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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Wizard
At the beginning of your endstep, if you cast two or more instant or sorcery spells this turn, Pulrovch War Wizard v2 transforms.
1/2
Biting Gale Ascended
{1}{u}{u}
 
 R 
Creature – Ascended
Ascended (When a creature transforms into Ascended, it remains as the Ascended face for the rest of the game)
Flying
Whenever Biting Gale Ascended attacks, creatures opponents control get -3/-0 until end of turn.
3/2
 U 
Creature – Elemental Zombie
Horde (Whenever this creature becomes tapped, another target creature you control that shares a creature type with it gets +1/+1 until end of turn.)

Whenever Ash Zombie attacks, you may pay {b}{r} and sacrifice a land. If you do, create a 2/2 black Zombie token and Ash Zombie gains indestructible until end of turn.
Ghorzembak
2/2
 U 
Aerial Creature – Kor Knight
Whenever Danalvin Knight attacks, if there are more Aerial permanents than Aquatic permanents, Aerial creatures get +2/+0 until end of turn.
Aerial vs Aquatic plane
5/3
 U 
Creature – Human Cleric
Quick {2}{w}{w} (You may cast this spell as if it had flash for its Quick cost. If you do, it enters the battlefield tapped.)
When Priest of the Open Door enters the battlefield, Priest of the Open Door and another target permanent you control gain indestructible until end of turn.
Alxzarza
2/2
 C 
Creature – Hydra
Whenever Hydra Runt becomes the target of a spell or ability you control, put a +1/+1 counter on Hydra Runt.
1/1
 C 
Sorcery
For each noncreature token you control, create a 1/1 red Goblin token with haste. Exile those tokens at the beginning of the next endstep.
A Series of Unfortunate Events-inspired plane
 C 
Enchantment – Aura
Enchant creature or land
Blessing (If this Aura would be put into the graveyard from the battlefield, you may attach it to a land you haven't attached an Aura to this turn you control instead)
Enchanted creature has deathtouch.
Enhcanted land has "{b},{t}: Exile target card that was put into a graveyard this turn and gain 1 life."
Folk horror plane
 C 
Artifact Creature – Construct
{1},{t}: Up to one target creature gets +1/+1 until end of turn. Shuffle Perpetual Bot into your library.
Cortraevas
1/1
 C 
Creature – Satyr Shaman
When ~ enters the battlefield, put a random card from your hand on the bottom of your library. If a card was put on the bottom of your library this way, draw a card.
Folk horror plane
2/1
 C 
Enchantment – Aura
Enchant creature you control
Enchanted creature gets +2/+0 and has lifelink.
Identity (If this would be put into the graveyard for being unattached, you may attach it to a creature you control instead.)
 C 
Instant
Deal 1 damage to any target.
If a Monument you entered your graveyard from the battlefield this turn, Coffin Torpedo deals 3 damage to any target instead.
 C 
Instant
Technical 2 ( If the target has a mana value or power of 2, Glyph of Misdirection is technical)

Target creature gets -4/-0 until end of turn. If Glyph of Misdirection is technical, that creature's controller reveals their hand.
Metal music plane
Death metal faction
0/3
 C 
Creature – Human Warrior
Transform Shieldmaiden of Justice at the beginning of each combat phase.
2/5
Justice Valkyrie
 
 C 
Creature – Angel Warrior Wizard
Flying
Transform Justice Valkyrie at the end of each combat phase.
3/3
 C 
Creature – Minotaur Warrior
Whenever Circle Guard blocks, you may pay {w}. If you do, target creature you control gets +1/+2 until end of turn. If you paid with mana from a snow land, that creature only gets +1/+1 instead.
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Ascended
Biting Gale Ascended can't start the game in your deck.
Flying
Whenever Biting Gale Ascended attacks, creatures opponents control get -3/-0 until end of turn.
3/2

Pulrovch War Wizard v2 (rare)
Ash Zombie (uncommon)
Danalvin Knight (uncommon)
Priest of the Open Door (uncommon)
Hydra Runt (common)
Tomlars' Gang (common)
Blood Fen Baptism (common)
Perpetual Bot (common)
Card144164 (common)
Profession/Role Concept (common)
Coffin Torpedo (common)
Glyph of Misdirection (common)
Shieldmaiden of Justice (common)
Circle Guard (common)
Forest (basic)
Biting Gale Ascended (token)