Suvnica dumping ground

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Mechanics | Skeleton

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 C 
Creature – Serpent
Bookwurm enters the battlefield with X +1/+1 counters on it, where X is the amount of {c} spent to cast it.
When Bookwurm enters the battlefield, draw a card.
0/0
 C 
Creature
Floating Statuary is colorless.
Flying, Defender
2/2
 C 
Creature – Beast
{1}{r}: Grohm Hireling gets +1/+0 until end of turn.
{1}{g/r}: Grohm Hireling gains trample until end of turn.
2/2
 R 
Creature – Warrior
Ivy Lane Champion enters the battlefield with a +1/+1 counter on it for each colorless creatures you control.
1/1
 R 
Creature – Vedalken Wizard
When Sage's Row Champion enters the battlefield, creatures your opponents control get -1/-0 until your next turn for each colorless creature you control.
2/2
 R 
Creature – Elf Rogue
When Shadow Lane Champion enters the battlefield, each opponent reveals their hand. You may chose X cards amongst the revealed card, where X is the number of colorless creatures you control. Those players discard those cards.
1/2
 R 
Creature – Goblin Warrior
When Smelt Ward Champion enters the battlefield, it deals damage to target creature or player equal to twice the number of colorless creatures you control.
2/1
 C 
Creature – Artificer
When Smiter of the Guilded dies, it deals 2 damage to target player or colored creature.
2/1
 C 
Creature – Weird
{1}: Suiroza Hireling gets -1/+1 until end of turn.
{u}: Suiroza Hireling gets +1/-1 until end of turn.
2/2
12 comments
last 2014-02-14 18:47:53 by Link
 R 
Creature – Human Soldier
When Sunspire Champion enters the battlefield, put a 1/1 colorless Human creature token on the battlefield for each colorless creature you control.
2/2
 C 
Creature – Human
Walltown Protector is colorless.
When Walltown Protector enters the battlefield, if {w} was spent to cast it, you may tap up to two target colored creatures.
If we are not allowed into the city, why should we allow the casted into our homes?
3/2
 C 
Creature – Wurm
Wildwood Wyrm can't attack unless you control another colorless creature.
6/6
 C 
Creature
lodestar — First strike (Whenever this creature attacks or blocks alone, it gains all lodestar abilities of other creatures you control.)
2/1
 U 
Creature – Human Knight
Flying
Whenever Charge Leader attacks, each attacking colorless creature gain flying until end of turn.
2/2
2 comments
last 2015-04-27 19:43:15 by Circeus
 C 
Creature – Kor Soldier
Opponents casting enchantment spells is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, put a 1/1 black Thrull token with lifelink onto the battlefield.
2/5
2 comments
last 2014-02-19 16:58:08 by Circeus
 M 
Instant
Prevent all damage a source of your choice would deal this turn. Create X white 3/3 angel tokes with flying, where X is the amount of damage prevented this way.
1 comment
2016-08-03 02:00:59 by Circeus
 U 
Colour indicator W Creature – Wall
Defender
0/2
1 comment
2014-02-17 19:52:16 by Circeus
 C 
Creature – Cat Cleric
Opponents gaining life is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, Interpreter of the Pacts gets +0/+3 until the end of your next turn.
1/1
 U 
Creature – Soldier
First strike
Colorless creatures you control get +1/+1.
"Who says we need the guild to protect ourselves? We can form our own militia, our own patrols without bounding ourselves to selfish philosophies!"
2/3
 C 
Creature – Dwarf Scout
{4}{w}: Tap target creature.
2/2
 U 
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Dauntless — If you control the creature with the lowest power, instead each creature you control gains protection from the color of your choice until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{u}, sacrifice Token of Arrest: Put a 2/2 blue drake token with flying onto the battlefield.
 U 
Creature – Rogue
Whenever Agent of Minds deals damage to an opponent, you may draw a card.
{1}{u}{b}: Agent of Minds can't be blocked this turn.
2/1
 U 
Sorcery
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Draw two cards, then put a card from your hand on top of your library.
8 comments
last 2013-12-11 18:54:54 by Circeus
 C 
Instant
Predict {u}{u} (As you draw this card, you may reveal and exile it. If you do, until your next turn, you may cast it for its predict cost.)
Counter target spell.
 C 
Creature – Turtle
Premonition 3 (When you cast this spell, reveal the top 3 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
Flying
Illus. Néstor Domínguez
1/3
 C 
Sorcery
Voidmind — As an additional cost to cast Faceless Subordination, turn a creature you control face down.
Target creature gets +1/+0 for each colorless creature you control and can't be blocked this turn.
 C 
Creature – Nymph
Seek fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Defender, flying
Fatefinder Nymph has "{t}: Tap target creature." as long as there is a fate counter on it.
1/3
 C 
Instant
incarnate 1 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 1 1/1 colorless human token onto the battlefield.)
Counter target colored spell.
 C 
Instant
Creatures you control gain "{t}: Scry 1." until end of turn. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
2 comments
last 2016-04-05 01:17:16 by Circeus
 R 
Creature – Faerie
Flying
When Impressor of the Cliffs enters the battlefield, scry 2.
{2}{u}{t}, {t}: Reveal the top card of your library. Target player's creatures get -X/-0 until end of turn, where X is the revealed card's converted mana cost.
2/1
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
{2}{b}, Pay two life: Untap enchanted creature. It gets +2/+2 until end of turn.
1 comment
2013-12-11 06:01:21 by Shiny_Umbreon
 C 
Creature – Vampire
Voidmind{2}{u}, {t}, Turn a creature you control face-down: Draw a card.
1/2
2 comments
last 2013-08-05 15:23:22 by Alex
 C 
Instant
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Return target creature to its owner's hand.
It's hard to follow a lead when you've got one latched to your mind.
 R 
Instant
Target spell or permanent becomes colorless.
1 comment
2014-03-13 19:09:59 by Circeus
{2}{u}
 
 C 
Instant
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Counter target spell unless its controller pays {3}.
2 comments
last 2013-12-06 19:27:33 by Circeus
 C 
Sorcery
incarnate 2 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 2 1/1 colorless human token onto the battlefield.)
Draw two cards, then discard a card.
 C 
Creature – Drake
Flying
Student Transport has hexproof if you cast an enchantment this turn.
2/2
3 comments
last 2013-12-12 18:28:15 by Shiny_Umbreon
 R 
Sorcery
Premonition 5 (When you cast this spell, reveal the top 5 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
Draw two cards, then discard two cards.
 U 
Creature – Human Wizard
Flying
Voidmind{3}, {t}, Turn Voidmind Apprentice face-down: Counter target spell.
3/3
 R 
Instant
Counter target sorcery or creature spell.
incarnate 2 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 2 1/1 colorless human token onto the battlefield.)
8 comments
last 2014-02-13 16:47:06 by Circeus
 C 
Creature – Vampire
Deathtouch
Graverush{2}{b}, Exile Alley Hireling from your graveyard: Target creature gains deathtouch until end of turn.
2/2
 R 
Sorcery
Return all creature cards in target player's graveyard to the battlefield face-down. (They're colorless 2/2s.)
2 comments
last 2016-07-15 14:24:07 by Circeus
 R 
Enchantment
{2}: The next time a player would draw a card this turn, instead name a nonland card and they reveal the top card of their library. If it is the named card, exile it and they lose three life, then they put the top card of their library into their hand.
5 comments
last 2015-04-08 14:35:29 by Link
 C 
Creature – Vampire Assassin
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Flying
4/5
5 comments
last 2014-04-03 02:34:55 by Circeus
 U 
Creature – Zombie Soldier
Attacking you with more than two creatures is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, you may draw a card and lose one life.
2/4
1 comment
2015-04-15 15:15:59 by Circeus
 C 
Instant
Target creature gets -2/-2 until end of turn. At the beginning of the next upkeep, put two +1/+1 counters on it.
2 comments
last 2013-07-18 16:37:16 by Circeus
 U 
Creature – Knight
{1}{b}{w}, {t}: The next time target opponent would gain life this turn, instead that opponent gains no life and you gain that much life.
2/2
 C 
Sorcery
Target player sacrifices a creature and loses 1 life.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
5 comments
last 2015-04-22 23:15:49 by Alex
 U 
Creature – Vampire Knight
Targeting cards in graveyards is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, target creature they control gets -2/-2 until the end of the next turn.
3/3
 U 
Creature – Wizard
{b}, Sacrifice a creature: Empress of Dejection gets +2/+2 until end of turn.
2/3
 U 
Creature – Vampire Assassin
Whenever Frightful Unmender or another creature you control dies, you may pay {2}. If you do, each opponent discards a card.
2/1
 C 
Creature – Hound Rogue
Deathtouch
1/3
 C 
Sorcery
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Target player discards a card.
 U 
Sorcery
Choose one — Search your library for a creature card and put that card into your graveyard, then shuffle your library; or return target creature card from your graveyard to your hand.
 C 
Instant
Voidmind — Until end of turn, target creature gets +1/+1 for each colorless creature you control and gains lifelink.
 U 
Creature – Vampire Shaman
Lifelink
Voidmind — Turn Parapet Stalker face down: Remove all counters from target permanent.
2/2
3 comments
last 2015-04-24 10:48:04 by Alex
Instant
Regenerate target creature.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
 U 
Creature – Spirit
Controlling more than one monocolored creature is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, they sacrifices a creature.
2/1
7 comments
last 2014-02-19 17:09:03 by Circeus
 R 
Sorcery
Return up to three target creature cards from your graveyard to the battlefield face-down. (They're colorless 2/2s.)
1 comment
2016-07-15 14:50:18 by Circeus
 C 
Creature – Wall
Defender
{1}{r/b}: Wall of Skulls gets +1/+1 until end of turn.
0/3
1 comment
2013-08-30 16:29:56 by Circeus
 C 
Creature – Human Cleric
Flying
Opponents casting nonwhite, nonblack spells is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, each opponent loses 1 life and you gain life equal to the life lost this way.
2/3
1 comment
2013-12-11 06:19:21 by Shiny_Umbreon
 C 
Sorcery
Target creature you control deals 2 damage to target creature or player.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
 C 
Sorcery
As an additional cost to cast Controvert, discard a card.
Draw two cards.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
 C 
Creature – Goblin Rogue
Whenever Fireswinger v. 2 attacks, it deals one damage to target creature.
Graverush{1}{r}, exile Fireswinger v. 2 from your graveyard: Target creature gains "Whenever this creature attacks, it deals one damage to target creature" until end of turn.
1/1
1 comment
2014-03-24 19:44:39 by Circeus
 R 
Creature – Bear Shaman
Invigorate — Whenever Flamewreath Clan Leafbinder's power or toughness increases, other creatures you control gain "If this would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead." until end of turn.
3/2
1 comment
2016-01-26 14:11:14 by Circeus
 C 
Sorcery
incarnate 3 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 3 1/1 colorless human token onto the battlefield.)
Destroy target land.
8 comments
last 2014-02-21 14:49:00 by Vitenka
 C 
Creature – Devil
Haste
Profanate 1 (At the beginning of your upkeep, exile one card from your graveyard. When you do, this gains +1/+1 until end of turn. If you can't, you lose 1 life.)
2/2
 R 
Instant
For each creature you control that dealt damage to a player this turn, exile the top card of your library. Until end of turn, you may play cards exiled this way.
 C 
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Encore — If you cast another instant or sorcery spell this turn, put a +1/+1 counter on that creature.
 C 
Instant
Discard two cards, then if you have less than two cards in hand, draw two cards.
 C 
Instant
As an additional cost to cast Reject Reality, discard a card.
Counter target instant or sorcery spell.
Draw a card.
 C 
Sorcery
Target creature gets +2/+0. Creatures with power less than that creature's power can't block this turn.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
 C 
Instant
incarnate 1 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 1 1/1 colorless human token onto the battlefield.)
Spells can't be countered this turn.
1 comment
2015-04-08 15:05:52 by Circeus
 U 
Sorcery
incarnate 1 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 1 1/1 colorless human token onto the battlefield.)
Steam Invocation deals 3 damage to target creature or planeswalker.
8 comments
last 2013-12-26 05:51:14 by Shiny_Umbreon
 C 
Creature – Wall
Defender
{2}{w}, {t}: Trench of Embers deals 1 damage to each attacking creature.
0/4
1 comment
2015-01-15 11:12:57 by Alex
 C 
Creature – Elf
Premonition 3 (When you cast this spell, reveal the top 3 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
{t}: Add {g} to your mana pool.
1/1
1 comment
2013-09-02 18:18:52 by Circeus
 R 
Creature – Elf Scout
Vigilance
{4}{r}: Creatures you control get +1/+0 until end of turn.
Invigorate — Whenever Exploration Party's power or toughness increases, untap each other creature you control.
3/3
 C 
Creature – Centaur Shaman
Leadership (You may have this enter the battlefield with a fate counter on it for each creature with leadership you control. Your creature with the most counters on it is your leader.)
{g}, Remove a fate counter from your leader: Fatetouched gets +1/+1 until end of turn.
2/2
Instant
Destroy target enchantment or artifact. Then if it was attached to a creature, Fireswat deals 3 damage to that creature.
 C 
Instant
Predict {g} (As you draw this card, you may reveal and exile it. If you do, until your next turn, you may cast it for its predict cost.)
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
 U 
Creature – Bear
Premonition 2 (When you cast this spell, reveal the top 2 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
2/2
 R 
Creature – Human Druid
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a basic land card.
2/2
1 comment
2019-07-20 05:55:44 by dude1818
 C 
Instant
Predict {1}{g} (As you draw this card, you may reveal and exile it. If you do, until your next turn, you may cast it for its predict cost.)
Target creature gets +3/+3 until end of turn. You gain life equal to its power.
 U 
Creature – Rhino
{1}{g}{r}: Raunchy Explorer gains trample and gets +X/+0 until end of turn, where X is the total toughness of creatures blocjing it.
2/2
1 comment
2014-03-11 10:57:11 by Alex
 C 
Instant
Premonition 6 (When you cast this spell, reveal the top 6 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
Reveal the top card of your library. If it is a land, put it on the battlefield. Otherwise, put it into your graveyard.
 C 
Creature – Elf Mutant
{b}, Sacrifice Soulhewer Mutant: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.
His master unwittingly showed him far more than they ever intended.
2/2
1 comment
2013-09-12 21:12:04 by Circeus
 R 
Creature – Fungus
When Sprouter Thallid enters the battlefield, put a basic forest from your hand onto the battlefield or sacrifice Sprouter Thallid.
3/3
9 comments
last 2015-05-25 21:33:00 by jmgariepy
 C 
Sorcery
Return target multicolored card from your graveyard to your hand.
3 comments
last 2014-04-16 21:37:56 by Alex
 R 
Creature – Wurm
Other creatures deal damage to Wurm of Yrknus Wilds in the form of +1/+1 counter.
2/2
1 comment
2014-03-23 15:32:40 by Circeus
 C 
Instant
Target blue creature and target white creature gain flying until end of turn.
1 comment
2013-12-11 06:17:04 by Shiny_Umbreon
 U 
Instant
Choose target creature an opponent controls. Until end of turn, whenever that creature would deal damage to you, prevent that damage and you draw that many cards.
 C 
Instant
Tap target permanent. It doesn't untap during its controller’s next untap step.
Untap target permanent.
Instant
For each fate counter on permanents you control, choose target permanent. You may tap or untap each of those permanents.
 R 
Creature – Vedalken Wizard
Other white creatures you control have hexproof.
Other blue creatures you control have first strike.
"Leave them to us, the lost and the weak, the poor and the lonely. We'll teach them all the same glory."
1/1
 R 
Creature – Spirit
Flash
When The Stick enters the battlefield, other permanents enter the battlefield tapped this turn.
2/2
1 comment
2015-02-02 14:04:10 by Circeus
 U 
Creature – Wall
Defender
When you draw a card for the first time each turn, put two +1/+1 counters on Wall of Books.
Remove a +1/+1 counter from Wall of Books: Wall of Books can block an additional creature this turn.
0/2
4 comments
last 2014-09-01 09:34:01 by Alex
 C 
Instant
Target blue creature and target black creature gain "Whenever this creature deals damage to a player, draw a card." until end of turn.
1 comment
2013-12-11 06:17:41 by Shiny_Umbreon
 C 
Instant
Target player discards a card.
Target player draws a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -3/-0 and its abilities can't trigger or be activated.
 C 
Creature – Merfolk Shaman
{1}{u/b}, {t}: Look at the top two cards of your library. Put one of them into your hand and the other back on top of your library, then discard a card.
2/6
1 comment
2015-04-16 22:41:18 by Link
 C 
Creature – Vampire
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Lifelink, Hexproof
1/1
 R 
Sorcery
Target opponent draws two cards, then reveals their hand. You may cast one card revealed this way without paying its mana cost.
Instant
Target creature gets -2/-1 for each fate counters on permanents its owner controls.
 R 
Creature – Vampire Wizard
You may cast black creature spells as though they had flash.
Other blue creatures you control have "when this creature dies, target player loses 1 life and you gain 1 life".
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-1 and blocks each turn if able.
 U 
Instant
Voidmind — As an additional cost to cast Spurn into Reality, turn a creature you control face-down.
Counter target instant or sorcery spell. Put a 2/2 colorless Zombie creature token onto the battlefield.
 R 
Creature – Vampire
Whenever a card or cards is put into an opponent's graveyard, that player loses one life and you gain one life.
{1}{u},{t}: Target player mills two cards.
2/2
 R 
Legendary Creature – Vampire
Flying
Voidmind — At the beginning of your upkeep, sacrifice Thrallmaster Exvaren unless you turn a face-up creature you control face down.
Colorless creatures you control get +1/+1.
Thrallmaster Exvaren gets +1/+1 for each colorless creature you control.
3/3
 C 
Instant
Counter target spell unless its controller pays 4 life.
1 comment
2015-04-14 07:53:46 by Circeus
 C 
Instant
Target black creature and target red creature gain intimidate until end of turn.
 R 
Creature – Goblin Rogue
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. Brokerer of Fates deals damage to each player equal to that card's converted mana cost.
3/1
1 comment
2014-02-24 05:04:08 by Circeus
 C 
Instant
Common Funeral deals 2 damage to target creature. You gain that much life.
Common Funeral deals 2 damage to target creature.
 U 
Creature – Bat Elementals
Haste, Flying
Graverush{b/r}, Exile Fire Swarm from your graveyard: Target creature gains haste and flying until end of turn.
2/1
 C 
Creature – Insect
Flying, haste
When Hungry Hungry Horsefly enters the battlefield, discard a card unless you've already discarded a card this turn.
2/3
3 comments
last 2017-04-21 13:36:21 by Tahazzar
 C 
Sorcery
Destroy target creature or land.
Grudge (When this card is put in a graveyard from anywhere, exile it. You may cast it during your next turn. If you do, exile it as it resolves.)
Sorcery
Persecution by Strawmen deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Vindictive ({1}{b/r}, Exile this card from your graveyard: Target opponent loses 1 life.)
Creature – Demon Wizard
Other black creatures you control have double strike.
Other red creatures you control have intimidate.
2/2
Instant
Target player discards a card for each fate counter on permanents they control.
 U 
Creature – Shade
{b/r}, Mill two cards: Soul Devourer gets +1/+1 until end of turn.
1/1
1 comment
2014-04-03 17:45:57 by Circeus
 U 
Creature – Ogre Rogue
When Thrillrusher enters the battlefield, add {r} or {b} to your mana pool.
3/3
 R 
Instant
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn.
 C 
Instant
Target red creature ad target green creature gain trample until end of turn.
 C 
Creature – Naga Warrior
Deathtouch, haste
2/2
1 comment
2015-04-15 23:30:20 by Circeus
 C 
Instant
Target creature gets +2/+1 and gains trample until end of turn.
Target creature gets +2/+1 and gains trample until end of turn.
Instant
For each fate counter on permanents you control, you may choose target creature. Each of those creatures get +2/+2 until end of turn.
4 comments
last 2013-08-21 04:55:20 by dude1818
 U 
Creature – Shaman
Haste
{t}: Put a +1/+1 counter on Grohm Grower.
2/1
 R 
Creature – Rhino Wizard
Other green creatures you control have "Whenever this creature becomes blocked, it deals 1 damage to target player."
Other red creatures you control have "{1}{g}: Regenerate this creature.".
2 comments
last 2013-12-26 07:09:49 by Circeus
 R 
Creature – Spider
Reach
{1}{r}: Grohm Spider gains +1/+0 until end of turn.
Invigorate — Whenever Grohm Spider's power or toughness increases, it gains protection from creatures with flying until end of turn.
2/4
2 comments
last 2013-12-11 06:21:25 by Shiny_Umbreon
 U 
Creature – Elf
At the beginning of your upkeep, put a +1/+1 counter on target creature chosen at random.
The problem with indriks is that their growth spurts are contagious.
2/3
 R 
Creature – Orc Shaman
Flash.
The next creature card you cast this turn can be cast as though it had flash. That creature gains haste until end of turn.
3/1
 C 
Sorcery
Reveal cards from the top of your library until you reveal two land cards. Put one onto the battlefield tapped, the other into your hand, and all other cards into your graveyard. Undug Secrets deals damage to target opponent equal to the number of cards revealed this way.
 U 
Creature – Elemental
If Walls of Battering would assign enough damage to the creatures it's blocking to destroy all of them, you may have it assign the rest of its damage to the attacking player.
5/5
2 comments
last 2014-08-26 09:47:05 by Alex
 C 
Instant
Target white creature and target green creature get +2/+2 until end of turn.
Instant
Target creature gets +2/+2 for each fate counter on permanents you control.
 R 
Creature – Elf Wizard
Other white creatures you control have trample.
Other green creatures you control have lifelink.
2/2
 U 
Sorcery
Destroy X target enchantments or artifacts, then put X 1/1 white Pegasus tokens with flying onto the battlefield.
2 comments
last 2014-08-29 09:47:16 by Alex
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying and trample.
{3}{w/g}: Enchanted creature gets +2/+2 until end of turn. Activate this ability only once per turn.
 C 
Creature – Cat Advisor
When Inspirer of Vocations enters the battlefield, put two fate counters on target creature.
{t}, Remove X counters from amongst creatures you control: You gain X life.
3/3
 C 
Instant
Choose one or both —
• Destroy target enchantment.
• Destroy target artifact.
3 comments
last 2013-12-09 15:00:03 by Circeus
 M 
Planeswalker
+1 The next time a creature enters the battlefield under your control this turn, draw a card.
-2 Creatures you control gain hexproof and lifelink until your next turn.
-7 You get an emblem with "Whenever a creature you control attacks, you may exile target nonland permanent until that creature leaves the battlefield."
3
6 comments
last 2014-03-01 07:10:52 by Circeus
 U 
Creature – Elf Druid
You may cast enchantment cards as though they had flash.
Whenever you cast an enchantment spell, you may draw a card.
2/2
 C 
Instant
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
 C 
Instant
Target white creature and target black creature gain lifelink until end of turn.
 C 
Instant
Target player loses 2 life.
Target player gains 2 life.
 C 
Creature – Kor Advisor
When Compact Revisionary enters the battlefield, target nonwhite, nonblack creature gets -2/-2 until end of turn.
2/3
 R 
Sorcery
Each player returns any number of creature cards from their graveyard to their hand. You gain life equal to the combined power and toughness of all creatures returned this way by your opponents.
2 comments
last 2014-04-14 15:33:06 by Circeus
 R 
Sorcery
Destroy all creature. Each player loses a life and draws a card for each creature put into a graveyard this way that they control.
 C 
Sorcery
Target creature gets +2/+1 and gains your choice of intimidate or vigilance.
2 comments
last 2015-04-07 01:32:08 by Circeus
Instant
For each fate counter on permanents you control, target opponent loses 1 life and you gain 1 life.
 R 
Creature – Human Wizard
Other black creatures you control have protection against Red.
Other white creatures you control have "whenever this creature deals combat damage to a player, that player discards a card."
2/2
1 comment
2013-12-26 06:06:36 by Shiny_Umbreon
 C 
Instant
Regenerate target black creature and target green creature.
 U 
Creature – Insect
When Bloodbond Beetle enters the battlefield, put a +1/+1 counter on target creature.
{2}{b}{g}, Exile a creature card from your graveyard: Return Bloodbond Beetle from your graveyard to the top of your library.
1/1
3 comments
last 2014-03-16 21:50:41 by Circeus
 C 
Instant
Put target creature card from a graveyard in its owner's hand.
Put target creature card from a graveyard on top of its owner's library.
 C 
Creature – Spider Skeleton
Reach
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
{g/b}, Mill two cards: Regenerate Fleshstripper Attercop.
2/3
 U 
Creature – Plant Zombie
{g/b}{g/b}: Return Fungal Carcass from your graveyard to your hand. If Fungal Carcass is returned to your hand this way, you may put a +1/+1 counter on target creature.
2/2
Instant
For each fate counter on permanents you control, choose target card in a graveyard. Return each of those cards to their owner's hand.
 R 
Creature – Insect Wizard
Other black creatures you control must be blocked if able.
Other green creatures you control have deathtouch.
2/2
4 comments
last 2013-12-31 01:01:50 by Shiny_Umbreon
 R 
Enchantment
Creatures you control have deathtouch.
At the end of each player's turn, if no creature died this turn, sacrifice a creature. If you do, draw a card.
 M 
Creature – Horror
Leech 2 (During your upkeep, you may have a creature you control get -2/-2 and this creature gets +2/+2 until your next upkeep.)
Whenever Ophidian Engine is dealt damage by a creature, put a 1/1 green and black snake token with Deathtouch onto the battlefield.
Sacrifice a Snake: Ophidian Engine gains trample until end of turn.
3/3
1 comment
2014-03-25 01:43:44 by Circeus
 R 
Creature – Human Shaman
{g/b}{g/b}, pay one life: Choose one — Draw a card; or put a land card from your hand onto the battlefield.
2/2
3 comments
last 2014-03-05 18:05:35 by Circeus
 R 
Instant
The next time a creature dies this turn, draw cards equal to its power.
 C 
Instant
Destroy target enchantment. Its controller discards a card.
1 comment
2014-04-09 15:40:56 by Circeus
 C 
Instant
Target green creature and target blue creature gain hexproof until end of turn.
 U 
Creature
Seek fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Cimis Fate Reviewer has "Whenever this creature attack, other creatures can't be bocked this turn." as long as there is a fate counter on it.
2/3
1 comment
2014-03-28 19:30:09 by Circeus
 C 
Instant
Target creature becomes 4/4 and loses all abilities until end of turn.
Target creature becomes 0/1 and loses all abilities until end of turn.
Instant
Look at the top X card of your library, where X is the number of fate counters on permanent you control. You may reveal a card from among them and put the revealed card into your hand. Put the rest on the bottom of your library in any order.
 R 
Creature – Merfolk Wizard
Other green creatures you control have protection from instants.
Other blue creatures you control get +1/+1.
 M 
Legendary Creature – Amphin Cleric
Islandwalk
Spells you cast have Premonition 2. (Whenever you cast a spell, reveal the top 2 cards of your library. Put all revealed cards with the same name as that spell into your hand and the rest on the bottom of your library)
3/3
 C 
Instant
Seek fate (When you cast this, you may choose land or nonland, then reveal the top card of your library.)
Draw three cards, then put a card from your hand on top of your library. If you sought fate correctly, you gain life equal to the number of cards in your hand.
 C 
Instant
Look at the top five cards of your library. You may reveal a land card from among them and put it into your hand. Then put the rest back on top of your library in any order.
1 comment
2014-04-03 19:13:11 by Circeus
 C 
Creature – Vedalken Wizard
Hexproof
Standstilll Capitator's power and toughness can't change.
2/2
1 comment
2014-03-24 01:52:20 by Circeus
 R 
Enchantment – Aura
Premonition 3 (When you cast this spell, reveal the top 3 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
Enchant creature.
Enchanted creature gets +1/+1 and has flying and trample.
 U 
Sorcery
incarnate 4 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 4 1/1 colorless human token onto the battlefield.)
Put two 2/2 red and blue Drake creature tokens with flying onto the battlefield. They gain haste until end of turn.
2 comments
last 2015-04-06 23:28:30 by Circeus
 C 
Instant
Target blue creature and target red creature gain "{t}: draw a card, then discard a card." until end of turn.
 U 
Creature – Goblin Wizard
Haste
{t}: Exile the top card of target player's library. You may play that card this turn.
1/1
 C 
Instant
Target creature gets +3/+0 until end of turn.
Target creature gets -3/-0 until end of turn.
 M 
Planeswalker – Diogenes
+1 Until your next upkeep, whenever an instant or sorcery card is put into a graveyard, Diogenes deals 1 damage to target creatrure or player.
-1 Draw a card, then discard a card.
-6 Return any number of instants and sorceries from your graveyard to your hand. For each card returned this way, Diogenes deals 1 damage to target player.
3
3 comments
last 2014-01-10 16:12:41 by Alex
 R 
Creature – Goblin Wizard
Whenever you cast an instant or sorcery spell, you may pay {u/r}. If you do, draw a card.
The running-in-the-streets-naked problem got so bad that Tezzi scholars are now forbidden from bathing.
1/2
3 comments
last 2014-01-20 18:07:37 by Circeus
 C 
Creature – Goblin Rogue
First strike, prowess
3/2
 U 
Sorcery
Draw two cards. Mindbroil deals 2 damage to target player.
incarnate 3 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 3 1/1 colorless human token onto the battlefield.)
 U 
Sorcery
Target player mills five cars. Mindrace deals damage to that player equal to the number of creature cards put in a graveyard that way.
 R 
Legendary Creature – Wizard
Haste
{t}: Put a 2/2 red and blue drake token with haste and flying onto the battlefield.
Whenever you cast your second instant or sorcery spell each turn, untap Oenanda, Outlawed Philosopher.
3/2
 C 
Instant
Target creature you control gets +2/+0 and gains haste, hexproof and flying until end of turn. Sacrifice it at the beginning of the next end step.
Instant
For each fate counter on permanents you control, you may draw a card, then discard a card.
Fate is an hilarious concept to the Tezzi.
 R 
Creature – Goblin Wizard
Other blue creatures you control have "Whenever this creature attacks, it gets +1/+0 until end of turn."
Other red creatures you control have flying.
2/2
2 comments
last 2013-12-26 07:14:43 by Circeus
 R 
Enchantment
Whenever you cast an instant or sorcery spell, you may pay [TBD]. If you do, put a 2/2 red and blue Drake creature token with flying onto the battlefield.
5 comments
last 2015-05-14 22:49:58 by Circeus
 U 
Instant
The next time an opponent would draw a card outside their draw phase this turn, instead they skip that draw and Wit Lash deals 2 damage to them.
A competent bard's tongue is his most dangerous weapon's.
 C 
Instant
Target red creature and target white creature gain first strike until end of turn.
 U 
Creature – Dwarf Soldier
Vigilance
Whenever Barricade Seizer attacks, it gets +2/+0 until your next upkeep.
1/1
 C 
Instant
Target creature gains flying until end of turn.
Target creature gains haste until end of turn.
 U 
Instant
New World Helix deals 2 damage to target creature or opponent and you gain 2 life.
Dauntless — If you control the creature with the lowest power, instead New World Helix deals 3 damage to target creature or player and you gain 3 life.
Instant
Sorba Fate deals 2 damage to target player for each fate counters on permanents they control.
 R 
Creature – Dwarf Wizard
Other red creatures you control have "Whenever this creature attack, tap target creature you don't control."
Other white creatures you control have haste.
2/2
 R 
Enchantment
Tapped creatures can block as though they were untapped.
Untapped creatures can't block.
{w}{r}: Choose target creature, then randomly choose one — Tap that creature; or untap it.
 C 
Instant
Prevent all damage that would be dealt to and dealt by target creature this turn. Tap it. It doesn't untap during its controller next untap step.
 C 
Creature – Vampire Rogue
Whenever Emanation Sprayer attacks, another target creature gets -2/-0 until end of turn.
2/2
 R 
Enchantment
If a player would draw a card except the first one they draw in their draw step each turn, that player mills two cards instead.
{3}{u}, Sacrifice Mind Blanketing: dDraw two cards.
 C 
Instant
Voidmind — As an additional cost to cast Reminiscent Whispers, turn a creature you control face down.
For each colorless creature on the battlefield, target player mills two cards.
 R 
Creature – Human Rogue
When an opponent draws a card except the first one they draw in each of their steps, you may cast Rimid Assassin without paying its mana cost.
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
1/2
 U 
Creature – Zombie
If an effect you don't control would cause you to discard a card, you may sacrifice Shielded Voidmind instead.
1/3
 R 
Instant
Counter target activated or triggered ability.
1 comment
2015-04-22 21:58:35 by Circeus
 U 
Sorcery
Each player mills two cards.
Draw a card for each nonland card put into a graveyard this way.
2 comments
last 2014-12-13 23:16:00 by Alex
 C 
Enchantment – Aura
Enchanted creature has "{b/r}, Pay one life: This creature gets +1/+1 until end of turn."
 U 
Creature – Human Rogue
At the beginning of your upkeep, Oppressive Landlord deals 1 damage to each player and 1 damage to target opponent chosen at random.
2/3
4 comments
last 2014-04-18 16:07:08 by Alex
 U 
Creature – Human Assassin
Sokdar Ubichist can block only creatures with intimidate.
2/2
 U 
Creature – Goblin
Whenever Zealous Interrogator enters the battlefield or blocks, you lose 2 life.
2/1
 U 
Creature – Rhino Warrior
Leadership (You may have this enter the battlefield with a fate counter on it for each creature with leadership you control. Your creature with the most counters on it is your leader.)
Your leader has "Remove a fate counter from this creature: It gets +1/+1 until end of turn."
2/2
1 comment
2015-05-09 06:01:37 by Circeus
 C 
Sorcery
Put two 1/1 black Thrull tokens with lifelink onto the battlefield.
 U 
Creature – Cat Soldier
Lifelink
Opponents' creatures blocking Cemetery Patrol is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, return target creature from your graveyard to your hand.
2/4
1 comment
2015-04-15 15:30:27 by Circeus
 R 
Sorcery
Exile all tokens.
 U 
Creature – Soldier
Protection from colorless creatures
1/3
 C 
Sorcery
Choose one or both — Return target creature card from your graveyard to your hand; and/or put target creature card from your graveyard on top of your library.
 U 
Creature – Horror
Leech 1, Leech 1 (During your upkeep, you may have up to two creatures you control get -1/-1 until end of turn. For each of those creatures, this creature gets +1/+1 until your next upkeep.)
1/2
 U 
Creature – Elf Shaman
Predict {1}{g/u} (As you draw this card, you may reveal and exile it. If you do, until your next turn, you may cast it for its predict cost.)
Flash
2/2
 U 
Instant
Target creature's power and toughness can't change this turn.
2 comments
last 2014-01-29 20:58:35 by ttt3142
 C 
Instant
Choose one — Creatures without flying can't block this turn; or creatures target player controls attack this turn if able.
2 comments
last 2013-12-26 05:54:01 by Shiny_Umbreon
 U 
Creature – Wizard
{t}: Exchange the power and toughness of Tezzi Transmuter and of another creature chosen at random.
3/1
Artifact
As Pact's Addenda enters the battlefield, choose a color.
All cards not on the battlefield are that color.
1 comment
2014-04-16 00:09:51 by amuseum
 C 
Creature – Vampire
Thoughtriding Prefect is colorless.
When Thoughtriding Prefect enters the battlefield, if you control more colorless creature than target opponent, that player mills four cards.
1/3
 R 
Creature – Scout
Devoid (This card has no color.)
You may have Impressionable Explorer enter the battlefield tapped. If you do, search your library for two basic forest cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
3/4

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