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Mechanics | Cult World references | Aerial vs. Aquatic mechanical ideas | Clan Lore and Individuals | Katonah's Plane Tests & Details
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Scientist
Lifelink
Whenever you cast a noncreature spell, you may surveil 1. Whenever you put a nonland card into your graveyard this way, you gain life equal to its mana value. Whenever a land card is put into your graveyard this way, put a +1/+1 counter on each creature you control.
X-Files plane
2/2
 U 
Enchantment – Aura
Enchant creature
Whenever the enchanted creature deals combat damage to a player, if the enchanted creature has flying, that player gains a poison counter. The same is true for first stike, lifelink, and vigilance.
 U 
Aquatic Creature – Merfolk Wizard
Whenever Hydro Guardian or another Aquatic creature you control blocks, you may sacrifice a Water token. If you do, each opponent mills two cards.

At the beginning of your upkeep, create an aquatic 0/1 colorless Water token with "This creature can't block."
1/3
 U 
Legendary Creature – Zombie Wizard
Gravecrawler (Once per turn, you can cast this spell from your graveyard. If you do, it enters the battlefield tapped and you lose 2 life)
When Inglass, The Sixth Grave enters the battlefield, draw a card and lose 1 life.
2/2
 C 
Creature – Human Soldier
Esoteric (Whenever you cast a spell of a different mana value greater than the number of Lore counters on this creature, it gains a Lore counter.)
Whenever Village Gatekeeper or another creature attacks, you may remove a Lore counter from Village Gatekeeper. If you do, that creature gets +1/+1 until end of turn.
folk horror plane
1/2
 C 
Creature – Human
Vigilance
When Jingraj Denizer enters the battlefield, if you have five or more mana in your mana pool, you may put two +1/+1 counters on target creature.
Unlike most other planes, humans and similar species are primitive on Ryavik.
1/1
 C 
Instant
Counter target spell.

Dead End- If you cast Thwarting Gambit during the endstep, you may scry 2.
Survival Game plane
 C 
Creature – Human Rogue Wizard
When New Eye Token Test enters the battlefield create a 0/1 colorless Eye token.
Eye tokens have {1}{b},{t}: Target sorcery gains "Target opponent discards a card."
1/3
 C 
Creature – Zombie
Haste, prowess
Bloodboil Sprinter can't block.
Ghorzembak
2/1
 C 
Instant
Deal 3 damage to any target. If a permanent would be go into a zone other than exile, exile that permanent instead.
 C 
Creature – Angel
Flying
When Angel of the First Landing enters the battlefield, untap up to one target creature you control.
1/1
 C 
Instant
Counter target spell. If you control a blue artifact, Discrepancy costs {2} less.
 C 
Sorcery
If you control an artifact, you may cast Core Splash for {r}.
Core Splash Deal 3 damage to any target.
Fuel (Whenever an artifact creature enters the battlefield under your control, you may exile Core Splash from your graveyard. If you do, that creature enters the battlefield with an additional +1/+1 counter.)
 C 
Creature – Human Cleric
Prowess, lifelink

At the beginning of each endstep, if Spirit Hewn Channeler's power is 4 or greater, you may exile target card from its owner's graveyard.
Battle shonen plane
2/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Creature – Ascended
Hexproof, first strike
At the beginning of your upkeep flip a coin. If you win the flip deal 2 damage to target creature and draw a card.
4/4

Hassan, Stunned Naturalist (mythic)
Pureblood's Taint (uncommon)
Hydro Guardian (uncommon)
Inglass, The Sixth Grave (uncommon)
Village Gatekeeper (common)
Jingraj Denizer (common)
Thwarting Gambit (common)
New Eye Token Test (common)
Bloodboil Sprinter (common)
Pure Fire (common)
Angel of the First Landing (common)
Discrepancy (common)
Core Splash (common)
Spirit Hewn Channeler (common)
Swamp (basic)
Geyser Ascended (token)