Suvnica dumping ground: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target sorcery or creature spell.
incarnate 2 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 2 1/1 colorless human token onto the battlefield.) |
Target player mills five cars. Mindrace deals damage to that player equal to the number of creature cards put in a graveyard that way.
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incarnate 4 (You may incarnate this spell as you cast it. If you do, its effect becomes to put 4 1/1 colorless human token onto the battlefield.)
Put two 2/2 red and blue Drake creature tokens with flying onto the battlefield. They gain haste until end of turn. |
Seek fate (When you cast this, you may choose land or nonland, then reveal the top card of your library. If you chose correctly, it enters the battlefield with a fate counter on it.)
Cimis Fate Reviewer has "Whenever this creature attack, other creatures can't be bocked this turn." as long as there is a fate counter on it. 2/3
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Thoughtriding Prefect is colorless.
When Thoughtriding Prefect enters the battlefield, if you control more colorless creature than target opponent, that player mills four cards. 1/3
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Enchant creature.
Enchanted creature doesn't untap during its controller's untap step. ![]() , Pay two life: Untap enchanted creature. It gets +2/+2 until end of turn. |
Premonition 3 (When you cast this spell, reveal the top 3 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
: Add to your mana pool.1/1
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Target green creature and target blue creature gain hexproof until end of turn.
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Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Lifelink, Hexproof 1/1
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Target creature gets +2/+1 and gains your choice of intimidate or vigilance.
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Walltown Protector is colorless.
When Walltown Protector enters the battlefield, if was spent to cast it, you may tap up to two target colored creatures.If we are not allowed into the city, why should we allow the casted into our homes?
3/2
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Target black creature and target red creature gain intimidate until end of turn.
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Discard two cards, then if you have less than two cards in hand, draw two cards.
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Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Return target creature to its owner's hand. It's hard to follow a lead when you've got one latched to your mind.
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Weird's Scream
(rare)
Mindrace
(uncommon)
Aerial Ballet
(uncommon)
Cimis Fate Reviewer
(uncommon)
Thoughtriding Prefect
(common)
Interrupt Thoughts
(common)
Brier Seer
(common)
Aspire to Truth
(common)
Memory Holder
(common)
Urgent Order
(common)
Walltown Protector
(common)
Aspire to Murder
(common)
Read the Flames
(common)
Mnemonic Tether
(common)
Swamp
(basic)





, Pay two life: Untap enchanted creature. It gets +2/+2 until end of turn.
: Add 