temporary storage: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Sacrifice up to one creature. If you do, Rukat, Stranger deals 3 damage to any target.
+0: Draw three cards. Activate this ability only if you have zero cards in your hand. -6: You gain an emblem with "Discard a card: Deal 2 damage to any target and exile the top card of your library. Until end of turn, you may play the exiled card." Alxzarza
4
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Double the power of each Warrior you control until end of turn.
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Flying, Overthink (Whenever you would draw a card outside of your draw step, you may draw an additional card. If you do, put two cards from your hand on the bottom of your library.)
At the beginning of your endstep, if you drew three or more cards this turn, you may scry 2. 3/2
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Enchant creature
Enchanted creature gets +1/+1 and gains first strike and hexproof from white if its an artifact creature. Otherwise, enchanted creature can't attack, block, or activate its activated abilities. |
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Enchant creature
Enchanted creature has lifelink and "Whenever a creature dealt damage by enchanted creature dies this turn, gain 3 life." Role- At the beginning of your endstep, if your life total is less than five, return Glutton's Review from your graveyard to the battlefield. |
Deal 1 damage to any target.
If a Monument you entered your graveyard from the battlefield this turn, Coffin Torpedo deals 3 damage to any target instead. |
When Gravepurger Soldier dies, you may pay
. If you do, exile target player's graveyard.X-Files plane
1/1
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Flash, Bullet-Eater(This spell costs
less for each creature you control that died this turn).
When Okay, but Blue can't get a 2/2 for U enters the battlefield, target creature you control can't be blocked until end of turn. 2/2
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Whenever Hydra Runt becomes the target of a spell or ability you control, put a +1/+1 counter on Hydra Runt.
1/1
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Each player mills the top three cards of their library. Then, Craterize (Create a 3/3 Red Hellion token if a land was put into your graveyard from anywhere this turn).
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Flying
Psychopomp- Whenever another creature dies, gain 1 life. 1/2
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Flameburst- The first instant or sorcery spell you cast each turn gains "Add
. Until end of turn, you don't lose this mana as steps and phases end.""Do not step on the colony. They're more valuable than a worthless recruit like you."- Kishenya, The Sixth Flame
2/1
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Rust Sentry enters the battlefield with a +1/+1 counter on it.
0/0
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Sacrifice an artifact or enchantment: Browningwood Ascetic gains deathtouch until end of turn.
2/2
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Flying
At the beginning of your upkeep you may tap target permanent. 4/4
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Rukat, Stranger
(mythic)
Warrior's Fury
(uncommon)
Zei-Zei, the Sixth Wave
(uncommon)
Stolen White Essence
(uncommon)
Glutton's Review
(common)
Coffin Torpedo
(common)
Gravepurger Soldier
(common)
Okay, but Blue can't get a 2/2 for U
(common)
Hydra Runt
(common)
Undersea Eruption
(common)
Soul Flight Attendant
(common)
Boltfuel Ant
(common)
Rust Sentry
(common)
Browningwood Ascetic
(common)
Swamp
(basic)
Windstorm Ascended
(token)




