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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Nightmare Avatar
At the beginning of your endstep, if a creature an opponent controlled died this turn, create a 2/2 five-color Nightmare token.

{1}{b}, Sacrifice another Nightmare: Choose a creature type. Creatures of the chosen type get -1/-1 until end of turn.
3/4
 U 
Sorcery
Target creature gets +2/+2 until end of turn.

Visionary- If Formidable Display is the first spell you cast this turn, put two +1/+1 counters on that creature instead.
 U 
Aquatic Creature – Cephalid Wizard
School- At the beginning of your upkeep, you may pay life equal to number of Aquatic permanents you control. If you do, Depth Dealer gains indestructible until end of turn.
3/1
 U 
Creature – Human Knight
When Cadrick's Harrier enters the battlefield ransom you may ransom target creature with power 2 or less (Exile target creature with power 2 or less. That creature's controller may pay {2} to return that creature to the battlefield).
4/3
 C 
Instant
Counter target nonblue spell.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{1}{u}{u}: Return this creature to the battlefield and cast a copy of Frezumi's Cunning."
 C 
Creature – Wolf
Triumph- Whenever a creature that was dealt damage this turn by Pathfinding Wolf dies, scry 1 and gain 2 life.
So long as wolves still prowl the Great Durvew Woodlands the Silk Clan will never be lost.
2/2
 C 
Instant
Bleed 2- As you cast this spell you may 2 life.

Create a 1/1 white vampire token. If Varueld Conscription's bleed cost was paid, put a +1/+1 counter on that token after you creatre it.
 C 
Creature – Cat Shapeshifter Shaman
Spellcall (When this creature enters the battlefield you may reveal an instant or sorcery spell from your hand. If you do, that spells with that name cost {2} less until end of turn).
3/1
 C 
Creature – Viashino Soldier
If Ascended v2 would exit the battlefield while you control three or more creatures, instead you may exile Ascended v2 put a 2/2 red Avatar with haste and trample from your sideboard onto the battlefield.
2/1
 C 
Snow Instant
Exile target creature you control until end of turn.
 C 
Creature – Vampire Soldier
Drink- Whenever Moruis Vengestaker deals combat damage to a creature or player, exile target creature from a player's graveyard.
1/1
 C 
Artifact Creature – Citizen
Slag (If this creature would die, put it on the bottom of your library. When you do, put a +1/+1 counter on target artifact creature you control.)
Cortraevas
1/1
 C 
Snow Creature – Minotaur Warrior
Frozen (Whenever you cast a non-snow instant or sorcery, thaws until end of turn)

When Nulukanek War-Singer thaws, Nulukanek War-Singer gets +2/+0 until end of turn.
2/1
 C 
Artifact – Equipment
Memento Mori- Whenever equipped creature dies, scry 2.
Equipped creature gets +0/+1 and has hexproof.
Equip {u}
Alxzarza
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Ascended
Flying
At the beginning of your upkeep you may tap target permanent.
4/4

Draining Nightmare (rare)
Formidable Display (uncommon)
Depth Dealer (uncommon)
Cadrick's Harrier (uncommon)
Frezumi's Cunning (common)
Pathfinding Wolf (common)
Varueld Conscription (common)
Siuamistli Stormcaller (common)
Ascended v2 (common)
Iceolation (common)
Moruis Vengestaker (common)
Cortraevas Citizen (common)
Nulukanek War-Singer (common)
Spellslinger's Duster (common)
Island (basic)
Windstorm Ascended (token)