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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Deal 3 damage to each creature.
Realm- If you control five or more mountains, deal 4 damage to each creature instead.
 U 
Instant
If you would lose the game from having ten or more poison counters, you can't lose the game from having poison counters until the beginning of the endstep of your next turn.
 U 
Sorcery
Draw three cards. Then, if you ten or more cards in your hand, create Walzliah, a legendary 4/4 blue God Fish God creature token with ward {1}.
folk horror plane
 U 
Artifact
Scrap ({1}, discard this card: Create a treasure artifact token.)

{t}: Untap target creature that crewed a vehicle this turn.
 C 
Creature – Archon
Flying
{1}{w}{w},{t}- Sacrifice Warbinder Herald: Until end of turn target creature can't attack or block.
1/1
 C 
Sorcery
Divine- {2}(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional {2}.)

Gain control of target target creature with a mana value of 2 or less. Untap that creature. It gains haste until end of turn. If Call of Madness is divine, you may gain control of any creature of any mana value instead.
folk horror plane
 C 
Instant
Choose one
Whole Truth- If you sacrificed a permanent this turn, you may choose both.
• Destroy target creature.
• Target player loses life equal to the number of creatures that died this turn.
A Series of Unfortunate Events-inspired plane
 C 
Creature – Human Laborer
Whenever you Command, you may gain 2 life instead.
Untitled Tribal Plane
1/3
 C 
Creature – Faerie Rogue
Flying

Daring Blocker 2 (whenever this creature blocks it gets -2/+2 until end of turn.)
2/2
 C 
Sorcery
Create two 2/1 red Elemental tokens with haste and "Sacrifice this creature at the beginning of your endstep."
 C 
Aquatic Creature – Crocodile Beast
Swim (this creature gets +1/+1 if there are more aquatic permanents than aerial permanents)
Khunis Bellow-Beast gets +2/+2 when blocking or being blocked by aerial creatures.
3/3
 C 
Creature – Goblin Rogue
Whenever you ransom a permanent an opponent controls, deal 1 damage to that permanent's owner.
2/1
 C 
Artifact
{u},{t}: Surveil 1.

Support Mode {1}{u}{u}: Put a stun counter on target tapped creature. (Activate this ability only while Sea Tunnel is tapped.)
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Mass Produce- When Standard Sword becomes equipped to a creature, you may pay its equip cost any number of times. If you do, create that many token copies of Standard Sword, and equip each one to another creature.
Equip {1}
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Ascended
Biting Gale Ascended can't start the game in your deck.
Flying
Whenever Biting Gale Ascended attacks, creatures opponents control get -3/-0 until end of turn.
3/2

Fires of Enheim (rare)
Narcan Shot (uncommon)
Knowledge of the Depths (uncommon)
Ejection Seat (uncommon)
Warbinder Herald (common)
Call of Madness (common)
Murderous Message (common)
Gatherer (common)
Greycloud Duelist (common)
Fires of Creation (common)
Khunis Bellow-Beast (common)
Rabble Ruffian (common)
Sea Tunnel (common)
Standard Sword (common)
Swamp (basic)
Biting Gale Ascended (token)