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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Horse
When Zerk, the Untamable Stallion enters the battlefield, tap all humans.
Humans don't untap during their controllers' untap step.
A hero amonng Hestarral's fauna, Zerk has broken countless cowboys.
3/4
 U 
Creature – Human Knight
As long as Veku's Lancer is red, Veku's Lancer has doublestrike.
2/2
 U 
Creature – Hag Warlock
Esoteric (Whenever you cast a spell of a different mana value greater than the number of Lore counters on this creature, it gains a Lore counter.)
Remove a Lore counter, {t}: Target creature gets -1/-1 until end of turn.
folk horror plane
1/3
 U 
Instant
Each opponent sacrifices a creature.
Fuel (Whenever an artifact creature enters the battlefield under your control, you may exile Core Splash from your graveyard. If you do, that creature enters the battlefield with an additional +1/+1 counter.)
 C 
Creature – Elk
Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
4/3
 C 
Creature – Dragon
Flying
Whenever you cast an instant or sorcery spell, you may pay {r} or sacrifice a Goblin. If you do, Snarling Whelp gains menace until end of turn.
Of course infant dragons eat just like the adults.
2/2
 C 
Instant
Destroy target creature.
Movement- If you control an attacking or blocking creature, spells can't be cast and non-mana activated abilities can't be activated until the next main phase.
 C 
Sorcery
Destroy target land. If a snow land was destroyed this way, creatures you control get +1/+0 until end of turn.
 C 
Creature – Angel
Flying
When Angel of the First Landing enters the battlefield, untap up to one target creature you control.
1/1
 C 
Aerial Creature – Imp
Dive 2 (Whenever this creature attacks or blocks, it gets +2/-2 until end of turn).
4/4
 C 
Artifact Creature – Construct
{1},{t}: Up to one target creature gets +1/+1 until end of turn. Shuffle Perpetual Bot into your library.
Cortraevas
1/1
 C 
Creature – Merfolk Wizard
Fodderize- At the beginning of each endstep, if this creature was dealt damage this turn, you may pay {u} and sacrifice it. If you do, return target nonland permanent to its owner's hand.
Urmak
1/2
 C 
Creature – Bird Spirit
Flying
Psychopomp- Whenever another creature dies, gain 1 life.
1/2
 C 
Creature – Walrus
Overthink (The first time you would draw a card outside of your draw step each turn, you may draw an additional card. If you do, put two cards from your hand on the bottom of your library.)
The walruses on coast of Orora alone draw thousands of tourists to the Wave Clan's capital.
1/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Ascended
Hexproof
At the beginning of your endstep draw a card, then discard a card.
3/3

Zerk, the Untamable Stallion (rare)
Veku's Lancer (uncommon)
Foul-Potion Herbalist (uncommon)
Santos's Grasp (uncommon)
Rude Moose (common)
Snarling Whelp (common)
Silencing Slash (common)
Defiance by Fire (common)
Angel of the First Landing (common)
Dive Test (common)
Perpetual Bot (common)
Fodderized Wizard (common)
Soul Flight Attendant (common)
Salt Breech Walrus (common)
Swamp (basic)
Rotating Ascended (token)