temporary storage: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Foroko, Destiny Witch enters the battlefield put a creature from your hand onto the battlefield.
When you declare attackers put two +1/+1 counters on target creature. At the beginning of your endstep, sacrifice another creature. 3/3
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: Target creature you control can't be blocked by creatures with a power of two or less until end of turn. Shred Again ![]() (At the beginning of combat, if Swarm Mass Hermit is tapped, you may pay ![]() . If you do, target creature copies this activated ability whenever it attacks).Metal music plane
Thrash faction 3/3
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Equipped creature gets +2/+0.
Equip ![]()
Battle Tech , : Deal 1 damage to target creature. (Activate this ability only if Ember-Fist Gauntlet is attached to a creature that attacked this turn.) |
Whenever Sirocco Elemental would deal combat damage to a player, you may sacrifice Sirocco Elemental. If you do, prevent that damage and Sirocco Elemental deals 4 damage to that player.
1/2
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Deal 2 damage to any target.
Ancient Ways- ![]() ![]() (Whenever you cast a spell named Sacred Flamebolt, you may pay the Ancient Ways cost. If you do, exile this card from your graveyard and copy that spell. You may choose new targets for the copy.)folk horror plane
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As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn. |
Flying
![]() ![]() ![]() : Untap all creatures you control and they get +1/+1 until end of turn.2/2
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Triumph- Whenever a creature that was dealt damage this turn by Pathfinding Wolf dies, scry 1 and gain 2 life.
So long as wolves still prowl the Great Durvew Woodlands the Silk Clan will never be lost.
2/2
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Flameburst- The first instant or sorcery spell you cast each turn gains "Add
. Until end of turn, you don't lose this mana as steps and phases end.""Do not step on the colony. They're more valuable than a worthless recruit like you."- Kishenya, The Sixth Flame
2/1
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Whenever you discard a card, sacrifice Heretical Text Fanatic, draw a card, and descend into the underworld.
1/1
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Up to three target creatures get +1/+2 and gain lifelink until end of turn.
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Quick
![]() (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
If Aggravated Rattler's Quick cost was paid, put a -1/-1 counter on target creature. 1/1
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Technical 2 ( If the target has a mana value or power of 2, Glyph of Misdirection is technical)
Target creature gets -4/-0 until end of turn. If Glyph of Misdirection is technical, that creature's controller reveals their hand. Metal music plane
Death metal faction 0/3
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Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
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When Meteoric Ascended enters the battlefield deal 5 damage divided as you choose between any number of targets.
5/5
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Foroko, Destiny Witch
(rare)
Swarm Mass Hermit
(uncommon)
Ember-Fist Gauntlet
(uncommon)
Sirocco Elemental
(uncommon)
Sacred Flamebolt
(common)
Grim Gains
(common)
Winged Herald
(common)
Pathfinding Wolf
(common)
Boltfuel Ant
(common)
Heretical Text Fanatic
(common)
Given to Gain
(common)
Aggravated Rattler
(common)
Glyph of Misdirection
(common)
Defiance by Fire
(common)
Mountain
(basic)
Meteoric Ascended
(token)



: Target creature you control can't be blocked by creatures with a power of two or less until end of turn. Shred Again 
