temporary storage: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Until end of turn, if a card would enter a graveyard, exile it instead.
, - Sacrifice Pine Coffin: Return target permanent from your graveyard to your hand.Alxzarza
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Creatures you control get +3/+3 until end of turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "Each opponent creates a 3/3 green beast token: Return this creature from exile and cast a copy of Song of Fury" |
Divine-
(When you cast this spell, if you control a God or have a God in your graveyard, you may pay an additional .)
Counter target spell unless its controller pays . If Judgement of Nothing is divine, counter that spell instead.folk horror plane
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Flash, deathtouch
Dead End If Bloodied Blade Hunter was cast during the endstep, Bloodied Blade Hunter enters the battlefield with a +1/+1 counter on it and each opponent loses 1 life. Survival Game plane
1/1
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Enchant creature you control
Enchanted creature gets +2/+0 and has lifelink. Identity (If this would be put into the graveyard for being unattached, you may attach it to a creature you control instead.) |
At the beginning of your endstep, if you control five or more tapped creatures, each opponent exiles the top three cards of their library.
No longer in the Bandits' Bravado, Pin's legendary deeds are still remembered and sung of.
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Create two 2/1 red Elemental tokens with haste and "Sacrifice this creature at the beginning of your endstep."
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Slag (If this creature would die, put it on the bottom of your library. When you do, put a +1/+1 counter on target artifact creature you control.)
Cortraevas
1/1
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Vigilance
Whenever you Command Watchdog Doggo, put a +1/+1 counter on target dog you control. Untitled Tribal Plane
3/3
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Vampire Mechanic #2 Put the top card of your graveyard into your library: Gains flying until end of turn. Use this ability only once each turn.
1/2
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Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on target creature.)
If Oaken Lancer entered the battlefield tapped, untap each creature other you control. 3/3
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Prayer (As you cast this spell you may tap a creature of a different color. If you do, Burn Heresy gains that creature's colors)
Destroy target enchantment. If Burn Heresy red, you may also destroy target artifact. |
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Reach
Wisdom-based mechanic (Whenever this creature would deal combat damage to a player, you may prevent prevent 1 of that damage. If you do, scry 1). 3/4
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At the beginning of your endstep, if you control no creatures with first strike, put a first strike counter on target creature you control.
Hivejinks- If you control three or more creatures with first strike at the beginning of your endstep, sacrifice ????First Strike????? and put a first strike counter on each creature you control. Unnamed tribal plane
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Hexproof
At the beginning of your endstep draw a card, then discard a card. 3/3
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Pine Coffin
(rare)
Song of Fury
(uncommon)
Judgement of Nothing
(uncommon)
Bloodied Blade Hunter
(uncommon)
Profession/Role Concept
(common)
Pin's Legacy
(common)
Fires of Creation
(common)
Cortraevas Citizen
(common)
Watchdog Doggo
(common)
Zhetao Cloud Jumper
(common)
Oaken Lancer
(common)
Burn Heresy
(common)
Creature mechanic design
(common)
????First Strike?????
(common)
Mountain
(basic)
Rotating Ascended
(token)
: Until end of turn, if a card would enter a graveyard, exile it instead.
,
. If Judgement of Nothing is divine, counter that spell instead.
