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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player discards their hand, then draws seven cards.

You may add a remove a time counter from any number of cards you own in exile or a defense counter from a battle you own.
battle shonen plane- exorcist faction
 U 
Enchantment – Aura
Enchant land

Whenever enchanted land becomes tapped its controller loses two life and you add {g}{b} to your mana pool.
 U 
Aquatic Sorcery
Return target permanent from your graveyard to your hand or any target Aquatic card from your graveyard to your hand. Exile Float to the Surface.
 U 
Instant
Bleed X- As you cast this spell you may pay X life.

Counter target spell with a converted mana cost of 1 or less. If Elder Varueld Blood's Bleed cost was paid, counter target spell with a converted mana cost less than or equal to the amount of life you lost this turn.
 C 
Instant
Deal 1 damage to any target.
If a Monument you entered your graveyard from the battlefield this turn, Coffin Torpedo deals 3 damage to any target instead.
 C 
Snow Instant
Exile target creature you control until end of turn.
 C 
Creature – Human Warrior
Soul Blaze Exile two cards from your hand with two time counters on it: Until end of turn Rageheart Recruit gets +1/+0 gains menace and vigilance until end of turn.

Whenever the last time counter is removed from a card you own, you may return that card to your hand.
battle shonen plane- exorcist faction
3/2
 C 
Creature – Ogre
Purify {b} (Exile Darkheart Ogre from your graveyard, {b}: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
Every failure transformed their ambition to cruelty. Do any of their old dreams still linger inside them?
4/5
 C 
Creature – Zombie
Deathtouch, Horde (Whenever this creature becomes tapped, another target creature you control that shares a creature type with it gets +1/+1 until end of turn.)
1/2
 C 
Sorcery
Put a basic land from your hand onto the battlefield tapped.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "{g}{g}{g}: Return this creature from exile and cast a copy of Distant Shores."
 C 
Creature – Vampire Wizard
Vampire Mechanic #2 Put the top card of your graveyard into your library: Gains flying until end of turn. Use this ability only once each turn.
1/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has ward {1}.
Equip {w}

Battle Tech {1}{w},{t}: Gain 3 life. (Activate this ability only if Ember-Fist Gauntlet is attached to a creature that attacked this turn.)
 C 
Instant
Counter target spell.

Resourceful Merfolk {1}{u}- Discard this card. Create a 2/2 blue merfolk soldier token. Be resourceful only as a sorcery.
 C 
Creature – Elf Scout
Disorder (this creature enters the battlefield tapped if you control more tapped creatures than untapped creatures).

If Browningwood Lurker entered the battlefield tapped, you may draw a card.
2/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Ascended
Hexproof
At the beginning of your endstep draw a card, then discard a card.
3/3

Gambler's Soul Blaze (rare)
Gravevine Curse (uncommon)
Float to the Surface (uncommon)
Elder Varueld Blood (uncommon)
Coffin Torpedo (common)
Iceolation (common)
Rageheart Recruit (common)
Darkheart Ogre (common)
Rancid Rotter (common)
Distant Shores (common)
Zhetao Cloud Jumper (common)
Life Glyph Shield (common)
Foiled Plans (common)
Browningwood Lurker (common)
Swamp (basic)
Rotating Ascended (token)