temporary storage: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your endstep, if you cast two or more instant or sorcery spells this turn, Pulrovch War Wizard v2 transforms.
1/2
Ascended (When a creature transforms into Ascended, it remains as the Ascended face for the rest of the game)
Flying Whenever Biting Gale Ascended attacks, creatures opponents control get -3/-0 until end of turn. 3/2
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Whenever a card is exiled from your graveyard, surveil 1 and target opponent loses 1 life.
instant and sorcery bad plane
2/1
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Whenever a permanent you control gains a lore counter, gain 1 life and Perplexed Investigator gets +1/+1 until end of turn.
folk horror plane
2/2
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Whenever Palch Hooligan attacks, Palch Hooligan gets +X/+0 until end of turn, where X is the number of cards in exile you own.
A Series of Unfortunate Events-inspired plane -Anarch or Take faction
2/3
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At the beginning of your endstep, if Rogue Eradicator dealt damage to a creature with counters on it, put a +1/+1 counter on Rogue Eradicator.
Cortraevas
2/2
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Destroy target creature or planeswalker and create a Mystery token (A colorless Enchantment token with "As long as you control this, you may play cards opponent's own that were exiled with Intrigue).
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Flying
Sacrifice Studious Spirit: Tap target artifact. That artifact doesn't untap during its controller's next untap step. Cortraevas
1/2
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Prayer (As you cast this spell you may tap a creature of a different color. If you do, Burn Heresy gains that creature's colors)
Destroy target enchantment. If Burn Heresy red, you may also destroy target artifact. |
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Counter target spell.
Resourceful Merfolk ![]() - Discard this card. Create a 2/2 blue merfolk soldier token. Be resourceful only as a sorcery. |
Transform Svakur Death Priest at the beginning of each combat phase.
When Svakur Death Priest dies, you lose 3 life. 2/5
Whenever Hammerheart Hexer deals combat damage to a player, you may pay 2 life. If you do, carve a black rune. (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until end of turn.")
Transform Hammerheart Hexer at the end of each combat phase. 4/4
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Haste
Purify Red ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)1/1
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If you control an artifact, you may cast Core Splash for
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Core Splash Deal 3 damage to any target. Fuel (Whenever an artifact creature enters the battlefield under your control, you may exile Core Splash from your graveyard. If you do, that creature enters the battlefield with an additional +1/+1 counter.) |
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Rebuild
- 1 Artifact ( , exile an artifact card from your graveyard: Return Rebuild Test #1 from your graveyard to the battlefield.)Cortraevas
3/3
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Bleed 2- As you cast this spell you may 2 life.
Create a 1/1 white vampire token. If Varueld Conscription's bleed cost was paid, put a +1/+1 counter on that token after you creatre it. |
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Hexproof
At the beginning of your endstep draw a card, then discard a card. 3/3
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Pulrovch War Wizard v2
(rare)
Bleakened Court Guard
(uncommon)
Perplexed Investigator
(uncommon)
Palch Hooligan
(uncommon)
Rogue Eradicator
(common)
Foul Crime
(common)
Studious Spirit
(common)
Burn Heresy
(common)
Foiled Plans
(common)
Svakur Death Priest
(common)
Sungleam Swordman
(common)
Core Splash
(common)
Rebuild Test #1
(common)
Varueld Conscription
(common)
Mountain
(basic)
Rotating Ascended
(token)


