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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Scout
Flash
Hunger- At the beginning of your endstep, if this creature attacked and didn't deal combat damage to a player, draw two cards, then discard a card
Ghorzembak
1/3
 U 
Creature – Kithkin Advisor
Whenever an opponent casts their second noncreature spell each turn, that player gains a poison counter.
2/2
 U 
Sorcery
Ambush (When you cast this spell, reveals cards from the top of your library until you reveal a creature. Put the rest of the cards revealed this way on the bottom of your library in a random order)
Deal damage equal to the revealed creature's power to target creature. Then, put the revealed creature into your graveyard.
 U 
Enchantment
{4}{w}{w}: Create a 2/2 horse token.
 C 
Creature – Demon Elemental
Punish (As long as this creature is tapped, at the beginning of the endstep this creature deals 1 damage to each opponent who was dealt damage this turn).
5/3
 C 
Creature – Hooman Wizard
Lifelink
{t},- Sacrifice Remove a Starfall Counter body: Remove a Starfall counter.
1/1
 C 
Enchantment
At the beginning of your endstep, if you control five or more tapped creatures, each opponent exiles the top three cards of their library.
No longer in the Bandits' Bravado, Pin's legendary deeds are still remembered and sung of.
 C 
Sorcery
Each opponent discards a card. If an opponent discard a card with mana value of four or greater, create a Mystery token (A colorless Enchantment token with "As long as you control this, you may play cards opponent's own that were exiled with Intrigue).
Secrecy faction- A Series of Unfortunate Events-inspired plane
 C 
Creature – Goblin Advisor
Edict- Whenever Stonespear Advocate gains +1/+1 counter target creature you control gets +2/+0 until end of turn.
2/1
 C 
Creature – Human
{t}: Gain 2 life.
Cemeterize (When this creature would die, you may exile it instead. If you do, put a plains from your hand onto the battlefield tapped).
1/3
 C 
Creature – Bird Spirit
Flying
Psychopomp- Whenever another creature dies, gain 1 life.
1/2
 C 
Sorcery
Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
 C 
Sorcery
Consume (As you cast this spell, you may sacrifice a creature.)

Put a +1/+1 counter on target creature you control. If Right of the Powerful consumed, put a vigilance counter on that creature and gain 2 life.
 C 
Enchantment – Aura Rune
Enchant permanent
As long as enchanted permanent is a creature, it has ward {2}.
As long as enchanted permanent is an Equipment, it has "Equipped creature has ward {2}."
battle shonen plane
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Ascended
Hexproof
At the beginning of your endstep draw a card, then discard a card.
3/3

Methodical Zombie (rare)
Speech Director (uncommon)
Gut Kick (uncommon)
Nubiye Fields (uncommon)
Oil Ripper (common)
Remove a Starfall Counter body (common)
Pin's Legacy (common)
Alley Whispers (common)
Stonespear Advocate (common)
Gawathi Forager (common)
Soul Flight Attendant (common)
Defiance by Fire (common)
Right of the Powerful (common)
Rune of Shielding (common)
Swamp (basic)
Rotating Ascended (token)