Suvnica dumping ground: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Wizard
You may cast black creature spells as though they had flash.
Other blue creatures you control have "when this creature dies, target player loses 1 life and you gain 1 life".
2/2
 U 
Creature – Bear
Premonition 2 (When you cast this spell, reveal the top 2 cards of your library. Put all revealed cards with the same name as this card into your hand and the rest on the bottom of your library.)
2/2
 U 
Creature – Horror
Leech 1, Leech 1 (During your upkeep, you may have up to two creatures you control get -1/-1 until end of turn. For each of those creatures, this creature gets +1/+1 until your next upkeep.)
1/2
 U 
Creature – Elf
At the beginning of your upkeep, put a +1/+1 counter on target creature chosen at random.
The problem with indriks is that their growth spurts are contagious.
2/3
 C 
Instant
Creatures you control gain "{t}: Scry 1." until end of turn. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
 C 
Instant
Target player discards a card.
Target player draws a card.
 C 
Sorcery
Cognizance (When you cast this, look at the top card of your library. If it is a card with cognizance, you may pay two life to reveal and put it in in your hand.)
Target player discards a card.
 C 
Creature – Kor Soldier
Opponents casting enchantment spells is against the law.
Interdict — At the beginning of your upkeep, if a player has broken the law since your last turn, put a 1/1 black Thrull token with lifelink onto the battlefield.
2/5
 C 
Creature – Goblin Rogue
Whenever Fireswinger v. 2 attacks, it deals one damage to target creature.
Graverush — {1}{r}, exile Fireswinger v. 2 from your graveyard: Target creature gains "Whenever this creature attacks, it deals one damage to target creature" until end of turn.
1/1
 C 
Instant
Predict {1}{g} (As you draw this card, you may reveal and exile it. If you do, until your next turn, you may cast it for its predict cost.)
Target creature gets +3/+3 until end of turn. You gain life equal to its power.
 C 
Instant
Regenerate target black creature and target green creature.
 C 
Instant
Target creature gets +3/+0 until end of turn.
Target creature gets -3/-0 until end of turn.
 C 
Instant
Target red creature and target white creature gain first strike until end of turn.
 C 
Instant
Common Funeral deals 2 damage to target creature. You gain that much life.
Common Funeral deals 2 damage to target creature.
Plains
 
 B 
Basic Land – Plains

Rimid Guildmage (rare)
Omen Bear (uncommon)
Leech Beast (uncommon)
Indrik Herdmaster (uncommon)
Frantic Glances (common)
Common Oblivion (common)
Mind Shear (common)
Gate Absolver (common)
Fireswinger v. 2 (common)
Predicted Strength (common)
Aspire to Power (common)
Common Vision (common)
Aspire to Justice (common)
Common Funeral (common)
Plains (basic)