temporary storage: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of your endstep, if you control at least five lands with different names, Uncover a Mystery. (Create a colorless Mystery Enchantment token with "As long as you control this, you may play cards opponent's own that were exiled with Intrigue).
Mysteries you control have " ![]() A Series of Unfortunate Events inspired plane
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Ambush (When you cast this spell, reveals cards from the top of your library until you reveal a creature. Put the rest of the cards revealed this way on the bottom of your library in a random order)
Deal damage equal to the revealed creature's power to target creature. Then, put the revealed creature into your graveyard. |
Quick
![]() ![]() ![]() When Priest of the Open Door enters the battlefield, Priest of the Open Door and another target permanent you control gain indestructible until end of turn. Alxzarza
2/2
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Gain control of target creature until end of turn. Untap that creature. It gains haste, trample, and +2/+0 until end of turn.
Take faction- A Series of Unfortunate Events-inspired plane
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Create a 1/1 green snake token with deathtouch and cause Intrigue (Each player exiles the top card of their library).
Anarch faction- A Series of Unfortunate Events-inspired plane
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When Akerlic Flameshot enters the battlefield deal 2 damage to any target if a creature you control died this turn.
2/2
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![]() ![]() ![]() Support Mode ![]() ![]() |
Bleed 2- As you cast this spell you may 2 life.
Create a 1/1 white vampire token. If Varueld Conscription's bleed cost was paid, put a +1/+1 counter on that token after you creatre it. |
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When Common Green Water Token Maker enters the battlefield, create an aquatic 0/1 colorless Water token with "This creature can't block."
Sacrifice three Water tokens: Creatures you control gain trample until end of turn. 2/2
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When New Eye Token Test enters the battlefield create a 0/1 colorless Eye token.
Eye tokens have ![]() ![]() ![]() 1/3
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Flying
Epoch 2 (This creature enters the battlefield with 2 -1/-1 counters on it. At the beginning of your endstep, remove a -1/-1 counter from this creature. As long as this creature has no counters on it, it gets +2/+2). 0/3
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When Iceheart Wretch enters the battlefield, target creature you control gains "whenever this creature deals combat damage to an opponent, carve a blue rune." (Create a blue Rune enchantment token with "
![]() 4/4
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Hexproof, first strike
At the beginning of your upkeep flip a coin. If you win the flip deal 2 damage to target creature and draw a card. 4/4
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Grisly Garden
(rare)
Nubiye Fields
(uncommon)
Gut Kick
(uncommon)
Priest of the Open Door
(uncommon)
Dirty Coercion
(common)
Send a Message
(common)
Akerlic Flameshot
(common)
Bountiful Blood Bank
(common)
Varueld Conscription
(common)
Lava Catapult
(common)
Common Green Water Token Maker
(common)
New Eye Token Test
(common)
Khargawing
(common)
Iceheart Wretch
(common)
Forest
(basic)
Geyser Ascended
(token)