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See Greycloud.
See Browningwood.
See Boxing Star.
When I say "much worse than land destruction", I mean it's like destroying the land except the opponent can choose to have it "un-destroyed" for a turn if they decide the extra mana is worth the 2 life and giving you 2 mana, which it might well be. I guess I wasn't considering ways for you to tap the opponent's lands, though, like Rishadan Port. That does make this mildly interesting. But I'm not sure an environment that contains several ways to tap the opponent's lands is a recipe for a fun environment to play in.
Psychic Venom was actually kind of awesome, considering how you could often force your opponent to 'use' their land via cards like Power Sink and Icy Manipulator. It's only real fault was that Stone Rain and Blight were so cheap that it looked underwhelming in comparison, and there was no such thing as a mono-blue LD deck (not counting Erosion, because that card was actually terrible.)
But now that efficient land destruction spells don't exist anymore, I'd call Psychic Venom pretty damn good, and potentially above the curve. I'm pretty sure plenty of players would give it a second look if it was reprinted in the next set as a red enchantment.
Well, it's kinda worse. If you've got some useful way to sink that mana it could sometimes be better. And it works even if the land gets tapped down for some other reason - which some sets can make use of. But yeah; Psychic Venom was very much a bad card and so that part of this one is bad too.
Dawn's reflection is why I'd suggested downcosting by one - this is dual coloured and costs two pain and restricts the colours it produces. So it feels like it could cost 3 instead of 4.
I think in Limited the main use of this is mana ramp. Dawn's Reflection/Market Festival were very good acceleration towards the 6- or 7-mana Limited bombs.
Used on an opponent's land, this is much worse than straight-up land destruction, which was a bad 4 mana spell (Drain the Well).
Huh. Revenge of Psychic Venom. Or, alternatively, a relatively decent mana-ramp for yourself; but at a serious cost.
Could this be 1 cheaper? Making the mana ramp actually tempting sometimes?
See Object. Certain effects are very distant in their second colors. This design toys with that idea, where the second color can do it, but needs a card present of the main color to "grant permission" to do so.
Not currently a fan of this concept. There's limited design space and the use of X means the mechanic probably shouldn't be at common.
Mm. Yeah. A blue instant would make more sense. You might be able to get it for
to represent the fact that it isn't quite a Time Stop (maybe you countered your opponent's spell, but they still get to attack.) Unfortunately, being a blue instant does mean it isn't as special, though.
It's a pity that activations like
aren't appropriate for every set.
Oh, also if this remains as something to be sacrificed, I'd be careful about recursion (it should exile itself instead of sacrifice.) Players aren't very happy when they skip their draw step every turn.
Yeah, probably. This is just an early prototype and could potentially end up as an instant.
This would both sacrifice to end combat, and to counter all spells and abilities on the stack. Not that you couldn't make a card that does that... but I'd guess it would cost...
?
minimum, since it's a counterspell in white and a fog in red.