temporary storage: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Frozen (If Master of Pines is frozen, Master of Pines thaws until end of turn whenever you cast a non-snow instant or sorcery.)
Untap all snow permanents you control whenever Master of Pines thaws. 2/2
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Distribute 3 +1/+1 counters among lands you control. Lands that gain one or more counters this way become 0/0 creatures. They're still lands.
Faxolm (X-Files plane)
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School- At the beginning of your upkeep, you may pay life equal to number of Aquatic permanents you control. If you do, Depth Dealer gains indestructible until end of turn.
3/1
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Flying
At the beginning of each upkeep, you may exile target card from a graveyard. If you exiled a card your graveyard, Starshine Salt Recruit gains vigilance until end of turn. Otherwise, Starshine Salt Recruit gains lifelink until end of turn. Battle shonen plane
2/1
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Target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn.
Folk horror plane
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Flying
Sunbless ( , Exile this card until end of turn. Add to your mana pool).1/2
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When Stalking Wurm enters, up to one target creature you control gets +1/+1 and gains ward
until end of turn.2/2
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Bullet-Eater-filler-name(When you cast this spell during an opponent's turn, it costs
less for each creature you control that died this turn)
Destroy target creature. |
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At the beginning of your endstep, if you control no creatures with first strike, put a first strike counter on target creature you control.
Hivejinks- If you control three or more creatures with first strike at the beginning of your endstep, sacrifice ????First Strike????? and put a first strike counter on each creature you control. Unnamed tribal plane
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Flying
Realm- When Raven 1 enters the battlefield, draw a card if you control three or more islands. 2/1
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Whenever Circle Guard blocks, you may pay
. If you do, target creature you control gets +1/+2 until end of turn. If you paid with mana from a snow land, that creature only gets +1/+1 instead.2/2
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Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, deal 1 damage to each opponent
1/2
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Consume (As you cast this spell, you may sacrifice a creature.)
Put a +1/+1 counter on target creature you control. If Right of the Powerful consumed, put a vigilance counter on that creature and gain 2 life. |
Tap target permanent. That permanent doesn't untap during its controller's next untap step.
Voyage As this spell resolves, you may exile it and a creature. When you do, that creature gains " , tap an untapped creature you control: Return this creature to the battlefield and cast a copy of Northern Ice." |
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When Meteoric Ascended enters the battlefield deal 5 damage divided as you choose between any number of targets.
5/5
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Master of Pines
(rare)
Harsbury Forest Reshping
(uncommon)
Depth Dealer
(uncommon)
Starshine Salt Recruit
(uncommon)
Awaken the Green
(common)
Pink Fairymoth
(common)
Stalking Wurm
(common)
Bullet-Eater concept #1
(common)
????First Strike?????
(common)
Raven 1
(common)
Circle Guard
(common)
Daylight Torch-Bearer
(common)
Right of the Powerful
(common)
Northern Ice
(common)
Plains
(basic)
Meteoric Ascended
(token)



, Exile this card until end of turn. Add 
