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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature you control

Enchanted creature cannot be blocked. Whenever the enchanted creature deals damage you may draw a card.
 U 
Creature – Human Knight
When Knight to Vampire dies put a 2/2 black vampire knight with lifelink until end of turn.
2/2
 U 
Aerial Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3. If the enchanted creature is aerial, it gains vigilance and hexproof.
The ultimate thrill, the ultimate test.
 U 
Creature – Naga Wizard
Whenever you cast your first instant or sorcery spell during your turn, draw a card.
4/4
 C 
Creature – Wolf
Triumph- Whenever a creature that was dealt damage this turn by Pathfinding Wolf dies, scry 1 and gain 2 life.
So long as wolves still prowl the Great Durvew Woodlands the Silk Clan will never be lost.
2/2
 C 
Creature – Vampire Soldier
Drink- Whenever Moruis Vengestaker deals combat damage to a creature or player, exile target creature from a player's graveyard.
1/1
 C 
Creature – Elemental
First strike

Explode {r} ({t}, sacrifice this creature: deal 1 damage to any target and add {r}.)
1/3
 C 
Creature – Sphinx
Flying, prowess
0/1
 C 
Creature – Human Cleric
Prowess, lifelink

At the beginning of each endstep, if Spirit Hewn Channeler's power is 4 or greater, you may exile target card from its owner's graveyard.
Battle shonen plane
2/1
 C 
Creature – Elf Artificer
Infestation {1}{w} (Whenever an untapped artifact you control becomes tapped, you may pay {w}. If you do, create a 1/1 black rat token).
Untitled Tribal Plane
2/3
 C 
Creature – Leviathan
The first time an artifact enters under your control each turn, surveil 1.
1/2
 C 
Creature – Human Wizard
Gloom- At the beginning of your endstep, if you cast no spells and activated no nonmana abilities, deal 1 damage to each opponent
1/2
 C 
Creature – Cat Shapeshifter Shaman
Spellcall (When this creature enters the battlefield you may reveal an instant or sorcery spell from your hand. If you do, that spells with that name cost {2} less until end of turn).
3/1
 C 
Creature – Cat
Guradianship (Whenever this creature attacks or blocks, you may exile another creature you control until end of turn.)

The first time a creature exits the battlefield under your control each turn, gain 1 life.
Iojyan, the Tower clan's capital city, of course have a physical sacred tower there. The Tower clan elite are not always there, but the cats are.
1/2
Plains
 
 B 
Basic Land – Plains
 T 
Creature – Ascended
Hexproof
At the beginning of your endstep draw a card, then discard a card.
3/3

Silent Theft (rare)
Knight to Vampire (uncommon)
Cyclone Daring (uncommon)
Flame-Clan Initaite (uncommon)
Pathfinding Wolf (common)
Moruis Vengestaker (common)
Bomb mechanic test (common)
Greymane of the Skies (common)
Spirit Hewn Channeler (common)
White Ratter (common)
Scrap-Drift Crawler (common)
Daylight Torch-Bearer (common)
Siuamistli Stormcaller (common)
Capital City Tower Cat (common)
Plains (basic)
Rotating Ascended (token)