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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Beast
Unity 2 (As long as you control a creature spell, you may cast this spell for {2} less.)

When Bannered Behemoth enters the battlefield untap all creatures you control.
4/4
 
 R 
Snow Creature – Human Druid
Frozen (If Master of Pines is frozen, Master of Pines thaws until end of turn whenever you cast a non-snow instant or sorcery.)

Untap all snow permanents you control whenever Master of Pines thaws.
2/2
 U 
Instant
Choose 1
•Return a creature from your graveyard to your hand, then destroy up to one target artifact or enchantment.
•Put a +1/+1 counter on up to one target creature you control, then target player sacrifices a creature.
 U 
Instant
Until end of turn, prevent all damage that would be dealt to creatures and planeswalkers you control.

Creatures and planeswalkers you control gain hexproof until end of turn.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and gains first strike and hexproof from white if its an artifact creature. Otherwise, enchanted creature can't attack, block, or activate its activated abilities.
 C 
Creature – Angel
Flying
When Angel of the First Landing enters the battlefield, untap up to one target creature you control.
1/1
 C 
Enchantment – Aura
Enchant creature you control
Enchanted creature gets +2/+0 and has lifelink.
Identity (If this would be put into the graveyard for being unattached, you may attach it to a creature you control instead.)
 C 
Creature – Minotaur Warrior
Haste
Twin- When a creature of the same mana value as this creature enters the battlefield, you may have it enter as a copy of this creature until end of turn.
3/2
 C 
Creature – Human Warrior
Transform Shieldmaiden of Justice at the beginning of each combat phase.
2/5
Justice Valkyrie
 
 C 
Creature – Angel Warrior Wizard
Flying
Transform Justice Valkyrie at the end of each combat phase.
3/3
 C 
Snow Creature – Yeti Warrior
Frostborne (You may cast this spell for {0} during an opponent's turn. If you do, skip your next turn.)
4/4
 C 
Creature – Dragon
Flying
Whenever you cast an instant or sorcery spell, you may pay {r} or sacrifice a Goblin. If you do, Snarling Whelp gains menace until end of turn.
Of course infant dragons eat just like the adults.
2/2
{g}
 
 C 
Creature – Insect
Decomposer- This creature enters the battlefield with a +1/+1 counter for each creature that died this turn.
1/1
 C 
Creature – Leviathan
The first time an artifact enters under your control each turn, surveil 1.
1/2
 C 
Creature – Walrus
Overthink (The first time you would draw a card outside of your draw step each turn, you may draw an additional card. If you do, put two cards from your hand on the bottom of your library.)
The walruses on coast of Orora alone draw thousands of tourists to the Wave Clan's capital.
1/3
Plains
 
 B 
Basic Land – Plains
 T 
Artifact
When Tombstone enters the battlefield, exile target creature from a graveyard until Tombstone leaves the battlefield.

Bannered Behemoth (common, foil)
Master of Pines (rare)
Wazykt's Edict (uncommon)
Hood of the Naga (uncommon)
Stolen White Essence (uncommon)
Angel of the First Landing (common)
Profession/Role Concept (common)
Gorzu Mercenary (common)
Shieldmaiden of Justice (common)
Taiga Strider (common)
Snarling Whelp (common)
Maggots (common)
Scrap-Drift Crawler (common)
Salt Breech Walrus (common)
Plains (basic)
Tombstone (token)