temporary storage: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature you control
Enchanted creature cannot be blocked. Whenever the enchanted creature deals damage you may draw a card. |
When Knight to Vampire dies put a 2/2 black vampire knight with lifelink until end of turn.
2/2
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Enchant creature
Enchanted creature gets +3/+3. If the enchanted creature is aerial, it gains vigilance and hexproof. The ultimate thrill, the ultimate test.
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Whenever you cast your first instant or sorcery spell during your turn, draw a card.
4/4
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Triumph- Whenever a creature that was dealt damage this turn by Pathfinding Wolf dies, scry 1 and gain 2 life.
So long as wolves still prowl the Great Durvew Woodlands the Silk Clan will never be lost.
2/2
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Drink- Whenever Moruis Vengestaker deals combat damage to a creature or player, exile target creature from a player's graveyard.
1/1
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First strike
Explode ( , sacrifice this creature: deal 1 damage to any target and add .)1/3
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Flying, prowess
0/1
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Prowess, lifelink
At the beginning of each endstep, if Spirit Hewn Channeler's power is 4 or greater, you may exile target card from its owner's graveyard. Battle shonen plane
2/1
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Infestation
![]() (Whenever an untapped artifact you control becomes tapped, you may pay . If you do, create a 1/1 black rat token).Untitled Tribal Plane
2/3
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The first time an artifact enters under your control each turn, surveil 1.
1/2
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Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, deal 1 damage to each opponent
1/2
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Spellcall (When this creature enters the battlefield you may reveal an instant or sorcery spell from your hand. If you do, that spells with that name cost
less until end of turn).3/1
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Guradianship (Whenever this creature attacks or blocks, you may exile another creature you control until end of turn.)
The first time a creature exits the battlefield under your control each turn, gain 1 life. Iojyan, the Tower clan's capital city, of course have a physical sacred tower there. The Tower clan elite are not always there, but the cats are.
1/2
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Hexproof
At the beginning of your endstep draw a card, then discard a card. 3/3
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Silent Theft
(rare)
Knight to Vampire
(uncommon)
Cyclone Daring
(uncommon)
Flame-Clan Initaite
(uncommon)
Pathfinding Wolf
(common)
Moruis Vengestaker
(common)
Bomb mechanic test
(common)
Greymane of the Skies
(common)
Spirit Hewn Channeler
(common)
White Ratter
(common)
Scrap-Drift Crawler
(common)
Daylight Torch-Bearer
(common)
Siuamistli Stormcaller
(common)
Capital City Tower Cat
(common)
Plains
(basic)
Rotating Ascended
(token)






, sacrifice this creature: deal 1 damage to any target and add