temporary storage: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Forceful Detective attacks, cause Intrigue (Each player exiles the top card of their library).
A Series of Unfortunate Events inspired plane
2/2
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Decipher- Whenever an opponent gains life each turn, draw a card and lose 1 life unless that player has you gain twice that much life instead.
: Target creature gets -1/-1 until end of turn. |
Spelleater (Whenever this creature attacks or blocks, you may discard an instant or sorcery card.)
Whenever you discard an instant or sorcery spell, Impervious Wildman gains indestructible until end of turn. folk horror plane
3/1
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Slivers you control have prowess.
X-Files plane
1/2
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Creatures you control get +3/+3 until end of turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "Each opponent creates a 3/3 green beast token: Return this creature from exile and cast a copy of Song of Fury" |
Whenever Salt Water Hermit attacks or blocks, you may untap up two target basic Islands you control.
3/6
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Counter target spell.
Resourceful Merfolk ![]() - Discard this card. Create a 2/2 blue merfolk soldier token. Be resourceful only as a sorcery. |
Prayer (As you cast this spell you may tap a creature of a different color. If you do, Burn Heresy gains that creature's colors)
Destroy target enchantment. If Burn Heresy red, you may also destroy target artifact. |
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Target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn.
Folk horror plane
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You may cast Unworld Entity from your graveyard as if it has flash if it entered your graveyard from anywhere other than the battlefield this turn.
Flying X-Files plane (Faxolm)
2/1
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Haste
Twin- When a creature of the same mana value as this creature enters the battlefield, you may have it enter as a copy of this creature until end of turn. 3/2
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Transform Svakur Death Priest at the beginning of each combat phase.
When Svakur Death Priest dies, you lose 3 life. 2/5
Whenever Hammerheart Hexer deals combat damage to a player, you may pay 2 life. If you do, carve a black rune. (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until end of turn.")
Transform Hammerheart Hexer at the end of each combat phase. 4/4
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Vitality- If Cortraevas Inst/Sorc Test v2 targets a nonartifact creature, that creature's controller loses 2 life.
Destroy target creature. Cortraevas
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Replicate-
,Tap an untapped Elf you control (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature you control gains hexproof until end of turn. |
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Hexproof
At the beginning of your endstep draw a card, then discard a card. 3/3
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Forceful Detective
(common, foil)
Lie-Stitching Needle
(rare)
Impervious Wildman
(uncommon)
Ethereal Sliver
(uncommon)
Song of Fury
(uncommon)
Salt Water Hermit
(common)
Foiled Plans
(common)
Burn Heresy
(common)
Awaken the Green
(common)
Unworld Entity
(common)
Gorzu Mercenary
(common)
Svakur Death Priest
(common)
Cortraevas Inst/Sorc Test v2
(common)
Evle's Secret Paths
(common)
Swamp
(basic)
Rotating Ascended
(token)


: Target creature gets -1/-1 until end of turn.

