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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Planeswalkers can't have more than two loyalty counters on them.

{t}: Put a +1/+1 counter on target artifact creature. If there's a planeswalker on the battlefield, put two +1/+1 counters on that creature instead.
Cortraevas
 U 
Creature – Elf Knight
Trample
Deputy of Suller Grove enters the battlefield with two +1/+1 counters if an opponent that controls a tapped creature was dealt combat damage this turn.
4/4
 U 
Creature – Human Cleric
Heresy- {t}: Lose 2 life.

Whenever you lose life from a spell you control or commit Heresy, target creature gets -2/-2 until end of turn.
1/4
 U 
Sorcery
Remove up to 2 counters from each permanent with a counter on it.
 C 
Creature – Human Scout
Calcify {1}{w} ({1}{w}, Exile this creature: Create an <RELEVANT ARTIFACT NAME> token with "{t}: Add {w} or {c}.")
1/1
 C 
Creature – Satyr Berserker
Kazwin's Ravager gets +1/+0 for each color it has beyond Red.
Impure {1}{u} (If Kazwin's Ravager isn't Impure, it becomes Impure. Put a +1/+1 counter on it and it becomes blue in addition to its other colors.)
2/1
 C 
Aerial Instant
Prevent all combat damage that would be dealt this turn. Then, gain 1 life for each aerial creature.
 C 
Instant
Deal 2 damage to any target.

Ancient Ways- {1}{r}{r} (Whenever you cast a spell named Sacred Flamebolt, you may pay the Ancient Ways cost. If you do, exile this card from your graveyard and copy that spell. You may choose new targets for the copy.)
folk horror plane
 C 
Sorcery
Tap target permanent. That permanent doesn't untap during its controller's next untap step.
Voyage As this spell resolves, you may exile it and a creature. When you do, that creature gains "{u}, tap an untapped creature you control: Return this creature to the battlefield and cast a copy of Northern Ice."
 C 
Creature – Elemental Insect
Flameburst- The first instant or sorcery spell you cast each turn gains "Add {r}. Until end of turn, you don't lose this mana as steps and phases end."
"Do not step on the colony. They're more valuable than a worthless recruit like you."- Kishenya, The Sixth Flame
2/1
 C 
Aerial Creature – Imp
Dive 2 (Whenever this creature attacks or blocks, it gets +2/-2 until end of turn).
4/4
 C 
Artifact
{1},{t}: Target opponent chooses 1:
•Untap target creature you control.
•Lose 2 life.
Untitled Tribal Plane
 C 
Sorcery
When you cast Boom! Headshot, creatures with hexproof lose hexproof and cant' gain hexproof until end of turn.

Destroy target tapped creature. If you control a creature with double tap, exile that creature instead.
Ghorzembak
 C 
Creature – Human
{t}: Gain 2 life.
Cemeterize (When this creature would die, you may exile it instead. If you do, put a plains from your hand onto the battlefield tapped).
1/3
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Ascended
Flying
At the beginning of your upkeep you may tap target permanent.
4/4

Eternalizing Engine (rare)
Deputy of Suller Grove (uncommon)
Purger of Faith (uncommon)
Lawless Outburst (uncommon)
Kilseq Rower (common)
Kazwin's Ravager (common)
Pollen Gust (common)
Sacred Flamebolt (common)
Northern Ice (common)
Boltfuel Ant (common)
Dive Test (common)
Rat's Wall Maze (common)
Boom! Headshot (common)
Gawathi Forager (common)
Island (basic)
Windstorm Ascended (token)