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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Draw two cards

Ancient Ways- {u}{u}{u}(Whenever you cast a spell named Hazy Visions, you may pay the Ancient Ways cost. If you do, exile this card and copy that spell. You may choose new targets for the copy.)
folk horror plane
 
 M 
Legendary Creature – Avatar
The first blue or green spell you cast each turn costs {x} less, where X is the number of basic lands you control.

{6}: Kyutai, Perfection Shaped gains indestructible and flying until end of turn.
battle shonen plane
6/6
 U 
Aquatic Creature – Merfolk Wizard
Whenever Hydro Guardian or another Aquatic creature you control blocks, you may sacrifice a Water token. If you do, each opponent mills two cards.

At the beginning of your upkeep, create an aquatic 0/1 colorless Water token with "This creature can't block."
1/3
 U 
Sorcery
Until end of turn, creatures you control without counters get +X/+X, where X is the number of counters on permanents you don't control.
Cortraevas
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and gains deathtouch and hexproof from black if it's an artifact creature. Otherwise, enchanted creature gains "Sacrifice this creature at the beginning of its controller's upkeep unless they pay 3 life."
 C 
Instant
Counter target spell.

Descend into the underworld.
 C 
Creatiure – Bird
Flash, flying
Quick {1}{b} (You may cast this spell for its Quick cost. If you do, it enters the battlefield tapped.)
If was cast for its Quick cost, creatures dying don't cause abilities to trigger until end of turn.
1/1
 C 
Instant
Exile target creature, then tap each creature sharing a name with the exiled creature.
 C 
Creature – Viashino Archer
When Akerlic Flameshot enters the battlefield deal 2 damage to any target if a creature you control died this turn.
2/2
 C 
Creature – Zombie
Deathtouch, Horde (Whenever this creature becomes tapped, another target creature you control that shares a creature type with it gets +1/+1 until end of turn.)
1/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Mass Produce- When Standard Sword becomes equipped to a creature, you may pay its equip cost any number of times. If you do, create that many token copies of Standard Sword, and equip each one to another creature.
Equip {1}
 C 
Sorcery
Target creature you control deals damage equal to its power to another target creature.

If that a legendary or modified creature you control was targetthis way, put a +1/+1 counter on that creature.
Metal music plane
Power metal faction
 C 
Aerial Instant
Deal 3 damage to any target. If that target is Aquatic, Warm Fronnt can't be countered.
 C 
Aerial Creature – Kor Soldier
Updraft- Cloudrunner Recruit enters the battlefield with a +1/+1 counter (Updraft if you've cast another aerial spell this turn.
Lifelink, vigilance
1/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Ascended
Hexproof
At the beginning of your endstep draw a card, then discard a card.
3/3

Hazy Visions (common, foil)
Kyutai, Perfection Shaped (mythic)
Hydro Guardian (uncommon)
Aggression of the Wandering (uncommon)
Stolen Black Essence (uncommon)
Invoke Heretical Truths (common)
Circling Buzzards (common)
Submit to Order (common)
Akerlic Flameshot (common)
Rancid Rotter (common)
Standard Sword (common)
Fist of Glory (common)
Warm Fronnt (common)
Cloudrunner Recruit (common)
Swamp (basic)
Rotating Ascended (token)