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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Legendary artifacts gain "{0}: Equip to a legendary creature."
 U 
Creature – Human Cleric
Lifelink

Whenever you pay an Old Ways cost, each opponent loses 2 life and you gain 2 life.
folk horror plane
1/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has "{r}: Enchanted creature gets +1/+0 until end of turn."
Realm- If you control five or more mountains, the enchanted creature has menace.
 U 
Creature – Human Rogue
When Jostby Vandal enters the battlefield, deal 1+X damage to up to one target player or planeswalker, where X is the number of Mysteries each player controls.
A Series of Unfortunate Events inspired plane- anarch faction
2/1
 C 
Creature – Elf Whale Druid
Whenever Salt Water Hermit attacks or blocks, you may untap up two target basic Islands you control.
3/6
 C 
Creature – Walrus
Overthink (The first time you would draw a card outside of your draw step each turn, you may draw an additional card. If you do, put two cards from your hand on the bottom of your library.)
The walruses on coast of Orora alone draw thousands of tourists to the Wave Clan's capital.
1/3
 C 
Instant
Technical 2 ( If the target has a mana value or power of 2, Glyph of Misdirection is technical)

Target creature gets -4/-0 until end of turn. If Glyph of Misdirection is technical, that creature's controller reveals their hand.
Metal music plane
Death metal faction
0/3
 C 
Land – Swamp
{t}: Add {b}.
{1} Counter target spell or ability that targets Garden of Reference, Mud.
 C 
Creature – Hydra
Whenever Hydra Runt becomes the target of a spell or ability you control, put a +1/+1 counter on Hydra Runt.
1/1
 C 
Snow Instant
As an additional cost to cast Grim Gains, sacrifice a creature you control.

Target creature you control gets +2/+2 and becomes indestructible until end of turn.
 C 
Creature – Vampire Archer
Whenever Spire Sniper attacks, each opponent loses 1 life.

Spire Sniper gains reach as long as Spire Sniper is red. Spire Sniper gains vigilance as long as Spire Sniper is white.
1/4
 C 
Creature – Hellion
When Hellion #2 enters the battlefield, each player sacrifices a land.
Untitled Tribal Plane
4/4
 C 
Artifact
{t}: Gain 2 life.
Memento Mori {1}{w}- If Skeleton Toy #2's Memento Mori cost was paid, at the beginning of the next endstep gain 5 life if a creature you control died this turn. Otherwise, scry 1.
Alxzarza
 C 
Creature – Elf Monk
Sacrifice an artifact or enchantment: Browningwood Ascetic gains deathtouch until end of turn.
2/2
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Ascended
Biting Gale Ascended can't start the game in your deck.
Flying
Whenever Biting Gale Ascended attacks, creatures opponents control get -3/-0 until end of turn.
3/2

Legendary Arsenal (rare)
Glazmring Fen Vicar (uncommon)
Flame Infusion (uncommon)
Jostby Vandal (uncommon)
Salt Water Hermit (common)
Salt Breech Walrus (common)
Glyph of Misdirection (common)
Garden of Reference, Mud (common)
Hydra Runt (common)
Grim Gains (common)
Spire Sniper (common)
Hellion #2 (common)
Skeleton Toy #2 (common)
Browningwood Ascetic (common)
Plains (basic)
Biting Gale Ascended (token)