Suvnica dumping ground: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may cast black creature spells as though they had flash.
Other blue creatures you control have "when this creature dies, target player loses 1 life and you gain 1 life". 2/2
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Premonition 2 (When you cast this spell, reveal the top 2 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
2/2
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Leech 1, Leech 1 (During your upkeep, you may have up to two creatures you control get -1/-1 until end of turn. For each of those creatures, this creature gets +1/+1 until your next upkeep.)
1/2
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At the beginning of your upkeep, put a +1/+1 counter on target creature chosen at random.
The problem with indriks is that their growth spurts are contagious.
2/3
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Creatures you control gain "
: Scry 1." until end of turn. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.) |
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Target player discards a card.
Target player draws a card. |
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Target player discards a card. |
Opponents casting enchantment spells is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, put a 1/1 black Thrull token with lifelink onto the battlefield. 2/5
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Whenever Fireswinger v. 2 attacks, it deals one damage to target creature.
Graverush — ![]() , exile Fireswinger v. 2 from your graveyard: Target creature gains "Whenever this creature attacks, it deals one damage to target creature" until end of turn.1/1
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Predict
![]() (As you draw this card, you may reveal and exile it. If you do, until your next turn, you may cast it for its predict cost.)
Target creature gets +3/+3 until end of turn. You gain life equal to its power. |
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Regenerate target black creature and target green creature.
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Target creature gets +3/+0 until end of turn.
Target creature gets -3/-0 until end of turn. |
Target red creature and target white creature gain first strike until end of turn.
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Common Funeral deals 2 damage to target creature. You gain that much life.
Common Funeral deals 2 damage to target creature. |
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Rimid Guildmage
(rare)
Omen Bear
(uncommon)
Leech Beast
(uncommon)
Indrik Herdmaster
(uncommon)
Frantic Glances
(common)
Common Oblivion
(common)
Mind Shear
(common)
Gate Absolver
(common)
Fireswinger v. 2
(common)
Predicted Strength
(common)
Aspire to Power
(common)
Common Vision
(common)
Aspire to Justice
(common)
Common Funeral
(common)
Plains
(basic)




: Scry 1." until end of turn. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
