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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Knight
Take an Oath (You may have this creature enter the battlefield tapped. If you do, put a +1/+1 counter on target creature.)

At the beginning of your endstep, each opponent loses X life, where X is the number of tapped creatures you control.
3/3
 U 
Instant
Each opponent sacrifices a creature.
Fuel (Whenever an artifact creature enters the battlefield under your control, you may exile Core Splash from your graveyard. If you do, that creature enters the battlefield with an additional +1/+1 counter.)
 U 
Legendary Creature – Human Knight
Vigilance, Guardianship (Whenever this creature attacks or blocks, you may exile another creature you control until end of turn).
Whenever a creature with a power of 1 or less enters the battlefield under your control, gain 2 life.
3/3
 U 
Sorcery
Double the power of each Warrior you control until end of turn.
 C 
Creature – Faerie Rogue
Flying

Daring Blocker 2 (whenever this creature blocks it gets -2/+2 until end of turn.)
2/2
 C 
Creature – Dragon Child
{1}{r}: Ember Hatchling gets +1/+0 and gains flying until end of turn.
1/1
 C 
Land – Swamp
{t}: Add {b}.
{1} Counter target spell or ability that targets Garden of Reference, Mud.
 C 
Creature – Human Athlete
Maestro {1}{w} (Whenever this creature becomes the target of a spell or ability, if it's not a Maestro, you may pay {1}{w}. If you do, put a +1/+1 on it and it becomes a Maestro.)
Maestros can block an additional creature each combat.
1/3
 C 
Creature – Human Archer
Reach
Wisdom-based mechanic (Whenever this creature would deal combat damage to a player, you may prevent prevent 1 of that damage. If you do, scry 1).
3/4
 C 
Artifact – Equipment
Memento Mori- Whenever equipped creature dies, scry 2.
Equipped creature gets +0/+1 and has hexproof.
Equip {u}
Alxzarza
 C 
Enchantment
Whenever you cast a spell with a converted mana cost of six of greater, each opponent loses 2 life and you gain 2 life.
 C 
Creature – Elf Whale Druid
Whenever Salt Water Hermit attacks or blocks, you may untap up two target basic Islands you control.
3/6
 C 
Artifact
{g},{t}: Untap target land and create a Food token.

Support Mode {1}{g}{g}: Put a +1/+1 counter on up to one target creature. (Activate this ability only while Scopeshaper is tapped.)
 C 
Creature – Zombie
Haste, prowess
Bloodboil Sprinter can't block.
Ghorzembak
2/1
Island
 
 B 
Basic Land – Island
 T 
Creature – Ascended
Hexproof, first strike
At the beginning of your upkeep flip a coin. If you win the flip deal 2 damage to target creature and draw a card.
4/4

Strict Instructor (rare)
Santos's Grasp (uncommon)
Neskur, The Sixth Tower (uncommon)
Warrior's Fury (uncommon)
Greycloud Duelist (common)
Ember Hatchling (common)
Garden of Reference, Mud (common)
Readied Goalkeep (common)
Creature mechanic design (common)
Spellslinger's Duster (common)
Caondan Murk (common)
Salt Water Hermit (common)
Scopeshaper (common)
Bloodboil Sprinter (common)
Island (basic)
Geyser Ascended (token)