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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Search your library for target artifact. Reveal that card, and add it to your hand.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{u}{u}, tap an untapped artifact: Return this creature to the battlefield and cast a copy of Treasures of Ieschaf."
 U 
Creature – Cephalid Wizard
{t}: Look at the top card of your library. If it's a creature card, you may reveal it and create a 0/1 blue Illusion token with defender. Otherwise, you may put the card on the bottom of your library.
Ghorzembak
1/3
 U 
Instant
Prevent all noncombat damage that would be dealt this turn. Then, gain 5 life.

Write a Record {w}- Exile this card from your graveyard, then gain 10 life.
 U 
Creature – Elf Knight
When Rat Knight enters the battlefield put two +1/+1 counters on up to one target rat you control.
Untitled Tribal Plane
2/2
 C 
Creature
Order- If no permanents left the battlefield during your turn gain 3 life at the beginning of your endstep.
2/1
 C 
Creature – Human Warrior
Haste
{t}: Deal 1 damage to target that target blocking creature or player who controls a blocking creature.
Metal music plane
Thrash faction
3/2
 C 
Creature – Elemental Horror
Defender, Ward- Pay 2 life
Pay 4 life or sacrifice a creature: Maddening Darkness loses defender until end of turn.
Folk horror plane
7/7
 C 
Aerial Instant
Prevent all combat damage that would be dealt this turn. Then, gain 1 life for each aerial creature.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Mass Produce- When Standard Sword becomes equipped to a creature, you may pay its equip cost any number of times. If you do, create that many token copies of Standard Sword, and equip each one to another creature.
Equip {1}
 C 
Creature – Leviathan
The first time an artifact enters under your control each turn, surveil 1.
1/2
 C 
Instant
Bleed 2- As you cast this spell you may 2 life.

Create a 1/1 white vampire token. If Varueld Conscription's bleed cost was paid, put a +1/+1 counter on that token after you creatre it.
 C 
Sorcery
Destroy target land and create a Mystery token. If you a nonbasic land was destroyed this way, create two Mystery tokens instead.
A Series of Unfortunate Events-inspired plane
 C 
Creature – Elemental
First strike

Explode {r} ({t}, sacrifice this creature: deal 1 damage to any target and add {r}.)
1/3
 C 
Creature – Giant Wizard
When Iceheart Wretch enters the battlefield, target creature you control gains "whenever this creature deals combat damage to an opponent, carve a blue rune." (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.")
4/4
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Ascended
Biting Gale Ascended can't start the game in your deck.
Flying
Whenever Biting Gale Ascended attacks, creatures opponents control get -3/-0 until end of turn.
3/2

Treasures of Ieschaf (rare)
Deep Illusionst (uncommon)
Bad test (uncommon)
Rat Knight (uncommon)
Brashborough Order Test (common)
Jolt-Blast Charger (common)
Maddening Darkness (common)
Pollen Gust (common)
Standard Sword (common)
Scrap-Drift Crawler (common)
Varueld Conscription (common)
Ruinous Scheme (common)
Bomb mechanic test (common)
Iceheart Wretch (common)
Swamp (basic)
Biting Gale Ascended (token)