Suvnica dumping ground
Suvnica dumping ground by Circeus
221 cards in Multiverse
15 with no rarity, 100 commons, 51 uncommons,
50 rares, 5 mythics
12 colourless, 1 colourless blue, 1 colourless green, 10 white, 19 blue, 21 black,
14 red, 14 green, 105 multicolour, 23 hybrid, 1 artifact
202 comments total
Stuff I created for the Goblin Artisans Suvnica project
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Mechanics | Skeleton |
Important context
The cards in this set are not meant to form a coherent whole. Most of them are either A) singleton/small sets meant to feature one potential guild mechanic B) cycles that may or may not be guild-based C) random cards connected to one or another potential theme that was floated for the set.
Tri-color themes
I'm noticing that there are certain clustering themes in my designs, and wondering if these can't be spun out somewhat.Colorless creatures is clearly a subtheme in the esper guilds. These guilds seem directly interested in the Kavnican colorless populace, either to teach and guide it (Suiroza), manipulate it (Rimid), or crush it (Zhavi).
Fate matters seems to be a theme or subtheme of the Bant guilds, this is either negative (Suiroza) or positive (Kisme, Aynsele).
For the Jund guilds, a thread seems to be "power matters", either increasing yours (Gilrog) or gaining advantages from being bigger (Sokdar), this may be an indication that Grohm still wants this as an element of its mechanic.
I'm not clear about the Grixis and Naya guilds want to have as themes. It may be especially relevant to look at each shard's enemy color guild (the Tezzi ans Sorba in this case) for guidance, but neither current mechanics are very helpful there. The sorba mechanic (Dauntless) might, it turns out, want to be in ...
Currently, what I believe are my best designs for each guild. A significant issue is that somewhat too many of them are strictly creature mechanics.
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Suiroza: Imbue (Suiroza Master at Arms)
Rimid: Voidmind (Memory Sipper)
Sokdar: Vindictive (Mob Justice*)
Grohm: Bulkmight (Reined Wurm)
Aynsele: Leadership (Aynsele Leader)
Zhavi: Dark Justice (Corrupt Advocate)
Gilrog: Leech (Leeching Bear)
Kisme: Seek Fate (((C29867)))
Tezzi: Incarnate (Grounded Lightning)
Sorba: Dauntless (Sorba Hounds)
Cardset comments (4) | Add a comment on this cardset
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When Thoughtriding Prefect enters the battlefield, if you control more colorless creature than target opponent, that player mills four cards.


Draw a card for each nonland card put into a graveyard this way.
For each colorless creature on the battlefield, target player mills two cards.
This is depressing
I thought this was a spin on Deepcavern Imp. It's rather wordy for a common...
The get out of it is just a cute bonus idea. The card's really just a variant idea on Bloodrage Brawler, and while it's not necessarily a fit for any deck, i.d do fine in Suvnica, where monoblack has a self-mill theme, and the
mechanic activates in the graveyard.
Hmmmm.. Flicker-bait :)
Seems like a reasonable aggro card. The real problem seems to be that you can't actually take advantage of the get-out clause until your fourth mana, when you'll probably have gone hellbent anyway.
Didn't want two mythics that were big tokenmayers
THIS should do it.
Nevermind that. It's literally f'cking Ghastly Conscription.
reward/draftaround rare for the black self-mill deck
I had already turned it into a 1U spell. I have too many cantrips, though, but this still works well as a cheap spell for Tezzi (or even the RImid self-mill deck).
Cute, though I think a little overcosted - U would be ok. Gives no card advantage, doesn't do anything when you don't have a creature, and in the off chance that you like the top card of your library all other cards are wasted.
Could be a
with a cantrip at the end, I think.