Suvnica dumping ground

Suvnica dumping ground by Circeus

221 cards in Multiverse

15 with no rarity, 100 commons, 51 uncommons,
50 rares, 5 mythics

1 colourless green, 13 colourless, 10 white, 19 blue, 21 black,
14 red, 14 green, 105 multicolour, 23 hybrid, 1 artifact

202 comments total

Stuff I created for the Goblin Artisans Suvnica project

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Mechanics | Skeleton

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Important context

The cards in this set are not meant to form a coherent whole. Most of them are either A) singleton/small sets meant to feature one potential guild mechanic B) cycles that may or may not be guild-based C) random cards connected to one or another potential theme that was floated for the set.

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Tri-color themes

I'm noticing that there are certain clustering themes in my designs, and wondering if these can't be spun out somewhat.

­Colorless creatures is clearly a subtheme in the esper guilds. These guilds seem directly interested in the Kavnican colorless populace, either to teach and guide it (Suiroza), manipulate it (Rimid), or crush it (Zhavi).

­Fate matters seems to be a theme or subtheme of the Bant guilds, this is either negative (Suiroza) or positive (Kisme, Aynsele).

For the Jund guilds, a thread seems to be "power matters", either increasing yours (Gilrog) or gaining advantages from being bigger (Sokdar), this may be an indication that Grohm still wants this as an element of its mechanic.

I'm not clear about the Grixis and Naya guilds want to have as themes. It may be especially relevant to look at each shard's enemy color guild (the Tezzi ans Sorba in this case) for guidance, but neither current mechanics are very helpful there. The sorba mechanic (Dauntless) might, it turns out, want to be in {g/r}...

Currently, what I believe are my best designs for each guild. A significant issue is that somewhat too many of them are strictly creature mechanics. ­

Cardset comments (4) | Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Creature – Human Druid
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a basic land card.
2/2
1 comment
2019-07-20 05:55:44 by dude1818
 C 
Creature – Devil
Haste
Profanate 1 (At the beginning of your upkeep, exile one card from your graveyard. When you do, this gains +1/+1 until end of turn. If you can't, you lose 1 life.)
2/2
 C 
Creature – Insect
Flying, haste
When Hungry Hungry Horsefly enters the battlefield, discard a card unless you've already discarded a card this turn.
2/3
3 comments
last 2017-04-21 13:36:21 by Tahazzar
 C 
Instant
Creatures you control gain "{t}: Scry 1." until end of turn. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
2 comments
last 2016-04-05 01:17:16 by Circeus
 C 
Instant
Seek fate (When you cast this, you may choose land or nonland, then reveal the top card of your library.)
Draw three cards, then put a card from your hand on top of your library. If you sought fate correctly, you gain life equal to the number of cards in your hand.

Recent comments: (all recent activity)
On Oracle of Wyldwood:

This is depressing

On Hungry Hungry Horsefly:

I thought this was a spin on Deepcavern Imp. It's rather wordy for a common...

On Hungry Hungry Horsefly:

The get out of it is just a cute bonus idea. The card's really just a variant idea on Bloodrage Brawler, and while it's not necessarily a fit for any deck, i.d do fine in Suvnica, where monoblack has a self-mill theme, and the {r/b} mechanic activates in the graveyard.

On Hungry Hungry Horsefly:

Hmmmm.. Flicker-bait :)

Seems like a reasonable aggro card. The real problem seems to be that you can't actually take advantage of the get-out clause until your fourth mana, when you'll probably have gone hellbent anyway.

On Halos of the Premissants:

Didn't want two mythics that were big tokenmayers

On Voidmind Squad:

THIS should do it.

On Army of the Mindless:

Nevermind that. It's literally f'cking Ghastly Conscription.

On Army of the Mindless:

reward/draftaround rare for the black self-mill deck

On Frantic Glances:

I had already turned it into a 1U spell. I have too many cantrips, though, but this still works well as a cheap spell for Tezzi (or even the RImid self-mill deck).

On Frantic Glances:

Cute, though I think a little overcosted - U would be ok. Gives no card advantage, doesn't do anything when you don't have a creature, and in the off chance that you like the top card of your library all other cards are wasted.

Could be a {1}{u} with a cantrip at the end, I think.

(All recent activity)
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