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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Wizard
At the beginning of your endstep, if you cast two or more instant or sorcery spells this turn, ascend Pulrovch War Wizard towards Biting Gale Ascended (Exile this creature, put a Biting Gale Ascended from your sideboard onto the battlefield).
1/2
 U 
Instant
Consume (As you cast this spell, you may sacrifice a creature.)

Put a +1/+1 counter on target creature you control. If Wildcat Run consumed, it gains indestructible and trample until end of turn. Then, it fights another target creature.
Tornipuch allied color instant and sorcery side
 U 
Instant
Choose 1
•Return a creature from your graveyard to your hand, then destroy up to one target artifact or enchantment.
•Put a +1/+1 counter on up to one target creature you control, then target player sacrifices a creature.
 U 
Creature – Elf Knight
When Rat Knight enters the battlefield put two +1/+1 counters on up to one target rat you control.
Untitled Tribal Plane
2/2
 C 
Creature – Human Warrior
Sacrifice a Mystery: Stern Guardian gets +1/+1 and gains first strike until end of turn.
3/3
 C 
Enchantment – Aura
Enchant creature

Light (Whenever Eyes to Serve enters the battlefield or another aura is attached to the enchanted creature add {w}).
Enchanted creature gains vigilance.
 C 
Creature – Viashino Archer
When Akerlic Flameshot enters the battlefield deal 2 damage to any target if a creature you control died this turn.
2/2
 C 
Creature – Human Advisor
Armistice- At the beginning of each endstep, if no damage was deal to players, you may draw a card, then discard a card.
1/1
 C 
Artifact Creature – Construct Warrior
Rust Sentry enters the battlefield with a +1/+1 counter on it.
0/0
 C 
Instant
Salvage 2 (When you cast this spell, put the top 2 cards of your library into your graveyard, then return a card at random from your graveyard to hand).

Exile target creature, then return it to the battlefield tapped.
 C 
Creature – Elk
Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
4/3
 C 
Creature – Beast
Unity 2 (As long as you control a creature spell, you may cast this spell for {2} less.)

When Bannered Behemoth enters the battlefield untap all creatures you control.
4/4
 C 
Sorcery
Destroy target creature. You gain life equal to that creature's toughness.
Take faction- A Series of Unfortunate Events-inspired plane
 C 
Sorcery
Blood Price (As you cast this spell, you may pay 2 life)

Deal 3 damage to any target. If you paid Grimmflame's Blood Price, if that target would be put in a graveyard this turn, exile target and scry 1.
Mountain
 
 B 
Basic Land – Mountain
 T 
Creature – Ascended
Hexproof, first strike
At the beginning of your upkeep flip a coin. If you win the flip deal 2 damage to target creature and draw a card.
4/4

Pulrovch War Wizard (rare)
Wildcat Run (uncommon)
Wazykt's Edict (uncommon)
Rat Knight (uncommon)
Stern Guardian (common)
Eyes to Serve (common)
Akerlic Flameshot (common)
Treaty Planner (common)
Rust Sentry (common)
Impromptu Journey (common)
Rude Moose (common)
Bannered Behemoth (common)
Purloined Vitality (common)
Grimmflame (common)
Mountain (basic)
Geyser Ascended (token)