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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Laborer
Reach
At the beginning of each combat phase, target creature you control gets +1/+1 and gains reach until end of turn.
If Aged Fletcher would die due to a spell, ability, or damage, transform Aged Fletcher instead.
3/6
Chisodr, Summer's Strength
 
 M 
Legendary Creature – God
Indestructible
Wherever you cast an instant or sorcery choose 1:
•Destroy target artifact or enchantment.
•Deal 3 damage to any target.
6/6
 U 
Instant
Target creature gets +3/+0 until end of turn.

Until end of turn, whenever a creature blocks, that creatures controllers loses 1 life.
 U 
Aerial Creature – Kor Knight
Whenever Danalvin Knight attacks, if there are more Aerial permanents than Aquatic permanents, Aerial creatures get +2/+0 until end of turn.
Aerial vs Aquatic plane
5/3
 U 
Creature – Spirit Snake
As long as you have a poison counter, Viper of Addiction has deathtouch.

Whenever Viper of Addiction deals combat damage to a player, if you have three or more poison counters, draw a card.
1/4
 C 
Instant
Deal 1 damage to everything.

Target creature can't block until end of turn.
Anarch faction- A Series of Unfortunate Events-inspired plane
 C 
Aerial Creature – Kor Wizard
Gust- When Jetstream Aeronaut would deal combat damage to a player you may sacrifice Jetstream Aeronaut. If you do, return target permanent to its owner's hand.
2/2
 C 
Creature – Walrus
Overthink (The first time you would draw a card outside of your draw step each turn, you may draw an additional card. If you do, put two cards from your hand on the bottom of your library.)
The walruses on coast of Orora alone draw thousands of tourists to the Wave Clan's capital.
1/3
 C 
Creature – Elemental
Whenever a snow creature blocks Flame Zagger, Flame Zagger deals 1 damage to that creature.
Fire can run free in the Green Stripe, its nature so unfamiliar to the rest of Ulaqat.
3/2
 C 
Creature – Elemental Insect
Flameburst- The first instant or sorcery spell you cast each turn gains "Add {r}. Until end of turn, you don't lose this mana as steps and phases end."
"Do not step on the colony. They're more valuable than a worthless recruit like you."- Kishenya, The Sixth Flame
2/1
 C 
Creature – Human Knight
Allegiance (Damage that would be dealt to an untapped creature is dealt to this creature instead.)
2/1
 C 
Artifact Creature – Shaman
If Core Adherent would die, shuffle Core Adherent into your library instead.
Cortraevas
2/2
 C 
Sorcery
Return all creature cards exiled by monuments you control to their owner's hands.
 C 
Creature – Bird Spirit
Flying
Psychopomp- Whenever another creature dies, gain 1 life.
1/2
 C 
Creature – Elk
Whenever Deepwood Stag gains a counter, Deepwood Stag gains trample until end of turn.
5/5
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Ascended
When Meteoric Ascended enters the battlefield deal 5 damage divided as you choose between any number of targets.
5/5

Aged Fletcher (mythic)
Aggressive Burn (uncommon)
Danalvin Knight (uncommon)
Viper of Addiction (uncommon)
Panic Abound (common)
Jetstream Aeronaut (common)
Salt Breech Walrus (common)
Flame Zagger (common)
Boltfuel Ant (common)
Allegiance test (common)
Core Adherent (common)
Grave Robbing (common)
Soul Flight Attendant (common)
Deepwood Stag (common)
Swamp (basic)
Meteoric Ascended (token)