CardName: Fervor Invoked Cost: {3}{W}{U}{B}{R}{G} Type: Creature - Manifestation Pow/Tgh: 9/9 Rules Text: Fervor Invoked gains first strike as long as you control a white cultist. Fervor Invoked gains flying as long as you control a blue cultist. Fervor Invoked gains deathtouch as long as you control a black cultist. Fervor Invoked gains prowess as long as you control a red cultist. Fervor Invoked gains trample as long as you control a green cultist. Flavour Text: Set/Rarity: temporary storage None Fervor Invoked gains first strike as long as you control a white cultist.
Fervor Invoked gains flying as long as you control a blue cultist. Fervor Invoked gains deathtouch as long as you control a black cultist. Fervor Invoked gains prowess as long as you control a red cultist. Fervor Invoked gains trample as long as you control a green cultist. 9/9
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See Sacred Frenzy.
~ has too many words. Each line of ~ is just nigglingly slightly too long. ~ will get eyestrain soon.
Which is a shame, it feels like a fairly simple and natural... oooh.
Couldn't you use a modified version of the Cairn Wanderer template?