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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Replicate- Sacrifice a Zombie or Vampire (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Target player discards two cards at random.
 U 
Creature – Turtle Demon
Lifelink
Whenever a creature with a mana value of five or greater blocks Shell-Hardened Horror you may have Shell-Hardened Horror assign combat damage as though it weren't blocked.
mana value matters plane
4/4
 U 
Legendary Creature – Faerie Rogue
Flying, Overthink (Whenever you would draw a card outside of your draw step, you may draw an additional card. If you do, put two cards from your hand on the bottom of your library.)
At the beginning of your endstep, if you drew three or more cards this turn, you may scry 2.
3/2
 U 
Sorcery
Creatures you control get +3/+3 until end of turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "Each opponent creates a 3/3 green beast token: Return this creature from exile and cast a copy of Song of Fury"
 C 
Instant
Gain 8 life. If at least four creatures you control are attacking, gain 16 life instead.
 C 
Creature – Merfolk Wizard
Fodderize- At the beginning of each endstep, if this creature was dealt damage this turn, you may pay {u} and sacrifice it. If you do, return target nonland permanent to its owner's hand.
Urmak
1/2
{3}{u}
 
 C 
Creature – Bird
Flying
Realm- When Raven 2 enters the battlefield, return target instant or sorcery from your graveyard to your hand if you control three or more islands.
2/1
 C 
Aerial Instant
Prevent all combat damage that would be dealt this turn. Then, gain 1 life for each aerial creature.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
Take faction- A Series of Unfortunate Events-inspired plane
 C 
Sorcey
Destroy target creature or planeswalker and create a Mystery token (A colorless Enchantment token with "As long as you control this, you may play cards opponent's own that were exiled with Intrigue).
 C 
Instant
Deal 3 damage to any target.

When Starfall occurs, you may cast Apocalypse Lightning from your graveyard. If you do, exile it as it resolves.
 C 
Instant
Deal 3 damage to any target. If a permanent would be go into a zone other than exile, exile that permanent instead.
 C 
Creature – Human Warrior
Transform Shieldmaiden of Justice at the beginning of each combat phase.
2/5
Justice Valkyrie
 
 C 
Creature – Angel Warrior Wizard
Flying
Transform Justice Valkyrie at the end of each combat phase.
3/3
 C 
Artifact – Monument
As Mausoleum enters the battlefield, exile a creature from your graveyard.
{t}: Gain 1 life and add {c}.
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Ascended
Hexproof
At the beginning of your endstep draw a card, then discard a card.
3/3

Feed Their Fear (rare)
Shell-Hardened Horror (uncommon)
Zei-Zei, the Sixth Wave (uncommon)
Song of Fury (uncommon)
Bounty's Blessing (common)
Fodderized Wizard (common)
Raven 2 (common)
Pollen Gust (common)
Dirty Coercion (common)
Foul Crime (common)
Apocalypse Lightning (common)
Pure Fire (common)
Shieldmaiden of Justice (common)
Mausoleum (common)
Swamp (basic)
Rotating Ascended (token)