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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wolf
Vigilance

Whenever a creature enters the battlefield under an opponent's control, Guard Wolves gets +1/+1 until end of turn.
Folk horror plane
2/1
 U 
Instant
Deal 3 damage to any target, then have a shootout. (Each player may exile a card from their hand face down. Then, reveal those cards. The player who discarded the cad with the higher converted mana cost wins the shootout).
If you won the shootout, you may deal 2 damage to another target.
Alxzarza
 U 
Aerial Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3. If the enchanted creature is aerial, it gains vigilance and hexproof.
The ultimate thrill, the ultimate test.
 U 
Legendary Creature – Zombie Ninja
Flash, Gravecrawler (Once per turn, you can cast this spell from your graveyard. If you do, it enters the battlefield tapped and you lose 2 life)
When Hojia, The Fourth Grave enters the battlefield, each opponent sacrifices a random creature that was dealt combat damage this turn.
2/1
 C 
Creature – Demon Elemental
Punish (As long as this creature is tapped, at the beginning of the endstep this creature deals 1 damage to each opponent who was dealt damage this turn).
5/3
 C 
Aerial Creature – Kor Wizard
Gust- When Jetstream Aeronaut would deal combat damage to a player you may sacrifice Jetstream Aeronaut. If you do, return target permanent to its owner's hand.
2/2
 C 
Instant
Up to three target creatures get +1/+2 and gain lifelink until end of turn.
 C 
Creature – Human Archer
Reach
{r},{t}: Deal 1 damage to target creature and 1 damage to target battle.
Battle shonen plane
1/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has ward {1}.
Equip {w}

Battle Tech {1}{w},{t}: Gain 3 life. (Activate this ability only if Ember-Fist Gauntlet is attached to a creature that attacked this turn.)
 C 
Sorcery
Divine- {2}(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {2}.)

Gain control of target target creature with a mana value of 2 or less. Untap that creature. It gains haste until end of turn. If Call of Madness is divine, you may gain control of any creature of any mana value instead.
folk horror plane
 C 
Instant
Gain 3 life.

Return target permanent card from your graveyard to your hand.
Nephilim Ravnica
 C 
Creature – Merfolk Warrior
When Tridenteer enters the battlefield draw a card, then discard a card.
As long as Tridenteer is white, Tridenteer has first strike.

Corrupt {w} ({w}: Put a +1/+1 counter onTridenteer and it becomes white in addition to its other colors. This effect lasts indefinitely.)
3/1
 C 
Creature – Goblin Minion
Despairing 3- Doublestrike (If your life total is 3 or less, Woeful Woods Troll is despairing).
A Series of Unfortunate Events-inpsired plane
2/2
 C 
Creature – Human Ranger
When Harsbury Forest Ranger enters or dies, create a Mystery token.(Create a colorless Mystery enchantment tokenswith "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")
X-Files plane (Faxolm)
2/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Ascended
Hexproof
At the beginning of your endstep draw a card, then discard a card.
3/3

Guard Wolves (rare)
Ginson's Marksmanship (uncommon)
Cyclone Daring (uncommon)
Hojia, The Fourth Grave (uncommon)
Oil Ripper (common)
Jetstream Aeronaut (common)
Given to Gain (common)
Fire Rain Archer (common)
Life Glyph Shield (common)
Call of Madness (common)
Call of Life (common)
Tridenteer (common)
Razortooth Twins (common)
Harsbury Forest Ranger (common)
Swamp (basic)
Rotating Ascended (token)