temporary storage: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for target artifact. Reveal that card, and add it to your hand.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() , tap an untapped artifact: Return this creature to the battlefield and cast a copy of Treasures of Ieschaf." |
Double the power of each Warrior you control until end of turn.
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Guardianship (Whenever this creature attacks or blocks, you may exile another creature you control until end of turn).
Whenever you exile a creature you control for the first time each turn, you may tap target creature that shares a mana value with the exiled creature. 1/1
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When ~ enters the battlefield, each opponent may discard a card. If they don't that player loses 3 life.
Folk horror plane
2/2
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Whenever you cast an instant or sorcery spell, you may sacrifice Surveyor Initiate. If you do, you may put a Forest from your hand onto the battlefield tapped.
Tornipuch allied color side
Only a few know the ancient worldspells- but many have spent their lives so those few were able to learn. 1/1
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Whenever you Command, you may gain 2 life instead.
Untitled Tribal Plane
1/3
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Triumph- Whenever a creature that was dealt damage this turn by Pathfinding Wolf dies, scry 1 and gain 2 life.
So long as wolves still prowl the Great Durvew Woodlands the Silk Clan will never be lost.
2/2
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Transform Svakur Death Priest at the beginning of each combat phase.
When Svakur Death Priest dies, you lose 3 life. 2/5
Whenever Hammerheart Hexer deals combat damage to a player, you may pay 2 life. If you do, carve a black rune. (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until end of turn.")
Transform Hammerheart Hexer at the end of each combat phase. 4/4
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Flying
Sacrifice Studious Spirit: Tap target artifact. That artifact doesn't untap during its controller's next untap step. Cortraevas
1/2
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Drink Whenever Moruis Blood Dancer deals combat damage to a player or planeswalker, you may discard a card. If you do, draw a card.
2/1
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Target Forest becomes an 8/8 green legendary God named Frawdallain until end of turn.
Folk horror plane
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Salvage 2 (When you cast this spell, put the top 2 cards of your library into your graveyard, then return a card at random from your graveyard to hand).
Exile target creature, then return it to the battlefield tapped. |
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Vigilance
Whenever you Command Watchdog Doggo, put a +1/+1 counter on target dog you control. Untitled Tribal Plane
3/3
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Deathtouch, Horde (Whenever this creature becomes tapped, another target creature you control that shares a creature type with it gets +1/+1 until end of turn.)
1/2
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When Meteoric Ascended enters the battlefield deal 5 damage divided as you choose between any number of targets.
5/5
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Treasures of Ieschaf
(rare)
Warrior's Fury
(uncommon)
Ahudde, the Fifth Tower
(uncommon)
Card144365
(uncommon)
Surveyor Initiate
(common)
Gatherer
(common)
Pathfinding Wolf
(common)
Svakur Death Priest
(common)
Studious Spirit
(common)
Moruis Blood Dancer
(common)
Awaken the Green
(common)
Impromptu Journey
(common)
Watchdog Doggo
(common)
Rancid Rotter
(common)
Swamp
(basic)
Meteoric Ascended
(token)


}
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