temporary storage: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead) Enchanted creature has "Whenever this creature attacks or blocks, each opponent mills three cards." Enchanted land has " : Creatures controlled by players with 20 or cards in their graveyards get -2/-0 until end of turn."Folk horror plane
|
Enchant creature
Enchanted creature gets +1/+1 and gains flying and hexproof from blue if its an artifact creature. Otherwise, enchanted creature gets -5/-0 and gains "this creature doesn't untap during its controller's untap step unless its controller pays ." |
Lifelink
Whenever a creature with a mana value of five or greater blocks Shell-Hardened Horror you may have Shell-Hardened Horror assign combat damage as though it weren't blocked. mana value matters plane
4/4
|
Ward
Triumph- Whenever a creature dealt that was dealt combat damage this turn by Yomei, the Sixth Silk dies, untap all Forests you control. 4/4
|
|
Disorder (this creature enters the battlefield tapped if you control more tapped creatures than untapped creatures).
If Browningwood Lurker entered the battlefield tapped, you may draw a card. 2/1
|
, : Up to one target creature gets +1/+1 until end of turn. Shuffle Perpetual Bot into your library.Cortraevas
1/1
|
Whenever you Command, you may gain 2 life instead.
Untitled Tribal Plane
1/3
|
Vampire Mechanic #2 Put the top card of your graveyard into your library: Gains flying until end of turn. Use this ability only once each turn.
1/2
|
|
Counter target nonblue spell.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Frezumi's Cunning." |
Whenever Spire Sniper attacks, each opponent loses 1 life.
Spire Sniper gains reach as long as Spire Sniper is red. Spire Sniper gains vigilance as long as Spire Sniper is white. 1/4
|
Create two 2/1 red Elemental tokens with haste and "Sacrifice this creature at the beginning of your endstep."
|
Infestation
![]() (Whenever an untapped artifact you control becomes tapped, you may pay . If you do, create a 1/1 black rat token).Untitled Tribal Plane
2/3
|
|
Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
4/3
|
As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
|
Biting Gale Ascended can't start the game in your deck.
Flying Whenever Biting Gale Ascended attacks, creatures opponents control get -3/-0 until end of turn. 3/2
|
Haze of Forgetfulness
(rare)
Stolen Blue Essence
(uncommon)
Shell-Hardened Horror
(uncommon)
Yomei, the Sixth Silk
(uncommon)
Browningwood Lurker
(common)
Perpetual Bot
(common)
Gatherer
(common)
Zhetao Cloud Jumper
(common)
Frezumi's Cunning
(common)
Spire Sniper
(common)
Fires of Creation
(common)
White Ratter
(common)
Rude Moose
(common)
Grim Gains
(common)
Plains
(basic)
Biting Gale Ascended
(token)

: Creatures controlled by players with 20 or cards in their graveyards get -2/-0 until end of turn."



