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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy target creature or planeswalker.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "Pay 5 life: Return this creature to the battlefield and cast a copy of Onwards Despair."
 U 
Creature – Human Peasant
First strike
{1}{b}: Vengeful Farmer gains deathtouch until end of turn. Activate this ability only if a permanent you control exited the battlefield this turn.
Folk-horror plane
1/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and gains deathtouch and hexproof from black if it's an artifact creature. Otherwise, enchanted creature gains "Sacrifice this creature at the beginning of its controller's upkeep unless they pay 3 life."
 U 
Sorcery
Add {r}{r}{r}{r}. Uncover two mysteries. (Create two colorless Mystery enchantment tokens with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")
X-Files plane
 C 
Creature – Gargoyle
Flying, prowess
Nehpilim Ravnica
The djinn at the poles began sending gifts.
1/2
 C 
Creature – Dragon
Flying
Whenever you cast an instant or sorcery spell, you may pay {r} or sacrifice a Goblin. If you do, Snarling Whelp gains menace until end of turn.
Of course infant dragons eat just like the adults.
2/2
 C 
Sorcery
Each player mills the top three cards of their library. Then, Craterize (Create a 3/3 Red Hellion token if a land was put into your graveyard from anywhere this turn).
 C 
Instant
Counter target spell.

Descend into the underworld.
 C 
Creature – Angel Soldier
Flying
When Skybringer First Dawn enters the battlefield, another target creature you control gets +0/+1 and gains flying until end of turn.
1/3
 C 
Creature – Hydra
Whenever Hydra Runt becomes the target of a spell or ability you control, put a +1/+1 counter on Hydra Runt.
1/1
 C 
Sorcery
Create two 2/1 red Elemental tokens with haste and "Sacrifice this creature at the beginning of your endstep."
 C 
Creature
Order- If no permanents left the battlefield during your turn gain 3 life at the beginning of your endstep.
2/1
 C 
Sorcery
Return all creature cards exiled by monuments you control to their owner's hands.
 C 
Creature – Spirit Cleric
When Unreleased Vicar enters the battlefield each opponent who controls a creature with apermanennt loses 2 life
The Unreleased trapped on Cortraevas have no outlet for their hatred.
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Creature – Ascended
Biting Gale Ascended can't start the game in your deck.
Flying
Whenever Biting Gale Ascended attacks, creatures opponents control get -3/-0 until end of turn.
3/2

Onwards Despair (rare)
Vengeful Farmer (uncommon)
Stolen Black Essence (uncommon)
Unexplained Blast (uncommon)
Zazrite Gargoyle (common)
Snarling Whelp (common)
Undersea Eruption (common)
Invoke Heretical Truths (common)
Skybringer First Dawn (common)
Hydra Runt (common)
Fires of Creation (common)
Brashborough Order Test (common)
Grave Robbing (common)
Unreleased Vicar (common)
Forest (basic)
Biting Gale Ascended (token)