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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Vehicle
Haste

Whenever Deathfume Charger becomes crewed, creatures get -0/-1 until end of turn

Crew 5
5/3
 U 
Creature – Human Warrior
Spelleater (Whenever this creature attacks or blocks, you may discard an instant or sorcery card.)

Whenever you discard an instant or sorcery spell, Impervious Wildman gains indestructible until end of turn.
folk horror plane
3/1
 U 
Enchantment – Aura
Enchant creature or Enchantment

Enchanted permanent has protection from Gods.
Folk horror plane
 U 
Artifact – Monument
As White Wooden Cross enters the battlefield, exile a creature from your graveyard.
{t}: Tap up to X target creatures, where X is the number of creatures that died this turn.
 C 
Creature – Elemental Horror
Defender, Ward- Pay 2 life
Pay 4 life or sacrifice a creature: Maddening Darkness loses defender until end of turn.
Folk horror plane
7/7
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Mass Produce- When Standard Sword becomes equipped to a creature, you may pay its equip cost any number of times. If you do, create that many token copies of Standard Sword, and equip each one to another creature.
Equip {1}
 C 
Creature – Phoenix Elemental
Haste
When Sparkling enters the battlefield, Sparkling gains flying until end of turn.
Whenever you spend mana to activate the ability of an artifact you control during your turn, you may cast Sparkling from your graveyard for {1}{r}.
1/1
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
Take faction- A Series of Unfortunate Events-inspired plane
 C 
Creature – Angel
Flying
When Angel of the First Landing enters the battlefield, untap up to one target creature you control.
1/1
 C 
Creature – Human Soldier
Esoteric (Whenever you cast a spell of a different mana value greater than the number of Lore counters on this creature, it gains a Lore counter.)
Whenever Village Gatekeeper or another creature attacks, you may remove a Lore counter from Village Gatekeeper. If you do, that creature gets +1/+1 until end of turn.
folk horror plane
1/2
 C 
Instant
Counter target spell, then scry 2.
Solution faction- A Series of Unfortunate Events-inspired plane
 C 
Creature – Zarri Warrior
Elbow Grease {g} (You may tap this card to pay {g} to activate the ability of an artifact you control).

Whenever you activate the ability of an artifact with Scrap Wilds Marshall's Elbow Grease, put a +1/+1 counter on Scrap Wilds Marshall.
2/1
 C 
Creature – Vampire Archer
Whenever Spire Sniper attacks, each opponent loses 1 life.

Spire Sniper gains reach as long as Spire Sniper is red. Spire Sniper gains vigilance as long as Spire Sniper is white.
1/4
 C 
Creature – Salamander Wizard
Deceit (When this leaves the battlefield you may pay {2}. If you do, draw a card)
A Series of Unfortunate Events-inspired plane
1/1
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Ascended
Hexproof
At the beginning of your endstep draw a card, then discard a card.
3/3

Deathfume Charger (rare)
Impervious Wildman (uncommon)
Silvered-Heart Blessing (uncommon)
White Wooden Cross (uncommon)
Maddening Darkness (common)
Standard Sword (common)
Sparkling (common)
Dirty Coercion (common)
Angel of the First Landing (common)
Village Gatekeeper (common)
Circular Statement (common)
Scrap Wilds Marshall (common)
Spire Sniper (common)
Scheming Mander (common)
Plains (basic)
Rotating Ascended (token)