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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demigod Druid
Enchanted lands you control can tap for mana of any color.

Sacrifice an enchanted land: Add three mana of any color and return up to one target creature card from your graveyard to your hand.
folk horror plane
4/4
 U 
Aerial Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3. If the enchanted creature is aerial, it gains vigilance and hexproof.
The ultimate thrill, the ultimate test.
 U 
Sorcery
Choose 1. If you committed a crime this turn, you may choose 2 instead.-
•Destroy target creature.
•Destroy target noncreature permanent.
•Target creature you control gets +3/+3 until end of turn.
•Each opponent loses 3 life. You gain life equal to the amount of life lost this way.
Metal music plane
Black metal faction
 U 
Creature – Zombie Soldier
Whenever a card is exiled from your graveyard, surveil 1 and target opponent loses 1 life.
instant and sorcery bad plane
2/1
 C 
Sorcery
Target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn.
Folk horror plane
 C 
Enchantment
At the beginning of your endstep, if you control no creatures with first strike, put a first strike counter on target creature you control.
Hivejinks- If you control three or more creatures with first strike at the beginning of your endstep, sacrifice ????First Strike????? and put a first strike counter on each creature you control.
Unnamed tribal plane
 C 
Creature – Vampire Wizard
Vampire Mechanic #2 Put the top card of your graveyard into your library: Gains flying until end of turn. Use this ability only once each turn.
1/2
 C 
Sorcery
Return all creature cards exiled by monuments you control to their owner's hands.
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Realm- If you control three or more forests, gain 1 life for each creature you control.
 C 
Sorcery
Prayer (As you cast this spell you may tap a creature of a different color. If you do, Burn Heresy gains that creature's colors)
Destroy target enchantment.
If Burn Heresy red, you may also destroy target artifact.
 C 
Artifact – Equipment
Equipped creature gets +1/+1 and has ward {1}.
Equip {w}

Battle Tech {1}{w},{t}: Gain 3 life. (Activate this ability only if Ember-Fist Gauntlet is attached to a creature that attacked this turn.)
 C 
Artifact Creature – Beast
{g}: Perfect Crunchjaw gains trample and becomes green until end of turn.
3/3
 C 
Instant
Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{2}{u}: Return this creature to the battlefield and cast a copy of Delirium Trek."
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
Take faction- A Series of Unfortunate Events-inspired plane
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Ascended
Biting Gale Ascended can't start the game in your deck.
Flying
Whenever Biting Gale Ascended attacks, creatures opponents control get -3/-0 until end of turn.
3/2

Greenman of the Maze (rare)
Cyclone Daring (uncommon)
Grim Overcoming (uncommon)
Bleakened Court Guard (uncommon)
Awaken the Green (common)
????First Strike????? (common)
Zhetao Cloud Jumper (common)
Grave Robbing (common)
Rose Interjection (common)
Burn Heresy (common)
Life Glyph Shield (common)
Perfect Crunchjaw (common)
Delirium Trek (common)
Dirty Coercion (common)
Mountain (basic)
Biting Gale Ascended (token)