colorless creatures you control get +1/+1.
Thrallmaster Exvaren gets +1/+1 for each colorless creature you control.
3/3
Counter target spell unless its controller pays 4 life.
Target black creature and target red creature gain intimidate until end of turn.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. Brokerer of Fates deals damage to each player equal to that card's converted mana cost.
3/1
Common Funeral deals 2 damage to target creature. You gain that much life.
Common Funeral deals 2 damage to target creature.
Common Funeral deals 2 damage to target creature.
Haste, Flying
Graverush —
, Exile Fire Swarm from your graveyard: Target creature gains haste and flying until end of turn.
Graverush —

2/1
Flying, haste
When Hungry Hungry Horsefly enters the battlefield, discard a card unless you've already discarded a card this turn.
When Hungry Hungry Horsefly enters the battlefield, discard a card unless you've already discarded a card this turn.
2/3
Destroy target creature or land.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
Persecution by Strawmen deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Vindictive (
, Exile this card from your graveyard: Target opponent loses 1 life.)
Vindictive (


Other black creatures you control have double strike.
Other red creatures you control have intimidate.
Other red creatures you control have intimidate.
2/2
Target player discards a card for each fate counter on permanents they control.

1/1
When Thrillrusher enters the battlefield, add
or
to your mana pool.


3/3
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn.
Target red creature ad target green creature gain trample until end of turn.
Deathtouch, haste
2/2
Target creature gets +2/+1 and gains trample until end of turn.
Target creature gets +2/+1 and gains trample until end of turn.
Target creature gets +2/+1 and gains trample until end of turn.
For each fate counter on permanents you control, you may choose target creature. Each of those creatures get +2/+2 until end of turn.
Haste
: Put a +1/+1 counter on Grohm Grower.

2/1
Other green creatures you control have "Whenever this creature becomes blocked, it deals 1 damage to target player."
Other red creatures you control have "
: Regenerate this creature.".
Other red creatures you control have "


Reach

: Grohm Spider gains +1/+0 until end of turn.
Invigorate — Whenever Grohm Spider's power or toughness increases, it gains protection from creatures with flying until end of turn.


Invigorate — Whenever Grohm Spider's power or toughness increases, it gains protection from creatures with flying until end of turn.
2/4
At the beginning of your upkeep, put a +1/+1 counter on target creature chosen at random.
The problem with indriks is that their growth spurts are contagious.
2/3
Flash.
The next creature card you cast this turn can be cast as though it had flash. That creature gains haste until end of turn.
The next creature card you cast this turn can be cast as though it had flash. That creature gains haste until end of turn.
3/1
Reveal cards from the top of your library until you reveal two land cards. Put one onto the battlefield tapped, the other into your hand, and all other cards into your graveyard. Undug Secrets deals damage to target opponent equal to the number of cards revealed this way.
If Walls of Battering would assign enough damage to the creatures it's blocking to destroy all of them, you may have it assign the rest of its damage to the attacking player.
5/5
Target white creature and target green creature get +2/+2 until end of turn.
Target creature gets +2/+2 for each fate counter on permanents you control.
Other white creatures you control have trample.
Other green creatures you control have lifelink.
Other green creatures you control have lifelink.
2/2
Destroy X target enchantments or artifacts, then put X 1/1 white Pegasus tokens with flying onto the battlefield.
Enchant creature
Enchanted creature has flying and trample.

: Enchanted creature gets +2/+2 until end of turn. Activate this ability only once per turn.
Enchanted creature has flying and trample.


When Inspirer of Vocations enters the battlefield, put two fate counters on target creature.
, Remove X counters from amongst creatures you control: You gain X life.

3/3
Choose one or both —
• Destroy target enchantment.
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact.
+1 The next time a creature enters the battlefield under your control this turn, draw a card.
-2 Creatures you control gain hexproof and lifelink until your next turn.
-7 You get an emblem with "Whenever a creature you control attacks, you may exile target nonland permanent until that creature leaves the battlefield."
-2 Creatures you control gain hexproof and lifelink until your next turn.
-7 You get an emblem with "Whenever a creature you control attacks, you may exile target nonland permanent until that creature leaves the battlefield."
3
You may cast enchantment cards as though they had flash.
Whenever you cast an enchantment spell, you may draw a card.
Whenever you cast an enchantment spell, you may draw a card.
2/2
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Target white creature and target black creature gain lifelink until end of turn.
Target player loses 2 life.
Target player gains 2 life.
Target player gains 2 life.
When Compact Revisionary enters the battlefield, target nonwhite, nonblack creature gets -2/-2 until end of turn.
2/3
Each player returns any number of creature cards from their graveyard to their hand. You gain life equal to the combined power and toughness of all creatures returned this way by your opponents.
Destroy all creature. Each player loses a life and draws a card for each creature put into a graveyard this way that they control.
Target creature gets +2/+1 and gains your choice of intimidate or vigilance.
For each fate counter on permanents you control, target opponent loses 1 life and you gain 1 life.
Other black creatures you control have protection against Red.
Other white creatures you control have "whenever this creature deals combat damage to a player, that player discards a card."
Other white creatures you control have "whenever this creature deals combat damage to a player, that player discards a card."
2/2
Regenerate target black creature and target green creature.
When Bloodbond Beetle enters the battlefield, put a +1/+1 counter on target creature.


, Exile a creature card from your graveyard: Return Bloodbond Beetle from your graveyard to the top of your library.



1/1
Put target creature card from a graveyard in its owner's hand.
Put target creature card from a graveyard on top of its owner's library.
Put target creature card from a graveyard on top of its owner's library.
Reach
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
, Mill two cards: Regenerate Fleshstripper Attercop.
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)

2/3


2/2
For each fate counter on permanents you control, choose target card in a graveyard. Return each of those cards to their owner's hand.
Other black creatures you control must be blocked if able.
Other green creatures you control have deathtouch.
Other green creatures you control have deathtouch.
2/2
Creatures you control have deathtouch.
At the end of each player's turn, if no creature died this turn, sacrifice a creature. If you do, draw a card.
At the end of each player's turn, if no creature died this turn, sacrifice a creature. If you do, draw a card.
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
Whenever Ophidian Engine is dealt damage by a creature, put a 1/1 green and black snake token with Deathtouch onto the battlefield.
Sacrifice a Snake: Ophidian Engine gains trample until end of turn.
Whenever Ophidian Engine is dealt damage by a creature, put a 1/1 green and black snake token with Deathtouch onto the battlefield.
Sacrifice a Snake: Ophidian Engine gains trample until end of turn.
3/3


2/2
The next time a creature dies this turn, draw cards equal to its power.
Destroy target enchantment. Its controller discards a card.
Target green creature and target blue creature gain hexproof until end of turn.
Seek fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Cimis Fate Reviewer has "Whenever this creature attack, other creatures can't be bocked this turn." as long as there is a fate counter on it.
Cimis Fate Reviewer has "Whenever this creature attack, other creatures can't be bocked this turn." as long as there is a fate counter on it.
2/3
Target creature becomes 4/4 and loses all abilities until end of turn.
Target creature becomes 0/1 and loses all abilities until end of turn.
Target creature becomes 0/1 and loses all abilities until end of turn.
Look at the top X card of your library, where X is the number of fate counters on permanent you control. You may reveal a card from among them and put the revealed card into your hand. Put the rest on the bottom of your library in any order.
Other green creatures you control have protection from instants.
Other blue creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Islandwalk
Spells you cast have Premonition 2. (Whenever you cast a spell, reveal the top 2 cards of your library. Put all revealed cards with the same name as that spell into your hand and the rest on the bottom of your library)
Spells you cast have Premonition 2. (Whenever you cast a spell, reveal the top 2 cards of your library. Put all revealed cards with the same name as that spell into your hand and the rest on the bottom of your library)
3/3
Seek fate (When you cast this, you may choose land or nonland, then reveal the top card of your library.)
Draw three cards, then put a card from your hand on top of your library. If you sought fate correctly, you gain life equal to the number of cards in your hand.
Draw three cards, then put a card from your hand on top of your library. If you sought fate correctly, you gain life equal to the number of cards in your hand.
Look at the top five cards of your library. You may reveal a land card from among them and put it into your hand. Then put the rest back on top of your library in any order.
Hexproof
Standstilll Capitator's power and toughness can't change.
Standstilll Capitator's power and toughness can't change.
2/2
Premonition 3 (When you cast this spell, reveal the top 3 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
Enchant creature.
Enchanted creature gets +1/+1 and has flying and trample.
Enchant creature.
Enchanted creature gets +1/+1 and has flying and trample.
incarnate 4 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 4 1/1 colorless human token onto the battlefield.)
Put two 2/2 red and blue Drake creature tokens with flying onto the battlefield. They gain haste until end of turn.
Put two 2/2 red and blue Drake creature tokens with flying onto the battlefield. They gain haste until end of turn.
Target blue creature and target red creature gain "
: draw a card, then discard a card." until end of turn.

Haste
: Exile the top card of target player's library. You may play that card this turn.

1/1
Target creature gets +3/+0 until end of turn.
Target creature gets -3/-0 until end of turn.
Target creature gets -3/-0 until end of turn.
+1 Until your next upkeep, whenever an instant or sorcery card is put into a graveyard, Diogenes deals 1 damage to target creatrure or player.
-1 Draw a card, then discard a card.
-6 Return any number of instants and sorceries from your graveyard to your hand. For each card returned this way, Diogenes deals 1 damage to target player.
-1 Draw a card, then discard a card.
-6 Return any number of instants and sorceries from your graveyard to your hand. For each card returned this way, Diogenes deals 1 damage to target player.
3
Whenever you cast an instant or sorcery spell, you may pay
. If you do, draw a card.

The running-in-the-streets-naked problem got so bad that Tezzi scholars are now forbidden from bathing.
1/2
First strike, prowess
3/2
Draw two cards. Mindbroil deals 2 damage to target player.
incarnate 3 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 3 1/1 colorless human token onto the battlefield.)
incarnate 3 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 3 1/1 colorless human token onto the battlefield.)
Target player mills five cars. Mindrace deals damage to that player equal to the number of creature cards put in a graveyard that way.
Haste
: Put a 2/2 red and blue drake token with haste and flying onto the battlefield.
Whenever you cast your second instant or sorcery spell each turn, untap Oenanda, Outlawed Philosopher.

Whenever you cast your second instant or sorcery spell each turn, untap Oenanda, Outlawed Philosopher.
3/2
Target creature you control gets +2/+0 and gains haste, hexproof and flying until end of turn. Sacrifice it at the beginning of the next end step.
For each fate counter on permanents you control, you may draw a card, then discard a card.
Fate is an hilarious concept to the Tezzi.
Other blue creatures you control have "Whenever this creature attacks, it gets +1/+0 until end of turn."
Other red creatures you control have flying.
Other red creatures you control have flying.
2/2
Whenever you cast an instant or sorcery spell, you may pay [TBD]. If you do, put a 2/2 red and blue Drake creature token with flying onto the battlefield.
The next time an opponent would draw a card outside their draw phase this turn, instead they skip that draw and Wit Lash deals 2 damage to them.
A competent bard's tongue is his most dangerous weapon's.
Target red creature and target white creature gain first strike until end of turn.
Vigilance
Whenever Barricade Seizer attacks, it gets +2/+0 until your next upkeep.
Whenever Barricade Seizer attacks, it gets +2/+0 until your next upkeep.
1/1
Target creature gains flying until end of turn.
Target creature gains haste until end of turn.
Target creature gains haste until end of turn.
New World Helix deals 2 damage to target creature or opponent and you gain 2 life.
Dauntless — If you control the creature with the lowest power, instead New World Helix deals 3 damage to target creature or player and you gain 3 life.
Dauntless — If you control the creature with the lowest power, instead New World Helix deals 3 damage to target creature or player and you gain 3 life.
Sorba Fate deals 2 damage to target player for each fate counters on permanents they control.
Other red creatures you control have "Whenever this creature attack, tap target creature you don't control."
Other white creatures you control have haste.
Other white creatures you control have haste.
2/2
Tapped creatures can block as though they were untapped.
Untapped creatures can't block.

: Choose target creature, then randomly choose one — Tap that creature; or untap it.
Untapped creatures can't block.


Prevent all damage that would be dealt to and dealt by target creature this turn. Tap it. It doesn't untap during its controller next untap step.
Whenever Emanation Sprayer attacks, another target creature gets -2/-0 until end of turn.
2/2
If a player would draw a card except the first one they draw in their draw step each turn, that player mills two cards instead.

, Sacrifice Mind Blanketing: dDraw two cards.


Voidmind — As an additional cost to cast Reminiscent Whispers, turn a creature you control face down.
For each colorless creature on the battlefield, target player mills two cards.
For each colorless creature on the battlefield, target player mills two cards.
When an opponent draws a card except the first one they draw in each of their steps, you may cast Rimid Assassin without paying its mana cost.
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
1/2
If an effect you don't control would cause you to discard a card, you may sacrifice Shielded Voidmind instead.
1/3
Counter target activated or triggered ability.
Each player mills two cards.
Draw a card for each nonland card put into a graveyard this way.
Draw a card for each nonland card put into a graveyard this way.
Enchanted creature has "
, Pay one life: This creature gets +1/+1 until end of turn."

At the beginning of your upkeep, Oppressive Landlord deals 1 damage to each player and 1 damage to target opponent chosen at random.
2/3
Sokdar Ubichist can block only creatures with intimidate.
2/2
Whenever Zealous Interrogator enters the battlefield or blocks, you lose 2 life.
2/1
Leadership (You may have this enter the battlefield with a fate counter on it for each creature with leadership you control. Your creature with the most counters on it is your leader.)
Your leader has "Remove a fate counter from this creature: It gets +1/+1 until end of turn."
Your leader has "Remove a fate counter from this creature: It gets +1/+1 until end of turn."
2/2
Put two 1/1 black Thrull tokens with lifelink onto the battlefield.
Lifelink
Opponents' creatures blocking Cemetery Patrol is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, return target creature from your graveyard to your hand.
Opponents' creatures blocking Cemetery Patrol is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, return target creature from your graveyard to your hand.
2/4
Exile all tokens.
Protection from colorless creatures
1/3
Choose one or both — Return target creature card from your graveyard to your hand; and/or put target creature card from your graveyard on top of your library.
Leech 1, Leech 1 (During your upkeep, you may have up to two creatures you control get -1/-1 until end of turn. For each of those creatures, this creature gets +1/+1 until your next upkeep.)
1/2
Predict 
(As you draw this card, you may reveal and exile it. If you do, until your next turn, you may cast it for its predict cost.)
Flash


Flash
2/2
Target creature's power and toughness can't change this turn.
Choose one — Creatures without flying can't block this turn; or creatures target player controls attack this turn if able.

3/1
As Pact's Addenda enters the battlefield, choose a color.
All cards not on the battlefield are that color.
All cards not on the battlefield are that color.
Thoughtriding Prefect is colorless.
When Thoughtriding Prefect enters the battlefield, if you control more colorless creature than target opponent, that player mills four cards.
When Thoughtriding Prefect enters the battlefield, if you control more colorless creature than target opponent, that player mills four cards.
1/3
Devoid (This card has no color.)
You may have Impressionable Explorer enter the battlefield tapped. If you do, search your library for two basic forest cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
You may have Impressionable Explorer enter the battlefield tapped. If you do, search your library for two basic forest cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
3/4
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Mechanics | Skeleton |
When Bookwurm enters the battlefield, draw a card.