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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Put a +1/+1 counter on target artifact creature. That creature gains flying and hexproof until end of turn.
 U 
Aerial Creature – Goblin Dinosaur
Soar (Whenever you cast an aerial spell, this creature gains a Sky counter.)
When Aerial Goblin dies, deal X damage to any target, where X is the number of Sky counters on Aerial Goblin.
3/4
 U 
Aquatic Creature – Merfolk Wizard
Whenever Hydro Guardian or another Aquatic creature you control blocks, you may sacrifice a Water token. If you do, each opponent mills two cards.

At the beginning of your upkeep, create an aquatic 0/1 colorless Water token with "This creature can't block."
1/3
 U 
Legendary Creature – Rhino
Ossoln, the Fourth Silk can't be blocked by creatures with a power of 2 or less.
Triumph- Whenever a creature that was dealt combat damage this turn by Ossoln dies, you may put a land from your hand onto the battlefield tapped, then gain life equal to the number of lands you control.
5/7
 C 
Creature – Zombie
Deathtouch, Horde (Whenever this creature becomes tapped, another target creature you control that shares a creature type with it gets +1/+1 until end of turn.)
1/2
 C 
Sorcery – Voyage
Deal 2 damage to any target.
Voyage- Exile a creature as this spell resolves. If you do, deal 4 damage to target creature.
 C 
Sorcery
Return all creature cards exiled by monuments you control to their owner's hands.
 C 
Enchantment – Aura Rune
Enchant permanent
As long as enchanted permanent is a creature, it has ward {2}.
As long as enchanted permanent is an Equipment, it has "Equipped creature has ward {2}."
battle shonen plane
 C 
Sorcery
Choose one-
Ability Word Name-if a noncreature permanent was put into a graveyard from the battlefield this turn, you may chosoe both instead.
• Target creature gets +3/+3 until end of turn.
• Target creature can't be blocked by creatures with a power of 2 or less until end of turn.
A Series of Unfortunate Events-inspired plane
 C 
Creature – Kor Wizard
Martyr- When Brightbinder dies, return up to two target auras from your graveyard to your hand.
2/1
 C 
Creature – Dog
Vigilance
Whenever you Command Watchdog Doggo, put a +1/+1 counter on target dog you control.
Untitled Tribal Plane
3/3
 C 
Creature – Goblin Rogue
Whenever you ransom a permanent an opponent controls, deal 1 damage to that permanent's owner.
2/1
 C 
Instant
Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{2}{u}: Return this creature to the battlefield and cast a copy of Delirium Trek."
 C 
Creature – Walrus
Overthink (The first time you would draw a card outside of your draw step each turn, you may draw an additional card. If you do, put two cards from your hand on the bottom of your library.)
The walruses on coast of Orora alone draw thousands of tourists to the Wave Clan's capital.
1/3
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Ascended
At the beginning of your upkeep Lava Ascended destroys an artifact at random.
4/4

Hidden Features (rare)
Aerial Goblin (uncommon)
Hydro Guardian (uncommon)
Ossoln, the Fourth Silk (uncommon)
Rancid Rotter (common)
Journey to Enheim (common)
Grave Robbing (common)
Rune of Shielding (common)
Instant and Sorcery Mechanic Test #2 (common)
Brightbinder (common)
Watchdog Doggo (common)
Rabble Ruffian (common)
Delirium Trek (common)
Salt Breech Walrus (common)
Mountain (basic)
Lava Ascended (token)