CardName: Aung ultimate
Cost:
Type:
Pow/Tgh: /
Rules Text: [-]You gain an emblem with "At the beginning of your upkeep,
you gain a time counter. If you have 4 or more time
counters, you win the game."
Flavour Text:
Set/Rarity: temporary storage None
Aung ultimate
[-]You gain an emblem with "At the beginning of your upkeep, you gain a time counter. If you have 4 or more time counters, you win the game."
Working on an ultimate for another version of Aung Htin Saw, Chronomaestro. I want the ultimate to put the opponent on the clock, but still be something that is very likely to win the player the game. Maybe more or less time counters? The cost and other abilities will have to factored in when choosing the number of time counters one would need to win.
Making it an emblem makes it an annoyingly unstoppable clock.
Not sure what to suggest instead for a time-thing. Maybe something like build up time counters, and then remove a time counter to take an extra turn? Bank up 2 or 3 turns is a pretty sure win.
Working on an ultimate for another version of Aung Htin Saw, Chronomaestro. I want the ultimate to put the opponent on the clock, but still be something that is very likely to win the player the game. Maybe more or less time counters? The cost and other abilities will have to factored in when choosing the number of time counters one would need to win.
Making it an emblem makes it an annoyingly unstoppable clock.
Not sure what to suggest instead for a time-thing. Maybe something like build up time counters, and then remove a time counter to take an extra turn? Bank up 2 or 3 turns is a pretty sure win.