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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Creature – Human Druid
Frozen (If Master of Pines is frozen, Master of Pines thaws until end of turn whenever you cast a non-snow instant or sorcery.)

Untap all snow permanents you control whenever Master of Pines thaws.
2/2
 U 
Sorcery
Distribute 3 +1/+1 counters among lands you control. Lands that gain one or more counters this way become 0/0 creatures. They're still lands.
Faxolm (X-Files plane)
 U 
Aquatic Creature – Cephalid Wizard
School- At the beginning of your upkeep, you may pay life equal to number of Aquatic permanents you control. If you do, Depth Dealer gains indestructible until end of turn.
3/1
 U 
Creature – Bat Cleric
Flying
At the beginning of each upkeep, you may exile target card from a graveyard. If you exiled a card your graveyard, Starshine Salt Recruit gains vigilance until end of turn. Otherwise, Starshine Salt Recruit gains lifelink until end of turn.
Battle shonen plane
2/1
 C 
Sorcery
Target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn.
Folk horror plane
 C 
Creature – Insect
Flying

Sunbless {w}({t}, Exile this card until end of turn. Add {w} to your mana pool).
1/2
 C 
Creature – Wurm
When Stalking Wurm enters, up to one target creature you control gets +1/+1 and gains ward {1} until end of turn.
2/2
 C 
Instant
Bullet-Eater-filler-name(When you cast this spell during an opponent's turn, it costs {1} less for each creature you control that died this turn)

Destroy target creature.
 C 
Enchantment
At the beginning of your endstep, if you control no creatures with first strike, put a first strike counter on target creature you control.
Hivejinks- If you control three or more creatures with first strike at the beginning of your endstep, sacrifice ????First Strike????? and put a first strike counter on each creature you control.
Unnamed tribal plane
{2}{u}
 
 C 
Creature – Bird
Flying
Realm- When Raven 1 enters the battlefield, draw a card if you control three or more islands.
2/1
 C 
Creature – Minotaur Warrior
Whenever Circle Guard blocks, you may pay {w}. If you do, target creature you control gets +1/+2 until end of turn. If you paid with mana from a snow land, that creature only gets +1/+1 instead.
2/2
 C 
Creature – Human Wizard
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, deal 1 damage to each opponent
1/2
 C 
Sorcery
Consume (As you cast this spell, you may sacrifice a creature.)

Put a +1/+1 counter on target creature you control. If Right of the Powerful consumed, put a vigilance counter on that creature and gain 2 life.
 C 
Sorcery
Tap target permanent. That permanent doesn't untap during its controller's next untap step.
Voyage As this spell resolves, you may exile it and a creature. When you do, that creature gains "{u}, tap an untapped creature you control: Return this creature to the battlefield and cast a copy of Northern Ice."
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Ascended
When Meteoric Ascended enters the battlefield deal 5 damage divided as you choose between any number of targets.
5/5

Master of Pines (rare)
Harsbury Forest Reshping (uncommon)
Depth Dealer (uncommon)
Starshine Salt Recruit (uncommon)
Awaken the Green (common)
Pink Fairymoth (common)
Stalking Wurm (common)
Bullet-Eater concept #1 (common)
????First Strike????? (common)
Raven 1 (common)
Circle Guard (common)
Daylight Torch-Bearer (common)
Right of the Powerful (common)
Northern Ice (common)
Plains (basic)
Meteoric Ascended (token)